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TAC Guide for Pilots

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Just a small guide I've written to TAC pilots how TAC should work on the server.





TAC Organization






Passive RP

TAC pilots should generally keep to a pretty strict sleeping schedule, and there should always be at least two of the TAC pilots awake on the ship at any given time, with the other six able to be wakened at any time, though usually there are at least five up and about. When awake, they can either train via simulations, or just do whatever they'd like. This can often times lead to very unproductive habits stemming from boredom.

       Uniform and Hygiene Regulation

For men:

  • Moustaches may extend past the corners of the mouth, but only if deemed to be well kept and not interfering with a gas mask
  • No beards are permitted
  • Hair must be kept relatively short

For women:

  • Hair may not extend lower than shoulder length
  • Makeup may only be worn during processes in which a dress uniform is required, and must not be in poor taste

General uniforms:

  • Clothing which may greatly impede the user's ability to quickly change into flight equipment may not be worn on duty*
  • All uniforms must be kept clean
  • Standard uniform is grey fatigues with brown accents


Unless stated otherwise, all regulations are congruent with standard Fleet regulations.


* Pilots are considered to be on duty during all waking hours on the Grant as they may be called up for action at any moment.


During Ground Events

If a pilot would like to attend an event, there are mainly two steps they should follow:

  1. Ask the Admin running the event whether or not there might be TAC available IC, doing so in a polite manner and making it known that if they cannot attend for OOC reasons, they will not
  2. Once given approval, they should have a short discussion with the GM if they have time on how they might be deployed and used before the events starts


Once on the ground, here are some rules and tips for those using the dupe:

  • Don't hound the GM, be patient
  • Don't do anything that would significantly change the course of the event without the approval of the GM
  • Weld your dupe to the world, no collide world the F-76 prop, the DR-8 entity, the light at the front, and the guns so you can fly under the map if need be and avoid glitches just delete your weld once you're in the Thunderbolt, then fly off
  • Don't fly TOO low. There are map limitations always, but if you can, generally fly as high as possible
  • Begin firing before you've committed to a dive from afar, the bullets are tracers, and that is how you aim
  • Don't be too overzealous with royals. The guns are set to a high damage so they can take out warriors without too much trouble, but that means they're also pretty potent against anything else and bring them down quite fast. This could also fall under the tip of not doing anything that would change the course of the event without GM approval, as usually Royals are used as a GM's tool, and it's best for the MI to take them down
  • Be careful of TK's and don't fire too close to the ground forces. With high damage comes great responsibility.
  • If you can tell the GM(s) has their hands tied up at the moment, don't do a lot, just circle around and do a strafe from time to time. Often they don't have the time to PM you exact orders
  • Follow all orders from the GM(s) without question
  • Remember, you are more of a TOOL to the GM than a real player yourself. Try to make the event better, don't try to be a hero or anything. This is just something you'll need to accept
  • You can leave whenever you want, unless told otherwise by the GM. You can use the excuse of low fuel or low ammunition at any time, just try not to make it within the first five minutes of the event
  • It takes about a half hour to re-equip an F-76 for fuel and ammo, but if you'd like to you can shorten that, just make sure to confer with the GM beforehand


Once on the ground, here are some tips for those using noclip (applies to GM's too):

  • The best SWEP to use is the sidewinder


Once on the ground, here are some rules and tips for those using the radio (applies to GM's too):

  • Refer to the wiki page on the organization of TAC
  • Callsigns are personal when flying solo, but when flying in a Flight, the callsign of the Flight is used
  • Try to use /bc for radio instead of /lrr so everyone can see, just makes it cooler
  • Use cool sounding lingo like "over and out"


During Spacial Events

These are a bit rare, so when you see one you should take advantage of it. 


Generally just RP combat but in an F-76. Make sure to read up on this wiki page which I wrote. Read all of it and know it well to properly portray the combat. There is a large difference here in you are not just a tool of the GM, you are in fact trying to win. This doesn't mean you should powergame, but your goal is to defeat the enemy ship or other TAC fighters the enemy might deploy. I might do a separate, more in-depth guide on this particular aspect of TAC at a later date, or I might just add onto this one.




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I'll be updating this in the future when I think of more things to add to it.


If you have any questions or concerns, please send me a forums PM or a message through Steam.

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