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Everything posted by Pilotfish

  1. Pilotfish

    SST Quotes Thread

    Any gems you catch.
  2. Pilotfish

    [IC] A notice on the Upham

    Troopers, The Colonel has a plan to protect the abandoned colonies, defend against the skinnies, and clear our names. It's a worthwhile, noble plan, and I urge you all to follow through with it. However, for those of you who don't feel able to, for whatever reason, the Colonel has given me the go-ahead to go to the border-worlds along the AQZ and help to fortify settlements against arachnid assault. This does not involve a master plan. I suspect very little will be achieved. We will be training farmers to use moritas, without prospect of resupply, payment of any kind, or support. If we come into contact with loyalist Mobile Infantry units (or any Federal units) we will run, or surrender, but we will not fight. The goal here is to do some little good in the war we started. I don't expect that any of us will be returning. The Colonel's plan is a better one, pragmatically. My only intention is to put myself to work where I think I'm best suited under the circumstances. I expected to go alone, and I'm perfectly happy to do that. If anyone is, against their better judgement, still interested, please seek me out. I'll be here for a couple of days while I work out logistics. -Vickers OOC: This is in effect somewhere between a TK and a PK. Anyone who comes along will have to make a constitution roll (this is not a safe option, IC), and won't be roleplayable on the server for the foreseeable future. There is a vague and distant possibility of a cameo appearance if the main server comes in our direction, but otherwise we'll be entirely off-screen. Characters might be allowed to return, but only if circumstances allow, and there may be IC consequences for doing so. Please think very carefully OOC before taking part. These are the rules as far as I know from @Xalphox. They're subject to change if I've misinterpreted or someone points out an issue. I will be setting up a little Discord and running an off-screen 'campaign' for those who are going, with occasional fluff updates about what people's characters are doing, and how it's going. It'll all be based on dice rolls and character actions, and there's absolutely no promise that Vickers (and everyone else) won't just get gunned down in transit. Hopefully though, it'll be fun.
  3. Weapon Certifications Upon choosing a role to specialize into, riflemen will be given training in their initial equipment, (should they not already be trained) and will be informed on their new duties and receive their specialist role training. Most troopers who first choose a weapon specialization will start at the first level of that specialization, and will be given access to more expensive equipment as they are deemed competent and responsible enough to handle it by the NCO team. Each trooper can choose TWO specialization to go into. NCOs are expected to understand these roles. Corporals and Sergeants are expected to be able to conduct initial equipment training and role training, while Sergeants are expected to be able to conduct role training and train troopers in any of the following weapons. NCOs themselves can only act as a weapon specialist if they are not in a position of leadership, or in the case of special circumstances. The Support Troopers Support Troopers act as the backbone to an Infantry Platoon. Usually seen packing heavier weaponry, you’ll often see these Troopers laying down suppressing fire with the SAW, setting hordes of Arachnids ablaze or handing out ammunition for other Infantrymen. Unlike most other Specializations, the Support Troopers act as three distinct roles instead of being different levels of Progression. These roles are the following: - SAW Gunners - Flamers - Ammo Bearers. SAW Gunners are used to deliver suppressing fire against Humanoid hostiles or ripping apart swarms of bugs with their large magazines. Each SAW Gunner is also given a roll of 20 Sandbags and an Entrenchment Tool, giving them the opportunity to create small, temporary MG Nests or minor cover from rifle fire. Loadout: Mark Three SAW Roll of 20 Sandbags Entrenchment Tool Peacekeeper Sidearm or Sawn-Off Shotgun Frag Grenades Smoke Grenades Flame Troopers specialize in using the ‘Hel’ Flamer, the use of this weapon being exclusive to Non-Human combatants. For Arachnids, the Flamer is ideal in setting Bug holes