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cat danny 25

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Posts posted by cat danny 25

  1. 22 hours ago, Leaf said:

    OOC SECTION

     

    STEAM NAME / ALIASES: Minyari, Leaf

    STEAM ID: STEAM_0:0:43774133

    SERVER TIME: ~100 total

    ROLEPLAY EXPERIENCE: PoC, CoH

    MEDICAL ROLEPLAY EXPERIENCE: Was a medic under Reverend/Latias for a few months as a TRN. then 3Spc.

    AVAILABILITY: 3 hours min on weekdays around 5pm EST and 5 hours on weekends excluding Saturdays - work.

     

    IC SECTION

     

    NAME: MARKOV, KATYA A

    AGE: 21 -TWENTY-ONE

    RACE: RUSSIAN

    SEX: F - FEMALE

    HEIGHT: 160 cm

    WEIGHT: 58 kg

    BLOOD TYPE: O-


    LEVEL OF EDUCATION: HIGH SCHOOL DIPLOMA

    CRIMINAL RECORD: N/A

    MEDICAL RECORD: N/A

    DATE OF ENLISTMENT: JULY, 2297

    I'll give you a shot as 3spc.

  2. 1 hour ago, Dockie27 said:

    OOC SECTION

     

    STEAM NAME / ALIASES: Dockie

    STEAM ID: 

    SERVER TIME: GMT -6

    ROLEPLAY EXPERIENCE: 7+ years, most of it SSTRP.

    MEDICAL ROLEPLAY EXPERIENCE: Never had a medic, but I've preformed first aid and assisted medics with their duties in the field. Preformed a blood transfusion over the weekend IC. Wife is a nurse, we talk about medical a lot, and trauma is a big subject of interest for the both of us.

    AVAILABILITY: Any evening, day time only on WED, THUR, and FRI.

     

    IC SECTION

     

    NAME: Adonis Adeiny Hechaverria (Coporal)

    AGE: 23

    RACE: African (Cuban Decent)

    SEX:  Male

    HEIGHT:  6'1 (185.42 cm)

    WEIGHT: 250 Pounds (114kg)

    BLOOD TYPE: A+


    LEVEL OF EDUCATION: High School

    CRIMINAL RECORD: 2x Assault and Battery

    MEDICAL RECORD: Appendectomy

    DATE OF ENLISTMENT: 4/7/2297 

     

     

    Accepted. You're welcome to keep any rank you had in the MI, but your medical standing will still be 3spc.

  3. On 1/7/2018 at 10:19 PM, Aiden Khan said:

    OOC SECTION

     

    STEAM NAME / ALIASES: [EG] Aidenjk, Aiden, Konstantine

    STEAM ID: STEAM_0:0:80725371

    SERVER TIME: (ESTIMATE) 8 hours In-game

    ROLEPLAY EXPERIENCE: Star Wars RP for a solid year but my previous community folded after me playing there for just over 5 months straight everyday, Tried Warhammer RP a few times didn’t enjoy it and found minor enjoyment in military RP.

    MEDICAL ROLEPLAY EXPERIENCE: In my time playing Star Wars RPi has taken charge of the Medic Regiment a few times and enjoyed it.

    AVAILABILITY: (ESTIMATE) 2-3 hours a day 4-5 on weekends

     

    IC SECTION

     

    NAME: (LAST, FIRST MIDDLE INITIAL) Khan, Aiden

    AGE: 19

    RACE: Caucasian 

    SEX: Male

    HEIGHT: 186.3cm

    WEIGHT: 75.3kg

    BLOOD TYPE: AB-


    LEVEL OF EDUCATION: University Level

    CRIMINAL RECORD: 1x Trespassing

    MEDICAL RECORD: Minor Eczema as a child, Broken tailbone at 14.

    DATE OF ENLISTMENT: February 22nd 2296 (I’m unsure)

    I'll give you the go-ahead for this, see what happens. Everything you need to know to get started should be either in the club page, or in the actual medical forums themselves.

  4. stop asking me to make one now

    Alison J. Walcroft
    cb68a3759958a468c0e9bc5d2554c8c4.jpg

    Spoiler

     

     

    Character Summary
    Chaotic Neutral

    Renegade<████████ | ████████>Paragon

    Morale
    Awful<███████|██████|██████>Not Awful
    "But how can a man die better, than facing fearful odds; For the ashes of his fathers, and the temples of his Gods?"

     

    Name: Alison Jamie Walcroft
    Aliases: N/A
    Age: 29
    Birthday: January 07
    Ethnicity: Caucasian
    Birth Planet: Terra
    Heritage English
    Hometown: Liverpool, England
    Gender: Female
    Specialization: Medical (Formerly)
    Height: 5.8 Forearms
    Weight: 8.85 Stone (124 Lbs)
    Build: Ectomorph
    Eyes: Green
    Hair: Blonde
    Skin Tone: Pale

    4ChazJy.png

    Tarot Card / A Quick Consensus

     

    OMAJZ15.png[IMG]
    The Knight of Pentacles
    On the positive side, the Knight of Pentacles is like a bulldog. Once he bites down, you can be sure he won't let go. He's dogged in pursuit of his goals. A hard-worker, he has tremendous stamina and dedication. Every job is always completed down to the last detail. He's careful and prudent, never wasteful. He knows the facts and is immune to false promises. On the negative side, this Knight is a bit stodgy and dull. He's not known for his playful sense of humor. Work always comes first. He tends to be inflexible and obsessive about little details. Stubborn to a fault, he refuses to give in even when wrong, something he'll never admit. He doesn't like change or risk and will always take the gloomiest view.

    Born free under an open sky, away from the space ports and vast cities, Alice has contained within her a particular nature of character. She bears a strong disdain against roguery, and law that protects such action; though she understands that strength can be measured in a thousand ways. She is blunt, though perhaps quiet and reserved in counsel, speaking most around trusted companions. She is accustomed to a world where written lines do not stay blades. When applicable, she adheres to codes of honor and philosophy over the written dogmas of kings and nobles, moving ever onwards with a somber resolution. To survive in the world as she may, refusing to back down to any force. It is her hope that wherever she may walk, that she may find a tale to be sung, and have her own place in it. If not for the thought of ever-lasting glory, it is some sense of righteousness and goodness that still exists inside a scarred chest.
     
    4ChazJy.png

     

    Spoiler

    d62c162fc787283d08d4a8980029ca8f.png


    Psychology
    Grounded * Stoic * Practical * Open-Minded * Facetious * Ambiverted


    Marital Status: Unmarried
     

    Habits:

    • Shifting Weight Between Feet
    • Drinking
    • Rolling Shoulders
    • Overexplanation

     

    Hobbies:

    • Cleaning Equipment
    • Reading
    • Chess
    • Working Out

     

    Fears:

    • Glossophobia - The fear of public speaking

    Likes:

     

    • Things Going According To Plan
    • Her Comrades
    • Sticking To Protocol
    • Practicality
    • Dry Climates
    • Warm Climates

     

    Dislikes:

     

    • Domineering Attitudes
    • People 'Too Good' To Fight
    • POGs
    • Cold Climates
    • Degenerates
    • People Who Shouldn't Be In The Infantry
    • People Who Want To Be 'The Guy'

    4ChazJy.png

     


    Cards On The Table

    General Skills:

    • Cardiovascular Conditioning
    • Small Arms Training
    • Long Arms Training
    • CLS Certification
    • Surgical Certification
    • Advanced Medical Certification

     

    Criminal Record: N/A


    Anything Else:

    • Alice's manner of speaking can be attributed to Received Pronunciation.
    • Alice is Ambidextrous
    • Alice has one sibling.
    • Alice's family has a long military history.
    • Alice's father was an executive for a Terran pharmaceutical company.
    • Alice is easily wound up through bad or boorish decision-making.
  5. On 1/5/2018 at 9:05 PM, ryu said:

    OOC SECTION

     

    STEAM NAME / ALIASES: Elf (previously wD.ELFBIPAPI13

    STEAM ID: STEAM_0:1:22127429

    SERVER TIME: (ESTIMATE): GMT - 5

    ROLEPLAY EXPERIENCE: Been seriously roleplaying since 2014.

