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About Pundii

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    Chariot Bug

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  1. Pundii

    Concerns About Marauders

    I'm about to head to bed since it's late as fuck where I am but just wanted to jump in again and thank everyone so far for their contributions and add something from my own perspective again that I should have mentioned in the initial post. Personally, I don't remotely care about the changes to the Marauder faction - I believe ICly it doesn't make that much sense for them not to have much armour, but that's not what I'm looking to address in this post. Honestly, Marauders could just be standard MI in an exoskeleton with no armour whatsoever, for all I care. Honestly, my main point and concern in this post is the lack of activity in the Marauder faction, and the clear disconnect there seems to be between the leadership and the people actually present on the server as Marauders, which I believe to be the root of the problem. Heading to bed as I said, but I'll chime in again when I've read through any more responses that come after this one.
  2. Howdy, everyone who clicked on this thread from the sidebar, probably expecting drama. This is a little bit of a rant, but I just want to preface this with a few things to nip any potential arguments in the bud - I don't want arguments here, this is a discussion, and me stating my observations. This isn't a complaint about changes to the Marauder rules, nor is this a complaint or attack directed at any specific individual(s), this is simply a series of observations I wanted to bring to the attention of the community as a whole. So, I've only been back with the community for a short while in the grand scheme of things, but I think I have been present enough over the past weeks to build up a reasonably affable relationship with a fair few of the folks here. Additionally, folks who have seen me on the server have likely noted that I have been working pretty much overtime especially along with StevieJr and Pilotfish to improve upon the way Marauders work with the MI, and make the faction generally more utility and enjoyable for folks to engage with. While I would like to say that things have been pretty successful in regards to this, there are a few things making it difficult, and perhaps entirely preventing those of us doing this work from really making significant steps with the Marauders. At the moment, I've kind of broken this down to three main points; Absentees, Miscommunication, and Lack of Leadership. The first regards Absentees. For those who have been present over the past couple of weeks, it has probably been noticeable that of the current Marauder roster, only two - Lachlan Dunn (myself) and Patrick Stevenson (StevieJr) - are regularly in attendance both during passive RP and events. On occasion, there have been others, so I do not want it assumed that I am deliberately missing them, but we are the two most constant, presently. Now, according to the first post of the Marauder Applications thread: This rule is perfectly reasonable, though my concern with it is that it doesn't seem to be followed. Looking at the roster as it stands, I believe that this rule at the moment currently applies to the vast majority of listed Marauders, and yet they are left to linger on the roster, despite their absentee nature – and the faction is considered to be full and not accepting applications, preventing other, potentially-active members of the community who are interested from joining. Ultimately, it just feels like this rule should either be adhered to as one would expect or removed altogether, it’s my personal opinion that removing the rule would be foolhardy, as there is no genuine reason I can consider as to why constantly-absent players should prevent new members from joining. The second point I mentioned was regarding ‘miscommunication’, what I mean by this is a seeming miscommunication between Marauder leadership and both the Marauder and general player base over what the Marauder faction is. Recently, as many know, we have been trying to encourage a view of the Marauders that lies more in the Utility, utilising them not as tanks to soak damage, use heavy weapons, or lead the way, but to carry wounded, build cover using their increased strength, and all manner of support roles. It seems, however, that this is not currently the view of the Marauder leadership, who through the introduction of Y-racks, I believe intends for Marauders to be focused more on their weapons, and artillery function. While I concede that yes, ultimately what Marauders are is dependent upon the leader, I feel like more regard should be put into what the community as a whole, and especially the people playing those Marauders, believe the faction should be and should represent. This all brings me to my final point, lack of leadership. I want to preface again by stating that, although this point may seem like an attack against the leadership of Marauders, KeiAgo and Kris, in particular, it is in no way intended to be, I am attempting to be as objective as I can while stating my observations for discussion. I have to note that among the more absent members of the Marauder faction, the leadership is most notable, I am aware that DarlingLynch has been on LOA, and Kris, the previous leader was similarly and has now stepped away, but I haven’t heard of either Kris or KeiAgo being on any such LOA, and even if they were, it feels strange to me that no temporary replacement is put up, who can be far more present. Many of the above issues I believe stem from this one, an absent leadership cannot ensure that rules are being followed or know what way the community is viewing the faction and its direction as a whole, and a blind leader is not able to lead well. I apologise for the length of this, I simply wanted to get everything out in the open. I’d prefer any points, agreeing or disagreeing, go as replies here, rather than private messages, so it’s all out in the open for discussion.
  3. Pundii

    Jackie Knoxx (RE-DOING RELATIONS)

    Lachlan Dunn
  4. Pundii

    [IC] Christmas

    Spc. Lachlan Dunn
  5. Pundii

    Chiyuki Asahi

    Dunny boi
  6. Pundii

    Lachlan Dunn, One-Man Chain-gang

    Added @StevieJr and @Silent, Updated @Pilotfish and @Arrow
  7. Pundii

    Training Logs: December 2298

    Name and Rank: 2Spc. Lachlan Dunn Time and Date of Training: 15:30FST, December 5, 2298 Goal of the Training: Instructing MI Personnel in support aspects of the Marauder branch
  8. Pundii

    Patrick Stevenson

    Dunny boy my dude
  9. Pundii

    Ffanci Jenkins

    Dunny boy
  10. Pundii

    Lachlan Dunn, One-Man Chain-gang

    Updated, added @Pilotfish @Randynand @Arrow and @alright sassy
  11. Pundii

    Eric Shepard

    Lachlan Dunn Boyo
  12. Pundii

    Lachlan Dunn, One-Man Chain-gang

    Completely redid the format, also shamelessly stole a relations format
  13. Pundii