on fire, halting the bug assaults for M55 Users to accurately fire at a hole without the fear of being attacked. The weapon is also useful in making a wall of fire to halt Bugs from attacking a certain direction, perfect for creating choke points to funnel Arachnids into a line of SAW Gunners or Marauders. The flame-trooper’s tank will not blow up if shot, however direct hits from Tanker and Progenitor Plasma will cause the gel inside to heat up and explode. The tank may also be detonated by severing the linkage and lighting the gel directly. Training in how to do this is not part of official MI doctrine, but should be sought before attempting to do so. A Flame Trooper also carries a canister of extremely rapid-action flame retardant foam, able to put out accidental fires in the blink of an eye. Application of this foam is similar to that of a Fire Extinguisher, simply pointing the nozzle of the canister in the direction of the fire and putting it out in an instant. Loadout: The 'Hel' Flamer The Morita Mark Four. A canister of fast acting Flame Retardant Foam Ammo Bearers are, unlike their other Support counterparts, often seen using lighter weaponry like the Morita Carbine, the bulk of their gear not being for themselves, but for their Squad. Carrying grenades, 40 and 30 mikes and magazines for the Morita Mark 1, 3, SAW or Shotguns, their job is to run from Trooper to Trooper, being sure everyone is fully stocked on ammunition. Loadout: Standard Mark Three Box full of 40/30mm Grenades Mark Three Magazines SAW Drums Mark Four Magazines Boxes of standard Buckshot Frag, Smoke and Flash Grenades The Grenadiers Grenadiers have a simple task in comparison to other Specialisations. Their job is to blow up anything that gets in the way of the Mobile Infantry or causes a threat that simple bullets can not solve. Progression for this Specialisation is far more linear than, say, the Support Class. Upon joining this Specialisation, you will be trained to use the 3GL. Soon after that, you’ll be upgraded to a 6 Cylinder Grenade Launcher. Once you have mastered both Grenade Launchers you will then unlock and be able to use the M55 Rocket Launcher. The Grenadiers are a Branch of Weapon Specialists, the focus of their tasking being in explosive weaponry. They use an array of weapons to blow up anything between the Infantry and their objective, or take down targets that a simple Morita can not kill. This includes, but is not exclusive to, Tankers, Royals, APCs, Jeeps, Tanks and Marauders. There are three main weapons that a Grenadier are trained to use, those being: - The Triple Grenade Launcher (3GL) - The 'Troglodyte' Six Cylinder Grenade Launcher - The M55 Rocket Launcher Upon joining the Grenadiers, an Infantryman will be taught how to use the 3GL, a Three round 40 millimeter firing Grenade Launcher. This weapon's main purpose is weakening large clumps of Arachnids, taking out squads of Humanoid targets or temporarily closing up Bugs holes. However, it can also be used to stop Cars, trucks, Jeeps and sometimes APCs. It can also, with multiple shots, kill a Tanker bug, but is not advised to be used against Royals as the 40mm shells have little effect to their thick armour. The same goes for Marauders, several 40mm rounds would be needed to kill one, meaning it is more effective to use the Troglodyte, dropping a Marauder in one magazine. Loadout: The Triple Grenade Launcher The Morita Mark Three Frag Grenades Once a Trooper has learned and shown great skill in using the Triple Grenade Launcher, they will then move on to the Troglodyte. The Troglodyte is very similar to the 3GL, however its main difference being this weapon carries Six shots instead of Three. However, because of the additional size and weight of the Troglodyte, a Trooper's loadout is restricted to just using the Mark One Carbine instead of the Standard Mark One or the Mark Three. Loadout: The Troglodyte Six Cylinder Grenade Launcher The Morita Mark Three Frag Grenades Once a Trooper has shown their mastery of the Grenade Launcher, they are then allowed to learn the M55 Rocket Launcher. Usually a weapon seen carried by Engineers, the M55 is a single shot Rocket Launcher designed to permanently seal holes, destroy Tanks, APCs, Jeeps, Marauders, Tankers and Royals. The M55 comes with various missile types, these being the HEAT (High Explosive Anti-Tank) rounds, HEDP (High-Explosive Dual Purpose) Rounds and smoke rockets. - HEAT rounds are used for, as the name implies, Anti-Tank