    MEDICAL ROLEPLAY EXPERIENCE: Was a medic on the old script and this script too, though I stepped down. Was also a medic on EP SSTRP.

    AVAILABILITY: (ESTIMATE): Nearly everyday.

     

    IC SECTION

     

    NAME: Benjamin F. Pierce

    AGE: 30

    RACE: Caucasian

    SEX: Male

    HEIGHT: 6'2

    WEIGHT: 130 lbs.

    BLOOD TYPE: O+


    LEVEL OF EDUCATION: High school Diploma

    CRIMINAL RECORD: None.

    MEDICAL RECORD: None.

    DATE OF ENLISTMENT: June 8, 2294

     

    22 hours ago, the12thdoctor1 said:

    STEAM NAME / ALIASES: the12thdoctor1 

    STEAM ID: STEAM_0:1:70490195

    SERVER TIME: Approximately One Year 

    ROLEPLAY EXPERIENCE: I have role played in serious military RP, Halo RP And Marine RP from Altered,  Clockwork Black Mesa RP,  Starship troopers RP , Clockwork World War 3 RP, Leaf’s RP, and clone wars RP, all within the span of 4-5 years

    MEDICAL ROLEPLAY EXPERIENCE: I have role played as a medic in Black Mesa RP, Military RP, and most recently, on this server, recieving 2nd specialist, but based on actions in an event, in addition I’ve been inactive since September. 

    AVAILABILITY: Whenever needed, but usually 2-3 days

     

    IC SECTION

     

    NAME: Newman, Cassie 

    AGE: 19

    RACE: Caucasian

    SEX: Female

    HEIGHT: 5’7”

    WEIGHT: 134 lbs.

    BLOOD TYPE: AB+


    LEVEL OF EDUCATION: Private high school education at an art academy, in addition, seven months of service as a combat medic for the 112th from January to August of 2297, before being transferred to terra.

    CRIMINAL RECORD: N/A

    MEDICAL RECORD: Aside from scratches from previous deployments none.

    DATE OF ENLISTMENT: September, 2296

     

     

     

    Both accepted. I'll see to adding you guys to the roster when I can.

  6. On 12/25/2017 at 6:34 PM, Lizglfynn said:

     

    OOC SECTION

     

    STEAM NAME / ALIASES: Lizgflynn

    STEAM ID: 0:1:94118653

    SERVER TIME: (ESTIMATE) 35 Hours

    ROLEPLAY EXPERIENCE: Been on SSTRP for about 3 months, played on AlteredRP Halo RP for a year, and have dabbled in HL2 RP

    MEDICAL ROLEPLAY EXPERIENCE: Was a medic in July, but stopped playing

    AVAILABILITY: (ESTIMATE) Probably at least three hours everyday.

     

    IC SECTION

     

    NAME: (LAST, FIRST MIDDLE INITIAL) Vermillion, Genevieve M.

    AGE: 24

    RACE: Caucasian

    SEX: F

    HEIGHT: 5'11

    WEIGHT: 167 lbs.

    BLOOD TYPE: A+


    LEVEL OF EDUCATION: High School Diploma

    CRIMINAL RECORD: N/A

    MEDICAL RECORD: N/A

    DATE OF ENLISTMENT: 8/7/2297

    I'll accept you on the grounds that you don't live up to your history of trolling missions. Please don't let me down for throwing you a bone.

  7. 17 hours ago, Burgess said:

    OOC SECTION

     

    STEAM NAME / ALIASES: McRann

    STEAM ID: STEAM_0:1:22127429

    SERVER TIME: (ESTIMATE): GMT -4

    ROLEPLAY EXPERIENCE: Years.

    MEDICAL ROLEPLAY EXPERIENCE: SSTRP -- CoH, PoC, Pineapple -- HaloRP

    AVAILABILITY: (ESTIMATE): Nearly everyday.

     

    IC SECTION

     

    NAME: Delaney, A. Henry

    AGE: 20

    RACE: Caucasian

    SEX: Male

    HEIGHT: 5'10"

    WEIGHT: 145 Lbs

    BLOOD TYPE: B+


    LEVEL OF EDUCATION: High school Diploma

    CRIMINAL RECORD: None.

    MEDICAL RECORD: None.

    DATE OF ENLISTMENT: December 1st, 2296

     

     

    Accepted.

  8. Spoiler

     

     

    September 1st, 2296

    Hatton Hill

    Liverpool, England, Terra

    IV

     

    "People die when they go to war, and that's why I want you to stay. Won't you please stay? For me," she asked you. There were times when Maria made your head spin, but this was the last time you would ever see your little sister again. Granted, you hadn't known that at the time. Maybe if you had, you would have treated her differently, told her how much she meant to you. How much you would miss her, or even how sorry you were for the argument you'd had the night prior. You abstained from telling her and your parents until it was too late for them to stop you. You told them Friday that you would be leaving on Monday. It was a Sunday evening, and you had eleven hours to go until your life would change forever. There you sat, counting down the hours with your baby sister, a bottle stolen from your father's cabinet and the most wonderful sunset you'd ever seen in all of your years.

     

    From your book bag you withdrew your favorite, the hard-covered Lays of Ancient Rome you'd paid an arm and a leg for when you were in high school. For once, you'd finally gone through with something that terrified you with preparation alone, never mind forcing yourself to do it when the time actually came. You flipped to the twenty-eighth verse of the lay of Horatius. "I'm going because I feel that there's an obligation to uphold. Not only to our family, but to our Federation," you tried to explain to her. Why in the seven hells were you such a screw-up? You tried to excuse your selfish desire to be some sort of a hero by lying to the person who loved you more than life, by cascading them with a bunch of regurgitated moral philosophical garbage that you yourself didn't quite believe in. You wanted to protect her, you wanted to shelter her because in all your vanity - her appraisal was the only one you'd ever cared for. You now believe that in doing so, you pushed away the only person to whom you were number one. You were a two to everyone but her, and now you're a two to everyone left. "I still don't understand why it needs to be -you-, why not someone else?"

     

    Because I don't want it to be someone else, you thought. You were afraid of what she might think if you told her that you wanted to be a war hero, like the men and women in the text books. That in all your pride and vanity, you wanted someone to remember your name. "Because if everyone thought like that, then there would be no-one to stand up," you told her. It pained you almost physically to lie to her face. That was the first step you took down a path that she could no longer follow. A road filled with sins you would carry with you to your grave. You pressed your finger to the verse in question and read to her for the last time. "Then out spoke brave Horatius, the Captain of the gate; "For every man upon this Earth, death cometh soon or late. But how can a man die better, than facing fearful odds? For the ashes of his fathers, and the temples of his Gods.""

     

    And so, it was with those words in your heart that you went to war. The last thing that you remember of your time with Maria was just before you stepped into the shuttle to leave for basic. The final exchange of words with someone who had not yet known you'd let them down, then and always. "What happens if it's you?" she asked. "What will you say then, if you ever see Death?"

     

    "Not today," you promised her.

     

    Not today.

