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Soaps

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    Chariot Bug

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  1. Soaps

    TAC - Applications [Open]

    Steam user name: Soaps. How active are you on server: On almost everyday. When are you most active with your timezone: After 9PM GMT. Do you have a Microphone and Teamspeak: Yes. Have you had any previous experience with Fleet rp: Yes. Provide an RP example of how a TAC fighter would react during space combat and or during ground combat: In both roles I consider that a TAC fighter is supportive. The role of fighters within starship combat I mostly consider most equivalent in the server one of my favourite shows. The Ulysses and her crew would be doing the majority of fleet combat, the important thing for a TAC fighter in the server environment is to scramble to a ship and work with the engineers on-board at the soonest opportunities. Once you actually fly, for the most part I would consider it to be an event only tool. For ground combat, or mission events in the server, the role of a TAC fighter is to stay in the air and provide relief for the forces on the ground when commanded. Provide an RP example of a dropship pilot, on ship or during a deployment: The cadet turns to look at his engineers as they enter the hangar, still picking pieces of bug splatter and corroded metal plate off the black skin of the dropship. "What took you so fuckin' long sports?" The pilot gives a hand up to the engineers as they come in, most of them cackling as they see the damage to the bird from the last drop. "She'd have less scratches on her if you just buried her cadet." "Lap it up Kyril," The pilot flicks the man the bird, as he motions to the small squad come to assist him with repair-work. "The rear took some heated plasma on the way out, she felt a little sluggish as she came in." He leads the men around to the back of the dropship, the hangar door open, and the rear-trim partially singed. "Could we run an integrity check on the hydraulics of the back-door too? Don't want my men getting spaced hang-way on a descend." He walks up the gang-plank and collects a small satchel bag, "Happy to lend you guys a hand fixing her up. Show me where I can put these hands to work- that ain't tricky." Do you acknowledge that extended lack of activity without notice will result in your removal: Yes. Do you acknowledge the negative stigma of Flight Wing, and my efforts to break said stigma: Yes. Do you acknowledge that failing to assist in these efforts will result in your removal: Yes. IC Portion: Name: Cadet Nikki Cipher :: Please provide all medical and or physical records below:: I;E -- Age, Weight, BMI, Build, wounds sustained, medical conditions, so on. :: :: Medical :: Medical disorders: None. Known allergies: None. Diseases: None. Extra info you’d wish to tell us: N/A :: Physical :: Age: 20 Height (Must be below 6’0”): 5"10 Weight: 67 kg. Build: Slim. BMI: 21.63 Extra info you’d wish to tell us: N/A :: Note, all your physical test scores from basic will be accounted into selection process :: Current Rank: Cadet :: Must be below the rank of SCpo. and must not go below CM. :: Previous/Current Vessel (For Transfers): N/A Brief history of your character: Fresh out of the flight academy. Brief History of military service: No history of military service. Commendations given: None. Notable remarks from your higher ups: None. Why do you wish to become a pilot? It's what I've dreamed of being ever since I was a kid. What qualifications do you have that would make you suitable for this position? Calm headed, quick reactions and physically fit. Passed the basic flight school exams at the Academy, ready for a bigger challenge. If you were to sign up, which position would you like to start your training in? TAC or DROPSHIPS? And provide a reason why. Dropships, learn to handle myself, my bird, and keeping troopers safe on the ground before I move onto worrying about shooting down bugs too. ::Note:: TAC is usually reserved for people who’ve shown that they are capable pilots, both on and off ship ::
  2. Soaps