    Lachlan Dunn, One-Man Chain-gang

    @El Excellente What Dex said, it also lets me avoid having any massive blocks of text that can't be easily hidden away.
  14. Pundii

    Lachlan Dunn, One-Man Chain-gang

    Relations Shamelessly Stolen - Friend - Liked - Approval - Acquaintance - Neutral - Mixed - Disliked - Hated - █████ (#'d Left-to-Right) 1. Thoughts of you professionally 2. Thoughts of you in general 3. Relationship Status 4. Interest in you (Attraction, Amiable/Friendly, None, Curiosity, Professional, Secretive) 5. Do you have a personal use to Lachlan? (Yes, No) / † = Deceased / ® = Retired/Transferred █████ Alice Vickers: █████ Eric Shepard: █████ Chiyuki Asahi: █████ Ffanci Jenkins: █████ Patrick Stevenson: █████ William Saint-Claire
  15. GENERAL INFORMATION _______________________________________________________________________ Name: Lachlan Dunn Alias(es): Noble Rank: Private First Class - 212th Mobile Infantry (Formerly) Specialist First Class - 13th Marauder Detachment Age: 27 Homeworld: Epsilon Prime Citizenship: Revoked Under Judicial Authority Affiliation: Mobile Infantry Specialization: Marauder Psychic Affinity: None Awards Granted: Combat Action Medal (Awarding Officer - Lt Walter Jameson, 212th MI) Mobile Infantry Veterancy Ribbon (Awarding Officer - Lt Walter Jameson, 212th MI) Blue Chit (Awarding Officer - Sgt. Madoc Llewellyn, 112th MI, 26th of November, 2298) Blue Chit (Awarding Officer - SSgt. Alice Vickers, 112th MI, 29th of November, 2298) Blue Chit (Awarding Officer - 2Lt. Alice Vickers, 112th MI, 6th of December, 2298) FAMILIAL CONNECTIONS _______________________________________________________________________ Father: Alan Dunn (Deceased) Mother: Taylor Dunn (Deceased) Siblings: N/A Extended Family: Andrew Dunn (Uncle - Colonel, 78th Mobile Infantry) PHYSICAL INFORMATION _______________________________________________________________________ Gender: Male Height: 5'8" Weight: 149lbs Build: Athletic, Muscular Hair: Brown Eyes: Green Cybernetics: N/A PSYCHOLOGICAL INFORMATION _______________________________________________________________________ Alignment: True Neutral Personality Type: ISTP Strengths: Easy-going, Dedicated, Intelligent, Cautious, Independent. Weaknesses: Fatalistic, Jaded, Reckless, Distant, Stubborn. STRENGTHS & WEAKNESSES _______________________________________________________________________ + Like Clear Water: Dunn is an incredibly adaptable individual. While he is always happy to stick to a laid out plan set before him by a superior, he would never be the individual coming up with such plans. Rather, Dunn always prefers to be reactive, to take things as they come and run with them, to turn the situation to his advantage and work around things rather than anticipate them beforehand. Because of this, there are not many situations that arise which the man cannot work around. + Experience Trumps It All: For one of his age, Lachlan has had a breadth of experiences within the Mobile Infantry. Having enlisted at the age of eighteen, Dunn has undergone many different kinds of training, and survived a number of deployments against all types of enemies the United Citizen's Federation faces. This significant degree of experience along with his mechanical training and other activities at a younger age have ensured that he has experienced far more than many average individuals of his age. + Whatever Happens, Happens: Dunn rarely lets things get to him, able to shrug off insult, injury and even trauma and fear a great deal of the time. Though he can sometimes come across as fatalistic, Dunn is happy to accept the consequences of anything, good or bad, for what they are, and so it is rare for anything to put him down, discourage him or make him give up what he's doing. Even in the hardest of times, Dunn will keep moving forward. - Not A Strategist: While Dunn is particularly adept at making his plans on the fly, constructing a major strategy or a long-term plan is something that has always eluded him. He has always functioned better when he has been able to react rather than anticipate. While this is not an issue for someone of his rank, it certainly reduces his chances of seeing any major promotion in the future. - You're Gonna Carry That Weight: Dunn has very little regard for the future. Without any desire to worry over it, he is instead content to go from day to day and deployment from deployment. Largely, this focus on the present is part of a desire to ignore the past and has become the major source for some of the man's more fatalistic attitudes. In essence, Dunn believes the majority of his life has passed and is certain to end with the Mobile Infantry, so there is no real need to worry CHARACTER PLAYLIST _______________________________________________________________________ The Past: Seatbelts - Stella by Moor, Dorothy - Gun In My Hand, Porter Robinson & Madeon - Shelter, I the Mighty - The Hound and the Fox, Hozier - Arsonist's Lullaby, Death Cab for Cutie - Little Wanderer The Present: Seatbelts - Waltz for Zizi , Johnny Cash - Wayfaring Stranger, Barns Courtney - Fire, CHVRCHES - Heaven/Hell, Raleigh Ritchie - Time in a Tree, Mumford & Sons - Believe, Seatbelts - Elm The Future: Seatbelts - See You Space Cowboy , Rag'n'Bone Man - Die Easy, Billy Joel - Vienna, Bastille - Oblivion, Hans Zimmer - A Small Measure of Peace