     

    Spoiler

    7c3086b3b50cd18994e19f7996b79b1f.jpg

     

    • Like 1
    • Winner 2
  9. There's no meaning to what we do when we go into slipspace every other day for the sake of mission diversity. We should pick a system (those groups of like 7 planets at a time from mass effect) and be there for like an ooc month doing things there, and then the admins can all work around that. I've seen it done successfully several times and know that it is definitely a functioning idea so long as the admin team is willing to work together. With five minutes of creativity, you can also tack in more than one enemy. 

     

    For instance.

     

    Drop into X system on the aqz border. One planet is taken over by bugs, it was a mining colony for precious minerals. Do bug missions. Neighbouring colony has an uprising bc they don't feel safe under the govt regime because their sister planet was taken by bugs, so they riot and do some civil unrest bullshit. Now we suddenly have organized seps with a cause and bugs nearby without crossing half the galaxy. Now we can tack in pirates or smugglers taking advantage of this if you want to mix up the bad guys, because criminals and profiteers prosper during civil conflicts. Want to tack in a plot twist? The coup is funded by the guy in charge of the planetary defense corps so he can initiate and establish his own government and turn the planet independent. 

     

    These are just top of my head ideas, but it just goes to show.how simple the event creation process really is and how there's really no excuse as to why we can't be smaller scale. If we were more focused on something specific, then everyone involved in these events feels like it is more than just filler garbage that means absolutely nothing.

     

    Ily btw bospy

  10. I think the main issue that needs to be addressed out of all of this is the inconsistencies that arise from the "event runner is king" rule. There needs to be some kind of universal standard - and I think that some of our older administrators need to take extra steps to mentor some of the others a little more directly. I notice a lot of bickering happens behind closed doors but then we have the same recurring issues because these problema never tend to come up in conversation.

     

    For the first time in a long time, I think I can successfully say "I think I really like the admins on sst.net", I just think that they need help. While I'm willing to acknowledge that my post may have been worded a little harshly, I don't think for a second it wasn't a necessary stir of the pot. 

     

    Fixing this is actually very simple. The admins who push out solid, quality roleplay and events should be put in a position that allows them some form of authority over new admins because of their seniority. Maybe not for server wide decisions, but they should be able to look over the shoulders of new admins and be capable of directing them without question in order to maximize the efficiency of the newer party's learning period. To name a few, I think the following administrators deserve recognition for their efforts, and should be listened to by all newer staff members;

     

    @Mr Marijuana; I used to think Durango suffered from "too big" syndrome when it came to his events. In the months I've been away, his ability to push forward both excellent rp as well as events has increased almost three fold. He knows what he's doing and I couldn't ask for a better xa.

     

    @Tony; Tony probably puts forth my favorite missions on the server. They're usually meticulous and very interesting. He displays very good judgement and improvises when necessary while keeping a believable atmosphere. I think that anyone who struggles to portray a certain element should be coached by him, be-it horror, suspense or an overwhelming sense of "we are probably all going to die", Tony is able to accurately do all of these things.

     

    @Cronk; No one can tell me bigger=better so long as Cronk exists, even if he's upside down. While very simple and often mundane in goal, that is precisely what makes his events so enjoyable. We aren't out saving the galaxy or doing any fancy shit, he treats us like a rifle platoon who do rifle platoon things and I love that. There are also underlying nuances to his missions that tend to give everyone a small role to play so that they all feel incorporated and engaged into whatever we might be doing. Everyone please appreciate the simple things.

     

    @F r a n c o; Like Tony, your style is more grimdark than the usual suspects in my original post and I love you for that. When you and Tony team up for events, I go so far as to stop what I'm doing just so I can come experience it. I think that you tend to have very good ideas and would act as a very good filter with the rest of these names when it comes to idea management. You have a good sense of what too much, or too little is and I appreciate that.

     

    I feel like speaking to one of these people before you run an event, or asking them for their input during the brainstorming phase (If I'm not getting ahead of myself and we actually brainstorm) would go a long way for this community as a whole. No one is going to get better if someone with a good track record isn't telling them what they need to hear. Player feedback is always good, but no matter how many times I tell people about their recurring mistakes, they keep on happening every other drop.

     

    Help me, good admins.

    You're my only hope.

    • Like 1
  11. Hi, all. 

     

    I just wanted to express some thoughts of mine regarding how we run human enemy events on the server. I feel like the administration team - namely the 'B and C event teams' need to start going the extra length in actually writing down some of their ideas and reading them out loud to someone else before they run their event, because h'oh boy, do I feel like an sst vet when I can say "Boy, I've sure seen some shit."

     

    There are a lot of major inconsistencies when it comes to execution compared to the setup. The people hosting events for us seem very intent on telling us how bleak and depressing the environment is, though do absolutely nothing to try and portray this in a way that's either compelling or at least partially realistic. We always have these shitty ragtag groups of guys who are described as low in number and disorganized, yet tend to do things that no militia or informal fighting group ever would. We just sit and fend off wave after wave of npcs with rifles, and look out for turrets and mines. Now let me tell you why that's bullshit.

     

    i. Ragtag militia groups do not have tanks, helicopters, tac fighters and missile launchers. This shit is neither just laying around, nor is it available to just 'buy'. Even if it was all bought, who the fuck is funding the 9000 different groups? Make one big one and actually work together as admins and coordinate how these guys work. You have admin forums. Use them.

     

    ii. The admins tend to oversaturate numbers when it comes to these kinds of events. If you're fighting a galactic superpower like the federation, you need to look at it from a perspective similar to star wars. A resistance cell should be maybe 300 guys at most in the entire cell. Especially since we mostly see them on colonies and other random planets nobody gives a shit about. When you don't have numbers on your side, you need to be working with tactics to compensate for the fact that you can't fight conventionally against someone with better everything than you. I also wanted to point out that admins running at you with sawn off shotguns is total bullshit. Play your event chars with the proper mentality and people will stop calling you the B and C admin team. You know who you are. If you don't, then just look at who I give shit to in TS after a Tommy Wiseau event happens.

     

    iii. Make the atmosphere realistic to what you want to portray. There's currently no distinction between any rebel groups. Bandits, pirates, they all act the same in your events. Bad guys with guns. We should be seeing distictions here depending on what they are and what the purpose of their group is. Pirates should be stealing and raiding things. Deploy us to a hijacked ship, a freight yard, an asteroid base. Make muggers mug civs only to be caught red handed by the infantry, instead of a bunch of "bandits" who just show up with better "ragtag" equipment than us, who wage a ground war against the MI because they're just really hungry, angry civs. Have us race against the clock while they're drilling or trying to steal something of value. Actual pirate things. If they're deserters, they should act like soldiers or militiamen from a planetary defense force. Give your bad guys a goal and the server might start taking them seriously. At present, I feel like I can speak for the majority when I say "we don't give a shit about what's going on in your event because it doesn't matter at the end of the day."  It's all SSDD stuff that every one has seen before. Work together and make something meaningful.

     

    This sums up my feelings for the moment.

     

    P.s

     

    You have admins and players stating that several (2 specifically) non admins run better events than your 'usual suspects admins'. This is a problem. Recognize talent and apprehend garbage. Put it in the dumpster. You wouldn't leave spoiled food on the countertop. So why would you continue to deliver a shitty service when you have better alternatives? Or at the very least, better people who are already admins.

     

    P.P.s.

     

    The admins who I speak with about this regularly need to step the fuck up and actually coach their colleagues. You agree that shit is bad but will not take steps to fix it. The XAs should also have quality control.

