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About Ratatouille

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    Chariot Bug

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  1. Ratatouille

    Relay Station

    Relay Station Your primary task as a relay officer aboard a starship is to receive and send transmissions from your workstation, communicate with the rest of the departments on the ship and manage all kinds of incoming and outgoing transmissions, whether they be visual, audio or text communication. You will act as the main gateway for communication between the bridge, the personnel and the fleet by using an array of complex radio equipment. --- Transmissions Day-to-Day Duties The relay officer is responsible for managing all incoming and outgoing transmissions, whether they be visual, audio or text communications. These transmissions can originate from other planets, stations, ships or even internally, i.e. the ship, as well. As the designated major bridge relay, viz. the main gateway for communication between the crewmen of the Grant, the bridge, nearby ships and the fleet, the relay officer is responsible for managing all of the transmissions: This includes encrypting, sorting and prioritizing outgoing communications from the ship. However, some incoming data could possibly be encrypted, which is where a relay officer can attempt to decrypt the transmissions if deemed feasible and / or necessary. Combat Duties During a conflict, your job is to notify and send transmissions to nearby Federation ships if possible, alongside hacking the enemy ships and taking down their key systems temporarily if the opportunity arises; probes, i.e. small unmanned flying objects that can be controlled from your station, are used in these situations. Though, these probes can be employed for non-combat usage as well (see Other Duties). --- Interstellar Travel Day-to-Day Duties As the specialist in communication, you will mainly be coordinating with your helmsman to plot courses and vectors. If you are allocated the assignment to plot a route to a designated planet or system, your task is to calculate the most advantageous route for the Grant to take, whilst still considering the situation at hand: How long should the journey last, in estimation? How much speed should you balance out to compensate for fuel cost, considering the given time-span of an assignment? You will have to take the subsistence of the ship into consideration as you plot a course to the desired location, viz. fuel cost, supplies, the time needed, etc. As soon as you are done with your computations, you will share your data and flight plan to your helmsman and, if necessary, the other ships of the fleet accompanying the Grant. Combat Duties During combat, however, if the engagement with an enemy ship is unfavorable for the ship, then a retreat to another location would deem necessary. For this, as the relay officer, you will have to plot escape vectors if the ship finds itself endangered due to a conflict. In this kind of a situation, you will be forced to advocate speed over fuel efficiency. As the Grant is equipped with the Experimental Mark VII Alcubierre Drive, performing double-jumps, i. e. granting the ship the opportunity to quickly jump a second time after the first jump, would be an option. However, using this ability would increase the chance of damaging the drive, not to mention the increase in recharge time and energy requirement. Because of this, you would have to first consult with your other bridge crew members, especially the engineering officer and your helmsman, to decide whether or not this shall be engaged (see Helms Station Sheet for reference). --- Other Duties Other routine duties you must execute would be scouting with numerous probes, that you can send out from your workstation. These probes are, as might be expected, controlled entirely remotely; completely unmanned. The devices can scan nearby desired sectors for possible ships, debris, undiscovered areas, etc. The use of these devices is key to preventing the Grant from getting into unnecessary trouble. Likewise, like any other bridge crewman, you are also tasked with the maintenance of your equipment, e.g. your console, workstation, dials and so on and so forth, as well as testing and re-calibrating your instruments if need be. Testing the intercom, the transmitters, and the receivers is part of your job as the ship's relay officer (see Slipspace Relay II for a short explanation in communication).
  2. Ratatouille

    Ashley Weiss

    Updated: - Promoted to Lieutenant. - Given Head of Relay. - Added dates to rank history.
  3. Ratatouille

    Ashley Weiss

    Updated: - Fuckin' removed half of the people on the relationship part. - Rank History. - Starting to do these now so I get to be bumped up as well. Bite me.
  4. Ratatouille

    Player Competition #2

    Hi folks. Comp. Entry(-ies):
  5. Ratatouille

    Profile Pictures Vs. No Profile Pictures.