    Applications of interest, Status: OPEN

    - OOC SECTION - Steam Name: Soaps. Steam I.D.: Soaps Length of time on the Server: Early days of SST. Length of time RPing: Been back on server role playing over a week or so, intend to stay. Time-Zone: GMT. How active are you?: On every day. Is this character already active on the Server?: 2Spc. Tommy Fenix. What is your backstory that would make you believe that your character was a Psychic? OR Why would the Federation believe you were a Psychic as a child? Not every psychic is suited for military service. Vasilii Becket was one of them. Through his early childhood he showed good promise, highly intellectual, creative and a master of arts included within his studies of a High School Diploma. However, after much observation the initial aptitude tests for military service suggested that Vasilii was hardly suitable in terms of baseline personality traits. Rather than join into service, he much rather fulfil his life in the creative arts and went on to become an artist on an outer colony planet. Possession of numerous illicit substances, and a bender of minor crimes left Vasilii with two options. Serve in penitentiary in a federal prison, or join the mobile infantry. With conscripted military service, Vasilii Becket was shunted into the brackets of serving in MIPOD and sees it as a necessity toward returning to life as a citizen and his calling. The ink is yet to dry on how that story will end. Write out a situation in which you would have to use one of your abilities? I foresee that psychic abilities should be a facilitator to the MI in role play during missions. There are 5 choice actions in the introductory thread, "Being able to get a “gut feeling” that something is about to happen. ." The troopers have pinned down a hostile force inside of a compound that is soon to be searched by a the mobile infantry. After clearing a number of rooms, the entire group arrives at a set of sealed doors which the engineers started to breach. Being a rather pressed for time, the psychic trooper wants to know what dangers they can expect when they reach the other side. /report Admin; I want to premonition, what happens when we open this door? !a On the other-side the enemy force are prepared for you with a barricade and shooters. The leader is holding a dead-man's switch. The psychic trooper steps up to the plate. He shouts to the engineer to hold up, and immediately tells his superior what he saw. The mobile infantry squad leader looks at him funny, disregards him and orders the engineer to soldier on. . . They cut the door open, the infantry open to a fire fight. Then at the end of the fight. The leader explodes, and the squad leader looses two good men. As the commanding officer turns his sight to the two scorch marks on the ground, the psychic trooper holds near at his back. Next time, perhaps, the mobile infantry will listen. Silence and guilt was enough. The psychic takes the last hallmarks of the men's uniforms, and the final memories they had of the world. Vice versa, in more of a passive sense. /w Admin: You begin to have strong visions of pain, anguish, that only get stronger as you walk toward the bridge. An attack is coming within the next hour. The psychic trooper who was inside the main habitation deck, suddenly falls on a nearby trooper. Starting to faintly mutter a few words as if delusional, episodic, he reels off lines calling for battle-stations. He moves up to the bridge, coming to the deck and searches for the first superior office who will listen to him. The fleet officers raise the battle alert early, prior to the incoming attack. For the rest of the troopers on-board, a handful of lives are saved with the infantry none the wiser. In terms of my character, I would also like to look at using psychic influence per the RPG book. Using the powers in an instrumental way to mitigate rebellious behaviour, doing focus groups on troopers, designing artistic propaganda with the help of the starship troopers role play player base. --- - IC Section - Name: Vasilii Becket Age: 23 D.O.B.: 14/02/XXXX Sex: Male Physical Description: Black hair, Green Eyes, Caucasian, 5"11.
  3. Soaps

    Discord Updated

    Changelog; -NSFW emoji added.
  4. Then as I said put up a proposal, if you need a hand forming ideas let me know. All of the above is irrelevant again, dare I say a little non-nonsensical, only you and few others are suggesting ass-pulling knowledge or that engineers won't be trained. I've seen it quite to the contrary in server, people are being trained, and knowledge isn't ass-pulled.
  5. Soaps

    Discord Updated

    Noted. Changelog; -New role added. --"Intelligence," for mobile infantry intelligence. It will also cover, FFRL, Pathfinders, Military Intelligence, Games & Theory, etc. for now as these are smaller divisions and there isn't currently benefit to splitting them into seperate roles on the discord. Subject to change in the future. -New channel added; "Sicon Intelligence Network" - I can't tell you what is in this channel, if I told you I would have to kill you. NEW LINK TO JOIN TODAY: https://discord.gg/Gj3zVb
  6. I'll address these one at a time as both statements are in fact true, I've attached a link below to evidence such. Please go take a read of other articles as it should be enlightening. Firstly that is not what was said. Are you suggesting divisions don't have to explain how they accomplish role play on server? Nothing in the change log remotely covers this point, In that case, admins, division lead, and even in this case players and the wider community would tell you "we do." (Possibly other less flavoursome words) I know a tone of medics, marauders, intelligence, who create concepts and explain them within Starship Troopers - engineers are no different. The statement you've quoted as false, is not false. Work for any major company and over two thirds of training for any role is "on-the-job" training. It's called a 70/20/10 model. It's industrial standard. If you're still convinced otherwise, and wish to respond, I can't help you - as you live in a totally different galaxy. Again, I think as I have outlined some people in this thread have misconstrue the changes. I'm an engineer, I'm going through the system, perhaps I'm old fashioned but accountability for the division your in and shaping the role play should be the case. My advice to you would be propose a different system, at the moment I've seen no alternative answers beside "we want to go back," which the admins have asked to be changed for a reason. This really all goes back to what Argon said. . .
  7. Should either of you have concerns I will endeavour to answer them succinctly and directly. It would help if either would clarify thoughts, especially to the previous questions asked. I can provide realistic answers based in part on feedback from new engineers experience with the system in the server environment. Neither Argon or I have said engineers are supposed to know everything. So I think it's partially unfairly asking a leading question Argon already answered. In fact Argon has said... I'm sure he can weigh in more on the subject. Though I wanted to and have learnt in the new system, so far I've not encountered problems with incentive.
  8. Soaps

