It's been doing alright so far in terms of the administration team, I mean I've interracted with a few and didn't have an issue, I mean if you use common sense you get repaid the same. The only issue at the moment is with the passive roleplay done around the ship, it's mixed up into the camps of people who actually do development of character and some who don't, get bored and begin to mess around up to the point where the fourth wall is broken.
An attempt could be done to try and partially solve the issue and it stands on the hands of the administration team, for example the events or so called deployments could be done on a slower-paced assignment, for example being launched down for an X objective, something goes wrong and the team remains stranded with rather scarce provisions. An FOB could be established to try and contact for evaculation, teams can be assigned and sent out to try and scout the area of operations, supply runs to try and find resources to help maintain the FOB itself. It's something you can span for a whole day or maybe more up until then you can leave the NCO's to do the bulk of the work and keep things entertaining for longer.