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Archer

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Posts posted by Archer

  1. so y'all wouldn't think this was abandoned, i did some testing and this shit's feasible but with some adjustments on the go, because on the 1st event i'd have to pk 4 people had i been going off this suggestion verbatim. on the 2nd too. most of them rolled 15-20 or even 6-20 on their 2nd death, which'd mean a near grave wound or a PK for them. 

  2. only on a case to case basis

    given the fact most admins love to buff the fuck out of separatists, and did it in the past, i personally assume the basic insurgent has the same morita the MI get, especially since now it's former MI too

    if the event runner is using m9k ak47 it doesn't mean it is the ak icly, and using m9k against players is on their conscience

  3. 4 hours ago, Brand1065 said:

    When it comes to rolling to receive an injury, following things should be taken into account:

     

    Body armour.

    Type of round/object causing the damage.

    instant fucking no. promotes arguing over '.308 can't penetrate type 4 armor, void the wound!!!' stuff. 

    ideally you should worry about that only when shotguns are invovled, but bottom line is shotguns at pointblank means trouble.

  4. 10 hours ago, Fitz said:

    But I doubt being shot in the hip instantly kills you. 

    to my knowledge, you'll bleed out in around 30-60 seconds or so if the femoral artery is severed. which is at the hip.

     

     

    @Lalatina @HazyDay simmer the fuck down. drama's entertaining for me but I think throwing shit went a little too far. 

     

    this is the response to a few things mentioned in this thread that i want to reply to.

     

    -you're not granted the ability to PK people if you're a player and you're running an event. 

     

    -'reckless NCOs not getting it' isn't staff's problem, it's the problem of your SNCOs. if it's a legit issue, bring it up with MI leads. it's also an entire different story I won't divulge into in this thread.

     

    -being set on fire by a flamethrower is grounds for an instant PK, in my opinion. if that ever happens on my event, you'll be either dead or dying. i don't see how rolling a 98 should save you from the sticky burning liquid covering your body everywhere - that's if it's a human flamethrower. if a bug sets you on fire, you instantly melt. no dodging this, period.

     

    -people complain about big bad snipers fucking you up and ignoring being suppressed - and I can tell you that you yourself, the MI - including admins that are playing the event - give no shits about being shot at yourself. there were times i've purposefully placed myself half a map away, and was still shot at by literally everyone, because skylining exists and people don't go prone or hide, they fire at the shooter because they saw the bullets flying. that's source for you, i guess. the same goes out for when a tanker appears and people try to kill it from under its legs with rockets, not run away because they know the tanker NPC is broken and that admins will be lenient on them in this regard. make of that what you will. 

     

    -rolls. i can see some admins will try using what kebab suggested, and i'll probably give it a try myself if i have time for event running, but the blessing and the bane of our team is that event runner makes up their own rules. there's no standard, you tailor the event how you want. one admin can tear off a limb if 3 warrior npcs kill a guy, another might make you roll, the third will ignore it completely. it depends on the staffer and the situation. i wouldn't expect this roll system to become a standard, or for all the admins to play by it, simply because it overcomplicates shit. you didn't explain how it's supposed to be nullified, if at all, which means that if you get shit, you'll be forever stuck with a -20 injury roll on this character. 

    the best i can see it be used is within the course of a single event. you die once, get -20, roll. die again, -40, roll, etc. pretty much the same but in the course of a single event. 

  5. 10 minutes ago, OpTiCFaZeSoCkzZz said:

    Well I assume people aren't gonna CM someone for something they can't help and an Officer won't take the time to issue a CM unless say, a Medic fucks up really bad and directly causes the death of a trooper, not failing to save them, but causing the death. IE OD'ing a stabilized trooper with too much Morphine or something like that. CMing isn't the main focus here, it's more on putting more focus on deaths happening because of IC reasons and trying to avoid rolls causing deaths as much as possible 

    yeh but fucking how are we gonna enforce that

    people will always play to win and punishing someone who OD'd another guy just to show medics arent perfect machines will be not so fair, and so will not punishing him

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