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About Xalphox

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    Universal Galactic Centurion
  • Birthday September 24

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  1. CARMEN ORTIZ, GOVERNOR OF ISKANDER, FORMALLY CONFIRMED AS 56TH SKY MARSHAL AT FIRST MEETING OF FEDERAL COUNCIL SINCE CIVIL WAR. Carmen Ortiz, the former Fleet Admiral, governor of Iskander, and figurehead of the Coalition during the Civil War, has been unanimously confirmed as Sky Marshal by the Federal Council, receiving the backing of not only her party but also the major opposition parties, at the first convening of the Federal Council since the fall of Terra. SM Ortiz: Thank you. I am truly humbled by this great honour, convened on this great day, by this great council of men and women, of whom hail from all corners of this great Federation. The loss of Earth and the internal strife that has ensued has hit everyone hard: from the ruins of Faraway to the farms of Iskander; there is sparsely anyone who has not lost a mother, or a father, or a son, or daughter, or in some terrible cases a combination of the above, to this civil war that has very nearly consumed us. Note that when I speak of the civil war, I speak in the present tense. For whilst active hostilities have ceased, fractures remain in the foundations of our society, and until those are repaired, the civil war can only said to be temporarily suspended, not concluded. As the victors, we have a responsibility to the defeated - on the whole, men and women who dutifully fought for what they thought was right, proper, in many occasions what they thought was the Federation. Thus, effective immediately, I am offering a general amnesty to those who fought against us, except where other crimes were committed, should they swear their allegiance to the Federation and this great council, and agree to enlist or re-enlist with the federal armed services for no less than a two year term. During the campaign, I promised that we would retake Earth whatever the cost, and that is precisely what I intend to do. As we speak, the groundwork is being laid for a prolonged operation to retake our homeworld - with ships assembling from across the galaxy to form the largest armada in the history of the human race, ranging from the largest of warships to small re-purposed pleasure yachts. We will drive the Progenitors from our shores, our planet, indeed from our very galaxy, back into the dark void whence they came. No sacrifice too great, no challenge too difficult... we will anoint our new Federation with the blood and viscera of our enemies.
  2. Xalphox

    Arkady Mikhailovich Zuykov

    Approved as an Officer-Cadet (rank OCdt). Pick a topic of your choice to write a tech doc on - it should be around a page's worth of content, fleshing out a Fleet technical topic of your choice. It can be completely made up so long as it sound sensible/plausible and doesn't directly conflict with existing content.
  3. Xalphox

    Sabine Bilodeau

    Approved as an Officer-Cadet (rank OCdt). Pick a topic of your choice to write a tech doc on - it should be around a page's worth of content, fleshing out a Fleet technical topic of your choice. It can be completely made up so long as it sound sensible/plausible and doesn't directly conflict with existing content.
  4. Xalphox

    pk appeal

    ur already hitting all og us with the special, it just too special to realise
  5. Xalphox

    pk appeal

  6. Xalphox

    pk appeal

    anime is gay tbh
  7. Xalphox

    pk appeal

    appeal rejected, it was so bad that one of your other characters has to die now too, sorry
  8. Xalphox

    Mason Piason

    Approved as an Officer-Cadet (rank OCdt). Pick a topic of your choice to write a tech doc on - it should be around a page's worth of content, fleshing out a Fleet technical topic of your choice. It can be completely made up so long as it sound sensible/plausible and doesn't directly conflict with existing content.
  9. +5 for longevity (2 years OOC) +10 for 2x PFO
  10. Xalphox

    Brian C. Larsen - Xalphox - Base + 17

    Reduced to +17 as experience erodes.
  11. Xalphox

    Roll Bonus Request Thread

    I'd like to see at least a week's worth of that before I'd be willing to give you a bonus. For the two PFOs you attended and the aforementioned longevity, you'll get a +15 on top of your base and your psychic bonus.
  12. Xalphox

    Roll Bonus Request Thread

    Long lived character is fine (for reference to any future readers - you'll only get a roll bonus if your character is OOCly long lived or everyone would claim to be a 50 year veteran). Let's say a +5 there. Who is the Pathfinder that you spar with, and how regularly? The sniper stuff won't get you much. Psychic roll bonuses will be handled separately - the mechanism will be announced shortly. There are no stealth bonuses.
  13. Please create a thread with your character's name as the title. Name: The name of your character. Station(s): The stations you are interested in listed in order of preference - can be helms, weapons, engineering, science, relay. Biography: A paragraph detailing the biography of your character up to now.
  14. Xalphox

