Jump to content
Sign in to follow this  
saiphun987

A question concerning Flamethrowers.

Recommended Posts

As the title said.. just have some question to ask. Why marauders remove the flamethrowers off from infantry? To behonest I've never ever ever seen any marauders using the flamethrowers at all. Is fine that we share the flamethrowers with Marauders and Infantry but.. why remove them from the infantry and keep them from using it? (Keep it civil don't start any fight please.. just curious about why it has been taken off.)

Share this post


Link to post

Because they get no other weapons. It seemed peculiar to me that infantry got a carbine but marauders had no secondary if they packed one. I kind of miss them having flamers.

Share this post


Link to post
Just now, cat danny 25 said:

Because they get no other weapons. It seemed peculiar to me that infantry got a carbine but marauders has 0 secondary. I kind of miss them having flamers.

arguably they shouldn't take /away/ from the infantry, i thought that's what we were trying to prevent. though, i won't say much in that regard.

 

i probably forgot about it or something, but as far as i can recall i was never aware of this. is it actually exclusively marauder now, or just a misunderstanding?

Share this post


Link to post

It is exclusively to Marauder now. Before we share flamethrowers together. Marauder can use them as well as Specialists who trained with them.

Share this post


Link to post
21 minutes ago, saiphun987 said:

It is exclusively to Marauder now. Before we share flamethrowers together. Marauder can use them as well as Specialists who trained with them.

Be cuz they want to give the marauders more stuff so the faction isn't as stale as it is right now. But in reality they didn't do much but make a few people agitated becuz they just took flamers and never use them. Not to mention nothing was even really mentioned about it IC, nor discussed with the infantry themselves. It was just "Yeah, you can't use them anymore. Sorry." Only for them to never use them again.

Share this post


Link to post
6 minutes ago, Lalatina said:

Be cuz they want to give the marauders more stuff so the faction isn't as stale as it is right now. But in reality they didn't do much but make a few people agitated becuz they just took flamers and never use them. Not to mention nothing was even really mentioned about it IC, nor discussed with the infantry themselves. It was just "Yeah, you can't use them anymore. Sorry." Only for them to never use them again.

Btw no offense to the marauders but yeah I think we'll going to wait for an actual reason to be given. Otherwise let's just not assume anything and wait for the reason to be given. Although marauders got tons of new weapons now.

Share this post


Link to post
Just now, saiphun987 said:

Btw no offense to the marauders but yeah I think we'll going to wait for an actual reason to be given. Otherwise let's just not assume anything and wait for the reason to be given. Although marauders got tons of new weapons now.

Just give the marauders auto cannons. But yeah, we should.

Share this post


Link to post
Just now, Lalatina said:

Just give the marauders auto cannons. But yeah, we should.

They kinda have small auto cannon now btw. Spitfire that shoot .50 caliber rounds full-auto.

Share this post


Link to post

 

a proper reason isnt provided, but it'd be incorrect to claim that there was no IC statement given

Share this post


Link to post

At its core the separation of responsibilities.

 

Marauders should be heavy/special weapons; engineers should be tech & explosives; medics should be medical; infantry should be everything else. The benefit to being Infantry is that it should be easier to rank up and find yourself in a leading role whereas engineers/medics/marauder NCOs would need to be exceptional to offset against their divisional responsibilities.

 

Also having 3 flamethrowers, 2 miniguns and an array of other special battlefield-levelling weapons on drops as a mission runner was annoying.

Share this post


Link to post
14 minutes ago, Xalphox said:

Also having 3 flamethrowers, 2 miniguns and an array of other special battlefield-levelling weapons on drops as a mission runner was annoying.

on the flipside (the IC side), the regular infantry wouldnt want to deploy flamethrowers. not against bugs at least. a screaming, 450 kilogram alien isn't going to stop in its tracks after you torch it.

in other words, if you held the front of a formation with a flamer, you'd probably have a flaming arachnid die on top of you (thus torching you.) the reason you dont see this happening is 1. it's inconvenient (and hard) for an admin to spot this and point it out, especially because every second you spend typing is a second the MI spend advancing. 2. it'd be unfun for the players.