    • Like 4
    • Winner 2
    • Optimistic 1
    • Useful 1
  12. Spoiler

     

     

    October 26th, 2291

    Halekulani Hotel

    Honolulu, Hawaii, Terra

    III

     

    The scent of the burning incense candle in the hotel room, the wiry feeling that made you melt into the bed like a melted sack of something. It was the second-last day of autumn break for your university. You somehow found yourself dragged along with a handful of your friends to Hawaii for the entirety of that break - your parents could all afford it, after-all. The party was over and everyone had gone back to their rooms. There were six of you and three rooms, which meant that you were staying with someone, one Nolan Rexford. He was your best friend through Uni' and you don't think you would have traded him for anyone else. You were a thing, back then. Granted, your father would never approve given that he was not a citizen, nor did he plan to be. Redundant. Your father wasn't in Hawaii, and you weren't about to tell him.

     

    Your friends were an awful influence on you, you thought - but you didn't care. A twenty-something studying to be a councilor for children, how noble. For that night you wanted to be something different than a goody-two-shoes, something more. That night you were 'Just Alice'. You didn't think that a few glasses of wine, or a cigarette would do that, though. You wanted to try something bold, something new. Mushrooms were new to you, and oh my goodness did you ever feel that after you ate one or three. The room was hazy and you felt dizzy whenever you moved your head to look around - goodness you, you couldn't stop giggling. Oh, the irony. You wanted to be bold and daring, and instead - you wound up looking like more of a schoolgirl than you usually did. You were neither alcohol tolerant nor particularly resilient to the effects of the bland-tasting fungus.

     

    Fade out, open your eyes a few minutes later to Nolan looking down at you. "Dance with me, Allie," he called to you. You weren't sure which one of you had the stupidest look on your face. He had this goofy grin that made you want to kiss him, and your cheeks were starting to hurt from the fact that you'd been smiling for almost an hour now. With difficulty standing and your skin tingling in anticipation when he wrapped you in a hug to help you up, you put your arms around him as he reached to turn up the stereo. Nolan's chest was warm against your cheek, through the t-shirt that he was wearing. He reminded you somewhat of an old flame, with the fact that he liked to dance. That old flame had gone off to war and you'd never heard from him again. You missed him sometimes, and now that you were vulnerable and those intrusive thoughts returned, you let out a pathetic little sniffle as your eyes began to water.

     

    "What's wrong, Alice?" Nolan asked. He didn't use pet names around you when you were upset. Your third-wheel had silently exited at some point during the kerfuffle, so-to not draw any attention away from your moment of intimacy with your partner. "Why're you crying?"

     

    "I don't know," you replied. You weren't sure if you were a liar, or not. You still aren't. He reached down to kiss your head before scooping you up into his arms. You always did like that, the smothering feeling of a partner taking advantage of you like that. He set you down and moved to loom over you, looking down with those big blue eyes. If you died right then and there, you would have been satisfied. You'd never looked into an ocean before, after-all.

     

    When we have a drink or three, seems it always ends in a hazy shower scene.

    • Like 1
  13. Spoiler

     

     

    December 16th, 2297

    Operation: Red Harvest

    Somewhere In The Nomad Province, Port MacArthur Outskirts, New Salem

    II

     

    The final thing you remembered was wrapping the last of Claire's injuries. He'll be fine, you told yourself, it was everyone else that you had to worry about now. You were concerned for the marauder who lay adjacent to you on the litter. You liked her, in a friendly sort of way. There were only two marauders that you actually had some semblance of care for, and she was one of them. You were also just as concerned for the platoon. So many thoughts ran through your head, that you could have sworn that were you able to, you would have drowned in them. Suddenly as you stood up, you experienced tunnel vision and the world around you seemed to slow. At first you were petrified for the briefest of moments, and then you felt your knees buckle. You took hold of the wall for assistance and looked off towards the remnants of the scattered platoon you'd managed to recover. A few familiar faces, a few not-so. Your vision began to swim, your stomach turned and twisted itself akin to a sponge being ruthlessly wrung out into a bucket. You took a quick ACE, though only managed to discern that your heart was racing and you were covered in blood. Your whole body ached and writhed. You were exhausted, you hurt, and you wanted to go home. You were accustomed to being covered in it, and it usually wasn't yours. That adrenaline-fueled kick that was the afterglow of combat left you wiry and doped up enough to have missed that stinging sensation that would have plagued your arm, had only you been hit minutes earlier. All that time; through all that running, that carrying; you had been bleeding to death, and you were too concerned with everyone else to realize it. You stupid, stupid girl. Like a photograph to a flame, everything turned to a smoky haze and the last thing you felt was your body hit the ground in an unceremonious 'thud'. 

     

    You'd made your last mistake, you thought.

     

    You heard voices, shouting - though you weren't so sure who they were, or what they were screaming about. Your consciousness wavered and everything faded to black. It was an uncomfortable sentiment that you'd only experienced a couple of times, yet it made that sense of dread return every time it happened. It wasn't a quick thing, the fading. You watched as first your peripherals darkened - and then like a tunnel slowly closing, the rest of your vision began to gradually lose pigment until nothing but a black haze remained. You weren't sure if you were hallucinating or dreaming. Both, perhaps. Dying is a funny thing, you thought; Is that what we were calling it, now? You were in your room with Maria. She was two years your younger sibling, and you don't think that there could have been anything else in the world you loved more than that girl, vain as she was - and even sometimes inconsiderate. "What do you mean, you're enlisting?" Maria demanded to you. She looked flabbergasted, despite the fact that she was a twenty-something and not particularly stupid either.

     

    "I mean exactly what I just said," you replied. It wasn't the last time the two of you spoke, but the last you'd argued. Your father was a Citizen and would not leave anything for either of his daughters were they not to enlist and acquire a citizenship. Maria refused, you obliged. For the first time in your life, you outdid the favorite of the family and managed to make your parents prouder than she ever could have.Vanity was your sister's vice, and you had always considered yourself humble. Which - frankly, you found ironic; because humble people don't tend to look for the good things, or they downplay them. Redundant. You figured you were pretty terrible at dying, if you had the time to consciously correct that little voice in your head, your ever-present conscience when it didn't say things the way it should have. Perhaps it was that, or perhaps things simply passed much slower when you were trapped within your own mental prison. Your own cage. You couldn't move your arms, you couldn't move your legs. It was a smothering sensation, that darkness. As your mind swam, you clung to a small shard of hope. Something you'd read in a poem, once. Deep into that darkness peering, long I sat there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before. You'd nearly drowned as a child, and this was the closest thing you'd ever felt. Your lungs burned with smoke and ash, you could feel your slowing heartbeat drum in your ears. Your fingers moved. You wanted to scream. Your eyes finally opened, and you saw someone lingering above you. You weren't so sure who that someone was, but oh, the desire to call out to them.

     

    Help me. Say it.

     

    Nothing, but you wanted to scream. You wanted someone, anyone; you didn't care whom.

     

    Please.


    Death had its fingers wrapped tightly around your throat. You couldn't speak, you couldn't cry out no matter how hard you tried. Your pleas for help - or perhaps even for mercy were silenced, snuffed out by the creeping entity that came for every man. Your duty as someone who saves lives for a living came to mind. How many times you had given the finger to the maiden in black, how many times you've loomed over a fellow soldier and shouted in the face of death; pulling them from her grasp.

     

    "Not today."

     

    Spoiler

    5e580198c55dd3047061c49b91a647d0.png

    Pre-enlistement Alice (right) alongside her biological sister Maria (left).

     

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  14. I would like to try and write these at least semi-regularly.

