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OpTiCFaZeSoCkzZz

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Everything posted by OpTiCFaZeSoCkzZz

  1. OpTiCFaZeSoCkzZz

    Mobile Infantry Theme

    I had this idea a few days ago, some sort of Theme for the MI, something to play in the Dropship before a drop or things like that. Here's a list of ideas I had, feel free to link your own suggestions below, let's see if we can think of anything good. X Gon' Give It To Ya Kick in the Door Knights of Cydonia Thunderstruck Bad Moon Rising I Will Not Bow
  2. OpTiCFaZeSoCkzZz

    Leading Logs.

    Going forward, when an NCO leads a drop, they will log it here using the following format. Drop lead: Second in Command: Squad leaders: KIA/WIA: Summary of mission (brief): People who fail to do so, or are not seen being involved/leading drops will be at risk of losing their rank. Try to work together as a team to be sure every NCO gets a chance to lead at least one drop a week. If you've run three drops in the last week and see a Sergeant who hasn't run any drops, let them do it instead.
  3. OpTiCFaZeSoCkzZz

    MI Lead Update

    Yes
  4. OpTiCFaZeSoCkzZz

    MI Lead Update

    Hey guys, as some of you may know. Being the leader of the Mobile Infantry is hard work. So I can't do it full time with out the community's support, love and your money. So, I'm opening a Patreon to fund and support my hard, hard work. Subscription is Monthly and will go towards a better, brighter MI. Tier one: £1 This is pretty much nothing to me, but the thought counts and will unlock you: A FREE promotion from Pvt. to Pfc. on a character of your choosing! (One time per monthly subscription!) The satisfaction in knowing I have more money now. Tier two: £5 This is a little better, but not great. It will unlock you: A free fast track to Lance Corporal! Join the Junior NCO Roster! Tier Three: £10 We're getting into REAL money now boys. This will earn you: A spot in my NCO Roster as a Corporal. Do my work for me! The password to my PRIVATE Teamspeak channel to hang out with me, your MI Lead. Knowing that you just bought me a new game so I can avoid playing the server and making Gazza do my work for me. Tier Four: £20 More money, thank you SO much! Here's your rewards: Welcome to Sergeant! Have some ERP with me on Steam with ANY character! Wowee! (One session per month!) Tier Five: £50 Holy WOW! That's a lot of YOUR money! Thank you, here's your rewards: ALL of the above! My love and appreciation. You can take Gazza's spot as my XO!
  5. OpTiCFaZeSoCkzZz

    Mobile Infantry Roster

    Post here once your character reaches the rank of Lance Corporal. Should your character be promoted or demoted, post it here in this thread. If you go on a LOA, post it in this thread. Anyone who holds a rank stated above is required to post in this thread. Please post your timezone and steam name or most commonly referred to name. It is also mandatory for Corporals and above to join the MI command club via applying in the club system. 112th Mobile Infantry - Alpha Company: Bently's Bastard Platoon Leader Maj. Sebastian Bently OpTiC (GMT) Platoon Staff Sergeants James Zielinski Harvey (EST) Jodie Cutter Gazza (GMT +0) Platoon Sergeants Quinn Caffrey (LOA) Nazz (EST) Vito Dominiko Rarewatch (EST) Elaine Asper Litcoins Tychus L. Miles Whiplash (EST) Aaron Holtz Pasta Platoon Corporals Sarah Redbrick Lynch (EST) Scott Daby Dex (EST) John Freeson LoadedGun Lowell Hartwick Nik Platoon Lance Corporals David Harris EternalLight Jackie Knoxx Sassy (LOA) Dex Powers Sky-High Veronika Harth Minyari Oliver Graham Silent Maxine Valentine Nyx Apukohai Tyberos Grimm Cornelius Zeem Baltazar
  6. OpTiCFaZeSoCkzZz