Share this post


Link to post

Not many people knows that if you're up against the bugs while using flamethrowers you have to aim down to the ground at where it was heading. That way and it's the only way to deal damage to the bugs. By the way not many people use Flamethrowers anyway and few of the people who received a proper trainings. In my opinion infantry should be versatile incase none of the others shows up.( Marauders,Medics,Engineers etc.) Annd it's not happened often that there's going to be 3 flamethrowers and 2 miniguns at the same time btw. Or if that's the case just limited flamethrowers to 1 per drop only.

Share this post


Link to post
Guest

I'm not sure why this is an issue for you. 

 

You have a Marauder. One that is capable of using a flamethrower. 

 

If you no longer have the desire to use the Marauder, let me know. 

 

However, most don't use flamethrowers a lot because they can be rather inconvenient. I myself like using it, but they're not always practical. I've ICly had a character that killed a medic with one. That court martial and subsequent discharge to a prison colony was interesting to RP, but I lost a good character. 

 

Share this post


Link to post
1 minute ago, HazyDay said:

I'm not sure why this is an issue for you. 

 

You have a Marauder. One that is capable of using a flamethrower. 

 

If you no longer have the desire to use the Marauder, let me know. 

 

However, most don't use flamethrowers a lot because they can be rather inconvenient. I myself like using it, but they're not always practical. I've ICly had a character that killed a medic with one. That court martial and subsequent discharge to a prison colony was interesting to RP, but I lost a good character. 

 

No no is not an issues for me I'm just curious about why it got taken away. Yes I have my marauder and still using him but I just want to know the reason that's all.

Share this post


Link to post
Guest
2 minutes ago, saiphun987 said:

No no is not an issues for me I'm just curious about why it got taken away. Yes I have my marauder and still using him but I just want to know the reason that's all.

@Xalphox gave the reason. 

 

Share this post


Link to post

The more weapons given to marauders, the less reliable they become due to lack of secondaries. If you have a marauder with a shotgun then they're useless for fire support or if they have a grenade launcher they can't clear buildings. These are things that as a squad leader I have come to depend on marauders for. Now there's a 50/50 chance my marauder in my squad will be unable to make use of the fact that he or she is in a giant much suit with 6000 hp

 

M55 troopers and other specialty troopers get secondaries. Marauders should each have an automatic weapon no matter what their big first pick is.

 

@HazyDay

@Xalphox

Share this post


Link to post
Guest
2 minutes ago, cat danny 25 said:

The more weapons given to marauders, the less reliable they become due to lack of secondaries. If you have a marauder with a shotgun then they're useless for fire support or if they have a grenade launcher they can't clear buildings

Marauders shouldn't be used to clear buildings. Hence the change in weaponry. 

MI should be used to clear the building, so Marauders are not taking jobs or RP away from the MI. Which was one of the biggest complaints on the survey. Marauders were taking work away from MI and making events boring for players. 

Marauders are strictly there in a support sense. Guarding doors, moving things about, shooting things that need to be shot. ICly the weapons for Marauders vary too much and are too large for a Marauder to carry multiple weapons. Drop leads do have the capability of asking the Marauders to equip certain weapons, if that Marauder has the weapon available to them at their rank. 

Share this post


Link to post
17 minutes ago, HazyDay said:

Marauders shouldn't be used to clear buildings. Hence the change in weaponry. 

MI should be used to clear the building, so Marauders are not taking jobs or RP away from the MI. Which was one of the biggest complaints on the survey. Marauders were taking work away from MI and making events boring for players. 

Marauders are strictly there in a support sense. Guarding doors, moving things about, shooting things that need to be shot. ICly the weapons for Marauders vary too much and are too large for a Marauder to carry multiple weapons. Drop leads do have the capability of asking the Marauders to equip certain weapons, if that Marauder has the weapon available to them at their rank. 

I didn't know we could request that. If that's the case, I really don't care anymore and that solves my problem. I appreciate the clarification.

 

Though that does make me question; If the survey said the Marauders were taking away from the MI, why did we take flamethrowers away from the MI? It just seems like you guys took a really good step forward with the new weapons and versatility - and then we took a step back from the original purpose of changing them.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×