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Hicks

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  1. UPDATED. Will update life support document later.
  2. UPDATED with requirements. Thread cleaned up a bit. All logs now in here.
  3. See for further details on the life support system.
  4. AFC-FG-103-Charles H. Upham (UCF-103) - Yukon-IV Class Frigate Life-support Systems Diagram Colour code for reference: Red: Device/Sub-System not installed Orange: Device/Sub-System missing part or currently in unoperative state due to fault or repair required Yellow: Device/Sub-System operating but is either not at peak efficiency or is overloaded due to issues elsewhere Green: Device/Sub-System operating correctly See for further details:
  5. Ranking Structure TAC Fleet Mobile Infantry Attribute Points E-0 Cadet (Cdt.) Recruit (Rct.) Base stats (30 points) E-1 Crewman-Apprentice (CmA.) Private (Pvt.) Base stats (30 points) E-2 Crewman (Cm.) Private First Class (Pfc.) +5 points E-3 Petty Officer Third Class (PO3.) Lance Corporal (LCpl.) +10 points E-4 Petty Officer Second Class (PO2.) Corporal (Cpl.) +10 points E-5 Petty Officer First Class (PO1.) Sergeant (Sgt.) +15 points E-6 Chief Petty Officer (CPO.) Staff Sergeant (SSgt.) +10 points E-7 Senior Chief Petty Officer (SCPO.) Master Sergeant (MSgt.) +10 points E-8 Master Chief Petty Officer (MCPO.) Sergeant Major (SgtMaj.) +15 points (fleet only) (only if promoted to this rank) OF-D Officer Cadet (OCdt.) Second Lieutenant (2Lt.) +5 points OF-1 Ensign (Ens.) Ensign (Ens.) First Lieutenant (Lt.) +5 points OF-2 Flight Lieutenant (FLt.) Lieutenant (Lt.) Captain (Cpt.) +10 points OF-3 Squadron Leader (SqnLdr.) Lieutenant-Commander (LtCmdr.) Major (Maj.) +10 points (fleet only) OF-4 Wing Commander (WgCmdr.) Commander (Cmdr.) Lieutenant Colonel (LtCol.) +10 points (fleet only) OF-5 Captain (Cpt.) Colonel (Col.) +10 points (fleet only) OF-6 Commodore Brigadier General OF-7 Rear Admiral Major General OF-8 Vice Admiral Lieutenant General OF-9 Admiral General OF-10 Sky Marshal of the United Citizen's Federation Note regarding attribute points: a character can obtain all of the attribute bonuses from previous ranks if they begin at higher rank (ie: TAC pilots beginning at Ensign.) This is to represent the service a character has to do prior to being assigned to a front-line combat pilot assignment. Also note: Master Chief Petty Officer is a unique rank and you cannot obtain the rank bonus for it unless you have been promoted to it. IE: served as a Chief of the Boat Rank Explanation - Cadet (Cdt.) - Equivalent to a Recruit (Rct.) in the Mobile Infantry. Fresh out of the academy, this is the entry rank after being assigned to a vessel. You will complete the training you received in the academy at this rank and begin learning your way around the vessel and its systems. - Crewman-Apprentice (CmA.) - Equivalent to a Private (Pvt.) in the Mobile Infantry. Once the initial level of training is complete and your superiors are happy with your progress, you will be assigned the rank of Crewman-Apprentice. At this rank, you will begin more in-depth training into general operation of the vessel and the various bridge consoles. - Crewman (Cm.) - Equivalent to a Private First Class (PFC.) in the Mobile Infantry. With your time served as a Crewman-Apprentice, you will be assigned the rank of Crewman. With attainment of this rank, the Enlisted should be capable of basic operation of all ship systems, able to fill in when more senior personnel are not available. - Petty Officer Third Class (PO3.) - Equivalent to a Lance Corporal (LCpl.) in the Mobile Infantry. The Petty Officer ranks are the beginnings of the training to become specialised in a station. Before being promoted to Petty Officer Third Class, you will be asked which station you would like to be assigned to. You will then begin your training in your chosen specialisation (Navigation, Warfare, Weaponry). - Petty Officer Second Class (PO2.) - Equivalent to a Corporal (Cpl.) in the Mobile Infantry. When your superiors believe you are suitably far enough along with your training, you will be designated at Petty Officer Second Class. By this stage, you should be helping to train the lower ranking Enlisted and those less experienced than you. - Petty Officer First Class (PO1.) - Equivalent to a Sergeant (Sgt.) in the Mobile Infantry. The rank of Petty Officer First Class will be awarded to those that display a significant aptitude for the station they are assigned to. Enlisted of this rank are responsible for training those below them in what they have learned and are expected to be able manage a station on their own. - Chief Petty Officer (CPO.) - Equivalent to a Staff Sergeant (SSgt.) in the Mobile Infantry. A Chief Petty Officer will be an Enlisted that displays serious leadership abilities and has capacity to begin mastering the harder functions of their station. Being elevated to a Chief position indicates that your have been recognised by your superiors as a serviceman/woman of great talent. - Senior Chief Petty Officer (SCPO.) - Equivalent to a Master Sergeant (MSgt.) in the Mobile Infantry. Senior Chief Petty Officers serve as the penultimate rank of general enlisted, however they are generally considered to be the last attainable rank before becoming an Officer. This is because the highest Enlisted rank, Master Chief Petty Officer, is reserved for the Chief of the Boat. Senior Chiefs act as the Ship's Boatswain's, supervising the Enlisted in carrying out the Officer of the Deck's orders. - Master Chief Petty Officer (MCPO.) - Equivalent to a Sergeant Major (SgtMaj.) in the Mobile Infantry. The Master Chief Petty Officer is the Chief of the Boat. They are the right-hand of the Commanding Officer and the Executive Officer of the ship and serve as the senior enlisted adviser. They are responsible for the order and discipline of the crew of the ship and are in charge of training and managing the progress of the Enlisted. One important thing to note about the rank of Master Chief Petty Officer is that it is exclusive to the Chief of the Boat and so does not follow normal promotion protocols. It is possible, when a new Chief of the Boat is required, for any rank of Enlisted to be promoted immediately to Master Chief Petty Officer and therefore Chief of the Boat. - Officer Cadet (OCdt.) - Equivalent to a Second Lieutenant (2Lt.) in the Mobile Infantry. An Officer Cadet is the first rank of Commissioned Officer and is the first stop on a fresh Officer's career. Generally, this is a rank reserved for Enlisted that are commissioned as opposed to members of Fleet that graduate as an Officer from the academy. An Officer Cadet is, for all intents and purposes, a purgatory rank until the Fleet member passes OCS (Officer Candidate School). Until then, they have no real responsibilities aside from whatever was assigned to them prior to their commission. Therefore, they should focus on studying for the Officer Candidate School exam. - Ensign (Ens.) - Equivalent to a First Lieutenant (Lt.) in the Mobile Infantry. Ensigns are widely accepted to be the first real introduction into Officer-hood. They are responsible for managing their chosen stations and are capable of cross-specialising at this point if they wish. Ensigns form the bulk of the