    New leadership

    Hi As many of you may have already heard, @Rook (Aramis Hux) has recently been inundated with education and other priorities that simply must take precedence over SSTRP, and as a result during the admin meeting this evening stood down from his post as the leader of Fleet. I would like to take this opportunity to acknowledge and thank Rook for his hard work over the past eight months, to congratulate him on his many successes for the faction, and to wish him the best of luck in his future endeavours. He will continue to have some presence on ship as Hux, particularly during Operation Helios where we draw a conclusion to the Progenitor storyline. Effective immediately I will personally take control of Fleet as Captain Luther W. Taylor. In the past I've acted as a temporary interim leader whilst we sought out a suitable arrangement, however on this occasion I think I will instead seek to commit myself for the long haul. The core problem with Fleet is inactivity - because Fleet is fundamentally boring for most people. I think this is caused by two primary factors: A. Not a lot to do: Fleet have almost nothing to and their role at present involves sneering at the Mobile Infantry and occasionally watching an admin-ran light show from the bridge on the rare occasion. B. Too many people for the jobs we do have: at the time of writing, we are a default faction - meaning any player can create a fleet character at any time. As a result, we have more people than we have jobs - and as a result, one job is split between 10 people. As a result, I will be implementing a series of reforms effectively immediately: 1. We will be running and using EmptyEpsilon for Fleet bridge operations We flirted with this not long ago and it was a popular solution. For those who aren't aware, EmptyEpsilon is a (free) networked bridge simulator - meaning we have a ship and a suite of different bridge stations (helms, weapons, engineering, science, relay). Each station holds a set of responsibilities: Helms: at its core, responsible for navigating the ship, both via impulse (sublight) engines and via FTL (warp/jump drives). They coordinate with the Relay station to plot courses, or Weapons to manoeuvre the ship into an ideal position where it can fire on a target, or evading enemy missiles. Weapons: responsible for maintaining a suite of weapons, including standard cannons, point defence, as well as an array of torpedoes (nukes, EMPs, mines, etc). Engineering: responsible for managing damage control teams, power allocation and temperature management. Engineering can for example assign 300% power to manoeuvre and impulse engines as a boost to helms, however that would put an awful lot of strain on the rest of the ship and risk overheating (and doing damage to the ship). Science: able to probe and scan other targets, ships, etc. After matching waveforms, they can receive information about a target like their ship class, friend-or-foe, vulnerabilities, etc. Relay: able to see a full screen map of the entire system and to plot a course; able to communicate with other ships and stations; able to launch probes that allow us to penetrate the fog of war and able to hack enemy ships to disable key systems in a battle. I will be engaging a developer to see about mimicking this functionality directly within GMod (as a long term solution). 2. Noting TACs have now been added to the server and authorized for extended use, Medic has been given authority to hire a squadron of 1+4 TAC pilots. TAC will not be a given on every drop, but the way I have suggested that admins use them is if they are called in as a support, to give them that TAC for the duration of the spaceplane's fuel reserves (around 15-30 minutes, depending on fuel use). Some admins may decide to have them around longer. 4. The roster is wiped, and henceforth, Fleet will be an exclusive, application only faction with a robust application process and a limited number of slots at any given time. This is to address problem B: by reducing the number of people within Fleet, it means those who remain will be the more enthusiastic of the bunch, and will have to share and compete for opportunities with fewer people. The application process will require a player to write a "tech doc" - a piece of documentation that details a specific function of fleet, regardless of whether that's a specific system on the ship, a specific tool, a tactic, logistics: the end goal is to organically enrich the canon around Fleet. Successful applicant will be given the opportunity to choose a specific station to specialise in. Existing Fleet members will need to reapply. 5. Fleet will become an officer-only faction; the enlisted ranks will be abolished. This is to recognise both the lack of consequence you have as an enlisted character and therefore their pointlessness, to acknowledge the reduced member count we will have in the future, and to acknowledge the robust application process that mimics or even exceeds the standard OCS process. Thus henceforth Fleet ranks will be Ensign (Ens), Flight Lieutenant (FLt), Lieutenant-Commander (LtCdr), Commander (Cdr) and Captain (Cpt). 6. Fleet and engineering will work side by side to maintain the ship. More to come on this later, but it pretty much does what it says on the tin. Engineering will take more of a formal responsibility whilst on ship for acting as technicians on our behalf, typically at the direction of and under the supervision of a Fleet officer.
  15. Xalphox

    Engineering loses an autist.

    this is a dumb, whiny bitch kind of thread. locked.