and armor piercing purposes, used to take down enemy Armour or larger bug castes like Royals and Tankers. - HEDP Rounds are used to either seal up a Bug hole or wipe out large clusters of unarmored Hostile troopers like a squad of Progenitors or a horde of Arachnids. - Smoke rounds are used to conceal a Platoon or blind enemy armor like Tanks and Marauders. Loadout: M55 Rocket Launcher Morita Mark Four 6 HEDP Rounds 4 HEAT Rounds 1 Smoke Round Because of the various uses and complexity of the M55, this weapon is the final thing taught to a Grenadier Trooper. The Marksmen Arguably one of the more skill dependent Certifications, the Marksmen are long range Infantry with the purposes of Counter Sniping, long range engagements, Recon and covering advancing Squads or Platoons from a safe distance. Marksmen have a list of weaponry at their disposal, and unlock them as they show dedication and skill in their role. First, a Marksmen will be trained to use the DMR, a Thirty round semi-automatic rifle designed for long range combat. Due to the ability to use this weapon automatically, a sidearm is not needed when deploying with this weapon and will not be handed out unless the Drop lead states otherwise. A DMR Trooper also carries Smoke grenades and a set of Binoculars. Loadout: The E-44 Pulse Rifle Smoke Grenades Binoculars Once a Trooper has proved their merit with a DMR they are able to learn how to use to Long Rifle, a high powered, blow action Sniper rifle with a five round magazine. This weapon is capable of dropping a soldier in a single shot to the center mass and can even, if used right, sever a human limb. Due to the unreliability of this weapon in close range, anyone carrying this weapon is also allowed to use either a Peacekeeper Sidearm or the Sawn-Off shotgun. Long Rifle users are also expected to use the IR/UV Laser Designated Rangefinders. These are used to paint a target for TAC fighters, Artillery or Fleet Orbital support as per the request of the Droplead. Long Rifle and Morita X users can also carry a Flare gun with them so that in the scenario that they are captured while performing Recon or providing Overwatch they can alert the rest of the Platoon Loadout: The Morita Long Rifle The Peacekeeper Sidearm/Sawn-Off Shotgun or Morita Mark Four Smoke Grenades A Set of IR/UV Laser Designated Rangefinders. A Flare Gun Finally, a Marksmen can be trained to use the Morita X Anti-Material Sniper Rifle, a large, high powered rifle capable of killing Arachnid Warriors in one shot and even Tigers with a well placed round. This weapon is limited in availability and can only be taken on a Drop if specifically requested by the Droplead. The Morita X can also provide damage to a Tanker or Royal if firing at the eyes. They can also do immense damage to a Marauder suit. Due to the risk of Friendly Fire with the Morita X, which will kill any human in one shot to any part of the body, this weapon REQUIRES a Spotter who can call out and identify targets to lessen the risk of accidental deaths of friendly Infantry. Loadout: The Morita X Anti-Material Rifle The Peacekeeper Sidearm/Sawn-Off Shotgun or Morita Mark Four Smoke Grenades A Set of IR-UV Laser Designated Rangefinders A Flare Gun The Point Men Point Men are experts in Close Quarter Combat and short range firefights, specializing in Shotguns, room breaching and Urban combat, the Pointman will always be at the front of the Squad. Upon joining the Pointmen, a Trooper will be taught how to use the CD-95 Ventilator Shotgun, a 10 round Pump action shotgun designed to be used in Close Quarter combat. Boasting a tight pellet spread and high damage, this weapon is ideal for taking out Human targets at close range. The Pointmen also come equipped with Morita Mark 1 Carbine, which is used when not engaged in close quarter firefights, or when under attack by large swarms of Arachnids. Loadout: The CD-95 Ventilator Shotgun The Morita Mark Three or Mark Four Frag Grenades Smoke Grenades Flash Grenades Once a Pointman has spent enough time proving their mastery of CQC combat, they will then be taught how to properly breach rooms. This means that Breaching charges are added to their loadout, used to knock down wooden doors or blast holes in plaster walls. On top of this, they are also given the Fully-Automatic Belcher Shotgun. Loadout: The CD-95 Ventilator Shotgun or the Belcher Auto-Shotgun The Morita Mark Four Frag Grenades Smoke Grenades Flash Grenades Breaching Charges
  4. Pilotfish

