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El Excellente

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  1. El Excellente

    SICON Combat Award nomination form

    // As an explanation: We felt that the "old" system of recommending your subordinates for a specific award was lacking. NCOs would not only have to write down cool actions their Privates do (if they even recognize them), but then have to scroll through an oddly long list of combat awards and choose a specific one for the witnessed actions. Of course, this caused quite a little stress and created an immense gap inbetween NCOs. Nobody wanted to be the guy who hands out awards like candy, everyone wanted awards to feel rewarding. Additionally, how do you grade awards? Literally, what action warrants which medal? Nobody wanted to be the Sergeant who recommended a Private for a Hero of the Federation Award for taking a big poopoo and actually using the toilet brush afterwards (you're the real MVPs though) We figured these two discrepancies resulted in very few, currently zero, award recommendations. As a result, Privates couldn't be awarded medals for cool stuff they actually did. As a result, Captain Bently could not do award ceremonies. As a result, Captain Bently sad. To work this problem, we thought centralizing it with SICON would be a good idea. As canon curator 2016-2018 AD (ie. the person who ported these awards to SST), the one person with an intel character used outside of mission briefings and as generally awesome person, I've taken this up to Optic and he agreed it would be probably a better approach than have the MI somehow regulate it. The process is quite simple: Anyone in the MI can suggest someone to be awarded for their actions. I heavily emphasize anyone at this point because I thought - why would Sergeants not be re-/awarded? Further down the road of equality: Why make awards dependant on that one drop leader who doesn't like you anyway? As a collective, we can reward eachother. Once submitted, you and/or the witnesses will be called up for an investigation; this will be a little AAR to further promote passive rp on the ship. You'll get to talk about the drop and the heroics someone committed (but probably miss out on sprinkly ERP in return). This AAR is essential so that a) the right award can be issued, b) there was no foul-play involved (ie. you and 3 of your friends make up a story) and c) promote passive RP. So, the process will now be: 1. Do something cool on a mission 2. Have it written down and posted here by someone 3. AAR 4. -If approved- the nomination gets forwarded to Captain Bently 5. Bently does an award ceremony
  2. El Excellente


    don't forget that everyone puts their stats at 19/20 anyway because we're all special
  3. El Excellente

    SICON Award request form

    SICON wants YOU! To be recognized for your actions. Have you gone beyond the call of duty and are an example within your unit? Sadly, not everyone is caught in the net of SICON - but you've found this form to correct that! Your rank and name: Service number: Awards requested: Why do you deserve this award: Reference(s): This form is for meritorious awards only. Meritorious awards are the Mobile Infantry Silver Star, Mobile Infantry Service Ribbon, Outstanding Services to Combat Medicine Ribbon, Outstanding Services to Combat Engineering Ribbon, General Specialization Ribbon, Mobile Infantry Veterancy Ribbon, Prisoner of War Ribbon and Purple Heart. If you were looking for Combat Awards, see this form.
  4. SICON wants YOU! To be recognized for your actions. Have YOU witnessed something so heroic or dedicated to the cause so extraordinary that they need to be rewarded for it? Fill out the attached form and hesitate not to let us know! Your name and rank: Date of the event: Recipient: Detailed account of the act: Witnesses: Filling out the form takes only a minute but means a great deal to your peers. This form can be used by anyone, including enlisted. There is no submission limit. Think someone only committed a minor act that is not worth receiving a proper medal? Submit it anyway! Any commendation might just end up as a Combat Action Medal. Your local SICON handlers will investigate every submission and make sure you're set on your road to glory! During investigation, SICON will approve Combat Awards at their discretion and forward them to your Platoon Commander. Specifying an actual award is not necessary. This form is for SICON Combat Awards only.
  5. El Excellente

    [CCG] 03: Colonies & their traits

    somewhat finished and bumped but i dont think i will ever get closer to finishing this
  6. El Excellente

    [IC] Tactical Challenge

    "put matene in that house" - a bloody note hanging by the corkboard
  7. El Excellente

    Leena Stokes, the Insomniac

    secrit private so redacted
  8. El Excellente

    Fantasy jumpball league??

    according to my great excel calculations we can support up to 12 fantasy players with 17 players on their team each
  9. El Excellente

    Fantasy jumpball league??