    MI Lead Update

    Consider it done
  7. OpTiCFaZeSoCkzZz

    Sebastian Bently

    Theme Song: Combat Theme: Basic Information Name: Sebastian J. Bently Place of Birth: London, Sutton. Terra. Date of Birth: June 16th, 2276 Age: 22 Gender: Male Height: 6'3" Official Will: --Encrypted-- Family: Father: John Bently [Alive] Mother: Chloe Bently: [Died on 28/12/2297, Terra.] Physical Description: Weight: 185 pounds. Hair Color: Brown Eye Color: Brown Injuries: Large scar going down the right side of his face, starting beside his eye and ending at his chin. Missing half of his ring finger. Stomach is horribly scarred from a mixture of necrosis and plasma burns. Scars littering his Torso. (Gunshot/Stab wounds.) Back and right leg covered in burns. Scar on his left forearm. (Stab wound) Bio-Techs: Right index and middle finger. Left leg. Military Information Rank: Major. Branch: Mobile Infantry Date of Enlistment: 20/06/2294 Years of Service: 4 Service Record during his time in the 103rd: Rct. - Pvt. - Pfc. - LCpl. - Cpl. Service Record during his time in the 112th: Pvt. - Pfc. - LCpl, - Cpl. - Sgt. - Cpl. - LCpl. - Cpl. - Pvt. - Pfc. - Cpl. - Sgt. - Spc. - Sgt. - SSgt. - 2Lt. - Lt. - Cpt. - Maj. [SSgt. Sebastian J. Bently on an RnR with the 112th. 12/05/2298] "Something beginning with 'E'..." Bently's Background: Sebastian Bently, a Major and Executive Officer of the 112th Mortia Battalion has been serving in the Mobile Infantry for over four years, but he wasn't always a member of the 112th. He wasn't even going to be an Infantryman. Growing up, Bently was raised in an upper class family in London with his Mother and Father, having a fairly normal, if not uninteresting life. He went to a private school until he was 18, at which point, due to some issues with his family at home, he signed up to the Mobile Infantry, joining the 103rd Battalion. He served there for three years, reaching the rank of Corporal despite being unhappy with the condition of the unit. Upon reaching the rank of Corporal, himself and a Company Staff Sergeant dedicated 13 months to attempting to fix and better the unit to little success, watching countless people come and go and seeing hundreds of people die to mistakes made by poor leadership or simple incompetence. Bently served the 103rd for three years, the height of his career there making him a Corporal. He spent a large chunk of his time working hand in hand with a Staff Sergeant, attempting to fix the reputation and performance of the below average Platoon. These efforts were all, unfortunately, to little success. This resulted in the deaths of countless men and women over the years, something that Sebastian carries with him to this very day. Rct. Sebastian J. Bently at Kensington Military Boot camp. 25/06/2294 "Wait- I have to run that again?" During August of 2297, Bently and the rest of the 103rd were sent to defend an FOB on a bug planet. This operation would later be known as 'Operation Hammerfall' to those who were there. The 103rd took heavy losses in this event. Of the fifty men that dropped, Twenty died, five were reported MIA (Assumed dead), and Twelve were injured, Bently included. After recovering from his severe injuries, Bently requested a transfer from the 103rd Battalion and found himself placed in the 112th in early November of the same year, serving there ever since. Pfc. Sebastian J. Bently (Left) with Sergeant Richard Smith (Right) [Picture