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El Excellente

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Everything posted by El Excellente

  1. when everything is so secrit every tad of information needs its own spoiler
  2. not even server-related you tools
  3. i had ERP with gazza's marauder once AMA
  4. i'd attach a condition of having to post training logs bi-weekly (ie. you preparing and shooting your rifle down a range) what do you think @Xalphox
  5. Takeaways for next time: Restrict weapons better Either turn it into some sort of single-point based attack&defend gamemode or include timeouts so leading Privates don't get overwhelmed by having to capture 4 points 'at once'
  6. Name: Spc. William Saint-Claire @Silent Reason: Formerly a Mobile Infantry Sergeant ; He's got five years of weight training experience and I role-play his workouts when I have the time ; He's currently a brown stripe in the M.I.M.A.P. organization, awaiting a test for first degree black stripe which will be done in about a week or two ; Five year Mobile Infantry veteran | Character has been created since October of 2017. Gain +5 via weightlifting or +5 for sparring every week of doing it up to a maximum of +15 each
  7. Suggestions or complaints? Go here. On tournaments If you’re an NCO, you likely have little interest in the Leadership School part. That’s ok. You can still face off against other people in TDM-tournaments. Like I said I have many great maps specifically for this, we can host matches on the secondary server. All you need is atleast two more mates to form a squad and off you go to challenge other registered squads. Climb the ladder, claim the fame. Squads can be bigger than three people, but bear in mind it will be difficult finding other 10-man-squads on the server. 3-man-squads can definitely challenge 5-man-squads Squad wins will be tracked in a table and displayed here. Team name: Members: Send info here.
  8. FAQ So this gives chance for leadership to Lance Corporals and Privates? Yes. I’ve been stuck at PFC for a while now, why would I bother joining for this? Because MILACTS targets exactly this group of players. Often enough, you have Privates joining for, and leaving directly after missions. If you are one of those, look no further. There is likely very little opportunity of leadership for you and you may be frustrated over the lack of progress. On the other hand, it can be a compound of issues which have lead to this rank freeze. For one, it’s unlikely to give command to a Private unless it’s an early mission with no leadership personnel online. Secondly, you might have been skipped in favour for someone who simply has more experience. Or you just have been overlooked because you play a silly character but you are actually decent at leading combat troops. This is your time to catch up in experience and your time to shine. I’m a NCO already. What’s in it for me? For one, you can directly influence and shape the NCOs of the future. You will be assigned to a squad and will be subject to this Enlistedman. While you will, in no way, take command from him, you have the chance to suggest alternative paths, lead your Private to victory and potentially earn them a promotion. Or you can hang back, listen to what he wants to do, shut off your brain and gun down the opposing team. Additionally, during Leadership courses, there will be enough downtime between the wargames, which calls for NCO support. You will have time for some downtime, physical trainings or regulatory stuff (such as equipment check). How does this differ from the trainings we have on the Grant already? For one, these are directly aimed to increase leadership experience. On the Grant, you usually have these lasertag matches in condensed space. Trainings in the VR room are not so much about leadership but more about fun and shooting things up. The scale will make the difference. We will travel to different maps and each squad will receive an objective they’ll complete, much like a real mission with no real possibility of ‘fucking up’. I’m a missy prissy fleetie, what do? Ask beforehand - some maps may or may not support TACs or dropships. Some maps have a base in which you can passive RP. But in 70% of cases it’s best to change characters to a MI. Travel to different maps? Correct. For Leadership Courses, we will travel to an array of maps I have handpicked just for this experience. They are maps which are either very symmetric or fit into a certain scheme (gamemode) I had in mind for them. We will not go to random maps for this, but again, maps which offer a solid fighting experience. No, cscdesert is not one of them. The maps are way better for this purpose. Scheme? Gamemodes? There will be different gamemodes all tailored to the map we are on: Team Deathmatch This will likely be the bulk of courses. It is plain, it is simple, it can be fun. With symmetrical, mirrored maps, this will be fun and they offer various approaches to defeating the enemy team. No respawns until the round is over. Capture the Flag There’ll be an object in the middle of the map. Take it, bring it to your base. Simple. Again, the maps featuring this ‘gamemode’ offer multiple paths to your goal which allow you to employ a multitude of tactics. Respawns will work with timed teleporter