    I was wondering how i'd further the passive rp on the ship. at some point, i started the jumpball stuff, but now i'm thinking it's somewhat onesided. I'm either posting stuff or making some (sometimes great, sometimes half-assed) fednet broadcasts. Now I was thinking how to get the players involved and that would be with a fantasy league. for those unaware how fantasy sports work: essentially you pick from a huge pool of players to build your team. you then take this team to face off against other humans. If those players you picked scored in the jumpball game, they get fantasy points. if you have more points than your opponent, you will win. I would essentially do this with an excel spreadsheet which everyone would have access to. roster moves would have made to be via forum PM or something, and i'll have the excel auto-calculate stuff. As i've moved to a very good simulation engine, all I'd have to do is enter the numbers after each gameday and whoop, you're done. I think this would be cool because it a) further dwelves you into the federation's most favorite sport and b) could cause some really bad blood on the ship. Imagine how satisfying it would be winning a fantasy match against that asshole Sergeant Let me know how many of you guys are interested, ideally you'd also just post some kind of fantasy team name or simply your characters name (the one that will ICly play fantasyjumpball), if we get like 6 people or so to play, i'll do work magic.
  10. El Excellente

    MeTro Guide and Introduction

    yup this was made as an excuse for medics to not have to go through extensive medical rp in the middle of a mission (when npc spawns are imminent)
  11. El Excellente