    Discord Updated

    There is a meme-dump place OOC. If you wanted we could put an IC billboard up in the role play section?
  9. I suppose that's one view point. Another is these changes are to make engineers better. There is a very apparently solid case for how it harms role play. The changes bring players more into role playing and using skills in the server, more so than the previous method. It gives more opportunity to train engineers, and in more things. Would you both not prefer to be able to have engineers properly train individuals on all aspects of being an engineer? The system of jumping into a ship role play to receive the next badge is objectively less effort than getting into missions/ship role play and role playing being an engineer and learning actively. Again, like Pilotfish there are some assumptions not within the list of changes. I can understand when some people are reluctant to change or try a new system, change is always a scary beast. If it helps, try the new system, see how it goes - so far for me I've had a great deal of fun engaging in learning to be an engineer.
  10. I mean, the part where every RPG system for the past 40 years functions that way as does role play in general. We could start running classes IC for how to shoot moritas before MI can pick up moritas. I mean, how far do you want to go? How much would you like to tell engineers they know IC? How many situations would you like to prevent engineers for aiding Mobile Infantry and advancing story, for the purposes of an hour tick-box exercise? I think that perspective have would be very detrimental to role play if it was applied holistically as suggested in your posts for engineers as an exception.
  11. What stops engineers being taught from the guides? I don't follow your point. Job training does apply here and it can be said of every class, again, medic comparison. A medic is on drop, and someone's leg gets chopped off. If the role play is shit, it's up-to the admin what the next step is. There is every incentive to train and learn with this system, as there is with all types of role play.
  12. Over two thirds of training is on the job, even for engineers. Engineering role play is far more interesting if it is progressing role play, than a tick box exercise. ie. I do this training for two hours, just to sign it off, then forget about it. For instance, the medical division have the approach of learning by working on players/patients and saving characters rather than individual classrooms. They share information openly, and work on it continually. People learn far better by doing, having the opportunity to explore role play, - than caging that creativity. The development and becoming better at how to role play, is the incentive to practise and do it properly. With that, comes rank & respect as a good role player. People I'd want to progress as engineers, teach others, and rise up the ranks - are the ones that do. Not the ones that tick off items on the checklist. Everyone has a choice to disregard guides, if the medics don't - engineers shouldn't either. In summation, I think the decisions made are looking forward toward creating role play and opportunities for more role play in a positive way. Rather than creating loads of rules & restrictions, it is giving the engineers an identity and allowing them to explore it. From Argon's responses, I do not see anything being taken from the MI RP permanently or restricted in ways that admins running missions can't work with.
  13. Soaps

    Discord Updated

    One can only dream. Shit is updated again. -New "Roleplay" category added. --"Story" area for administrators to record events and outcomes of missions for people. --"Davios bar" area for people to role play in from discord.
  14. When you say engineering related, what do you mean by that? It seems like the above would be be restricting the MI inadvertently. I also don't know what currently takes away from the incentive to learn how to engineer role play, as I've picked it up no troubles. You can role play anything you want in medical, or engineering, contributions to role play should be limitless not limited. If you don't want to discuss aspects of criticism fully, it will be tougher for to suggest ways forward. I currently am failing to see reason to the resistance with the proposed changes to engineers, as the hypothetical outlined above does not veraciously represent the listed changes.
  15. Soaps

    Discord Updated

    I've updated the discord, apparently some guy called Franco sucked balls at making one. https://discord.gg/pKKKc4 24 hour offer to join. Change-list: -New emotes added. -New channels; meme-dump, nsfw, voice-chat. -Mission channel added for admins. -Voice channels renamed
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