officers on board a vessel and regularly find themselves in charge of several Enlisted at once, sometimes overseeing several Senior Chief Petty Officers as they in turn oversee their Enlisted directly. - Lieutenant (Lt.) - Equivalent to a Captain (Cpt.) in the Mobile Infantry. A Lieutenant is an Ensign's direct senior and generally serves as the executive officer of a department. They function as a Lieutenant-Commander's right hand when running departmental business and, as such, should be masters within their chosen field. While a Lieutenant doesn't necessarily need to be the XO of a division, it is uncommon for Ensigns to be promoted to Lieutenant unless they are highly skilled and very competent individuals. It is very rare to see a non-XO Lieutenant that isn't cross trained. - Lieutenant-Commander (LtCmdr.) - Equivalent to a Major (Maj.) in the Mobile Infantry. The Lieutenant-Commanders of the vessel act as the departmental heads, leading the Navigation, Warfare, and Weaponry sections. Each departmental head is entirely responsible for everything that falls under their section, culpable for organising maintenance, training regimes, resupply, and everything in between. - Commander (Cmdr.) - Equivalent to a Lieutenant Colonel (LtCol.) in the Mobile Infantry. The Commander is the Executive Officer of the vessel. They are just as powerful as the Captain when they are not around, culpable for everything and everyone on the ship. They are responsible for drills, ship works, exercises, and personnel organisation. They are also the person that will inform the Captain that the ship is ready and capable for combat when going to action stations. The Commander will also retire from the Bridge to the Combat Information Centre when the Captain is present, so that a single direct hit to the Bridge will not incapacitate both Officers and cripple the ship. - Captain (Cpt.) - Equivalent to a Colonel (Col.) in the Mobile Infantry. The Captain of the vessel is the Commanding Officer. They are, for all intents and purposes, the king or queen of the ship. The word of a Captain is final in matters that concern their ship and is referred to as Captain's Law. They have ultimate authority over their vessel and are given a large remit to run their ship as they see fit, so long as they abide by the law of the Federation. It is worth noting that, officially, the captain of a ship does not have to hold the rank of Captain. Technically, any commissioned officer can be the captain of the vessel, however it is common that a Captain hold the title of master.
  6. Chief Warrant Officer Darius Hawke Office of Special Warfare Further faceclaim: Basic Information: Name: [REDACTED] Callsign: Darius Hawke Sex: Male Place of Birth: [REDACTED], Iranian Territories, Terra Age: 44 Date of Birth: 04/04/2255 Height: 6’ 4” Weight: 205 pounds Build: Mesomorphic Blood Type: O+ Eye Colour: Green Hair Colour: Black Known Languages: Federal Standard, Persian, Arabic (all dialects), French, German, Spanish, Greek, Russian, Portuguese, Polish, Romanian, Slovenian, Lithuanian, Albanian, Urdu, Tamil, Korean, Hindi, Japanese, Mandarin Chinese, Filipino, Malay, Thai, Vietnamese, Finish, Swedish, Norwegian, Dutch Relationship Status: Single Political views: Federation Nationalist - Utterly and totally devoted Religious Views: Follower of the Islamic faith. -------------------------------------------------------------------------------------------------------------------------- Family History: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Medical History: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Military Record: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Education and Training: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Judicial Records: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Awards: [REDACTED] -------------------------------------------------------------------------------------------------------------------------- Personal Relationships: Relations: Loved|Attracted|Brethren|Friends|Acquaintance|Neutral|Mixed|Dislike|Hatred [REDACTED] - They're like the fucking coolest.
  7. AFC-FG-103-Charles H. Upham (UCF-103) - Yukon-IV Class Frigate Unfinished systems/sub-systems System - Power Unfinished sub-systems: Secondary nuclear fission reactor control – Requires 2x control consoles physically installing and electrically testing for safety. Consoles can then be integrated into the Upham’s systems. Consoles are stored inside the cargo bay. Requires: anyone for physical installation, systems engineer for electrical testing, systems engineer and fleet support for systems integration. No secondary power source currently available until this is fixed. OPERATIONAL Cold fusion reactor fuel delivery system – Requires second automatic fuel delivery system installed. Consists of one radiation shielded automatic robotic pick and place system, stored within the cargo bay. Requires physical and electrical installation by someone familiar with robotics. Systems integration then needed by robotics tech and fleet support. Reactor currently only working at 50% capacity until issue resolved. Back-up solar arrays – Requires 25x solar arrays on the lower port quarter of ship wiring into the existing system. Hull of the entire Upham is covered in reactive panels that have 3 purposes. They act as armour, the absorption surfaces for the Aegis sensors, and solar panels. They are physically already in place. Requires electrical installation. The system already in place will automatically update when new panels are detected. Requires systems engineer with EVA training. Port quarter solar panels not currently functioning (solar array functioning at 80% capacity). Unable to support ship entirely on solar power while in orbit. System - Structure Unfinished sub-systems: Static build-up 'earthing' rods – Requires 2x static discharge rods physically installed on the keel. Rods are NOT currently in stock within the cargo bay. Rods act to discharge static build-up collected through various means, typically flying through electrically charged nebulae, firing the MAC cannon, or flying through MISSME clouds. Rods extend below the keel and skim the atmosphere during specially designed static-discharge flying paths. Requires anyone to physically install, preferably an engineer with knowledge and respect for electricity. Currently have to enter deeper into the atmosphere to discharge static from the hull of the vessel, which is an incredibly dangerous manoeuvre. Automated fire control systems – OPERATIONAL Remote blast door control – Requires blast door wired and wireless control units integrating into Upham core systems. All blast doors are fully fitted and currently functional, however only on an automatic level. Remote manual control is not possible. Requires a systems engineer and fleet support. Remote deployment of blast doors will not be possible until this system is integrated. OPERATIONAL Dropship launch control – Requires auto-pilot control board installing and electrically testing for safety within navigations console. The console can then be reintegrated into the Upham’s systems. Board is stored inside the cargo bay. Requires systems engineer for physical installation, systems engineer for electrical testing, systems engineer and fleet support for systems integration. Automatic dropship launch and landing unavailable until the console is installed and functioning. (Effectively, autopilot docking for dropships doesn’t exist currently and is all done manually by the pilots, which requires significant skill and incurs substantial risk) OPERATIONAL System - Propulsion Unfinished sub-systems: Alcubierre drive – Requires 4x capacitor banks require physically and electrically installing. 