    MeTro Guide and Introduction

    tfw FFRL develop METRO so that medics can quickly seal wounds of people in the field
  12. Character Creation Guides Matching personality with a place of birth Part 3: Colonial traits Part three. You've all heard about the tons of colonies, you've all been to a drop on some planet which happens to be a colony of the Federation. You know there's many places "to be from"- yet many just choose to have a character from Terra. So let's find out what's behind all those fancy names of our colonies! Arne People from Arne are often characterized as rustic and uncomplaining. However, they are often considered guileless, vague and therefore often mistaken. The majority of colonists are from former french-speaking countries. Arcadia The people of Arcadia are hardy and pessimistic. Hunting is their favorite pastime due to the dangerous wildlife on the planet. The above average consumption of fresh wildlife meat, paired with the strong gravity (1.18G) have brought up many strong, but a little shorter people. Castillo People from Castillo are often considered high-minded and methodical, but are also very companionly. Due to the nature of their planet they're often ascetic and are rather submissive people. Colonists were primarily North-african, with the majority from Egypt. Cassandra The people of Cassandra know of their little value to the Federation and as such have grown meek and subdued, without any spark of assurance and confidence. They are nervous and jumpy about proving their loyalty to the Federation which makes SICON suspicious of them in a vicious cycle. Enlistment rates are rather low because of this. Cordelia The freak weathers on Cordelia left the people to be nothing but caring. They're usually an exciting folk with lots of stories to tell and they always strive to be self-sufficient. They're very modern people, not to say avantgardistic. However, they are often also described as graceless. The initial wave of colonists were, infact, slovenian. Elixaeberna Home to scandinavian-descendant people, Elixaeberna has many clashing cultures depending on which continent you look at. Epsilon Prime Business world with strong emphasis on profit and productivity with almost a mercenary-esque mentality. Very high gravity (1.7x Earth) means that people from Epsilon Prime are shorter but usually stronger. Faraway A colony that through isolation has become hostile and xenophobic. Low gravity (0.56x Earth) causes Farawayans to be huge. Original colonists were african and as such, Faraway is more of a melting pot of african cultures. Faxx The people of Faxx are many-sided. While often said they are well-read and gentle, others describe them as authoritarian, prejudiced and miserly. The initial wave of colonists stems from central asia, specifically Mongolia. Hathor Colonists are primarily of western european descent, but Hathor attracts many people. Recently, Hathor has experienced a lot of migration from chinese people. Rural life on Hathor is more austere and slow-paced, but also defined by poverty. Life in the urban regions is fast paced. Fishing is key on this colony. The people of Hathor are known to be friendly and enthusiastic. Hesperus Extremely work-oriented people who work longer and harder than the rest of the Federation. Original colonists come from southern Europe. Religion is somewhat important. Hesperans take great pride in their work - rightly so, because their shipyards produce the best ships. This planet is constantly exposed to ships due to its shipyards and therefore a lot of civilians rather join the Fleet. Hod Not very much different from Hesperus as that's the neighbouring planet. The colony of Hod was founded to feed Hesperus, so there's a rivalry due to standing in their shadows. Iskander Very relaxed and comfortable population living a rural life. Soft-spoken but stubborn demeanor. They are a tremendously patient people who rarely show any strong emotion. However, once they are roused, they can be an implacable and surprisingly dangerous enemy due to their strength (a result of living on a planet with a gravitational field approximately 20% stronger than Earth’s). This quality makes Iskanders valuable recruits for Federal Service, particularly the Mobile Infantry.  Karrus The people of Karrus tend to be proud, optimistic and confident. Ambition is also a defining trait of the Karrus culture. The people of Karrus are extraordinarily loyal to the Federation. Leda The people of Leda are meticulous, stable and responsive. However, people from other colonies have often described them as whimsical. Pallas The people of Pallas are Appreciative but also very alert and realistic. They're said to be preoccupied often and somewhat zany. They take great pride in their shipyard. A lot of people come from the former USA. Qetesh The colony of Qetesh has had their colonization efforts abandoned and therefore there is a split of cultures there. Either you're loyal and clinging to what little is left of the Federation or you push them away in its entirety. The people of Qetesh have their lives revolve around the thick jungles and, over the years, have estabilished a religion around it. They are loyal survivalists who are open minded but also very traditional. They stick to their families and their values. Initial colonists were south-east-asian and polynesian. Rhohan The people of Rhohan are very individualistic and self-confident. They are very proud and prefer to be self-reliant and remain