  6. Ratatouille

    Lydia Valentine

    Ashley Weiss! ❤️
  7. Ratatouille

    Ashley Weiss

    I imagined this kind of network to only be used solely for messages alone, say orders, alerts and what have you. And I agree! Anything of major importance should be sent through ships and personally by Federal personell. Doesn't mean this kind of tech wouldn't work or be used for communication. Furthermore I believe you're speaking subjectively! This techdoc proposes an RP-based explanation for "instant comms" or rather long-distance communication between Command and its ships scattered throughout the universe. What do you mean by "bypass[ing] the travel time for messages"? Do you mean that all kinds of sent signals have a set speed of which it travels with? If so, then let me make it clear that I'm only using already researched technology and scientific findings in the SSTRP lore, being /slipspace/ (rf. Experimental Mark VII Alcubierre Drive techdoc). From what I understood, from how slipspace was defined, is that slipspace is more or less a *somewhere else* within which the laws of relativity do not apply, hence the possibility for faster-than-light travel. Using this as a basis, communications and signals would also be able to travel within this slipspace domain. The only problem would be to extract the signal from the slipspace domain to ours. This could be done by using the subspace relay (rf. The linked techdoc). This is why I asked if changing the keyword "subspace" to "slipspace" would be more understandable which I would then refer you to the explanation above. Thanks for chiming in and helping sort this out by the way.
  8. Ratatouille

    Ashley Weiss

    Mm, closest one for this kind of tech would be Yinimina Precision Devices; "A manufacturer of advanced technology and weapons systems", although I find this description to be rather superficial, especially because of their focus on weaponry than ship technology. No problem, I getcha. You've already been more than helpful, believe me. 😊
  9. Ratatouille

    Ashley Weiss

    Hey @El Excellente, Thanks for the feedback, I'll make the changes. Few further questions though, since I'm not an expert in SSTRP lore like you are, if you don't mind! I'll go step by step. -- For the sake of the idea of fan-made lore, this would be the reason. -- What do you mean by this exactly? If ships are able to travel within the so-called /slipspace/ and from what I understood would be faster than light, according to the "Experimental Mark VII Alcubierre Drive" tech-doc found here, then regular signals are able to do the same. I haven't stated that communications would be any faster, I believe. If I changed the keyword /subspace/ to /slipspace/, would that make more sense? -- Changing to 'Lockfeed Corporation', thanks. -- The "space buoy", the one pictured at the top right of the .pdf, is not connected to the 'Technical Information' part. This has been stated clearly by the subtitle 'A Federal relay station fitted with the 'Subspace Relay Mark II'. Everything listed underneath 'Technical Information' is referred to the instrument / device and not the "space buoy". If you beg to differ, that the /device/ itself would cost more than fifty grand, then I can gladly change it. Sadly I don't have any references or a list of relative cost regarding machines in communications, nor am I an expert in estimating a precise value; I tried searching for the price of the physical machines of communications for aircraft carriers, ships and what have you. Ended up empty handed. Furthermore, the one in the picture is a Federal relay station. Could also be housing and a workplace for Federal servicemen / communications workers / engineers. This would be how I'd define a station. -- Changed to F£, thanks! -- If you do believe that the device, and not the "space buoy", is too cheap, then I can up the cost of the device, no problem. [See the fourth step] -- I can upload the edited file once this is cleared up, thanks again.
  10. Ratatouille

    Ashley Weiss

    https://drive.google.com/file/d/11UZ8Odr1PpHxHAhdUVPXFRg1kCJ_egID/view?usp=sharing Attached here and sent through PM, thanks for taking me in.
  11. Ratatouille