2x capacitor banks are stored within the cargo bay. 2x capacitor banks need to be located. Requires electrically qualified engineers to physically and electrically install. Systems engineers and fleet technicians are required to integrate capacitors into the Upham systems. 8x capacitor banks are used in total to power the drive, which means the drive is only current functioning at 50% capacity. Automated docking systems – See Dropship Launch Control. The docking system is controlled by the same board. OPERATIONAL System - Life Support Unfinished sub-systems: Pressure control system – Pressure monitoring and control in some areas are not functioning. Requires diagnosis and troubleshooting. Likely a system integration or electrical issue. Some doors must be left open to ensure that the functioning area pressure systems can compensate. This is obviously a large problem considering security and airtightness in case of a breach. Areas affected: enlisted barracks, canteen, medical bay. OPERATIONAL Gas/vapour collection (air intakes) – Some of the HVAMS (High Volume Air Movement Systems) are not functional and require diagnosis and troubleshooting. Likely a system integration or electrical issue. Air movement system is not functioning at 100% efficiency and therefore potentially harmful build-up of toxic gases or vapours is possible. Areas affected: all HVAMS unit #4 is currently still in fault. Electrical fault detected on fan #2 motor. Possible electric motor replacement or repair required. Likely an issue with the windings. Please rectify. Fault investigated. New motor required. Part no: A06B-0044-B423-0100 Gas/vapour distribution (air outlets) – Pressure control systems on some decks are not functioning. See life support systems diagram. OPERATIONAL Oxygen recycling (scrubbers/pumps) – Due to low intake of air, 2 of 4 scrubbers have entered fault mode, the high volume scrubbers. This is causing a low volume of gas recycling and therefore a low percentage of vital components in the overall air. This means that the systems are accessing the gas reserves to compensate. It’s a minor drain as the low volume scrubbers are still working, so at the current rate, gas reserves will deplete in approximately 2-3 weeks. HVAMS issue needs resolving before this can be resolved. OPERATIONAL Nitrogen recycling (scrubbers/pumps) – See above OPERATIONAL CO2 recycling (scrubbers/pumps) – See above OPERATIONAL Mixed gas recycling (scrubbers/pumps) – See above OPERATIONAL Water vapour recycling – Requires 2x industrial grade vapour condensers installing. Currently 0x available on the ship. Requires a systems engineer and someone familiar with air and water movement for physical and electrical installation. Systems integration to be performed by systems engineer with fleet support. Currently, most liquid vapours are not being removed from the air and, as such, the air humidity is steadily growing every time someone showers, or turns on a tap, or flushes the toilet. Approximately 2-3 weeks of build-up will mean humidity will reach dangerous levels for electrical equipment. Waste collection system – Requires 2x industrial grade pump/macerators installing into the waste system. One pump without a macerator has been jury-rigged in for the meantime to ensure no sewage back-ups happen, but issues will arise soon as solid matter as large as is going through the system currently is not recyclable by the current system. Systems engineer for electrical installation, someone with a strong stomach for physical installation. Currently, no waste matter is being recycled as it cannot be correctly collected. Waste recycling system – Recycling is performed by a dual system which is currently installed and functioning, however, it cannot currently function correctly due to the lack of correct pumps for the collection system. After the collection system is installed properly and issues rectified, the recycling system will need fully isolating and cleaning out of all matter. Until then, recycling cannot happen and sewage back-ups will become more and more likely over the next few weeks. Potable water distribution system – A pump was removed from this system to power the wastewater collection system. Once that system has the correct pumps installed, the jury-rigged potable water pump will need to be reinstalled back into the distribution system after being thoroughly cleaned and sanitised. Until then, the water pressure all over the vessel is very poor. Taking a shower is, frankly, depressingly slow. Waste plumbing (showers/toilets/drains) OPERATIONAL Humidity control systems – Humidity control is currently shut down due to lack of vapour control. See water vapour recycling. Humidity is controlled by the 4x Air Conditioning units which are currently not all functioning due to the lack of condensers and other components. Humidity cannot be fully controlled room by room until the AC units are fully repaired. Air conditioning – Requires the water vapour recycling system to be repaired. Also requires 3x new expansion valves for the refrigerant lines and a new set of evaporator coils for the two high volume AC systems. Valves and coils require installing by an engineer, preferably with knowledge of HVAC systems. Severe temperature and humidity problems may be experienced until this is rectified. Temperature regulation systems – Controlled by the Air Conditioning units. Currently not functioning correctly due to bad evaporator coils. See Air Conditioning systems. Temperature cannot be fully controlled room by room until the AC units are fully repaired. Hydroponics – Hydroponics can commence once the organic waste is recycled and turned into compost by the wastewater recycling system. System - Data Handling Unfinished sub-systems: Data recorders – Automatic data recorders are non-functional, due to telemetry suite errors. Resolving the telemetry suite errors will allow the data-recorders to correctly gather navigational data. Telemetry suites – Some navigational/telemetry sensors require realigning, reteaching, and resetting on the Upham control systems. 2x sensors are located on the upper port beam, 4x sensors are located on the upper starboard quarter, 3x sensors located on lower amidships. Sensors require EVA and systems trained engineers for physical work and Fleet technician assistance afterwards. System - Telecommunications Unfinished sub-systems: Long-Range-Radio systems – LRR is not fully encrypted due to issues with encoding/encryption systems. Rectifying encoding/encryption system will fix this issue. Encoding/encrypting systems – Encryption software currently not installed. Base level encryption using a 1024-bit key installed by PO3 Imperius. AES-4096 level encryption required for full protection. System - Sensors Unfinished sub-systems: Tactical sensors (Yinimina Precision Devices 'Aegis' Self-Defence Sensor System) – See solar array, as panels are both solar and sensor panels. There is currently a blackspot in the Aegis in the lower port quarter of the ship, between approximately 122° and 147°. System - Weapons Unfinished sub-systems: 6x Brunham Ballistics MW-888 'Trip Eight' 35mm Defense Guns – 4x require physically connecting to the ship systems, needing an EVA trained Systems Engineer to complete. 