    Federal PX

    Federal Post-Exchange The Federal Exchange (FedEx) is not held liable for lost or late mail. No explosives, contraband substances, flammables, perishables, poisons, toxins, or blades (without a Federation standard blade-guard) are to be shipped using this service. The Federation aspires to deliver all goods requested by service personnel within one week. Please allow for a delay of up to three years during condition one (war-time mobilisation). The current condition is: Condition One. Pass all concerns, complaints, and suggestions to your local FedEx representative. Your local FedEx representative is: Alexander 'Lick' Tschenkowitsch Have a productive day, Citizen. OOC Note: We'll do our best to deliver any requests during mail calls, weekly.
  5. Pilotfish


    What a punk.
  6. Troopers, if you wish to specialise, please fill in the following form. An NCO will approach you and offer training at next convenience. -Lt. Vickers
  7. Pilotfish


    I'm posting this just to notify people. I won't be sticking around to read replies. For mental health reasons, I don't think I can stick around any longer. I'm sure a lot of you have noticed that the past few weeks things haven't been the same. I've burned out, and forcing myself to stay past that has led to me becoming angrier with friends, generally less patient, and mentally unhealthy. Those of you who know what I do for a living will understand that I can't allow that. My priorities if I'm being honest are more with myself - I hate living like this, and I'm worried about what will happen if I allow it to continue. Sorry, it sounds very dramatic. Truth is I've wrestled with similar issues before, and I will be fine - but this is part of the process that needs to happen for me to be better. I'm incredibly grateful to the people who gave me a shot, and for the opportunity to try some stuff out with the MI. I know it was a short tenure. I enjoyed the hell out of it while I could, but when work hit again, I just lost the spark. At that point I was decided that I'd have to throw in the towel. Since then, most of my close friends here have departed, and while I still do enjoy the server, I feel very isolated and lonely without them. I don't know for sure whether this is goodbye for good, but I expect that leaving like this will (rightly) upset a fair few people. For the sake of transparency, I made this decision a while ago, but promised I'd stick around to ensure the MI would reside in good hands. I'm breaking that promise now, which will make some people's work here much harder. I do want to let everyone know that I have enjoyed roleplaying with you a lot. One of my favourite things has been going around having random conversations, sharing remarks during drops, and generally just having a laugh. The people who I haven't enjoyed interacting with know who they are, and it's a very small group. I think you guys are great, and I urge you to keep the passion in what you're doing. Don't make it too cold or clinical or measured. Do what you love. It's a hobby. I'll be removing pretty much everyone here from steam, purely for the sake of a clean break. If you do want to re-add me, feel free, but I'll probably be avoiding talk about SST.
  8. Pilotfish

    SST Screenshots

  9. Pilotfish

    New dropship?

