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Fleet Weapons Guide

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Fleet Weapons Guide

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Weapon Classes:

As there are progressive levels of destruction to weaponry available to fleet, weapons will be separated by classes as to who can use them.

 

Class A : Requires permission from both Captain of ship and Weapon Station Lead

Class B : Available to only Officers and above (will also require training)

Class C : Requires training from a qualified user
Class D : Usable by any Weapons Personnel

 

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Auto Cannon

Class D Weapon

 

A simple weapon that only requires a single button press to activate, it will automatically detect hostile ships and fire at whichever is closest, the weapon has quite a short range and is only usable in close quarter situations. The easiest weapon in the arsenal to use and available to any crew member. They cannot penetrate particularly thick hulls.

 

Range: Short

Destructiveness: Low (Projectile rounds)

Loading Time: None

 

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Homing Missiles

Class C Weapon

 

Another basic weapon in the ship's arsenal, homing missiles are fired from cannons located on every side of the ship except the rear, they have a short loading time and are usually fired in a barrage at a hostile ship, their range is quite long but ineffective if opposing ship is too close. Requires minimal training but training none the less. effective and can damage opposing ships systems and potentially whole sections of ship.

 

Range: Medium-Long

Destructiveness: Medium (Explosive)

Loading Time: Short-Medium (Dependent on amount loaded)

 

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EMP Missiles

Class C Weapon

 

Ultimately very similar to homing missiles though have different properties and application, the way of firing and loading the EMP Missiles are the same as homing as well as firing though instead of causing outright damage to the opposing ship will surge their electronics and cause the ship to lose power, forcing their engines to malfunction and weapons to disable. However normally only one EMP Missile is required per encounter, so the loading time is significantly shorter.

 

Range: Medium-Long

Destructiveness: None (Damages Systems)

Loading Time: Short

 

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MAC Cannon

Class B Weapon

 

One of the more destructive weapons available to the ship, the MAC Cannon (or Magnetic Acceleration Cannon) will require pin point aiming and perfect set up, it will penetrate through almost any armor, though will take up a large amount of energy to the firing mechanism: the MAC cannon uses electromagnets and so drains from the ship systems. It has a long range which can also be used in close quarters and will go through a ship if it penetrates the armor, it takes a substantial amount of time to load due to the set up required.

 

Range: Long

Destructiveness: High (Projectile round)
Loading Time: Medium

 

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Nuclear Missile
Class A Weapon

 

The most destructive weapon available to a ship, is only usable by select members on the ship and only usable in certain circumstances. This weapon can only be used at long range and if used too close will cause extensive damage to your own ship.

 

Range: Long (Only)
Destructiveness: Very High (Explosive)

Loading Time: Medium

 

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