6x require connecting to the fire control system by a trained Fleet technician. 6/12 Trip Eights currently online. 2x FedCom 'Firestorm' MK1 Multi-Purpose Missile System – Both Firestorms require physically connecting to the ship systems, needing an EVA trained Systems Engineer to complete. Both Firestorms also require connecting to the fire control system by a trained Fleet technician. 4/6 1x FedCom 'Retaliator' Thermonuclear Torpedo Launcher – Torpedo loading crane for port side Retaliator currently has no power. Requires 1000 volt 3-phase power lines installing by trained Systems engineer. Until the crane is powered, only the starboard side Retaliator can be used. OPERATIONAL 1x Morita Colossus MKVIII Mass Accelerator Cannon targeting systems integration – Targetting systems need to be hooked up to 32 forward-most gas manoeuvring thrusters (those responsible for MAC alignment). Until then, MAC cannot be aligned correctly without almost impossible levels of involvement from the pilot. OPERATIONAL
  8. REFERENCE LIST BASIC STATION TRAINING Navigations Training and Basic Information: LINK Weaponry Training and Basic Information: LINK Warfare Training and Basic Information: LINK MISCELLANEOUS DOCUMENTS Fleet Roster LINK Frequently Asked Questions: LINK Battle Conditions: LINK Rank Structure and Roll Bonuses etc: LINK Unfinished Systems List: LINK TECHNICAL DOCUMENTATION Yukon-IV Class Frigate datasheet: LINK Mass Accelerator Cannon datasheet: LINK Point Defence Gun datasheet: LINK Missile System datasheet: LINK Torpedo Launcher and Torpedoes datasheet: LINK Sensor Systems datasheet: LINK Life Support Systems Diagram: LINK
  9. AFC-FG-103-Charles H. Upham (UCF-103) - Yukon-IV Class Frigate A Yukon-IV Class Frigate in orbit over [REDACTED] (PLACEHOLDER IMAGE) General Information Name: Yukon-IV Class Frigate Role: Quarantine Zone Patrol Vessel Manufacturer: Beta Hydri Heavy Industry - Pallas Introduced: 14th February 2299 Status: In service Number built: 3 as of 1st April 2299 Unit cost: £7.5 billion (2299) Laid down: AFC-FG-103-Charles H. Upham laid down on 21st February 2299 Technical Specifications Dimensions: Length - 283.5 m (930.1 ft) Width - 61.3 m (201.1 ft) Height - 78.2 m (256.5 ft) Mass - 31,704.3 metric tons (34,948 short tons) Propulsion - 2x Beta Hydri Heavy Industry Sublight Thrusters 256x gas manoeuvring thrusters (Foremost 32x thrusters responsible for MAC gun alignment) 1x Mark VI Cherenkov Drive Thrust - 4,534,000,000 N (4.534 billion N) Acceleration - 141.9 m/s² Superluminal speed: 115.8ly/day (42,295.9c) Crew - 20-40 Troop complement - 2x Platoon strength (70-100 troopers) Sensor systems - 1x Yinimina Precision Devices 'Aegis' Self-Defence Sensor System 10x Yinimina Precision Devices 'Durendal' Long-Range Scanner Array 1x Yinimina Precision Devices 'Eclipse' Electronic Warfare and Countermeasure Suite Armament - 1x Morita Colossus MKVIII Mass Accelerator Cannon 2x FedCom 'Retaliator' Thermonuclear Torpedo Launcher 6x FedCom 'Firestorm' MK1 Multi-Purpose Missile System 12x Brunham Ballistics MW-888 'Trip Eight' 35mm Defense Gun Aircraft complement - 4x DR-4 Viking-Class Transport Shuttle 8x DR-8 Skyhook-Class Transport Shuttle 6x F-76 'Thunderbolt' Tactical Aerospace Control Fighter 5x VT-2 Caracara Vertical-Take-Off-and-Landing Gunboat
  10. Yinimina Precision Devices 'Aegis' Self-Defence Sensor System Yinimina Precision Devices 'Durendal' Long-Range Scanner Array Yinimina Precision Devices 'Eclipse' Electronic Warfare and Countermeasure Suite A concept drawing of the Yinimina Precision Devices Durendal General Information Name: Yinimina Precision Devices® 'Aegis'™ Self-Defence Sensor System Yinimina Precision Devices® 'Durendal'™ Long-Range Scanner Array Yinimina Precision Devices® 'Eclipse'™ Electronic Warfare and Countermeasure Suite Role: Aegis - short-range passive EM sensor and targeting system Durendal - ultra-long-range wide-spectrum active scanner array Eclipse - electronic warfare system Manufacturer: Yinimina Precision Devices Introduced: introduced as a full, comprehensive system on the 16th January 2298 Status: In service Number built: 204 full systems as of 1st April 2299 Unit cost: full system - £496 million (2299) Technical Specifications Dimensions of the Durendal system Length of base - 3.3 m (10.8 ft) Width of base - 3.3 m (10.8 ft) Height of base - 2.2 m (7.2 ft) Height of antenna and base - 8.8 m (28.8 ft) Diameter of antenna - 4.4m (14.4 ft) Weight - 6.5 metric tons (14,330 lbs) Aegis Specifications NOTE: The Aegis is built into the 'skin' of the vessel and, as such, any heavy damage to sections of the vessel may cause 'blackspots' in the image. Azimuth: 0 to 360° Zenith: 0 to 360° Accurate range bracket: 0 km to 250,000 km (under 1 second at speed of light) Precision: +/- 5 m - +/- 0.5 deg azimuth Target tracking capabilities: 36,000,000 independent targets Minimum target size: 20 mm³ (0.78 in³) Detectable wavelengths: 1 pm (gamma rays) - 100,000 km (extremely low frequency radio) Other: Higher resolution passive EM telescope available for identification and profiling of a target. Increases the precision of the sensors to +/- 0.05m - +/- 0.005 deg azimuth, but lowers the main azimuth of the sensor to 0.5 degrees while the telescope is in use. Targeting capabilities: Responsible for point-defence and self-defence turret target management and priority. Can automatically detect and engage 36 million individual targets in a sphere of influence around the vessel. All target priorities and individual target statuses can be manually altered by human intervention. Durendal Specifications Azimuth: 0 to 360° Accurate range bracket: 500 km to 1,498,000 km (maximum range is approximately 5 seconds travel at the speed of light, meaning active pings are 5 seconds behind current actual location) Precision: +/- 50 m - +/- 0.5 deg azimuth Target tracking capabilities: 2500 independent targets Minimum target size: 200 mm³ (7.8 in³) Detectable wavelengths: 1 pm (gamma rays) - 100,000 km (extremely low frequency radio) Other: Use of an active scanner emits a large amount of electromagnetic radiation in a variety of frequencies and it essentially acts as a beacon for enemy vessels using passive sensors. Eclipse Specifications Azimuth: 0 to 360° Range: 30000 km Affectable wavelengths: 1 pm (gamma rays) - 100000 km (extremely low frequency radio) Other: Capable of providing a multitude of countermeasures Active scanner tracking RADAR/LIDAR jamming Hostile sub-routine shutdown Signal simulation IFF counterfeiting Targeting scrambling Etcetera