     

    Spoiler

     

     

     

    March 11th, 2286

    Belair House

    London, England, Terra

    I

     

    "Say something, you stupid girl," you told yourself. You wanted to. Oh, how badly you wanted to say something to avoid looking like a bumbling idiot. "Hi," you blurted out with no semblance of poise. You spent an hour practicing introductions. "Hi James. How are you?" or "James! You look very nice tonight, it's such a pleasure to see you again." You didn't do any of them. 'Hi'? Who says hi when you're at a ball with someone? Idiot, or so you thought. He smiled at you, and you found that genuinely surprising. The gentle incense of spring, the lingering smell of wine and cigars; You never would have imagined it would be this colorful for your first ball. With James Royce, nevertheless. Your father was good friends with his father, which meant it was only proper that you accompany one-another to the Winter Ball. He was two years older than you, and oh my goodness you could have sworn that he was the most beautiful boy you'd ever laid eyes on. He was your friend, you'd gone for coffee once or twice and he'd never done anything that would have dissuaded you from being so crass as to ask him to dance. So why didn't you? You didn't because that effervescent feeling in your chest, the one that you got when you looked at him? -- That was because you were completely, and utterly petrified. Terrified. You were a mousy little thing, when you were younger. Thank the maker it never stuck. You're not sure when that went away, boot camp maybe?

     

    "Well, hello to you too, miz' Walcroft. Looking marvelous, per usual." Why did his compliments make you rosy? You weren't dizzy now too, were you? This boy drove you crazy, in your angsty adolescent state and you had absolutely no idea why other than the fact that his teeth looked so damn kissable when he smiled, or that his jaw was firm and gorgeous. Do something, stop standing there and looking at him! Anything? No. You opted for a second "Hi." Just a hi. Screw-up. Luckily for you, your date wasn't a dim-witted coward. He asked you to dance, and you had to do a double take just to make sure he was speaking to you. Of course he was! Could you not tell that, that young man was head over heels for you? Of course not. You were seventeen and frankly, the dumbest intelligent person you have ever known.

     

    You accepted his proposal and got close with one-another. He had an overwhelming scent to him, though you couldn't tell the nuances between cologne and aftershave. Why did things have to be so complicated, sometimes? Granted - you had three different forks at the dinner table. Your friends from school looked like neanderthals when they tried to discern the three, which must have meant that this wasn't so bad. Just new water for you, right? At least, that's what you would have liked to tell yourself. It was the first time you felt someone touch you around the waist in a way that wasn't some sort of friendly hug. You were taught to dance at a young age, but that all went out the window when you felt how warm his hands where. Like an ape, you threw your arms around him for a big hug and just sort of wobbled back and forth to the sound of the music. You probably caught more than a few eyes. What a time to be alive, the eldest daughter of Everett Walcroft couldn't dance when it came time to actually do so with the son of Marcus Royce.

     

    You felt dizzy. Perhaps it was from the champagne, perhaps it was from the fact that you were embarrassed - or maybe that you finally got to hold the young man you've admired since childhood. It was probably a mix of all three, admittedly. The room spun, he spun you and then before you knew it - James bent you back and pressed his lips against yours. You weren't sure how long it lasted, but it was long enough to make the adolescent you swoon.

     

    What a time to be alive thought the younger Alice.

     

    Spoiler

    644481d719661bba60d78c0ccb33acec.png

     

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  15. OOC SECTION

     

    STEAM NAME / ALIASES: nazz / cat danny 25

    STEAM ID: STEAM_0:0:18393584

    SERVER TIME: On and off for roughly a year.

    ROLEPLAY EXPERIENCE: 10 yrs.

    MEDICAL ROLEPLAY EXPERIENCE: Halo RP, Starship Troopers RP, HL2RP, etc.

    AVAILABILITY: Varies

     

    IC SECTION

     

    NAME: Walcroft, J. Alison

    AGE: 28

    RACE: Caucasian

    SEX: Female

    HEIGHT: 5'8''

    WEIGHT: 123 Lbs

    BLOOD TYPE: AB-


    LEVEL OF EDUCATION: College

    CRIMINAL RECORD: No crimes to report.

    MEDICAL RECORD: No injuries to report.

    DATE OF ENLISTMENT: October 11th, 2295

  16. Quinn E. Caffrey
    umsS1Ej.png

     

    Character Summary
    Chaotic Neutral

    Renegade<████████ | ████████>Paragon

    Morale
    Awful<███████|██████|██████>Not Awful

     

    Spoiler

     

     

    Spoiler

     



    Name: Quinn Elizabeth Caffrey
    Aliases: Caff
    Age: 25
    Birthday: May 04
    Ethnicity: Caucasian
    Birth Planet: Terra
    Heritage English
    Hometown: Whitechapel, England
    Gender: Female
    Specialization: Psi-Ops Specialist
    Height: 5.9 Forearms
    Weight: 9.6 Stone (135 Lbs)
    Build: Ectomorph
    Eyes: Steel Blue
    Hair: Brown
    Skin Tone: Pale
     

    Tarot Card / A Quick Consensus

     

    [IMG][IMG]
    The Seven of Cups
    A psychic and lady - at least to some degree - with an attitude that could only be described as 'in your face'. With a degenerative and narcissistic take on life, Quinn finds herself out of touch with many people as a result of her crude nature. A drinker, a smoker and a mix of humor bordering brooding with a hint of dark sarcasm. A woman with a care greater for her men than her own well-being mixed with an all-business attitude in the field. Despite this, she has little care for the well-being of those she does not know, and one may find her praise hard to acquire, given that she's the personification of critical.
     
    Rapscallion, vagabond, bitch; these were but a few words to describe Quinn. Standing at roughly five foot nine, the young lady was of average height for her gender. Her body was composed of smooth skin marred over with the occasional scar. Her body could have been described by a physician as having an ectomorphic body type - one typically ascribed to dancers, gymnasts, athletes or troubadours. Framing a pale complexion was a tuft of dark hair that came down to roughly jaw length. Her shoulders sat broadly; also bearing long limbs, and even wider hips. Her jaw was sharp, her cheekbones high that contrasted a pointed chin, and swooping hawk-like nose.

    Sat in their sockets were two grey-blue eyes that have watched in admiration the exploits and glories of bold deeds, both within her family and without. She was left with straight and distinctive eyelashes, as well as thick eyebrows. Quinn was not very hygienic, with her front teeth stained yellow and crooked, poorly-groomed hair, and with minimal discoloration under the eyes or about the cheeks. Her voice carries a low, hoarse contralto, which compliments well her joyous expressions of merriment, or accompanies hoarse shouting that might follow the drawing of a weapon.

     

    [IMG]
    Psychology
    Lax * Degenerative * Foul-Mannered * Open-Minded * Facetious * Extrovert


    Marital Status: Unmarried
     

    Habits:

    • Smoking
    • Drinking
    • Rolling Shoulders
    • Slang Vocabulary

     

    Hobbies:

    • Cleaning Equipment
    • Reading
    • Eating
    • Psychic Workouts
    • Learning New Things

     

    Fears:

    • Glossophobia - The fear of public speaking

    Likes:

     

    • Openness
    • Psychics
    • Liberal Thinking
    • Emotionally Stable People
    • Breaking Protocol
    • Damp or Cold Climate
    • Realistic Perception / Ideology
    • Spicy Food
    • Alcohol & Tobacco
    • Moto People

     

    Dislikes:

    • Protocol Sticklers
    • Heavy Emotional Baggage
    • Overly Friendly People
    • Overly Macho People
    • Domineering Attitudes
    • People Who Shouldn't Be In The Infantry
    • Overachievers
    • People Who Want To Be 'The Guy'

     


    History & Misc

    General Skills:

    • Cardiovascular Conditioning
    • Small Arms Training
    • Heavy Weapons Training
    • Basic Psychic Ability Proficiency
    • Intermediate Psychic Ability Proficiency
    • Advanced Psychic Ability Proficiency
    • CLS Certification

     

    Face Claim: Kaya Scodelario
    Criminal Record: Public Intoxication (x4), Drug Possession (x3), DUI (x4 - License Revoked), Solicitation (x1)
    Anything Else:

    • Quinn's accent depicts her being of cockney origin.
    • Quinn is Ambidextrous
    • Quinn is an only child.
    • Quinn has a long family history of psychics.
    • Quinn has a minor case of resting bitch face.
    • Quinn has a tattoo sleeve.