    Ashley Weiss

    Application for Bridge Operations - Federation Fleet Name: Ashley P. Weiss Station(s): Relay; Engineering; Science Biography: Ashley Parker Weiss is a Mobile Infantry soldier who is currently deployed on the Ulysses S. Grant as part of the 112th Battalion. Weiss was born in Lansing, Michigan on the 10th of April, 2274 and graduated from East Lansing High School in 2292. She was admitted in Michigan State University shortly after and took an undergraduate-level major in Mechanical Engineering. After her graduation in May 2296, she was employed by a government-funded company as a maintenance engineer, that focused on mass-production of vehicles for military and law enforcement, with her job mainly consisting of carrying out routine scheduled maintenance works, diagnosing equipment faults, quality inspections, arranging and controlling maintenance tools and equipment and ensuring the continuous flow of the machinery. During her time as a a maintenance engineer however, Weiss mostly had a negative impression on her profession, especially the company she was working for. The pay was low, considering her gained knowledge, which influenced a bad impression on being an engineer in general for Weiss. She felt out of place and unhappy. Consequently, Weiss quit her position in January 2297. She had no choice but to share an apartment with Douglas Archer, one of the closest friends she met during her time as an undergraduate. Weiss jumped from several jobs to the other: As a barista, to a mechanic and even as a waitress. Weiss remembered one of the buildings she always passed by during her hunt: A recruitment office for the Federal Armed Services, specifically: Mobile Infantry. The flagpoles that flew the iconic United Citizen Federation and Mobile Infantry flags always taunted her in a sense. In September 2298, she finally entered the office with an open mind, only to be influenced by Sgt. Forrest Draz. Her talk with the sergeant led to her decision of joining the Mobile Infantry: The sense of directly supporting and defending the Terran society and its well-being played a considerable role in this; It was the driving force of her settlement. This led to her deployment on the Ulysses S. Grant in September 2298. Weiss enjoyed her time as part of the Mobile Infantry. She felt like she was part of a big family as she met new people and created new bonds. She did however had a keen interest on the operation, the logistics of the ship, as she read up files and documentation of the Grant. After all, she did have some knowledge on mechanics herself. Inspired by this, Weiss finally took it upon herself to send in a transfer request from the Mobile Infantry to the Federation Fleet. Additional Information: This application coincides a request for a transfer from Mobile Infantry to Fleet Technical Document: https://drive.google.com/file/d/11UZ8Odr1PpHxHAhdUVPXFRg1kCJ_egID/view?usp=sharing Updated Technical Document: https://drive.google.com/file/d/1T7qaWQPMKNMkbnf-KKhAvE2OXlKNjr-G/view
  12. Ratatouille

    Valerie Faust

    Ashley Weiss! ❤️
  13. Ratatouille

    Amanda Whitfield

    Ashley Weiss! ❤️
  14. Ratatouille

    The PAC Collective

    Take note that I'm no PAC wizard like you guys, but this is how I create holstered weapons, that appear / disappear when equipped with PAC. Create a "group", by right clicking on the menu and clicking on "group". Create an "event" and make sure that the event is the child of the group; Meaning the event should be under the group. Click on the newly created event and change the "event" parameter to "weapon_class". Exit PAC and hold Q. Click on the weapons tab and right click on the weapon you want to be holstered. Then hit "Copy to Clipboard". (E.g.: If using the jackhammer shotgun: m9k_jackhammer) Reopen PAC and click on your event, then click on the space beside the "find" argument, at the bottom under arguments. Right click on the event and click on "model" to create a model. A white ball should now cover the subjects face. If not, make sure your character does not have the desired weapon equipped. Click on the newly created model and click on the ellipsis beside "model" in the table, under "generic". Find the same model as your weapon. This step can take longer than usual, especially if you have countless add-ons installed. Change the "bone" parameter to the point nearest to the desired location; As in, where you want your weapon to be holstered. (E.g.: If you want a rifle holstered on your back, you'd pick "spine 2" as your target.) Translate the model to the desired location. If done correctly, the model should disappear if the desired weapon is equipped; And reappear if the weapon is unequipped.
  15. Ratatouille

    Jee-un Choi - The Traitor

    Ashley Weiss 🤙