  11. FedCom 'Firestorm' MK1 Multi-Purpose Missile System A concept rendering of the FedCom 'Firestorm' MK1 Multi-Purpose Missile System General Information Name: FedCom® 'Firestorm'™ MK1 Multi-Purpose Missile System Role: Multi-role missile battery Manufacturer: FedCom Introduced: 5th January 2298 Status: In service Number built: 13,702 launchers as of 1st April 2299 Unit cost: Launchers: £34.6 million (2299) Technical Specifications Dimensions of launcher: Length - 9.2 m (30.1 ft) Width - 1.9 m (6.2 ft) Launcher height - 3.6m (11.8 ft) Mount plus launcher height - 6.4 m (20.9 ft) Weight - 23.4 metric tons (51,588.1 lbs) Dimensions of base: Length - 9.6 m (31.4 ft) Width - 7.4 m (24.2 ft) Height - 1.8 m (5.9 ft) including safety railings Dimensions of missiles: Length: 3 m (9.8 ft) Diameter: 292.1mm (11.5 in) Firing Specifications Ammunition: 13 missile tubes per launcher; 3 missiles per tube - 39 missiles in total Firing speed: 10,405 m/s (34,137.1 ft/s) Acceleration of missile: 2,498 m/s² for a maximum of 120 seconds Maximum effective range: 19,234.2 km (11,951.5 miles) Recommended maximum effective range: Approximately 15,000 km Reloading time: 7 seconds per missile by auto-loader Missile Specifications Name: 'Squall' MultI-Spectral 'Smoke Screen' MissilE (MISSME) Purpose: Generates a temporary area of sensor disturbance via the distribution of a large amount of tiny limited-life signal jammers Effect: Blocks and confuses many types of sensors, giving false readings and, in some cases, halting their function in the affected area entirely. Area of effect: Sphere centralized on detonation point, 42 km (26 miles) diameter Life of signal jammers: 180 seconds Name: 'Paralyzer' Electromagnetic Pulse Missile (EMPM) Purpose: Generates a localised electromagnetic pulse upon detonation via an explosively pumped flux compression generator (EPFCG) Effect: Damages and destroys unprotected electrically powered equipment. Area of effect: 49.5 m (162.4 ft) Note: All human-constructed vessels are protected from harmful electromagnetic radiation by a Faraday cage. For a Paralyzer missile to have an effect, the Faraday cage must first be punctured, then the missile fired into the breach. Name: 'Wildfire' High Explosive Cluster Warhead Missile (HECWM) Purpose: Deploys 108 cluster warheads prior to reaching the target and disperses them across a set area Effect: Wide area destruction from high explosive warheads - 108 total (52 large warheads, 52 small warheads) - very effective during orbital bombardments Area of effect: Up 318,600 m² (1,045,275.5 ft²) - circle of 636 .9 m (2,086.6 ft) diameter Size of warheads: Large warhead length - 1,016 mm (40 in) Large warhead diameter - 50.8 mm (2 in) Small warhead length - 1,016 mm (40 in) Small warhead diameter - 25.4 mm (1 in) Warhead payload: Large warhead payload of HMX explosive - 2.3 kg (5.2 lbs) Small warhead payload of HMX explosive - 0.59 kg (1.3 lbs) Explosive yield: HMX is approximately 2.4 times more powerful than TNT Large warhead yield - 5.52 kg (12.1 lbs) of TNT Small warhead yield - 1.4 kg (3 lbs) of TNT Total yield per missile - 359.8 kg (793.2 lbs) of TNT Name: 'Reaper' Anti-Ship Armour Piercing Missile (ASAP) Purpose: To pierce and breach heavily armoured targets to allow more destructive munitions inside Effect: Destroys large sections of hull armour on enemy vessels and acts as a 'bunker buster' during orbital bombardments Warhead payload: 4x 5.5 kg (12.1 lbs) HE tandem warheads to defeat explosive reactive armour (ERA) panels 4x 23.6 kg (52 lbs) HEAT charges on the tip of the missile - approximately 3.6m (11.8 ft) of penetration each 16x 200 kg (440.9 lbs) HMX HE charges deployed after HEAT charges breach initial armour. 3,200kg (7,054.7 lbs) total. Explosive yield: 7,680 kg (16,931.5 lbs) of TNT Name: 'Sunburst' Thermonuclear Warhead Missile (TWM) Purpose: To deliver a single thermonuclear warhead (same warhead in the 'Retaliator' torpedo) Effect: Widespread destruction caused by a nuclear explosion after warhead is injected into the target via HEAT charge penetration. Secondary EMP effect from the detonation. Almost certain target destruction. Warhead payload: 1x 23.6 kg (52 lbs) HEAT charge on the tip of the missile - approximately 3.6m (11.8 ft) of penetration 1x 475 kiloton warhead Explosive yield: 475 kiloton warhead Typical Launcher Loadout 13 tubes - 3 missiles per tube - 39 missiles in total Tube 1 - TWM, TWM, TWM Tube 2 - TWM, TWM, TWM Tube 3 - TWM, TWM, TWM Tube 4 - HECWM, HECWM, HECWM Tube 5 - HECWM, HECWM, HECWM Tube 6 - HECWM, HECWM, HECWM Tube 7 - ASAP, ASAP, ASAP Tube 8 - ASAP, ASAP, ASAP Tube 9 - ASAP, ASAP, ASAP Tube 10 - ASAP, ASAP, ASAP Tube 11 - ASAP, ASAP, ASAP Tube 12 - EMPM, EMPM, EMPM Tube 13 - MISSME, MISSME, MISSME
  12. FedCom 'Retaliator' Thermonuclear Torpedo Launcher A concept drawing of the FedCom 'Retaliator' Thermonuclear Torpedo Launcher loading mechanism General Information Name: FedCom® 'Retaliator'™ Thermonuclear Torpedo Launcher Role: Anti-ship torpedo launcher Manufacturer: FedCom Introduced: 4th June 2298 Status: In service Number built: 7,875 launchers as of 1st April 2299 368,045 torpedoes as of 1st April 2299 Unit cost: Launchers: £46.3 million (2299) Torpedoes: £246,000 (2299) Technical Specifications Dimensions of torpedo: Length - 4.6 m (15 ft) Diameter - 0.97 m (3.2 ft) Weight - 8.4 metric tons (18518.8 lbs) Firing Specifications Ammunition: One torpedo (8 warheads per torpedo) Original firing speed by launcher: 9,203 m/s (30193.5 ft/s) Acceleration during stage 1: 1,276 m/s² for 115 seconds Maximum velocity after stage 1 complete: 155,943 m/s (511,624 ft/s) Distance traveled at end of stage 1: 9,495.9 km (5900.4 miles) Maximum effective range: 28,209 km (17,528.2 miles) - full stage 1 burn + 120 seconds of stage 2 at full speed including course corrections Recommended effective range: Approximately 15,000 km (achievable in 151 seconds assuming full stage 1 completion. Reloading time: 25 seconds Approximate energy output equivalent: 475 kilotons per warhead (3,800 kilotons / 3.8 megatons in total) Stages Stage one: Acceleration stage. Full acceleration only by a solid fuel rocket booster. No course corrections to prevent the torpedo spiralling violently out of control. Stage one can be jettisoned to stop the acceleration but, due to the nature of the fuel, it is the only way to stop the acceleration once begun. Stage two: Maneuvering stage. After stage one disconnects, the torpedo can guide itself with smaller manoeuvring thrusters towards its target. This can either be done manually from the ship or by the onboard targeting array. 120 seconds after the torpedo is fired, automatic guidance takes over indefinitely and guides the torpedo to either impact the nearest hostile target or into empty space to safely self-destruct. Alternatively, a stop trigger signal can be sent from the bridge to cause the torpedo to begin immediate reverse thrust. While this won't be enough to stop the torpedo, it will be sufficient enough to slow the torpedo down enough to recover it later. NOTE: the torpedo will automatically self-destruct if the firing vessel goes out of range (2.5 million km). Stage three: Impact stage. Two modes exist for the impact stage. Solid impactor or fragmentation area coverage. Solid impactor setting triggers a set of ringed shaped charges on the end of torpedo several milliseconds before impact, causing severe damage to the outer armour of the target, allowing the torpedo to penetrate deeper into it and explode internally, destroying the target from the outside in. Fragmentation area coverage setting causes the internal warheads to disperse several seconds before impact, spreading up to approximately 6 km apart in