     

    Awards & Commendations:

    • Purple Heart
    • Meritorious Unit Medal
    • Meritorious Service Medal 
    • Distinguished Service Medal
    • General Specialization Ribbon
    • Mobile Infantry Service Ribbon
    • Mobile Infantry Veterancy Ribbon
    • Mobile Infantry Specialization Ribbon

     

    Theatre Ribbons:

    • Operation HELIOS
    • Operation λambda
    • Operation Dawn
    • Operation Restoring Hope
    • Operation Breadbasket
    • Operation Holland Road

     


    Relations

    Stole from McMann

     

    - Friend   Liked - Approval - Acquaintance - Neutral - Mixed - Disliked Hated -

    █████

    (#'d Left-to-Right)

    1. Thoughts of you professionally

    2. Thoughts of you in general

    3. Relationship Status

    4. Interest in you (Attraction, Amiable/Friendly, None, Curiosity, Professional, Secretive)

    5. Do you have a personal use to Quinn? (Yes, No)

    / † = Deceased / ® = Retired/Transferred


    Notes;

     

    ██

    W. Saint-Claire:
     

    Spoiler

     

    Originally competent and thorough with his attempts to better his former comrades, Saint-Claire has not since taken any measures to try and be useful or convene like his fellow intelligence colleagues do. It would be safe to say that Quinn's personal opinion of Saint-Claire inhibits her from viewing him as anything more than a trash bag with officer's pins taped on.

     

    On a more personal level, Quinn's relationship with Saint-Claire could be described as 'someone she knows' at best, something much graver at worst. She does not necessarily care for his well-being, nor would she mourn his passing. He remains as a face in the hall that she feels the need to watch out for, given his position as both an officer, and a member of the intelligence committee. Quinn hates spooks, and will go out of her way to spite them or avoid pleasing them at any opportunity. She originally considered William an exception to this rule, however she was proven wrong. Quinn has gone so far as to refer to Saint-Claire as 'a washout douchebag who couldn't hack it in the infantry' as a result of him selling out his NCO status for an intelligence commission.

     

    In summary, Quinn does not respect Saint-Claire and pretends he does not exist.

     

     

    ® D. Elswood:

     

    Spoiler

     

    Elswood is held in high regard by Quinn in a professional medical environment, stemming as a result of him having saved her life during a psychic-seizure in the field after having been disregarded by her section leader. She view him as both capable and good at his job, as she does with most medical personnel with some personal exceptions. Pleased that he is a medic, Quinn holds no professional gripes with Dorian.

     

    Personally however, Quinn once held mixed feelings for Dorian. Though they were not inherently negative at the time, she felt wary from the get-go. In time, this came to change as he grew to be one of the closest accomplices. She values him as a close friend and confident. Emotional baggage has never been an intrigue of hers, and she can't help but feel that Dorian is packing much of it behind his fake smiles and pretend confidence. She still views him as a scared boy filling shoes several sizes too big. Though negative in tone, these perceptions lead Caffrey to feel empathetic for him, sparking a desire to see him flourish as both a person and a soldier; This is something Quinn has never aspired to do for another person in her past.

     

    In summary, Quinn enjoys Dorian and would like to be a part of his life.

     

    Having been so long without contact, Quinn treasures her memories with Dorian, though has since written him out of her life.

     

     

    ██

    K. Layland:

    Spoiler

     

    Viewed as a professional disaster, Quinn took an immediate disliking to Layland as a result of his comments directed towards Westervelt after the loss of Corporal Carter. While Quinn is not particularly savvy when it comes to being professional, as shown when she raised her rifle on him, she does not enjoy nor tolerate outward hostility towards friends or comrades. Flights of fancy in the field are dangerous, and even someone as flimsy and whimsical as Quinn knows this to be fact. As such, she does not trust his stability or the ability to keep a cool head in dense situations, stemming from the need to have calmed him down in the middle of a platoon-wide disaster during their return expedition to Terra Neue. Quinn is wary of his mental state and takes solace in the fact that he does not outrank her.

     

    Quinn has seen significant improvement in Layland's performance which has led to her recommendation for a commendation. She feels he has performed admirably in several occasions, resulting in a complete turn-around from what she saw on Terra Neue. Caffrey feels confident with Layland in the field, and would rather no other watching over her section.

     

    Personally, Quinn's views of Layland are a stark contrast to her professional ones. Viewing him as a new-found friend and a dedicated comrade, Caffrey appreciates Kyril's attempts to reach out to her in order to promote a friendly relationship. She worries for his well-being, despite the fact that she would likely never be caught saying so. She reaches out to him on a subconscious level through her affinity more-so than through physical confrontation in order to accommodate her own dislike for confrontation.

     

    In summary, Quinn worries for Layland as a potential danger to those around him, though does not shun him despite this.

     

    Caffrey is saddened with Layland's passing, having wanted more for him. There is a small part of her which feels accountable for his passing, given that she was not present during his final mission.

     

    Quinn will remember him.

     

     

     

     

    ██

    P. Stevenson:

     

    Spoiler

     

    Stevenson has let Quinn down as a leader more often than he's built her up. He has however, expressed desire to remedy both their relationship as well as his competence as a non-commissioned officer. These statements have molded Caffrey's perception of Stevenson to a less negative light, despite still being wary of him until his desired competency is witnessed first-hand.

     

    Caffrey's professional opinion of Stevenson has increased, of late. Under the impression that 'anyone can get better, so long as they resign their status as a useless non-commissioned officer', she views Stevenson as a responsible individual who knows his place as a combat infantryman as opposed to an element of leadership. With the belief that he is far better when someone 'thinks for him', Quinn has come to depend on Stevenson as a Marauder far more than she would as a leader, and far more than she ever anticipated in a more general context. There are few tasks she would not trust Stevenson to perform on the battlefield.

     

    Personally, Quinn holds mixed feelings for Patrick. Though she's chiding and often light-mannered in his company, she does not do this because they are friends. Quinn holds little inherent respect for Patrick and as such, does not treat him as seriously as she treats the other non-commissioned officers. She considers him neither friend nor adversary, but more-so as another obstacle to be mantled if she desires to stay alive. She has no desire to get to know him on a personal level.

     

    With a new light shed on him professionally, Caffrey has come to appreciate Patrick more as a person rather than as 'someone who will get her killed'. It has allowed the possibility for Quinn to get to know Patrick; His likes, dislikes, and more importantly -- what makes him tick. She is neither biased for nor against him, nor does she have any intent to spend any sort of private time alone with the man. He could be best described as someone Caffrey knows, but is not opposed to.

     

    In summary, Quinn has little faith in Stevenson as a leader, and their personal relationship does not stand to improve - though she no longer views Stevenson in a negative light, and holds a certain degree of respect for him which surpasses the average infantryman.