Taken 12/03/2296.] Attributes: Strength: 15/20Dexterity: 17/20Constitution: 16/20Intelligence: 15/20Wisdom: 16/20Charisma: 12/20 Combat Rating: 8/10 Leading Rating: 6/10 Drop Gear: On combat drops, Bently is seen carrying a large bag, as well as several pouches that are attached to his belt. In these are: Several Morita magazines. (3 Spare in his bag as well as a bundle of 75 round magazines.) A canteen full of water and Four MRE packs. A dozen Chemlights of various colours, mainly green and red. Red and green smoke grenades. A flare gun with several flares. 8 frag grenades. A tactical bungee cord (5 meters long) attached to the back of his belt and Kevlar, used for repelling up or down surfaces. A helmet mounted pair of binoculars with Night Vision capabilities and a flashlight. A pump action shotgun on his back. (UTS-15) with a few dozen buckshot rounds. A holstered Peacemaker Sidearm with several magazines. (Two containing standard Ammunition, the rest loaded with explosive tip rounds.) A Morita Carbine with an EOTech sight OR a Morita Mark Three. Personal Items: A set of Dog Tags belonging to a Sanctuary Corporal, usually seen around his neck beside his own. A silver Zippo lighter with three sets of initials on the side. 'M.W' 'B.D' and 'K.S' A Peacemaker Sidearm with an engraving along the side reading 'SSgt. R. Smith. 2297.' A black watch always seen around his left wrist. Character Description: Bently comes across as an emotionless and bitter man to some. Being quiet, apathetic and flat in tone as well as showing a lack of facial expressions, mostly being emotionless or straight faced. He avoids most social interaction, not being one to engage in small talk and seeming rather awkward and stiff around people when actually seen conversing with others. When around people that could be considered as stupid or useless, Bently is seen being very blunt, perhaps even harsh or aggressive towards them, showing a clear distaste towards them. He is very rarely seen showing any signs of affection or care for people around him, only ever coming across as 'friendly' or 'kind' to a select few members of the Grant when in private. He is usually considered a difficult person to connect with or even talk to, described as 'intimidating' or 'distant' from the majority of the ship. His respect for superiors and authority is limited at best, only being shown when either forced, or, again, with a select few people above him. However, he is never outright disrespectful to superiors unless the circumstances are severe. [Sgt. Sebastian J. Bently reading a book on his tablet. 12/04/2298 Emotional and Mental State: As of Mid January 2298, Bently has begun to do irregular meetings with Medical Staff to discuss his well being. —Notes are to be placed and replaced here— Session Eight: Session Nine: Session Ten: Diary Entries: 1: New beginning 2: Sergeant now. 3: Terra is burning 4: We lost... 5: Civil War. 6: Time to change. 7: Back at square one. 8: It's time to change. 9: Got my patches back. 10: Yesterday was... Something. 11: Sergeant again. 12. Staff Sergeant 13. Things are Going Okay. 14. What the fuck have I gotten myself into? 15. Guess I'm the Captain Now. 16. We Won. 17. An Update. 18. Moving Forward 19. Back in Command Video Log: Transmitted to London, Terra, 223 Westway Avenue on December 16th, 2297. [SSgt. Sebastian J. Bently on an RnR for his 22nd Birthday. 16/06.2298.] Trust Me:
  8. OpTiCFaZeSoCkzZz