order to cause maximum damage on larger, less armoured targets. Such a large spread of smaller warheads can even cause more widespread destruction than a full power MAC round on larger targets, especially when used in orbital bombardments. Mounting and Targeting Torpedo launch tubes are fitted on the port and starboard of a vessel, usually in the port and starboard quarters at the rear of the vessel, but sometimes amidships. The Retaliator launch tubes are fitted on mounts facing forward at a 30 degree from their respective hull side, and have a 20-degree traverse in either direction, allowing them a 40-degree area of operation. This is done so that any accidental activations of a torpedo's manoeuvring thrusters don't end up with a collision of the ship firing them, or so that the torpedoes can be fired while the ship is turning. Targeting data is set by the weapons stations on the bridge and then transferred to the torpedo before firing, giving the torpedo a hard copy of the telemetry data in case there are disruptions in communication to it. It is also possible to remotely guide the torpedo and issue it new commands while it is still in range (2.5 million km). Picture for example purposes only
  13. Brunham Ballistics MW-888 'Trip Eight' 35mm Defense Gun A computer rendering of a Brunham Ballistics MW-888 'Trip Eight' 35mm Defense Gun General Information Name: Brunham Ballistics Incorporated® MW-888 'Trip Eight' 35mm Defense Gun Role: Close-in weapon system/Point defence weapon system Manufacturer: Brunham Ballistics Incorporated® Introduced: 22nd October 2298 Status: In service Number built: 14,325 as of 1st April 2299 Unit cost: £343,000 (2299) Technical Specifications Dimensions: Length - 6.2 m (20.3 ft) Width - 3.5 m (11.4 ft) Height - 3.9 m (12.7 ft) Weight - 4.5 metric tons (9920.8 lbs) Firing Specifications Ammunition calibre and shell length: 35 x 228 mm Types of ammunition: High Explosive Air-bursting Fragmentation (HEAF) Armour-piercing fin-stabilized discarding sabot (APFSDS) High-explosive incendiary/armor-piercing ammunition (HEIAP) Projectile weights: HEAF - 0.89 kg (1.96 lbs) APFSDS - 0.54 kg (1.19 lbs) - solid penetrator weighs 0.49 kg (1.08 lbs) HEIAP - 0.76 kg (1.67 lbs) Muzzle velocity: HEAF - 13,979 m/s (45,864 ft/s) APFSDS - 18,053 m/s (59,230 ft/s) HEIAP - 15,175 m/s (49,787 ft/s) Armour penetration: APFSDS - Approximately 900 mm at 90 degrees HEIAP - Approximately 600 mm at 90 degrees Explosive charge: HEAF - 176 sub-projectiles - 4 g of HMX explosive each (approximately 2.4 times more powerful than TNT - equivalent to 9.6 g of TNT each) HEIAP - 0.23 kg (0.50 lbs) of HMXI (incendiary-laced version of HMX) explosive (approximately 2.4 times more powerful than TNT - equivalent to 0.55 kg of TNT) Rate of fire: 1,000 rpm Maximum range: Unlimited Maximum 'effective' range: Approximately 100 km (approximately 5.5 seconds of travel time) Recommended effective range: Approximately 50 km Mounting and Targeting Elevation: -39 / +90 degrees Elevation rate: 152 degrees per second Train: 360 degrees Train rate: 345 degrees per second Targeting: Managed by the ship-integrated 'Aegis' targeting and self-defence system. Other Notable Information Optimal targets for each projectile type - HEAF: Enemy spacecraft (low-armoured/fast moving fighters/bombers), biological ground targets via orbital bombardment APFSDS: Enemy spacecraft (high-armoured/slow moving dropships/boarding craft), armoured ground targets via orbital bombardment HEIAP: Enemy spacecraft (medium-armoured sections of capital vessels), asteroids and other space debris
  14. Morita 'Colossus' MKVIII Mass Accelerator Cannon A Morita Colossus MKVIII Mass Accelerator Cannon ground-to-orbit defence station General Information Name: Morita® Colossus™ MKVIII Mass Accelerator Cannon Role: Ground-to-Orbit defence/Ship-mounted Mass Accelerator Cannon Manufacturer: Morita Arms Company® - Rhohan, Rho Eridani Introduced: 15th January 2299 Status: In service Number built: 3,864 as of 1st April 2299 Unit cost: Ground-to-Orbit: £180.3 million (2299) Ship-mounted: £174.4 million (2299) Technical Specifications Dimensions: Length - 165.4 m (567.5 ft) Width - 25.2 m (82.6 ft) Height - 25.2 m (82.6 ft) Weight - 2568.3 metric tons (2831 short tons) Firing Specifications Ammunition: One tungsten alloy (WNiFe) slug manufactured by ALB Materials Inc Dimensions: 300 mm diameter x 800 mm height Weight: 1,088.59 kg (2,399.9 lbs) Firing speed: 8,993,773.7 m/s (8,993.7 km/s) / 20,118,498.8 mph = 0.03% speed of light Approximate energy output equivalent: 10.522 Megatons of TNT at full charge Time to reach full charge between firings: 60 seconds Time to fully cool freshly fired coils: 73 seconds Reloading time of new slug: 5 seconds (takes place at the same time as coil rotation) Coil rotation time: 7 seconds (takes place at the same time as reloading) Example: 3 round burst time at 1/3 power: 21 seconds (5 seconds per reload, 7 seconds per coil rotation - happening simultaneously) Example: 5 round burst time at 1/5 power: 35 seconds (5 seconds per reload, 7 seconds per coil rotation - happening simultaneously) Full cooling cycle after burst firing: 201 seconds (1/3rd power), 335 seconds (1/5th power) Maximum range: Unlimited Maximum 'effective' range: Approximately 45,000 km (27,961 miles) (approximately 5 seconds of travel time) Recommended effective range: Approximately 20,000 km (12,427 miles) Mounting and Targeting Ship-mounted mass accelerator cannons are incredibly powerful weapons and impart a great deal of recoil on the vessels they are mounted on. As such, it is common practice to actually build a ship around the weapon. Mass accelerator cannons are regularly found mounted to or, sometimes, comprising either the belly or the spine of the vessel they belong to. This means that the ship itself must be aligned exactly to face the target. This is managed by a complex firing system and a set of fore mounted manoeuvring thrusters, controlled by a Virtual Intelligence who's only purpose is to deal with targeting solutions and regulate the multitude of intricate tasks involved in firing the weapon. Other Notable Information Due to the high amount of heat generated by the electricity flowing through the coils, it is necessary to cool them between each firing so that they do not fuse and cause a dramatic overload, potentially leading to catastrophic damage to the vessel it is mounted on. The cooling process involves rotating the coils out of position on a carousel that contains 5 separate sets of coils. As they rotate out after firing they are connected to a cooling mechanism that flushes their heat dispersal vanes with coolant. The entire firing process follows the following timeline:
  15. It's not a secret that Fleet as a faction has become stale over the years. The roleplay is stagnant and almost non-existent. So, with that in mind, we're asking for your suggestions and criticisms. What do you want to see from Fleet as a faction? What do you think we could do to improve Fleet roleplay? How, as admins, do you think we could cater to Fleet more? All suggestions and criticisms are welcomed as long as they are serious. Deckers and I want to get Fleet to work, but we need your help with that. You're the players. We're here to make your experiences enjoyable at the end of the day.
