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Jun Nagase

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About Jun Nagase

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  1. Jun Nagase

    Sabine Bilodeau

    @Kris Updated Sigrun and Verbeck @OpTiCFaZeSoCkzZz Updated Bently @Mighty Mouse Updated Holtz
  2. Jun Nagase

    Suggestions?

    I used the GTX 660 for the longest time, she's a sturdy bitch but her age is starting to show, particularly if you like good graphics. I upgraded to a 1070Ti lateish last year, so far it works like a beaut. Depending on what games you play, if you like high-speed games like Overwatch or more demanding yet unoptimized games (cough Fallout 4 cough), you'll probably want a 500-1000gb SSD drive specifically for those types of games. Or a smaller SSD if you wish. For more casual games it wont really matter whether they're on a HDD or SSD drive though. Also if you play games like MMOs or ArmA3 and you like quick access to buttons, I can recommend an MMO mouse, I use the Logitech G600, it has a nifty 12button keypad on the thumb side which takes a while to get used to, but one you're used to it you've got a lot of quick options available. It also comes with customizability so you can change what the buttons do, from simple remapping to macros and full words and sentences and repeating button pressing etc. It isn't too expensive but it really does become a very nifty tool when you get used to it. I personally could hardly imagine going back to a normal mouse and enjoying it anywhere near as much anymore I even spilled soda into it a couple years back which fried the on-board software, but luckily it comes with two modes. Either onboard software or PC-board software. It runs just fine with the PC software enabled. Slight downside is that after 3-4ish years you may have to open her up to rub off the oxidized layer on the copper pieces in the mouse or it starts to get uneven connection which is really annoying. Do that once every few years though and you can probably have it for a decade, I've had mine since like 2012 and it still mostly works (considering I kinda dumped a load of soda into it)
  3. Jun Nagase

    Logbook

    Patient Name: Ashley O'DweyrPatient Sex: FPrimary Care Physician and/or Medic: MSpc. Lisa BennetPatient Injuries: Damaged vocal cordsPatient Vitals: StrongTreatment / Care Provided: General Anaesthetic administered, vocal cord surgery performedTime of Treatment: 17:45Current Patient Status: RecoveringDrugs Administered: General anaesthetic, ibuprofen pillformOverview of Situation: Vocal cords repaired, it will take a few days before she regains use of them, and a few weeks before she will sound normal.Additional Notes: N/A
  4. Jun Nagase

    Equipment - Bone Glue

    Bone Glue Bone glue is an essential everyday tool for surgeons in the Mobile Infantry. As the name suggests, bone glue is a paste used to glue bones together, creating a strong bond between broken bones, often assisted by titanium plates. Bone glue comes in small thin powder packets marked as bone glue. ~60ml of lukewarm water in a small container is required for each packet of bone glue, each of which holds enough bone glue paste to bond with several fractured ribs together. Once mixed thoroughly into a thick and consistent bone-colored paste, bone glue must be applied within one hour before it begins to harden. Once the bone glue has been applied and fit into the fractures, a UV light is used to immediately harden the bone glue enough to push it beyond a paste and into a solid strong enough to support some level of stress, such as the stress put on ribs as a patient breathes and stretches, or the stress put on the ulna and radius bones when lifting light objects. The bone glue will then harden to roughly the same strength as bones over the course of a few days. Bone glue is designed to bind strongly with bones, preventing the bone glue from being a weakpoint in the bone structure. With larger fractures, titanium plates should be used in conjunction with bone-glue for a faster recovery time. For moderate to minor fractures, bone glue alone is often sufficient to repair the damages once treated with UV light. Over time as the bones naturally heal, the bone glue will degrade to allow the body to naturally heal over the course of months. Eventually no traces of bone glue will remain. Bone glue is entirely organic and non-toxic to the human body. No instances of allergy to bone glue has been recorded. It will be excreted through the urine over the course of months as the body naturally heals the fractures. Bone glue that has had too much water added (when it does not form into a paste, but rather remains more slimy and liquid) cannot be used as bone glue, as it will not harden properly. Bone glue that has had insufficient amounts of water added will have patches and clumps of powder in the paste and will not properly seal, and therefore should not be used before further water has been added and mixed thoroughly. Should bone glue crack before it has properly hardened, surgery should be performed to either remove and replace the bone glue, or just remove the bone glue. Should surgery not be an option, putting the broken limb in a cast or sling and keeping it relaxed for several weeks will do the job. Broken bone glue will not stand in the way of the body naturally healing bones. As a side-effect, bone glue once hardened is also very heat resistant. It could be used to perform DIY repairs on some objects should the need arise, including moderately high temperature machinery, ranging up to ~230c before bone glue starts to lose structural integrity. However due to how bone glue is made, it is not water resistant until after a couple of days. At best, bone glue gives the strength of a moderately weak welding job for a couple of weeks at most.
  5. Jun Nagase