an individual by any means possible. If you've grown up on Rhohan, you've probably experienced the harshest weather known to man and frankly, you'll be just fine on any other planet. Scorching summers, frigid winters and terrifying storms forge one of the most hardy people in the Federation when it comes to outside effects. Weapons play a big role on Rhohan. Being the home of the Morita, Rhohan hosts many marksmen challenges and as such provides many marksmen for the Mobile Infantry. Rhohan is the only planet in the galaxy where civilians are allowed to bear arms. Essentially, this planet is like Space-Texas. Roku San A melting pot of a planet, the Federation sent everyone they could spare to Roku San in order to maximize food output of this farming world. Needless to say, tensions arised. Sanctuary If SICON had colonized a planet, it would be Sanctuary. In Sanctuary, or Spiritu Santo, everything revolves around SICON. Every Trooper is meeted with respect and politesse. Only the most loyal of UCF are considered to be living here. But rumor has it that some are even still loyal to O'Brien's cause up to this day... Samson Samsonians or Samsonites are people hardened by naval tradition. They are flexible and adaptive. It is a beautiful colony with a rich naval culture based around fishing and seafaring. Sarns III The colony is to young to have formed any kind of stereotypes for its people. Scarvis Many of the original settlers hailed from Scandinavia, particularly Norway. They are a hardy people for surviving the harsh weather conditions outside of official Federal colonies. Shoreridge III While not technophobic, the people of Shoreridge III resist change and will not embrace anything innovative or different. They live a prosaic, bucolic life which they value greatly and do not wish to see altered. There is very little strife or ambition to be found on this colony. Essentially, all they have are the Mightycocks. Shoreridge III is home to a lot of what you'd call amish people. Solovei Soloveians are dishonest and zany people. They do anything for quick profit or short-term gains. Very dark minds say Solovei is the Federation's looney-house, with the moon's instable orbit marking Solovei's certain doom. Strelitzia Strelitzia is a colony sported from Mobile Infantry encampments. When founded, it was primarily home to SICON transfers stationed there, as Strelitzia makes a great ground for wargames and drill- and bootcamps. When the servicemen brought their families over because they were to serve an extended period, Strelitzia became a melting pot of cultures and now houses minor civilian encampments. Tango Urilla A mix of Cassandra and Faraway, the isolation of Tango Urilla and the big distance between the 'core' of the UCF make people from Tango Urilla tend to seem desperate and nervous. Tango Urilla houses a huge mormon community. The Trio The Trio is an unofficial colony and consists of the planets of Venad 4, Boot Hill and Caralon. People from the Trio are highly religious and are followers of the 'New Faith', a religious institution highly complex to outsiders. The people from the Trio are generally very open and friendly to outsiders, aslong as their [religious] culture remains respected. Labour, rewards and possessions are shared among collectives. However, the New Faith prohibits any colonial (not from SICON) from venturing beyond the spaceports of their colonies. Ulm The initial colonists of Ulm were of Irish and scandinavian descent. The surface of the planet is low level irradiated, as such the vast majority of the population have to live underground. Ulm is therefore home to elements used to spending time isolated with their own Cult-like religion. Wakaliga Colony with South African colonists who are chronically underfed and have difficulty breathing due to the thick atmosphere. In other words, a shithole. Zegama Beach The people of Zegama Beach are shallow and superficial. Very connected with the water on this beautiful vacation world. If you're from Zegama Beach, you're either filthy rich or very very poor (most likely poor). Essentially, if Rhohan is Space-Texas, Zegama Beach would be the equivalent of Los Angeles in space. Effect on character creation: So, what does the colony have to do with my character? Easy. Just as on Earth, every part of the world has its own culture and traditions. Say you wanted to have a scandinavian character, you'd probably look into swedish culture and roleplay bits of that. But then you stumble across something cool about finnish culture, on the other hand... This is one of the parts where colonies could come in! Scarvis, just as Elixaeberna have many scandinavian colonists! That means they are more likely to be a cultural melting pot than any country on the Earth. Add to that the specific planetary conditions (high gravity cause shorter but stronger characters, low gravity means taller characters with more brittle bones) and the traits the colonists have developed over the years (to overcome these conditions) and you have yourself a character! Of course, there's always room to break out of the digma. There'll always be exceptions and why not break through all of this? Maybe your parents were attracted to the Elixaebernan climate, even though your familiy originates from Angola? Unlikely, but acceptable, if not weird. Remember that if you go down this path, your character would have been exposed to this weirdness all-life-long. Would you like to know more?
  13. El Excellente