  16. //: Drop Lead: Sergeant Hadley Amira //: Second In Command: MSgt. Asper //: Squad Leaders: Blue Team: Cpl. Tidbit Orange Team: Pfc. Bosanac //: Wounded In Action (W.I.A.): WO. Verbeck, SSpc. Corbin, Rct. //: Killed In Action (K.I.A.): None //: Notable Acts: //: Mission Summary:
  17. Updated to currently +55 as former fully trained OSW operator. Lowering by -5 each week as per what was agreed previously Medic/Young. Able to maintain a +20 through heavy and regular training.
  18. //: Drop Lead: Corporal Hadley Amira //: Second In Command: None //: Squad Leaders: None Blue Team: Orange Team: //: Wounded In Action (W.I.A.): Spc. Rowan Burke //: Killed In Action (K.I.A.): None //: Notable Acts: //: Mission Summary: Find and secure a crashed pirate vessel and eliminate pirates on the way.
  19. Hicks

    Medical Rolls

    This is literally what the original PK roll is for. A good admin can just write the PK in, taking into account the medical RP. Yes, you did everything right, but the guy was too far gone to help. You win some you lose some. Enforcing failures on medical doesn’t just penalise the medic, it penalises the person they’re treating as well, which is hugely unfair.
  20. APPLICATION - - OOC SECTION - Steam Name: Hicks Steam I.D.: STEAM_0:0:5241528 Length of time on the Server: 12 years Length of time RPing: 14 years Time Zone: GMT How active are you?: Daily - What is your backstory that would make you believe that your character was a Psychic? OR Why would the Federation believe you were a Psychic as a child?: Sebastian Speirs was always very obviously a gifted child, despite growing up in a less than privileged neighbourhood. His spatial awareness had always been incredible, mastering simple tasks at a much earlier age than other children had. He excelled in school, particularly in mathematics, physics and, much to the surprise of his teachers, many sports and athletics. His ability to accurately discern how things were going to move, where things were going to go and where things were, even when blindfolded, was extraordinary and did not go unnoticed by his tutors. His abilities were tested during a young and gifted initiative run as psychic aptitude evaluations and it was soon found that he exhibited signs typical of many psychics. His abilities were further tested throughout his school years, leading to a confirmed diagnosis as a known psychic. Of course, this lead to a pressure placed upon him by his tutors and, more importantly, the examiners of the young and gifted program, to enter into Federal Service. As it happens, Sebastian had planned on this anyway, and he was accepted into the Military Intelligence Psychic Operations Division upon enlistment. - Write out a situation in which you would have to use one of your abilities?: Gifted with the blessing and curse that is clairsentience, Sebastian would be able to use his abilities to determine the location of tunnels, enemy fortifications and other objectives far outside the range of any machine. A Sensor’s ability is not affected by any mundane shielding, able to penetrate even the thickest of walls to view what lies beyond. His ability to map out tunnels, remotely view installations, and do so all while in secrecy, is incredibly effective in ensuring the Mobile Infantry’s continue success. Especially powerful Sensors also find themselves occasionally employed by both the Infantry and Fleet to accurately call down orbital bombardments, allowing the Federation to destroy their enemies with pinpoint accuracy. On the battlefield, during a deployment onto an Arachnid infested planet, Sebastian is called upon to map out the local tunnel system. /report I’m using my powers to map out the local tunnel system. I’m specifically interested in any tunnels close to the surface nearby, any entrances that are already open, and any tunnels that look like they could be easily routed to the surface quickly to form a hole. /me produces a pencil and notepad from his utility pouch, flicking the pad open to a clear page. He places the pencil against the notepad and then looks up, apparently staring into the distance. His eyes roll back into his head and, moments later, the pencil begins to scribble on the pad, a drawing quickly forming. /roll (+whatever bonus) (Say the result is a 75) The admin would then provide whatever information they deem they feel is appropriate according to the roll. In this case, it is accurate information about nearby surface tunnels, a few tunnels are of particular note due to their high traffic nature and their proximity to the MI. /it A drawing swiftly forms on the pad, a pencil rendition of what looks like a 3D sketch of an ant’s nest. It is surprisingly detailed and, judging from several markings made on the page by Sebastian, there are a few tunnels of interest. /me fell out of his trance, his eyes rolling back into place and his shoulders sagging a little. He took a few seconds to compose himself before holding up the notepad to show the waiting command squad, “There is a tunnel, bearing one-one-two, six hundred and fifteen meters out, which has an opening to the surface. It leads deeper into the nest, as you can see. There’s another that’s primed to be open, bearing three-two-four, four hundred and fifty-seven meters out, that’s a busy tunnel, wide enough for tankers. Here’s your map, sergeants.” - - IC Section - Name: Sebastian Speirs Age: 18 D.O.B.: 29/3/2280 Sex: Male Physical Description: Six feet tall exactly with a lithe, dextrous frame, decorated with taut muscle. Short, black hair, longer on the top and back, shaved at the sides, kept slicked back, surprisingly already with a speckling of grey hairs. A slightly olive complexion, indicating a potential Mediterranean heritage of some sort. A light coating of black stubble, edges cut neatly with a fine razor, again with the same speckling of grey. Dark brown eyes, also further alluding to a Mediterranean heritage. - - If Applicable - Current Rank: Third Specialist Education History: Educated at the Olympus Federal Education Center in Athens from the age of 5 up until enlistment at age of 18 Criminal Record: None Employment History: Enlisted upon 18th birthday due to nature of education Service Record: Enlisted on 29/3/2298 Boot camp graduated Assigned to a MIPOD equipped platoon and handler
  21. That being said, if anyone feels like a mission runner is deviating from any sort of established times with medical roleplay "just because" or thanks to some sort of seemingly silly reason, feel free to raise this to an XA so that the situation can be correctly looked into. Just please don't argue with them in-game during their mission. PK appeals exist for a reason.