    Seamus Leeds

    And bennet
  6. Jun Nagase

    SSTRP Royale - Power Couples

    should do round2 with verbeck and graham
  7. Jun Nagase

    Medical Training

    Updated Bennet to be more accurate
  8. Jun Nagase

    Logbook

    Patient Name: John MurphyPatient Sex: MPrimary Care Physician and/or Medic: MSpc. Lisa Bennet, 2Spc Seamus LeedsPatient Injuries: Shrapnel on left arm, minor fracturePatient Vitals: StrongTreatment / Care Provided: Lidocaine injection around shrapnel, shrapnel removed, minor surgery performed to bone glue the minor fractureTime of Treatment: 23:45Current Patient Status: RecoveringDrugs Administered: Local Anaesthetics, ibuprofen pills for post-op painsOverview of Situation: Shrapnel successfully removed, short expected recovery timeAdditional Notes: N/A
  9. Jun Nagase

    Logbook

    Patient Name: Naomi ReelPatient Sex: FPrimary Care Physician and/or Medic: MSpc. Lisa BennetPatient Injuries: 3 x non-critical shrapnel, 1 shrapnel near femoral artery, 1 shrapnel near heart, second degree burns with minor levels of third degree burns over half her body, broken left arm. Patient unconcious from M55 round going off near her. Moderate to severe concussion.Patient Vitals: ModerateTreatment / Care Provided: HEXTEND IV set, removal of 3 non-critical shrapnel during MEDEVAC, surgically removed two problematic pieces of shrapnel on ship. Burns treated, surgery completed to restore bone integrity in left arm. Time of Treatment: 22:20Current Patient Status: Recovering, vitals improving. Will need extended recovery time.Drugs Administered: TXA, general anaesthetics, HEXTEND IV, morphine drip post-op into saline IV dripOverview of Situation: Recovery will take time, however second degree burns are unlikely to result in permanent scarring with immediate care provided. Arm expected to fully recover. Patient needs to stay in medbay for medical surveillance for several days to ensure concussion recovery goes smooth.Additional Notes: N/A
  10. Jun Nagase

    Logbook

    Patient Name: Elaine AsperPatient Sex: FPrimary Care Physician and/or Medic: MSpc. Lisa BennetPatient Injuries: Amputated left leg from just below the knee.Patient Vitals: StrongTreatment / Care Provided: BT surgery successfully completed.Time of Treatment: 04:00Current Patient Status: BT recovery program required, new type of sensory BT is used. Observation required.Drugs Administered: General AnaesthethicsOverview of Situation: New BT type requires observation so we can observe how it works and how the body adjusts to recieving new neurological signals.Additional Notes: N/A
  11. Jun Nagase

    Activity Check

    Bennet is my only remaining character atm (besides a passive char), and I have played her since my return o7
  12. This thread is here to detail what kind of medical supplies and equipment we have available on our old Freighter- and what can be brought along to the Upham. A hand-written piece of paper hangs in the medbay on the back wall. "April 27, scav run comes back with 3 medical equipment boxes. Box 1: Surgical equipment box. Holds several sets of standard surgical equipment in prestine condition; A handy supply of prestine scalpels. Two prestine sets of suture kits fit for surgery sutures, including biodegradable sutures for internal suturing. Surgical forceps set of varying sizes. Surgical clamps set. Small amount of drugs, namely general anaesthetics (two small vials, will knock out the patient completely for more invasive surgery) and lidocaine (for local anaesthesia, numbs only local areas of the body while the patient is conscious. Label on the lidocaine reads "Do not apply to the head or skull.") Small vial of liquid TXA. Two black surgical markers. Set of Povidone-iodine swabs. Box of Nitrile gloves. Small set of small-sized metal bone struts with screw holes. Small surgical electric screwdriver, with battery. Set of surgical screws of varying size. Small surgical electric drill, with battery. A small box with eight small packets of bone-glue powder mix. (label reads 'add 60ml of water to mixture in a small container, stir thoroughly until mix turns into a thick liquid, then apply between fractured bones. Should be used in conjunction with metal struts') A set of sterile syringes. A set of sterile needles. Box 2: General field equipment box. Holds several field-work equipment sets in prestine condition; A set of extremity tourniquets. Two AAJTs; torso tourniquets. Three field suture kits. Two handheld medical cauterizing tools, fit for surgical use as well. Batteries included. A set of bandages, including hemostatic bandages, elastic bandages, field bandages and a smaller set of blast bandages and occlusive bandages. A set of 6 X-STAT injectors. Four DARPA foam canisters. Four sets of valved chest seals. Ten standard-size ketamine injectors. Eight epinephrine/adrenaline injectors. Three sets of trauma/combat shears. One chest tube set with pump. Box 3: General ship-side equipment box. Holds several ship-side use equipment in prestine condition; Two small metal detectors used to check for shrapnel, will vibrate when detecting metal. Batteries included. A smaller box inside the larger one holding several types of drugs, both liquid and pill-form; A small vial of lidocaine. A medium-sized pill-bottle of ibuprofen, 400mg pills. A small-sized pill-bottle of general antibiotics in pill form. A small pill-bottle with Levaquin pills. A small pill-bottle with Mobic pills. A small pill-bottle with Narcan pills. A small pill-bottle with Phenergan pills. A small pill-bottle with TXA pills. Three NPA kits. Two stethoscopes. Four 500ml saline solution IV bags. Two 1000ml saline solution IV bags. Four 500ml HEXTEND IV bags. Six IV kits. A pair of pen-lights. Four rolls of medical tape. A box of alcohol swabs. A box of nitrile gloves. A small hand-sanitizer bottle. A small set of povidone iodine swabs. A set of sterile syringes. A set of sterile needles. Kit to sterilize medical equipment. A set of small metal trays lining the bottom of the crate. Please write a post-it note when something is used and pin on this wall." We also have some undisclosed amount of general supplies onboard (not counting the above), nothing too fancy. If more is procured, please ask an admin what was taken and post as a comment below. Also post below in the form of an IC post-it note when something is used.
  13. Jun Nagase