    [CCG] 02: Culture & Religion

    Character Creation Guides Crafting an unique character Part 2: Culture and Religion in the Federation This is part 2 of the character creation guides. While the first part offered you a set list of options to choose from (or derivate from as you see your character fit), this is more of a lore reminder to further ensure your character fits in. So this second part of the CCG is more of an intermediate between part 1 and part 3 which will deal with colonies itself. The only reason I'm stuffing this second part in here because contrary to popular belief, the Federation is rich and diverse in its culture. The founding fathers of the Federation realized early that "nothing grows in a sterile environment". This means that culture and religion is not only tolerated but actively supported by the Federation. Where does this belief come from? Underlying to our server are the Starship Troopers movies 1-3 - an american production with a rather fascist portrayal of what we know as the United Citizen's Federation. With what I'd say a generally americanophile movie that is focused on the military entirely (we all would rather watch bugs getting slaughtered than some political process in the geneva court in the movies), a lot of things create this misconception of an US-based setting. Of course, it's always easy to assume basing things on the US government, but the Federation is not the Space-USA. Let's clear up some common misconceptions in a few bullet points: 1. The Federation is intolerant to what it sets as their standards The thought process here seems to be that an unified government of the Earth also means unified cultures and that the Federation seeks to missionize their people. This is wrong. The Federation is very tolerant towards any kind of culture or lifestyle. The general rule of thumb is: Aslong as it does not oppose the Federation, the Federal Democracy, Citizenship or any other estabilished Federal value really, it is tolerated. This goes even so far that, to the day this lore stems from (~2269), there were still indigenous tribes in Earth's South American rain forest. This is of course bullshit because when this was written, the rain forest wasn't being hacked down like crazy (it's from the 90ies I think) - but the point stands. The Federation as Earth's unified government only makes very basic requirements to people so that they "get along". Technically, every newborn has to be brought to the nearest Federal Health Centre to receive their Federal Identification Code (FIC) and be processed into the system. In practice, this doesn't happen in some cultures - but the Federation is willing to look the other way. English is the official language and it is what is being taught in schools. The official currency is the Federation Pound Sterling (F£). 2. The Federation does not care about culture This is clearly wrong. Culture is actively supported. In Japan, for example, the housing projects are built with steeply-pitched roofs, lacquered doorsand, in homes with more than one room, paper walls. In areas like Mexico and the American West, housing projects feature stucco exterior walls, bright interiors and tile floors. Obviously, there is more to a culture than just housing but, in nearly every way possible, the Federation actively encourages the continuity of old cultures throughout the world. 3. It's repressive, people expressing their free thoughts are being hung immediately This thought stems from the movies clearly. We were not able to look behind the scene, so we'll have to resort to the "Chain of Canon" (1st movie, 2nd movie, 3rd -> books). In the books it is clearly stated that the Federation "tolerates" dissatisfaction but seperates the black sheep (ie. the aggressive dissidents) from the peaceful ones. A great analogy would be: You're having a peaceful protest infront of the Federal Building and someone starts throwing rocks. The rock throwers will be sorted out and punished with lashings or by other means. (mind you this was a metaphor) 4. Cultures and languages have died out While I've always been an opponent to bullshit accents roleplayed on characters, I've been partially wrong. English is and remains the primarly language of the Federation and the only language officially taught by the Federal education system. However, what happens on colonies, stays on colonies. Lore suggests that even the language of "Tagalog" (something spoken on the philippines) has survived the advent of the Federation and it is therefore entirely possible that other languages have survived like this, too. While the Federation makes great efforts to have english as their official language (and are successful at that), what tongue civilians and citizens speak at home is entirely up to them. 5. Cultures have blended over the years This is a not so easy topic to speak about. The borders of countries, as we know them in 2018, are still somewhat existant, but they are more some kind of province or state in the unified government of the earth. While yes, uniting the European continent under the European Union has brought the people together and kind of blended and mixed their culture a little, some things never change. 6. On christianity/religion This is the fault of the third movie. The reigning sky marshal had a hard on for christianity and all that, letting people think that a) the Federation is super christian and b) there was some kind of crusade purging all the other religions? The SSTRP server has actually been through this at some point; we passed the third Starship Troopers movie in 2010 (IC year 2278) and went through that entire christianity thing. And no, if you've read the above, the Federation is very open to these kinds of things. There is a place for any kind of religion in the United Citizen's Federation. For members of SICON, however (read: you), there are severe restrictions. While any recruit to Federal Service may certainly adhere to any religion he pleases, there are significant limits placed on worship. No matter what the religion, divine services may only be held on Sundays, for a period of one hour. In those instances when a religion does come into conflict with the Federation, the government seeks to negotiate with the religious leaders to find an amenable solution to the problem. Often, this is easy enough to accomplish. For example, a religion whose custom it was to spend two hours in prayer beginning at noon could easily be accommodated, usually by having Social Services assign such worshippers a job that does not require them to be at work during that time. Should an agreement not be made between the Federation and the religion, the Federation will tell you that the state goes first though. 7. Currency of the Federation You get paid in Federation Pound Sterling (F£). The official currency is Federation Pound Sterling (F£). You pay most of the stuff in Federation Pound Sterling (F£). There are no "credits". There is no "US Dollar". However......... It's not impossible for a colony to have developed their own local currency for whatever purpose. Effect on character creation: So, what effect does this have on you? Mostly to reassure you that yes, it is okay to have a muslim recruit swearing in foreign tongues. It is okay to pray to some weird three armed god you just made up. The Federation is cool with it. It's also okay to wear weird shit because of your culture and/or religion. However, if you create a character on the server, you become part of SICON. As such, their rules apply to you. If you're not ready for duty, if you're praying while on duty, if your clothing hinders you conducting your duty, you will be asked to drop it. This means that yes, you can go crazy with cultures and religions from any place of the galaxy. But be sensible about it. Just because the Federation tolerates your culture and religion doesn't mean that SICON tolerates it. Or your Platoon/ship Captain. Would you like to know more?
  14. El Excellente