  22. Mark 51 Remote Sentry Autogun The Mark 51 Remote Sentry Autogun is an automated sentry platform with a 360° arc of fire equipped with motion sensing infrared and thermal cameras. The cameras relay targetting information to the micro-actuators and servo motors to accurately track targets up to a range of five hundred meters. The weapon system itself is a 12.7mm caseless (.50 Cal) firing Spitfire Heavy Machine Gun fed from a 400 round box magazine. The Mark 51 also features a dedicated IFF system to ensure that friendly-fire incidents cannot take place. The Mark 51 system is definitely portable by a single engineer, weighing in at approximately 40kg (8.8lbs), however, the case it comes in can be unwieldy, weighing in at around 48kg (10.5lbs). The case comes with rugged all-terrain wheels but due to the circumstances the Infantry face on a regular basis, the wheels may not help. Some engineers tend to remove the Mark 51 from the case and carry it on its own, then deploy it immediately whenever they can. The system takes approximately fifteen seconds to fully deploy from a packed state to a firing position. The control unit for the Mark 51 system is attached directly to the turret itself. A small screen on the rear of the weapon provides information such as power levels, ammunition count, and targeting information. The sentry gun can also be linked to and controlled by the HCSI.
  23. The basics of electricity and You A fairly standard looking control panel. Basic interaction with electricity A combat engineer will generally come across a variety of voltages when working on electrical equipment during his career and it is a common misconception that all of them are dangerous. In fact, electricity is not dangerous so long as you are responsible while working with it. Typically, an engineer will work with the following voltages: Control circuit voltage (typically 12Vdc or 24Vdc). This voltage is found within control circuits and control panels, though the panel will still usually have a 110V or 230V supply which will be transformed down into the more usable 12/24V. This lower voltage is used as it is safer to work on and less likely to damage the sensitive components found within a control circuit. Example control circuits include keypads, control units for machinery such as elevators or cargo shuttles, and door panel control units Standard supply/mains voltage (typically 110Vac or 230Vac). These voltages are significantly more common than other voltages as they are used to supply practically everything in domestic and commercial settings. From lights to vacuum cleaners and computer consoles to water heaters, almost every stationary piece of equipment is powered by one of these voltages. Generally, 110V is used for industrial equipment where there is a chance that a cable may be damaged or a short circuit may occur due to damage to the equipment itself. 230V is more often found in stationary equipment where there it is rare for the position of the equipment to change and where there is little chance that such equipment can be damaged, such as offices. Higher voltages (415Vac/1000Vac and above). While not technically classed as high voltage until higher than 1000V, it is worth noting that these voltages require extra caution when working around them. These voltages are typically found supplying fixed industrial equipment with high power drain such as recharging stations or some of the larger pieces of machinery found in use on Federation vessels. Working with wiring - why soldering is not a soldier's job One of the most common tasks of a Systems Technician is having to remake connections and repair faulty wires. After all, the wiring and components are two of the most common faults in electrical systems. Changing out a damaged component is as simple as finding a replacement and switching the two, ensuring all of the connections and any polarities are matched correctly, however changing a damaged wire in its entirety can sometimes be too time-consuming to conduct in the field and so another method needs to be used. This method is known by many names; splicing, butting, crimping, and blocking, to name but a few. This method is characterized by a few key elements and pieces of equipment that shouldn't be left out of any self-respecting technician's toolkit: the butt connector and the terminal strip (chocblock). Both of these items require the wire to be stripped before use. To strip a wire, remove the outer sheathing from the internal conductors of the wire, leaving approximately 6-8mm (1/4 inch) of exposed conductor. If the conductors are thin enough, twist them together. This provides structural support as well as additional cross-sectional area which lowers resistance and therefore increases the cable's ability to transfer electricity effectively. Not only are these techniques quicker and easier to perform, but they are more secure too, and less dependant on skill with a soldering iron, which is quickly becoming a lost trade. The joints and connections created with these items also do not run the risk of accidental short circuits or other grounding/earthing problems. Butt connectors - color coded for various sizes of wire. They are plastic coated metal sleeves that are easily crushed by the specialized crimping tool. If the crimping tool is not available, pliers or teeth will create a sufficient clamping force though it may not be one-hundred percent secure. These connectors are easy to use: simply insert the stripped ends of the wires you wish to join into each end of the connector and crimp the connector closed. This will provide a joint, albeit temporary, allowing electricity to flow again. Terminal strip - The terminal strip, nicknamed the chocblock, is a slightly more permanent and reusable solution over the butt connectors. It takes a little longer to fit the connections, though this extra time is measured in seconds for an experienced engineer. Terminal strips are similar to butt connectors in function but differ in form slightly in that the conductor securing mechanism is a pair of clamping screws. These clamping screws hold the conductors in place and are releasable, allowing the chocblock to be used again and again.
  24. Meta-Stable Isomer - Americium-241 Multi-Source Nuclear Power Cell The Meta-Stable Isomer - Americium-241 Multi-Source Nuclear Power Cell is the standardized power cell used by every piece of portable equipment large enough to require more power than an internal battery could provide. As such, the MSI-AM241 and practically all portable military equipment has the same FED-STD connection port, meaning that any power cell is compatible with practically every piece of portable equipment, such as; the AEGIS MKII Marauder suit, the MA-96 Gargoyle Main Battle Tank, the GK-22 Gecko Armoured Personnel Carrier, and the standard issue Long-Range-Radio pack. Features of the MSI-AM241 Multi-Source Nuclear Power Cell The power cells are designed to be fully contained, modular units, allowing quick adaptability and easy maintenance. The cell is 233.68mm (9.2 inches) tall, 111.76mm (4.4 inches) in diameter, weighs 0.45kg (1.01lbs), and features a female power connection on the bottom of the cell. The top carrying handle doubles as the mechanism by which the inner workings of the cell are exposed. The outer casing of the cell is made from a thick titanium shell with a lead lining to prevent unwanted ionizing radiation from escaping. There are also both digital and analog read-outs on the cell that display current power levels, fuel levels, and internal temperatures. Operation of the MSI-AM241 Multi-Source Nuclear Power Cell The MSI-AM241 is technically a miniature reactor and not a traditional battery. The main bulk of the power is generated by a series of cold fusion reactions in the 36 chambers in the center of the cell using Palladium and Deuterium as reactants. A metastable isomer lattice of Americium sits atop a device at the top of the power cell with adjacent layers of P-type and N-type silicon where ionizing radiation penetrates the junctions and creates electron-hole pairs. This relatively small amount of energy generated is enough to be able to trigger decay as needed, effectively acting as an on/off switch for the cold fusion reactions going on elsewhere in the cell. It should also be noted that the MSI-AM241 is 100% safe and it is impossible for any of the reactants to enter a critical state due to the nature of the reaction taking place. DISCLAIMER: THE CELLS ARE CONSTRUCTED OUT OF MILITARY GRADE MATERIALS AND ARE DESIGNED TO BE PRACTICALLY INDESTRUCTIBLE. HOWEVER, IN THE EXTREMELY RARE CASE OF A CONTAINMENT UNIT BREACH, THE REACTANTS STORED INSIDE MAY STILL RELEASE HARMFUL, IONIZING RADIATION.
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