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J. Jordan

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About J. Jordan

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    Chariot Bug

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  1. J. Jordan

    Debates done quick: Traps

  2. J. Jordan

    Recent Absence

  3. J. Jordan

    Where you all get ur flirting advice from

    Advanced Seduction Tactics.
  4. J. Jordan

    [IC] Tactical Challenge

    A note is pinned in response
  5. J. Jordan

    .net char descriptions in a nutshell

    6'4". Scarred Face. Gravely Voice. Black Eyeliner. Yuge Mooscles. Spiked Hair. Nothing person-ell, bug.
  6. J. Jordan

    Weapons of the Mobile Infantry

    45-70 Government Magnum and .500 S&W come to mind off the top of my head, though both are notoriously horrible to shoot due to the recoil. But that shit makes things get deader, that's for sure.
  7. J. Jordan

    An important question

  8. J. Jordan

    FFRL Starter Park

  9. J. Jordan

    FFRL Starter Park

  10. J. Jordan

    mmm takeaway

    oi m8 u got a loisence 4 ur noight out?
  11. J. Jordan

    Wallpapers and the like

    look guys this idiot has windows edge on his taskbar.
  12. J. Jordan

    David Attenborough would be proud

  13. J. Jordan

    Old players vs new players. (Opinion)

    I think this post poses a few interesting points that I'm going to try and address in a respectful manner. Naturally, as this is an opinion post, I can offer only my opinion in return and attempt to support it (though I feel as if this will be mostly anecdotal). Firstly, I recognized the point in your first paragraph, " I just hate (and others think this) the feeling of watching over my shoulder, paranoid of making mistakes or feeling I have to prove myself on a god damn rp server on Gmod." It's a pretty common feeling, though perhaps hate is a point of contention for different people. Personally, I always had the feeling of fear about messing up doing things on the server in an RP capacity as well. The best I can tell you is that, rationally, all hierarchical structures have the weight of responsibility. Your ability to properly handle responsibility is always measured in everything you do on the server, ICly and OOCly, because NCOs are put in a position of responsibility. You might not like it, but you must recognize that you have been on events with people who have acted as a bad NCO, and it lead to an overall rougher and less-fun experience. Therefore, people must prove and keep affirming that they have the overall competency to perform in such a role as to increase the smoothness of the server. As for why this is the case? As I stated, hierarchical structures gradually increase the weight of responsibility as one moves further up the hierarchy. The conclusion based off of this is that those who act most in accordance, or in a satisfactory manner to those further up in the hierarchy, are promoted. Whether this is because people act in a "go-fast ARMA 3 military simulator/tacticool operaturrr" manner or a greater emotional intelligence/maturity or what-have-you (I'm sure there are a lot of reasons); there can be a plethora of reasons for promotion. Certain tastes are more appealing based off of who is promoting who and overall who has oversight over the entire running. Secondly, I have to address the point about returning players. I don't want to seem like an elitist, nor do I want to seem like a person who endorses cronyism or nepotism. However, I personally feel as if, logically, older players who have occupied a position for a while and have now returned are perhaps more experienced than up-and-coming players just entering the position, or who have briefly occupied it. Experience, mostly in seeing what works and what doesn't work, as well as having the inherent advantage of being able to tailor a specific style of IC-leadership that already fits a niche, gives older players a pretty big edge over newer ones. This isn't to say that new players are bad at any of the mentioned points, only that older players have a time advantage. As Optic has mentioned in the thread, he has a specific plan focused around mentoring newer players. I'd only like to point towards Pilotfish's "IC Guide to not being a fuck-up" or whatever it's called. While crass (and only in this more formal setting), I believe it's an exemplary article that really encompasses my point: an older player who has been around, filled a position before, has had opportunities to learn from other players, has a specific style of leadership, etc. I believe that if your concern is that you're being sidelined because of older player's acting in a more elitist or big for their britches attitude, it may be more focused on the experience factor than it is a nepotism factor. I would never encourage bullying or exclusion of newer players because of ignorance regarding a factor, because there is a reasonable level of knowledge we have to expect. If you know more than that, great, you can perhaps make whatever interaction with that bit of knowledge more in depth. But we can't expect everyone to know everything; it's only fair. Having stated that, I HAVE TO STRESS: if someone offers you a bit of knowledge on something you didn't know, or attempts to teach you something, you better learn it. Make the attempt to broaden your horizons. If an older player says, "in my experience, this, this, and this works", try your best to remember it and adapt it to something you can learn. Carve your own style out of what others give you. Character building. If an older player says, "you're such an idiot, you didn't know this, this, and this!" then recognize that they're not trying to better you, but belittle you. Don't let people do that, talk it out with them or tell an admin. Again, just my opinion, but hopefully it was informative. Sorry if I misconstrued any of your points, but I'm willing to correct anything I might have assumed and redress the point.
  14. J. Jordan

    Wallpapers and the like