    'Do I want TAC to be cool: Y/N' it's a question but not a hard one
  10. Pilotfish

    Ill-Gotten Gains

    A trophy case sits in the Villains' hideout. It's well lit, with polished glass and a smell of freshly cut wood. There's a sombre, thoughtful feel to the place - an atmosphere of expectancy and achievements-to-be. There's a little corner taken up by glass sample jars, but for the most part, the shelves are empty. Miles' trophy is a jar of discoloured dirt from an arachnid hive. Bucanan's trophy is wilted grass, taken from Earth. Cardinal's trophy is part of a bug leg, splattered with dried ichor. Esposito's trophy is a tortoise's head. It stares sightlessly. Kowalski's trophy is a royal's eye. It's damaged where it was cut out. O'Casey's trophy is a comb of resin taken from an arachnid hive. Cutter's trophy is a battered sidearm, stored in separate pieces. Faust's trophy is a mess of congealed neon flesh, clumped together. Maxwell's trophy is a pair of arachnid royal eyes. They're crowded in the jar, squashed together. Callahan's trophy is a glowstick, smeared with faintly luminescent progenitor blood. Stevenson's trophy is a fragment of a talon, scraped and dented. Sleptz's trophy is the trigger from a carbine, partially melted. Radkjovic's trophy is a set of oddly iridescent bug eggs, bathed in preservative fluid. Westervelt's trophy is a stained and folded Chinese takeaway leaflet. Klauster's trophy is a war-torn Derringer, wedged sideways. Caffrey's trophy is a bent piece of rebar, thick as a finger and covered in blood. Saint Claire's trophy is the very tip of a spear, flecked with blood. Clauswitz's trophy is a chain strap, still attached to a slagged section of helmet. Asahi's trophy is a helmet, covered in signatures. There's a large ragged hole in it. Taylor's trophy is a pair of bullets, fused together by plasma. Rajković's trophy is an odd necklace. Maddox's trophy is a burnt out flare. Shaw's trophy is a photograph of a snowman wearing an MI cap, with a mark one morita leant against it. Bianchi's trophy is a small pile of spent shotgun shells.
  11. Pilotfish

    Ill-Gotten Gains

    Bianchi's trophy is a small pile of spent shotgun shells.
  12. Pilotfish

    Xalphox Won't Let me do my Campaign

  13. Deployment Order - Dionysus 31st Morita Regiment 112th Battalion By request of Captain Nielsen of the 9th Marauder Corps Call-sign 'Big Iron' 22:00 Federal Standard (11:00 PM GMT / 6:00 EST) 18.01.2299
  14. Pilotfish

    [Operation Dust Devil] Big Iron

    They'd never seen so many bugs. So many that the very ground of the valley itself had the look of one heaving, screeching, hungry carpet of claws and carapace. They stood on shaking feet as the earth beneath them shuddered to the rhythm of a stampede of talons. A world of ravenous chitin and swarming hate. Morita fire crackled like popcorn amidst it all, lost in the sheer mass of bugs. Lieutenant Person stood at the heart of their small island of flesh and blood, watching the bugs pour in. "Pitbulls! Hold the line! No evac today." He racked the bolt of his rifle and stepped up to the line, pouring it on. The men stood shoulder to shoulder, pressed back together by the gradual shuffle of boots moving away from grasping claws. Soon there would be no space to shuffle into. Lieutenant Person wondered whether the ammo would run out before the ground did. The humidity of vaporised ichor was stifling. His helmet rim dripped with green condensation. The stink of it was overpowering. Overwhelming. Lieutenant Person took one last look at his men, and knew that they were dead. He resigned himself to a messy death on a nameless hilltop, and fired off the last of his buckshot. From somewhere amidst the din of it all, his radio chattered. "Pitbull Actual, Mobcomm. Big Iron deploying. Over." He barely heard the transmission, but he heard what came next. The sky split apart in a furious series of supersonic cracks, and dead ahead, a mountain peak blew apart in a shower of rock-dust. Rubble rained down amidst the bug formation, and from the dust-cloud rose a figure that could well have been part of the mountain itself. Weapon arms glinted. A dark visor and towering slabs of heavy armour. It took in the view. Lieutenant Person felt the swarm shifting. It was an instinctive thing, and in a few moments, his eyes caught up with his subconscious. The bugs were turning towards the distant mountain peak, rushing up rock-falls and clambering across cliff-faces. The distant behemoth brought its weapon-limbs up and set the horizon alight. Squealing blasts of plasma cannon fire and the chuntering roar of an automatic mortar. Missiles streaked out, blasting tankers apart and spraying their cargo of flame across the swarm. Detonations rippled across the valley: the blossoming fire of cluster-munitions, and the acrid blue burn of the plasma cannon. One by one, Person's Pitbulls stopped firing, and watched. Perched atop its mountain, torso twisting around legs locked in place, the super-heavy burned its way through the swarm. Heatwaves washed across the infantry, flash-tanning them. The ground begin to rumble to a different rhythm - no longer the constant judder of bug talons, but the staccato trembling of an army's worth of ordnance, delivered with deliberate fury. Person's radio chattered. "Pitbull, this is Big Iron. If you boys can spare it, I could use a hand dropping some of these networks." Around him, the Pitbulls were loading in the last of their magazines. He could see his nuke troopers running an inventory of warheads. His own marauder support were shoving out a gap through the bug corpse-wall. "You heard the man, Pitbulls. Let's get to work."
  15. Pilotfish

