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Deadeye

New Fleet Space Operations

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So I'm looking to revive Xal's idea of miniature fighters to give the illusion of long distance travel, allowing for some pretty cool operations. This includes new ship models. 

 

Feel free to give feedback as I go through and potentially brainstorm how we could implement something like this.

 

https://gyazo.com/b03df5622fb3db210284061103cb428b

 

https://gyazo.com/f60ada356e03a88055b7991da5f34074

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All flyable Fed transports side-by-side (Athena, Star, Saratoga, Shiloh, Corvette)

 

2079574f1bcf30446f422114bc9e3570.jpg

 

Flyable TAC fighters for scale.

 

4c5305d82e1d06d709973bd057335681.jpg

f752448a134c21abcfc6c11041e06c37.jpg

 

 

Next up, bugs.

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DID ANYONE ASK FOR A FULLY CGI MODEL OF THE RODGER YOUNG???

 

38d1e0f9b2f9edeb5626618eb3869a17.png

 

too bad it's way too big for source to ever handle.........

 

 

on the other hand we have a new dropship model

 

4d39fcba0c1e9ce05f28cc8d0f237d55.png

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56 minutes ago, Tonic said:

What're the key binds to work all the Dropships features?

 

 

Also @Xalphox please implement this quickly if only for the amazing dropship!

From my slight testing with it here are my somewhat accurate bindings for it?

 

Mouse 1: Primary Fire 

Mouse 2: Secondary Fire (Missiles)

Shift: Increase speed/ Lower dropship ramp

 

It was a bit of weird testing with me.

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Oh I forgot to mention, to fly the dropship you have to enter via the circle hatch looking thing on the head of the cockpit. 

 

And yes basically what Kris said. Also press Alt to get an inside look to see when your ramp is open/closed.

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They work nicely! My only grievance is that the TAC have too much health. It's hard to perform a dogfight when it's nigh impossible to shoot the enemy down.

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18 hours ago, Rook said:

They work nicely! My only grievance is that the TAC have too much health. It's hard to perform a dogfight when it's nigh impossible to shoot the enemy down.

They now have the same health as bug fighters

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