    Sebastian Bently

    Done
  9. OpTiCFaZeSoCkzZz

    Mobile Infantry Theme

    Or Gimme Shelter
  10. OpTiCFaZeSoCkzZz

    Mobile Infantry Theme

    Another suggestion
  11. OpTiCFaZeSoCkzZz

    Sebastian Bently

    new diary entry
  12. OpTiCFaZeSoCkzZz

    Leading Logs.

    Drop lead: Major Sebastian Bently Second in Command: N/A Squad leaders: LCpl. Harth - Orange, Sgt. Asper - Blue KIA/WIA: Minor wounds to MSpc. Stevenson
  13. OpTiCFaZeSoCkzZz

    Training Logs

    To save time, all Trainings will be posted here. You know the deal, Log your training below using this format: Name and Rank: Time and Date of Training:  Goal of the Training:
  14. OpTiCFaZeSoCkzZz

    The Grenadiers

    Grenadiers have a simple task in comparison to other Specialisations. Their job is to blow up anything that gets in the way of the Mobile Infantry or causes a threat that simple bullets can not solve. Progression for this Specialisation is far more linear than, say, the Support Class. Upon joining this Specialisation, you will be trained to use the 3GL. Soon after that, you’ll be upgraded to a 6 Cylinder Grenade Launcher. Once you have mastered both Grenade Launchers you will then unlock and be able to use the M55 Rocket Launcher. The Grenadiers are a Branch of Weapon Specialists, the focus of their tasking being in explosive weaponry. They use an array of weapons to blow up anything between the Infantry and their objective, or take down targets that a simple Morita can not kill. This includes, but is not exclusive to, Tankers, Royals, APCs, Jeeps, Tanks and Marauders. There are three main weapons that a Grenadier are trained to use, those being: - The Triple Grenade Launcher (3GL) - The 'Troglodyte' Six Cylinder Grenade Launcher - The M55 Rocket Launcher Upon joining the Grenadiers, an Infantryman will be taught how to use the 3GL, a Three round 40 millimeter firing Grenade Launcher. This weapon's main purpose is weakening large clumps of Arachnids, taking out squads of Humanoid targets or temporarily closing up Bugs holes. However, it can also be used to stop Cars, trucks, Jeeps and sometimes APCs. It can also, with multiple shots, kill a Tanker bug, but is not advised to be used against Royals as the 40mm shells have little effect to their thick armour. The same goes for Marauders, several 40mm rounds would be needed to kill one, meaning it is more effective to use the Troglodyte, dropping a Marauder in one magazine. Loadout: The Triple Grenade Launcher The Morita Mark One or Mark Three Frag Grenades Once a Trooper has learned and shown great skill in using the Triple Grenade Launcher, they will then move on to the Troglodyte. The Troglodyte is very similar to the 3GL, however its main difference being this weapon carries Six shots instead of Three. However, because of the additional size and weight of the Troglodyte, a Trooper's loadout is restricted to just using the Mark One Carbine instead of the Standard Mark One or the Mark Three. Loadout: The Troglodyte Six Cylinder Grenade Launcher The Morita Mark One Carbine Frag Grenades Once a Trooper has shown their mastery of the Grenade Launcher, they are then allowed to learn the M55 Rocket Launcher. Usually a weapon seen carried by Engineers, the M55 is a single shot Rocket Launcher designed to permanently seal holes, destroy Tanks, APCs, Jeeps, Marauders, Tankers and Royals. The M55 comes with various missile types, these being the HEAT (High Explosive Anti-Tank) rounds, HEDP (High-Explosive Dual Purpose) Rounds and smoke rockets. - HEAT rounds are used for, as the name implies, Anti-Tank and armor piercing purposes, used to take down enemy Armour or larger bug castes like Royals and Tankers. - HEDP Rounds are used to either seal up a Bug hole or wipe out large clusters of unarmored Hostile troopers like a squad of Progenitors or a horde of Arachnids. - Smoke rounds are used to conceal a Platoon or blind enemy armor like Tanks and Marauders. Loadout: M55 Rocket Launcher Morita Mark One Carbine 6 HEDP Rounds 5 HEAT Rounds 2 Smoke Rounds Because of the various uses and complexity of the M55, this weapon is the final thing taught to a Grenadier Trooper.
  15. OpTiCFaZeSoCkzZz

    The Grenadiers

    OOC Notices: M55 Troopers, always remeber to /report when you're HEDPing a hole so admins know to stop spawning bugs from it. 3/6GL Troopers, always remember to /report if you're trying to temporarily close up a bug hole. It WILL require multiple 40mm rounds and is down to the admin on if it actually closes up the hole properly and for how long it closes it.
  16. OpTiCFaZeSoCkzZz

    The Point Men

    Point Men are experts in Close Quarter Combat and short range firefights, specializing in Shotguns, room breaching and Urban combat, the Pointman will always be at the front of the Squad. Upon joining the Pointmen, a Trooper will be taught how to use the CD-95 Ventilator Shotgun, a 10 round Pump action shotgun designed to be used in Close Quarter combat. Boasting a tight pellet spread and high damage, this weapon is ideal for taking out Human targets at close range. The Pointmen also come equipped with Morita Mark 1 Carbine, which is used when not engaged in close quarter firefights, or when under attack by large swarms of Arachnids. Loadout: The CD-95 Ventilator Shotgun The Morita Mark 1 Carbine Frag Grenades Smoke Grenades Flash Grenades Once a Pointman has spent enough time proving their mastery of CQC combat, they will then be taught how to properly breach rooms. This means that Breaching charges are added to their loadout, used to knock down wooden doors or blast holes in plaster walls. Loadout: The CD-95 Ventilator Shotgun The Morita Mark 1 Carbine Frag Grenades Smoke Grenades Flash Grenades Breaching Charges
  17. OpTiCFaZeSoCkzZz