    MI January Survey

    There've been a few changes to the MI in the last fortnight or so. I'd like to take stock for a moment and get some input before continuing and refining things. Any feedback you can give would be very appreciated. Please answer honestly and with as much consideration as you can provide - but if you're in a rush, the star ratings on their own are very helpful. This shouldn't take more than five or ten minutes to complete. Thanks in advance.
  16. Pilotfish

    MI January Survey

    Some people have reported issues with the link. It might work better now it's hyperlinked.
  17. Troopers, With the new year, it's time to reinforce new traditions. By the end of the month, the trooper with the best moustache will win ten get-out-of-PT-free cards to do with what they will. Moustaches will be judged based on the categories of style and grooming, with points weighted towards style. Unfortunately this means female troopers (aside from those blessed with an extremely unfortunate upper lip) will not be able to contend. A runner-up prize for women will be available of five get-out-of-PT-free cards, for the most inventively crafted adhesive moustache. Said moustache must be crafted personally by the trooper in question. Beards will require special dispensation from myself, and must be part of a combined moustache & beard style. -Lt. Vickers
  18. Pilotfish

    SST Screenshots

  19. Pilotfish

    SST Quotes Thread

  20. Pilotfish

    Ill-Gotten Gains

    Maddox's trophy is a burnt out flare. Shaw's trophy is a photograph of a snowman wearing an MI cap, with a mark one morita leant against it.
  21. Pilotfish

    SST Screenshots

    first costume dinner if you look closely you can see the moust aches tychus miles poses with separatist IED bomber "Smile." "Fuck you." noah atkins presents crucial enemy battle plans
  22. Pilotfish

    I'm Back

    'Sgt. Something Bailey: Fuck you. Ackua has disconnected.' glad 2 have u back around
  23. Pilotfish

    Ill-Gotten Gains

    Rajković's trophy is an odd necklace.
  24. Pilotfish

    Villain Patch

    Nazz has finished work on the Villain patch. Here's the male and female versions: Male: https://pastebin.com/8qdTh8sR Female: https://pastebin.com/b77ANsmG Just go into PAC and use load --> load from URL, then paste the URL in. From there you should be able to load this into other PACs. Alternatively, here's the obj. file: https://dl.dropbox.com/s/lf2mr4xxbulk1g4/sstpatch.obj?dl=1 And the texture link. Set brightness to .6 Please remember that characters need to complete the initiation before they get their patch. If your character hasn't been given it, they cannot wear it. Wearing it without having an item in the trophy room will be taken IC. Once again, credit to Nazz.
  25. Pilotfish

    Villain Patch

    Male Stash: https://pastebin.com/MwiHzuCZ Female Stash: https://pastebin.com/TnNMvpME