     

     

    Caffrey was not present for Stevenson's death, though his passing had reached her ears through second-hand. She attended his funeral, though did not mourn his passing quite as heavily as she had previously anticipated. Her relationship to Stevenson could have been described as a 'work buddy', having never had any particularly meaningful conversations, save for perhaps one.

     

    Despite this, Stevenson died with Caffrey's approval.

     

     

    ██

    A. Vickers:
     

    Spoiler

     

    An exemplary non-commissioned officer whom Quinn feels both pleased and privileged to know. Able to maintain morale, momentum and mutual respect among subordinates, Caffrey admires Vickers' ability to do as she does, viewing her as a model to which never non-comms should aspire to follow. Quinn's accomplishments are acknowledged by Vickers, and for such she is appreciative to her attention to detail. Though not quite meticulous, Caffrey feels confident sailing into battle with Vickers at the helm.

     

    An officer who Caffrey admires perhaps a little too much for her own good. Vickers has shaped and molded Caffrey into the non-commissioned officer that she is. Almost all of her mannerisms for dealing with others on a formal basis have been created in the limelight of Vickers' example - or in her shadow, depending on one's point of view. Always seeking the approval of her superior officer, Quinn does not shy away from the opportunity to impress.

     

    Though Quinn does not know Alice very well outside of their professional relationship, she strives to know and understand Vickers on a level that is deeper than that of a simple mutual understanding between superior and subordinate. Though she cares for her well-being, Caffrey is unlikely to push too hard for any kind of friendship as a result of not wanting to tarnish her image with the only person in the infantry whom she admires. Of late, Quinn has taken small steps in order to gauge Vickers' response to emotional stimuli outside of the workplace, namely with offhanded compliments and provocative statements. She has adopted an ideology that her mentor is in fact, not a robot; This has provoked Caffrey to take measures in an attempt to coax her superior out of her shell.

     

    Under proper circumstances, Quinn might hesitantly admit that her feelings surrounding Vickers bleed into the workplace, despite her attempt to keep them under wraps. Completely platonic, Staff Sergeant Caffrey has come to form a bond with Vickers unlike that with any other trooper in the platoon. What originally began as a mutual understanding between enlistedman and NCO has progressed into what some may point at as nepotism. Quinn and Alison's relationship could be viewed as a 'teacher's pet' or 'favorite child' bout when investigated under the wrong light. Formalities aside under the table, frequent talks and more than a single haphazard conversation about life, there is no other that Caffrey would turn to in a time of need.

     

    In summary, Quinn depends on Vickers more than she would ever dare admit.

     

     

    ██

    P. Westervelt:

     

    Spoiler

     

    Caffrey feels confident working with Westervelt both on and off the field as a result of their proximity, having worked together so many times in the past. While there are others she holds in higher regard, Westervelt is by no means near the bottom of her list. She has continuously had success working with the other Sergeant, and would go so far as to call her, her first choice as a colleague.

     

    With a rocky career both ahead and behind her, Quinn has lost confidence in Westervelt as a leadership figure in the platoon. Originally a candidate for Staff Sergeant fallen all the way down to Lance Corporal, Caffrey has made an effort to distance herself from Westervelt in order to be disassociated with her antics. With several attempts being made by her peers in order to 'teach her how to behave', Quinn has decided that Westervelt is most certainly not an example she would like to follow, nor a colleague she would risk her reputation on.

     

    Personally, Quinn views Paula as a friend with whom she enjoys speaking. Her only discrepancy is that they do not interact with one another outside of the workforce as much as she might like. Though Quinn is yet to open up deeply to her, she finds intrigue in the fact that she really doesn't know anything at all about Westervelt, despite their positive relationship. Quinn makes efforts to try and gauge Paula's disposition to little avail.

     

    With a professional distance from Westervelt also came a personal one. Caffrey does not enjoy the way Westervelt has been painted by her peers, and as a result of both first and second-hand information, has changed her opinion on Paula for the worse. Though there are no grudges or deep-seeded issues between the two of them, Quinn is hesitant to make an effort to rebuild the relationship they once had, in fear that she will become associated as either nepotistic or undesirable as a result.

     

    In summary, Caffrey and Westervelt have had ups and downs. Caffrey believed West had all but stopped trying until she started to pull her act together.

    There's hope for her yet.

     

     

    ██

    H. Eley:

    Spoiler

    There are plenty of things Caffrey would have expected for Eley. Being her protégé was not one of them. Frequent delegation, assignment and opinion-taking, Caffrey has come to utilize Eley above any other of the non-commissioned officers under her as a result of his trustworthiness, mentality and overall disposition towards the political nature of the NCO cabinet. Caffrey appreciate's his distance from the typical 'schoolyard bullshit' that plagues even the best members of the platoon, she has come to want to see him succeed where others have failed before him.

     

    On a personal level, Caffrey does not know anything about Eley outside of the fact that he holds an innate curiosity for things which he does not understand. She has picked up on the fact that he enjoys educating himself and asking questions in order to garner information about policies or topics which elude him. Quinn has a desire to change this.

     

    Overall, Caffrey trusts Eley to meet any goal, or accomplish any task set out before him one way or another. Though her expectations remain realistic, she holds a certain 'je-ne-sais-quoi' towards him, in the hopes of garnering some kind of personal satisfaction in grooming someone who 'makes it' in similar fashion to how her and Vickers' relationship has turned.

     

     

     ██

    E. Bellic:

    Spoiler

    Every teacher has a 'favorite student'. In this instance, Bellic finds herself the student under Caffrey when it comes to psychic instruction. There have been a few which Quinn has begun to instruct during her time as a senior psychic, though so far Erae has proven to be the most amiable. Polite and punctual, though also humble enough to recognize her own shortcomings and ask for help when necessary. With a certain appreciation for the methodology which Bellic employs in order to achieve her goals, Caffrey cannot help but see a little bit of herself in her underling. 

     

    Despite not knowing quite as much as she would like about Bellic, Caffrey knows enough about her once-superior to have garnered her own opinion. Labelled a war criminal and imprisoned for quite some time, she is able to relate with the woman as a result of being a penal-trooper herself. Though this information is yet to be disclosed to Bellic, Caffrey would figuratively jump at the opportunity to get to better-know Erae as a person, rather than just as a soldier.

     

    In summary, Caffrey holds high expectations for Bellic and will work to see her in a position to achieve them.

     

    "She was -mine-. My psychic. My Corporal. I raised her outta' the fockin' ground, Bently."

     

    Never before has Caffrey cried for a fellow service member. Bellic's passing was felt both emotionally and physically as a result of the psychic bond which develops between mentor and teacher. Attributed to nothing short of losing a child, this event has shattered Caffrey's morale and has left her to once again pick up the pieces in hopes of 'finding' herself. One not to realize things until they're too late, Quinn took far too long to be able to admit her platonic love for Bellic to herself until the woman found herself on her deathbed.

     

    Feeling like she'd failed her as a friend, Caffrey shared this sentiment with Bellic. Despite this,  Caffrey feels robbed; Cheated of both a friend and ward. Lost are the opportunities to see her charge flourish and make something of herself, gone is the chance to share her experiences with someone Quinn felt could benefit from them. Caffrey will carry with her to her grave, her unwillingness to have sympathized with Bellic's prison experience.

     

    Quinn will remember her.

     

     

                                    

     

    ████

    A. Tyberos:

    Spoiler

    Caffrey's first pupil, Tyberos has proven to be nothing if not a determined individual when it comes to bettering himself. An earnest, though seemingly solitary individual, Caffrey has had the most one-to-one experience with him over any other psychic. He has shown that he is comfortable bringing problems to her and asking for assistance when necessary, perhaps the most eager when it comes to training, exercise and the overall concept of improving oneself. Quinn has an innate desire to see him succeed.