    The Point Men

    OOC Notices: When breaching walls or doors, be sure to do the /me of doing so and then /report it for admins to do the /event of this. If you don't /report it, Admins will not know what you are doing/be able to help.
  18. OpTiCFaZeSoCkzZz

    Support Troopers

    OOC Notices: Ammo Bearers, you are able to spawn in boxes of CW Ammo, Grenades and 40mm with out admin help now. To do so, use Advanced Duplicator 2, go to public folder, the go to Specialization Dupes and select the desired ammo to put down for people. M9K like the 3GL and 6GL can't be given ammo like this, that must still be done by an admin unfortunately.) SAW Gunners, you can also slap down sandbag piles by going to Advanced Duplicator 2, go to public folder, the go to Specialization Dupes and select the Sandbags. Anyone who wants to create their own premade Sandbag piles, run them by me first and then feel free to add them yourself.
  19. OpTiCFaZeSoCkzZz

    Support Troopers

    Support Troopers act as the backbone to an Infantry Platoon. Usually seen packing heavier weaponry, you’ll often see these Troopers laying down suppressing fire with the SAW, setting hordes of Arachnids ablaze or handing out ammunition for other Infantrymen. Unlike most other Specializations, the Support Troopers act as three distinct roles instead of being different levels of Progression. These roles are the following: - SAW Gunners - Flamers - Ammo Bearers. SAW Gunners are used to deliver suppressing fire against Humanoid hostiles or ripping apart swarms of bugs with their large magazines. Each SAW Gunner is also given a roll of 20 Sandbags and an Entrenchment Tool, giving them the opportunity to create small, temporary MG Nests or minor cover from rifle fire. Loadout: Mark Three SAW Roll of 20 Sandbags Entrenchment Tool Peacekeeper Sidearm or Sawn-Off Shotgun Frag Grenades Smoke Grenades Flame Troopers specialize in using the ‘Hel’ Flamer, the use of this weapon being exclusive to Non-Human combatants. For Arachnids, the Flamer is ideal in setting Bug holes on fire, halting the bug assaults for M55 Users to accurately fire at a hole without the fear of being attacked. The weapon is also useful in making a wall of fire to halt Bugs from attacking a certain direction, perfect for creating choke points to funnel Arachnids into a line of SAW Gunners or Marauders. The flame-trooper’s tank will not blow up if shot, however direct hits from Tanker and Progenitor Plasma will cause the gel inside to heat up and explode. The tank may also be detonated by severing the linkage and lighting the gel directly. Training in how to do this is not part of official MI doctrine, but should be sought before attempting to do so. A Flame Trooper also carries a canister of extremely rapid-action flame retardant foam, able to put out accidental fires in the blink of an eye. Application of this foam is similar to that of a Fire Extinguisher, simply pointing the nozzle of the canister in the direction of the fire and putting it out in an instant. Loadout: The 'Hel' Flamer The Mark 1 Carbine A canister of fast acting Flame Retardant Foam Ammo Bearers are, unlike their other Support counterparts, often seen using lighter weaponry like the Morita Carbine, the bulk of their gear not being for themselves, but for their Squad. Carrying grenades, 40 and 30 mikes and magazines for the Morita Mark 1, 3, SAW or Shotguns, their job is to run from Trooper to Trooper, being sure everyone is fully stocked on ammunition. Loadout: Mark 1 Carbine/Standard Mark Three Box full of 40/30mm Grenades Mark 1 Magazines SAW Drums Mark 3 Magazines Boxes of standard Buckshot Frag, Smoke and Flash Grenades
  20. OpTiCFaZeSoCkzZz

    Weapon Certification Roster

    Weapon Certifications have been tweaked, please be sure to read over these changes. Anyone who has questions, contact me.
  21. OpTiCFaZeSoCkzZz