    PAC - Blender to Gmod. How?

    Better than having everyone run around with .obj PACs
  14. Jun Nagase

    PAC - Blender to Gmod. How?

    PAC has been in the talks for a while now. I, like many, agree that PACs should be more efficient. One of the steps taken was to move from .obj import to .mdl import (aka experimental model import) because .obj imports have an exponentially higher rendertime impact, and thus reduces the FPS for everyone more and slows the server down more. Even if you turn off PAC, the server still has to render everyone's PACs itself which contributes to it slowing down. So, to help make the server more enjoyable for everyone, I'm going to try to make an indepth guide on how to import from Blender (where you open all manner of models, such as .objs) into Gmod (and by extension, PAC). First, a tool list. Blender. You'll obviously need Blender for this. You can click the link or alternatively ,Blender is also available for download on Steam. Blender Source Tools. These tools allow you to import source material (such as .smd and .qc, as well as export as .smd, and allows you to compile .qc files which ultimately is what creates a model for gmod) Blender XNALARA Tools. This one is more optional, but you'll find a lot of good models for XNALara, so being able to import .xps files directly into Blender helps streamline things. VTFEdit. VTFEdit is a program that allows you to open .vtf and .vmt files, as well as import common images like .png and .jpg and export them as .vtf. This is needed to be able to texturize your model. This guide will only explain how to import generic non-rigged models into GMod. Not how to import full playermodels. It's mostly meant for importing misc items like gear or hair, or for importing headhacks. Test Run Example of a quick import of an xnalara model, to export as .smd and then compile into a proper .mdl with the .qc file We import the .xps model. We delete any piece we don't need (such as the body). We change the model names so we know what our .smd file will be named. We change the material names to more easily keep track of them, THEN we select all the objects and ctrl+J to join them into a single object. Keep your mouse in the object window when doing this. We hit CTRL+Shift+Alt+C and hit "Geometry to Origin" to center the model. This is important. We hit "S" on our keyboard and scale the XPS model up to ~30 times size. Most XPS models are much smaller in scale that GMOD models, hence we scale them up. If you forget to do this, PAC also has a scale feature. We get our .QC file (in my case I copied an existing one) and place it where we need it. We create our _phys cube, then scale it up to roughly fit the head. We create our _idle cube (I copy-pasted the _phys cube) and set the animation frame to 2 frames, then set LocRotScale for both frames. We export the .smd, it will pop up with a warning that your two cubes dont' have textures applied. That's fine, they don't need any. We create the anims folder and move the _idle.smd in there, then open the .qc file and adjust it as necessary. With our .qc file set and our .smd files ready, we click on the .qc file in Blender and it compiles successfully, as seen at the top of Blender. Setting the textures Don't forget to resize your textures. Usually 512x512 is enough, 1024x1024 should be the max and only for primary textures like the face and hair if you use this size at all. https://puu.sh/DiKk8/82bb13f115.zip Included is a set of basic .vmt textures. You can use the head.vmt as a base to create your own head.vmt file, as well as any similar .vmt's You can use the hair.vmt to create your own hair.vmts, as well as things like eyelashes and other hair-like transparent textures. You can use the eye.vmt to create your own eye.vmts, as well as other shiny objects. If you import an object like a scarf or glasses, remove references to "detail" vtf files and use the head.vmt as your base for non-transparent pieces and hair.vmt for transparent pieces (like the glasses lens) I may have missed some things or forgot to explain something, if there's any problems feel free to comment below and I'll try to address them and update the guides as needed.
  15. Jun Nagase

    Logbook

    Patient Name: Adrien GoosePatient Sex: MPrimary Care Physician and/or Medic: MSpc. Lisa BennetPatient Injuries: Amputated left arm from elbow downPatient Vitals: StrongTreatment / Care Provided: Stump set and ready for BT surgeryTime of Treatment: 16:00Current Patient Status: Day to rest to recover from the traumatic physical injury, then allowed to walk the ship while waiting for BT surgeryDrugs Administered: N/AOverview of Situation: Arm was mangled on a bug drop was was not recovered, patient written into the BT registry awaiting surgery.Additional Notes: N/A
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