     

    An 'uncomfortable' relationship would probably best describe Tyberos and Caffrey, the kind you might have with your college dean or a school principal. They have never spoken informally nor spent any sort of 'quality time' with one-another outside of the workplace. A purely professional relationship, Quinn does not really have any desire to change this as a result of being what she can only describe as 'incompatible'.

     

    In short, Caffrey likes Tyberos as a soldier and psychic - but would like to keep their relationship purely professional.

     

    J. Knoxx:

    Spoiler

    What originally started as a mixed bag quickly turned into a pet project when then-Sergeant Caffrey was told to discipline Knoxx after a rambunctious bout in the mess hall. With a long history of being a 'problem-trooper', Caffrey has never been particularly close with her. In the time it has taken Caffrey to elevate herself from Lance to Platoon Sergeant, she has noticed her former colleague stagnate. Quinn believes there to be some sort of inherent charismatic talent hidden away in Jackie, which she makes an attempt to coax out to the surface. Mouthy and quick to anger, Staff Sergeant Caffrey takes extra time with Knoxx in order to try and instill within her the fundamentals of leadership and the core values of being a soldier, aiming to equip her with the tools necessary for success.

     

    On a personal basis, Quinn likes Jackie as a result of her demeanor and desire for self-improvement. Quinn's time as an NCO has shifted her world view from hedonistic to conventional utilitarianism. Having quickly realized how much losing her rank meant to her, Caffrey extended an olive branch without the consultation of her superiors with the intention to groom and mold the young lady, so long as she's willing to take the strides herself, using the tools given to her.

     

    In summary, Caffrey has an inherent respect for Knoxx' desire to improve and make something of herself. Caffrey's own shift in mentality came more from a push as a result of the position she found herself in, rather than the desire to self-improve. Despite a large gap in rank, she envies this quality in Jackie.

     

    C. Asahi:

    Spoiler

    Professionally, Asahi is seen as a liability. A complainer, a shammer and one to shrug responsibility, Caffrey does not like any quality about him when it comes to overlooking him from a position of authority, especially when she finds herself responsible for the well-being of so many men as a platoon Sergeant.It would take drastic improvement to change Quinn's opinion; That Asahi is someone who will get her, or one of her men killed. She will un-fuck him at any cost.

     

    Personally, Quinn does not hold Asahi to very high esteem. His negative attitude drags down those around him, including Caffrey. She finds herself demotivated and lazy in his presence, frequently losing her drive to perform. As a result of this, she distances herself from Chiyuki so that she might put her responsibilities above his contagious demeanor. Despite his shortcomings, Caffrey still cares for him the same way she would for any other trooper in her charge, and it would take more than complaining and shilling out responsibility to other people in order to change that.

     

    In summary, Caffrey does not like Asahi because of all of the problems he causes for her and her NCO cadre, but she does not treat him differently despite this. Not one to allow her personal feelings and machinations to affect her obligations as a senior NCO, she puts forth her best efforts in order to try and get him to perform to standard.

     

    S. Bently:

    Spoiler

    Caffrey does not know much when it comes to Captain Bently's abilities on a professional level. Her trust for him stems more from obligation than it does from experience, and the fact that others seem to trust him well-enough for him to be in the position that he is in. He strikes her as reclusive, despite insisting that his door is 'always open'. As a result of him looking to be chummy with his company, Staff Sergeant Caffrey cannot help but wonder if there are motivations behind the things that he does when it comes to trooper interaction.

     

    On a personal basis however, Quinn and Sebastian get on well. They've laughed together, they've taken the piss and seem generally comfortable dropping formalities in solitude, much like her and Vickers do. Caffrey appreciates his sense of humor and his easy-going demeanor, despite his status as an officer. She finds their conversation pleasant, and their more serious discussions to be worth remembering.

     

    In summary, Quinn likes Bently as a person and a friend, but not so much as an officer; Though she would never voice this opinion aloud.

     

    J. Cutter:

    Spoiler

    One of Caffrey's 'regular Sergeants', she has had no problems with Cutter that have been either personal nor professional to date. Moderately enthusiastic and reliable, she has come to trust in Cutter's judgement and instinct over that of the average trooper - save for perhaps one or two. Despite this however, Quinn does not know how Cutter thinks, and therefore has difficulty synergizing well with her as much as she may with other non-commissioned officers, keeping in near-constant communication with her.

     

    On the personal side of things, Caffrey does not know anything about Cutter. The two have never interacted outside of a professional setting, save for perhaps one small conversation. This has left Jodie foreign to Quinn, leaving her hesitant to reach out as the superior of the two, as she holds to the idea of simulated-professionalism, if nothing else.

     

    In short; Caffrey approves of Cutter's performance, though doesn't really know anything about her.

     

     

    ████

    L. Dunn:

    Spoiler

    The figurehead of Marauder-MI relations, it would be an understatement to say that Caffrey was disappointed to hear of his demise. Vastly useful both on and off the battlefield, Dunn was willing to do what he could in order to educate, serve, and better both his unit and hers. A valuable tool lost, Quinn does not feel the Marauders will ever be the same without him.

     

    Quinn did not know Lachlan personally, though she knew far more about him from their brief psychic exercises than she ever anticipated she would. Many memory flashes and emotional responses have been burned into her mind as a result of digging through his. Knowing Dunn without really knowing him serves to sadden Caffrey at the thought of him.

     

    In summary, Lachlan Dunn was a friend she never truly knew, and never will know.

     

    Quinn will remember him.

     

                                    

     

     

    N. Hawthorne:

    Spoiler

    Professionally, Caffrey does not like Hawthorne as a result of her picky nature and haughty behavior. One to flex authority, were she not an NCO she'd have probably punched Naomi in the face during at least one of their encounters as a result of being what she can only describe as 'a pole-arsed twat'. Quinn has gone out of her way more than once in order to subtly spite the Technical Sergeant, if for no reason other than to 'knock her down a peg'.

     

    Ironically, Quinn is quite fond of Naomi outside of a professional setting. She would describe their relationship as 'rocky and love-hate'. Despite being a platonic acquaintanceship, the two resemble some bizarre married couple making efforts to spite one-another, only to figuratively kiss and make up later. Having shared more than one drink, Caffrey feels almost borderline obsessive about the safety of her superior, and would go above and beyond to preserve her.

     

    In summary; Caffrey has an up-and-down relationship with Hawthorne, albeit there seems to be more  good than bad when weighed objectively.

     

    A. Clark:

    Spoiler

    'Just another Lance Corporal' would be the best way to describe Caffrey's view on Clark from a position of authority. Her treatment of Angela does not differ from any other junior enlistedman in her charge, nor is it particularly special. She is satisfied with Clark's performance when in the limelight, as well as her overall disposition. She does worry about the other however, as a result of having seen her in a somber mood on more than one occasion.

     

    When viewed through the lenses of Quinn as opposed to Staff Sergeant Caffrey, Clark could be described as eccentric and pleasant to be around; And Quinn would - to the right person - go so far as to admit some morsel of endearment for Angela's goofy antics. One to go through the act of giving what Caffrey would describe as 'a thousand tiny gifts', she can't help but find Clark's motivations questionable and bizarre. Granted, Quinn is one to appreciate eccentricities and is prone to borderline-embarrassing levels of flattery in the light of such cheesy behavior.

     

    In short; Clark's antics cause Caffrey to double-take her more than she might like. A solid trooper and a goofy prude, Quinn considers her a friend.

     

    To be done. I will only be adding people Quinn has actually interacted with.

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