gates. Every thirty seconds or so, the gates will open for a few seconds and teleport you to your team’s base. Frontlines I’m especially proud of this one, as it is a mix of CTF and TDM. With respawns enabled, you will fight over control of a map. With two bases and an entire map between them, you will capture control points. You can only capture the point adjacent to the one where you are at, like a tunnel so to speak. Eventually, you will make enemy contact. First team to reach the enemy base will win. Respawns will move with the checkpoints. Invasion This is a combined arms approach to wargames and is a broad term for different objectives. Usually, one team will have respawns, the defending team will not. Objectives can go from actual naval invasion of an island to escorting an armoured vehicle through urban environment and so on. The balance will be slightly tipped as the defending teams gets access to rocket launchers or other helpful weaponry. They are expected to employ guerilla warfare; the maps work in their favour for this. When, every friday? The time will be a secret. For one, I’m a lazy sack of shit and might simply not feel like running something at 8pm but 10pm instead. Secondly, this will leave you guessing for your chance to shine. Maybe you preemptively join on a friday and stay for some passive before we take the field?? Is there a required amount of players? No. I have a lot of maps ranging from small to huge. Aslong as we have a somewhat solid playerbase (6 players), we should be fine. I know that changing the maps will lure a lot of new players anyway, but I’m very flexible when it comes to maps. Nevertheless, some gamemodes may require more players. If we have 10+, we can talk about running Frontlines. With 20+, Invasion will be an option. What’s the difference between LS and CTS? LS typically takes more time and gives two random enlisted (LCPL or PVT) a lasting leadership experience. CTS will be less stretched out but more dynamic. It will most likely be TDM only (not fixed!!!), where every round a new leader is granted a squad. Promotions based on FPS performance? Are you kidding? No, actually not. Despite the sound of it these gamemodes in conjunction with the maps are designed to isolate the leadership elements, trust me on that. While yes, the team with people who play First-Person-Shooters frequently or are “simply good at shooting” will have a slight edge. This will always be the case, I’m sorry about that. But it will become apparent that a team consisting of solely potatoes losing narrowly might have a tactically sound concept. Think about it this way, if you’re barely winning against people who can’t aim, what do you think of that? Add to that that I consider myself to be one of the few admins with an all-seeing-eye, so your efforts shouldn’t go unnoticed.
  9. El Excellente

    MILACTS

    Welcome to MILACTS Mobile Infantry Leadership and Combat Training School MILACTS is an initiative brought alive by Lieutenant Vickers and Major Bently with the goal of offering a training environment for Mobile Infantry personnel to increase their combat competence and educate new leadership personnel. Veterans of the Infantry will have the chance to hone their skills while being subject to command of junior leadership or enlisted personnel. Major courses will, come next week, be held every Thursday, with minor courses being held sporadically and spontaneously during your offtime on the Grant. Courses are therefore ‘split’ into two categories: Leadership Schools Leadership Schools are grand wargames held every Friday on places throughout the Federal galaxy. They will be long maneuvers or multiple, short firefights (~2 hours), all offering a unique scope tailored to the location. Typically, two junior Troopers will be given command of a squad of their choosing and then they will take the field and battle it out, followed by a short (~15 minutes) tactical analysis of the games. The latter iis the only part you would necessarily link to the word ‘school’. Combat Training School CTS is little different from the leadership schools, but the goal makes it distinct enough to ‘seperate’ these. CTS-courses are held throughout the week whenever available. Again, junior personnel are given command of Troops, but this time it is only to give them a ‘minor’ leadering experience. These courses are destined to purely increase combat skills, communications and efficiency, increase morale and to give the Mobile Infantry a ‘time off’ without needlessly hammering themselves in the bar. CTS-courses are therefore shorter, mostly revolve around ‘Team-Deathmatches’ or lasertags and are lacking indepth leadership analysis.
  10. $70 and I want to have logs of Bently and Larsen ERP
  11. Congratulations, Sanctuary Sabercats (AC`North) Pallas Purple Rage(AC´South) Zegama Beach Barracudas(AC´East) Alpha Centauri Centurions (AC´West) Hathor Avalanche (NC´North) Wiaria Argonauts (NC´East) Venad 4 Raiders(NC`West) for clinching their divisions and advancing into the Federal Jumpball League playoffs. This marks Wiaria's first playoff appearance. Local Wiarians exclaim:"Despite Jodie Cutter's attempt to sabotage our season, she recklessly got one of our players killed, we have, against all odds, advanced into the playoffs! Be damned Titans! We still hate her."