    Weekly lore discussion: 'Service means Citizenship'

    You're wrong! Service in the Mobile Infantry is the easiest (read: fastest) way to Citizenship, but the more dangerous!
  15. Character Creation Guides Part 1: The motives of your character to join the Military! This is a new series I planned on doing to help new players out with creating their own unique character. A lot of times, people just think we're the space-US-Army. The lore of Starship Troopers is complex though and this series will aim to guide you through the hoops to have your very own unique character! Of course, when you join and play SSTRP, you're making a character in the military. Let's have a look at why the men and women of the UCF join the military! According to some cynics, people join the military simply to wear a pretty uniform and impress the girls (or boys). But is that the real reason? Through a good sample sized, the following reasons were marked down as motives for most young adults to join the military: 1. Rebellion Many young adults discover that their parents have planned their whole lives already: where to go to college, what to study, what job to take when they graduate. The wealthier the family, the more likely this is. These youths have just graduated high school. They are sick of being told what to do. The first real choice they have once they turn 18 is whether to enlist. Their parents cannot stop them. These young adults march eagerly into the enlistment centres and demand to sign up. They get angry when told to wait, and want to rush through the process, as much out of nerves as from a fear that their fathers will catch them and drag them home again. 2. Poverty Not everyone has the opportunity to go to college. Some cannot afford higher education or do not pass the entrance exams, and without it their career options are limited. The military does not care how much money someone has. It provides food, lodging, clothing, and equipment for all its members, and trains them as well. For the poor youths, the military may be the only way they can guarantee eating every day, or having clothes that fit, or learning skills that could lead to a real job later. These young adults are often both hesitant and angry. Their poverty embarrasses them and the idea of enlisting is terrifying, yet strangely comforting. They resent anyone asking them to reconsider, or suggesting that they do not belong, and angrily agree to everything without really listening. 3. Patriotism Some enlist not because they have to but because they want to. These idealistic youths believe that the Terran Federation is the greatest government in all history and are proud to be a part of it. They want to support the system in any way possible, including dying for it. These youths enlist because they feel the government needs them and because they want to do their part. Patriots are rare and think little of themselves – everything is about the government as a whole. While enlisting these young adults are quiet and serious but filled with an obvious enthusiasm. They are respectful but eager and accept any delays but clearly chafe under them. 4. Identity Most young adults are interchangeable – the same age, roughly the same height, all in good health, all high school graduates. Each youth has lived less than two decades and so has not yet formed a distinct personality. They are still children and some of them realise this. These young adults wake up one morning understanding that they have no personality, no depth and no colour. They are blanks, faceless mannequins waiting to be moulded by their experiences. The military offers a clear path to provide an identity. During basic training, all of the baby fat is boiled away, revealing the man or woman beneath. Those who survive the training and become soldiers have undergone ordeals that shaped them, and they know who they are now. Each soldier has the same basic skills but a unique personality, forged in part during the training process. These young adults desire that more than anything else. They need to know that they are individuals, not faceless members of the crowd. 5. Fantasy The Terran Federation makes no attempt to romanticise the military or its activities. But that does not stop civilians from doing so on their own. Soldiers are considered heroes even in peacetime, because they would lay down their lives to protect others. Many youths grow up with this notion and consider soldiers to be like medieval knights, men and women of chivalry and honour who battle evil and make the world safe for lovely admirers, wise rulers and handsome children. These youths want to be part of that tradition and enlist thinking that they will undergo a cleansing and relaxing ritual. They assume that training is more spiritual than physical and it quickly rids the body of fat and sluggishness, transforming each recruit overnight into a veritable killing machine. These youths stand in the line without even noticing and sign the forms without reading them. Their eyes see other worlds, worlds where they are already soldiers and heroes. 6. Escape The military will not accept anyone who has a criminal record. But it does take people who have had minor brushes with the law and those in danger of becoming criminals. Though the military is not the ideal way to escape a life of crime, it is sometimes the only alternative. In some cities criminals are offered the chance to commute their prison sentence into military service, though only suitable candidates are given this opportunity. Youths can be reckless and headstrong, however, and some have done things they regret and cannot face. The military protects its own and when someone joins the military their slate is wiped clean. For some young adults – and some older ones – this is the only way to escape being labelled a criminal and punished for one or more crimes. 7. Citizenship Finally, many young adults join the military to gain citizenship. Most of the people who live in the Terran Federation are not technically citizens – the Federation relaxed strictures against resident aliens long ago and made true citizenship an elite privilege. People can live their entire lives as resident aliens and never experience any difficulties from their status – many of them grow wealthy and respected. Yet they can never have the full respect of true citizens. Citizenship can be gained in several ways, but the easiest and best known is through military service. Anyone who completes a full term of service in the military becomes a citizen of the Terran Federation. That status does not bring any money, but it does carry respect and can lead to far better job opportunities. For some, being made a citizen is the only way they can hope to survive or prosper. Behind the lore As you can see, that's quite a list. This list is the result of many interviews conducted by Military Intelligence on a huge sample size. That means that the motives are very generalized. It will be entirely up to you to specify your character in one or even many of the motives to make them fit on the server! Applying an example: Let us say your character is a young female originating from Zegama Beach. When you're from Zegama Beach, you're either very poor or filthy rich. Being a hotspot for Dust [a dangerous drug in the SST universe], you could have had minor/major run-ins with drug abuse. Seeing that your glorious future on Zegama Beach has failed, your motives to join the Infantry could be stemming from Poverty and Escape. Another complex example [as it requires some more deep knowledge of the lore] would be Citizenship. You don't sign up for Citizenship alone (unless you're a true patriot) - you do it for the benefits. You're a true believer of democracy? Need Citizenship to vote. You want more than 2 children? You need Citizenship for approval. You want to work in the government to make your home colony a better place? Citizenship. Want to be a cop? Citizenship.