    The Marksmen

    Arguably one of the more skill dependent Certifications, the Marksmen are long range Infantry with the purposes of Counter Sniping, long range engagements, Recon and covering advancing Squads or Platoons from a safe distance. Marksmen have a list of weaponry at their disposal, and unlock them as they show dedication and skill in their role. First, a Marksmen will be trained to use the DMR, a Thirty round semi-automatic rifle designed for long range combat. Due to the ability to use this weapon automatically, a sidearm is not needed when deploying with this weapon and will not be handed out unless the Drop lead states otherwise. A DMR Trooper also carries Smoke grenades and a set of Binoculars. Loadout: The WA-21 DMR. Smoke Grenades Binoculars Once a Trooper has proved their merit with a DMR they are able to learn how to use to Long Rifle, a high powered, blow action Sniper rifle with a five round magazine. This weapon is capable of dropping a soldier in a single shot to the center mass and can even, if used right, sever a human limb. Due to the unreliability of this weapon in close range, anyone carrying this weapon is also allowed to use either a Peacekeeper Sidearm or the Sawn-Off shotgun. Long Rifle users are also expected to use the IR/UV Laser Designated Rangefinders. These are used to paint a target for TAC fighters, Artillery or Fleet Orbital support as per the request of the Droplead. Long Rifle and Morita X users can also carry a Flare gun with them so that in the scenario that they are captured while performing Recon or providing Overwatch they can alert the rest of the Platoon Loadout: The Morita Long Rifle The Peacekeeper Sidearm/Sawn-Off Shotgun Smoke Grenades A Set of IR/UV Laser Designated Rangefinders. A Flare Gun Finally, a Marksmen can be trained to use the Morita X Anti-Material Sniper Rifle, a large, high powered rifle capable of killing Arachnid Warriors in one shot and even Tigers with a well placed round. This weapon is limited in availability and can only be taken on a Drop if specifically requested by the Droplead. The Morita X can also provide damage to a Tanker or Royal if firing at the eyes. They can also do immense damage to a Marauder suit. Due to the risk of Friendly Fire with the Morita X, which will kill any human in one shot to any part of the body, this weapon REQUIRES a Spotter who can call out and identify targets to lessen the risk of accidental deaths of friendly Infantry. Loadout: The Morita X Anti-Material Rifle The Peacekeeper Sidearm/Sawn-Off Shotgun Smoke Grenades A Set of IR-UV Laser Designated Rangefinders A Flare Gun
  22. OpTiCFaZeSoCkzZz

    Stepping Back In

    I'll get straight to the point on this, I'll be taking back the Mobile Infantry as of the resignation of Pilotfish. I'd like to quick thank him for his time taking over and I'm quite happy with the changes he made during his run and plan to honor most of them. So, here's the fun part of this. From now until Friday I would like any and all players, admins, NCOs, Enlisted, anyone, to approach me (On the forums through PMs, my Steam is also available, https://steamcommunity.com/id/Kaelam/ or simply poke me on Teamspeak.) about what they like about the MI, what they want to see more time or effort put into, anything they want to see changed or things that they all around do not like. This can be stuff implemented in the past by me, or Pilot, or even as far back as Durango, anything at all. To give some examples on what you can raise, opinions on the following would be appreciated: - Weapon Specialists - NCOs - Passive RP - Shipside Activities These aren't the only things however, any policy is capable of being changed, I just need to know what people want to see changing. Also, to answer any questions before they are asked. Who is my XO? @Gazza (Jodie Cutter) Will the MI Lounge remain a thing? Yes, I'm not taking that away from you guys, I do love the idea of it being a social space since my God is it a huge room, thanks Xal. Anyone who has a question, simply ask on this thread, I'll answer them as quickly as I can. Over the next week more updates, polls, surveys and topics will be posted for people to give out their opinions but until then, I look forward to giving another shot at leading the Infantry, see you all on the server!
  23. OpTiCFaZeSoCkzZz

    Weapon Certification Roster

    You can now learn TWO Specialisations, more changes will arrive in the next few days.
  24. OpTiCFaZeSoCkzZz

    Stepping Back In

    The Captain/MI Lead office, that big ass room, was turned into a lounge for the Enlisted/NCOs to hang out, much like the bar
  25. OpTiCFaZeSoCkzZz

    Training Logs: December 2298

    Please log your training below using this format: Name and Rank: Time and Date of Training:  Goal of the Training:
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