  12. Jumpball 2298-2299 Week 16 Standings Red= Clinched divisonal title Purple= Clinched Wildcard spot Cyan= Contested WC spot Yellow= Season over after Week 17. AC North W L T Pct PF PA Conf Div Sanctuary Sabercats 15 0 0 1.000 369 133 11-0 5-0 Sarns III Smashers 7 8 0 .467 256 332 5-6 2-3 Arcadia Bandits 5 10 0 .333 206 274 3-8 2-3 Elixaeberna Bluedevils 5 10 0 .333 243 330 4-7 1-4 AC South W L T Pct PF PA Conf Div Pallas Purple Rage 11 4 0 .733 497 330 8-3 4-1 Roku San Brigadiers 9 6 0 .600 286 266 6-5 3-2 Pizarro Phantoms 5 10 0 .333 191 299 3-8 2-3 Castillo Colonials 4 11 0 .267 208 343 3-8 1-4 AC East W L T Pct PF PA Conf Div Zegama Beach Barracudas 14 1 0 .933 460 192 10-1 5-0 Leda Lakemonsters 10 5 0 .667 423 316 7-4 2-3 Samson Admirals 6 9 0 .400 183 259 3-8 2-3 Rhohan Commandos 2 13 0 .133 157 323 2-9 1-4 AC West W L T Pct PF PA Conf Div Alpha Centauri Centurions 13 2 0 .867 424 204 9-2 5-0 Karrus Centaurs 7 8 0 .467 311 283 6-5 3-2 Iskander Imperials 7 8 0 .467 232 318 3-8 0-5 Claudius I Crusaders 6 9 0 .400 217 277 5-6 2-3 NC North W L T Pct PF PA Conf Div Hathor Avalanche 13 2 0 .867 402 187 10-1 5-0 Faxx Fury 10 5 0 .667 372 225 9-2 3-2 Epsilon Prime Privateers 6 9 0 .400 224 339 5-6 2-3 Percival Prowlers 3 12 0 .200 171 341 2-9 0-5 NC South W L T Pct PF PA Conf Div Faraway Falcons 7 8 0 .467 256 211 5-6 3-2 Shoreridge III Mightycocks 7 8 0 .467 265 274 5-6 3-2 Castus Conquerers 6 9 0 .400 179 297 4-7 3-2 Tango Urilla Dusters 3 12 0 .200 157 313 2-9 1-4 NC East W L T Pct PF PA Conf Div Wiaria Argonauts 12 3 0 .800 415 292 9-2 4-1 Trappist Titans 9 6 0 .600 220 227 6-5 4-1 Cassandra Critters 7 8 0 .467 231 235 7-4 2-3 Scarvis Stars 1 14 0 .067 205 375 0-11 0-5 NC West W L T Pct PF PA Conf Div Venad 4 Raiders 11 4 0 .733 266 180 9-2 4-1 Boot Hill Hillbillies 8 7 0 .533 316 255 6-5 2-3 Cordelia Cyclones 7 8 0 .467 230 269 5-6 3-2 Caralon Comets 4 11 0 .267 187 260 4-7 1-4
  13. Hello, as some of you may or may not know and remember, I used to do a little side-thing on the server for jumpball. Purpose of it was to let you guys have something to talk about during passive as you sit in the bar. It started as semi-daily broadcasts via ingame fednet tv screens and, as the timeslots for me doing it have gotten smaller, evolved primarily into a forum thing. Then I lacked even more time and it eventually died off or turned into me only updating the results whenever I felt like it. I once ran a mission revolving around rescuing a team from captivity and it was atleast canonically well received I believe as it was something exciting and different from an IC point of view. Which made me think there's atleast some kind of "market" for this but it's severely lacking player interaction. Barring ingame-broadcasts (which take an extra amount of time for preparation and execution), what kind of stuff would you like to see or see more of? For one, there's the quick info threads which I kinda update together with the results, there's the podcasts which I once did, there's the possibility of other stuff like analysis of a team, more statistics or even stories. What kind of content would you like to see, would you like to talk about in the bar with your MI mates? I'm also eager to pass this on, it's free to all. If you want to write about something jumpball related, by all means, go ahead. if you need numbers or statistics hit me up i'll gladly provide them. There's a niche for everybody and hell, i would even laugh at a compilation of jumpball player's beards which become the new facial trend on the Grant in 2299. Looking for all kinds of help if you're interested in enhancing everybody's passive rp.
  14. As notice: the materials were reworked by me in 4th quarter 2018, but since this issue has been resolved I'm happy I don't need to offer troubleshooting. Anyway, the packages marked in orange are now obsolete. They have both been merged into the green package - meaning the orange ones should be free to be deleted. yay for brains and technical stuff
  15. speaks volumes about this server huh
  16. hahahahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
  17. that's crysis not starship troopers
  18. what are all these fake awards smh
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