Jump to content

SgtMcMuffin

Member
  • Posts

    45
  • Joined

  • Last visited

Posts posted by SgtMcMuffin

  1. 24 minutes ago, Solitaire said:

    OOC SECTION

     

    STEAM NAME / ALIASES: Solitaire

    STEAM ID:

    SERVER TIME: (ESTIMATE) Since March 31stish with the occasional night off

    ROLEPLAY EXPERIENCE: Various schemas including HL2, STALKER, Fallout, Metro, Halo and Custom

    MEDICAL ROLEPLAY EXPERIENCE: Significantly less than others like engineering, I've been a medic on serious Military Role-Plays in a sci-fi setting before though.

    AVAILABILITY: (ESTIMATE) Pretty much everyday for the time being.

    CHARACTER COUNT: LT. Lupinacci, Spc. Lawson

    IC SECTION

     

    NAME: Kelso, Z.L

    AGE: 20

    RACE: Caucasian 

    SEX: Male

    HEIGHT: 5'10

    WEIGHT: 165 lbs

    BLOOD TYPE: A+

    RANK: Private First Class


    LEVEL OF EDUCATION: High School, above average grades in sciences and maths.

    CRIMINAL RECORD: None

    MEDICAL RECORD: Mild asthma in childhood, treated and since has not had an attack.

    DATE OF ENLISTMENT: 14th December 2276

     

    Accepted, find senior medical personnel for induction.

  2. 1 hour ago, Maple Leaf Moosefucker said:

    How many activity checks do you guys have I replied to deckers one

    Deckers did one a good bit ago then I did another because we still had the same activity issues.

    • Like 1
  3. I think you and I have a different interpretation/belief of how medRP should be done. Personally, I take no issue with medics serving the roles of multiple members in a normal hospital provided they have adequate training to do so. But I also believe that there are some fields of medicine, like physiotherapy and especially spinal/neurological physiotherapy, that are too extensive and specialized for a medic to be well versed in it enough to provide proper care. I simply don't buy that as feasible. A counterpoint could be well we do surgery, something that is complicated. We do, but, a vast majority of the surgery we do is not in fact terribly complicated and usually is more tedious or machinery makes it much easier than it would be in today's world. It is something I believe that senior medical personnel could feasibly learn over an extensive training period. 

     

    As I stated earlier, normally, this is not at all an issue and we can often say that we have medical personnel who are able to do these more advanced things because they took the years required to learn some incredibly complicated fields and gain the experience in them. We don't have them because of the current situation of the plot. Before Lawson's injury was lessened and the problem rectified, Lawson could have quite easily been transferred to an actual hospital that can provide that advanced level of care and problem solved. And as I stated earlier, there are some medical fields or procedures that I do not believe we as medics could feasibly be able to appropriately administer because we wouldn't have the time, schooling, experience, etc. If you wanted to make a character who was, that's perfectly fine, but I doubt that a Senior Specialist who has spent all of his time in the field and only done trauma surgery would be able to accurately deliver the extensive and complicated physiotherapy procedures. I say this to avoid people starting to say their medic basically can do anything required of them no matter rank or realism about it, or common sense, and consequently, people just do less and less medRP or really RP because of this.

     

    However, all of this could be refuted by quite reasonably arguing it is the future. I really tread carefully around that and prefer to use current medical knowledge and procedures as much as possible for the sole reason of we can be much more sure about the treatment and likely outcomes. The only time I use and want the reason 'future technology' to be used is purely to reduce things that would normally take months of time to heal or recover, an excellent example is the biotanks.  Then why doesn't Lawson's physiotherapy, for example, fall under that? Because that is not a matter of time as much a matter of expertise and knowledge that once again, I do not think we would have. Furthermore, I think this is an argument and debate that you and I could go back and forth on whether or not a medic would know X or know Y, but, I choose to have all medics lean towards the more modern approach to medRP that is what I deem more realistic. I've said really all I want to and provided reasoning for why I have medics conduct themselves this way and it's not that I'm ignoring you because I'm medlead, I just think that this debate is not going to go anywhere except a circle.

  4. Biotanks and biogel (the fluid inside) can only repair what the body itself is able to naturally regenerate. Even if the body itself would take an insane amount of time to repair it, the bio tanks can help with that and expedite the process. There are parts of the body with cells that are unable to regenerate, primarily anything to do with the central nervous system. Biogel outside of the biotanks in some packet or whatever is not a thing, do not use it.

  5. The situation with Lawson and his spinal injury was ultimately resolved after speaking with Kris to where it was lessened. Yes, you are correct, we do have enormous medical advances, but we still basically use the combat procedures and things that current combat medics do with very little changes. We do things essentially the same way they do things today. This extends to nearly all forms of medical roleplay. Basically, the only difference is the biotank and BT's (and even BT's are not too far of a stretch from what we have today with replacement limbs). The reason for this is to actually give medics something to do, at least in my opinion, otherwise, we wouldn't even be a faction when you could just say 'It's the future so we can do all of this with biogel packets boom not wounded anymore'.

     

    There is a difference between realism and science fiction. However, the point of medical is to roleplay it and be realistic and not just saying "Oh yeah we can do all of this". ICly we can explain that we know trauma surgery and things like that because we train for ICly at the senior level of medical, but, as medics, we are not trained in everything just because it's the future. Now, normally this problem is bypassed by saying that we have what is essentially a fully fledged trauma center and standard hospital on the ship. But, due to the current plot situation, we don't have the staff. Even right now, I'm saying fuck it and just saying we have a lot of these supplies because admins continue to dish out these wounds and the supplies we have is kinda vague in general.

     

    When it comes to medrp, you get out of it what you make out of it, if you want to do balls to the level of the wall of medrp that's fine, but, there is a fine line between just saying you can do everything and being reasonable with what you can do as medic.

    • Useful 1
  6. This thread is a compilation of surgical procedures that are basically the same no matter what, like biotechs. However, many surgical procedures depend on the situation and consequently, a guide cannot be written, and a person can only learn from experience and shadowing someone.

     

     

     

      

    BIOTECH

     

    ALL CREDIT FOR THIS GOES TO @Jun Nagase, (I did do some grammatical fixes)

     

      

    Welcome to the UCFMIMDCS book on Biotechnological Limb Surgery

    United Citizens Federation Mobile Infantry Medical Department Center and School

     UCFMIMDCS-Biotech.jpg

    This book will cover in full the various procedures necessary to outfit a Trooper with biotech limbs of all kinds.

    2299 Version

     

                                                                                                                                                                                                                                             

     

    Foreword

    This book is provided by the United Citizens Federation Mobile Infantry Medical Department Center and School for the purposes of teaching Field Medics and Orderlies in the field of Biotechnological Limb (BT) attachment surgery for both surgeons and surgeons assistants.

     

    While this book will cover Biotechnological Surgeries, henceforth referred to as BT Surgeries, ranging from common to rare, certain special occasions may arise that this book does not cover. In the event of a special occasion BT surgery you are uncertain of that this book does not cover, refer to a more seasoned surgeon for advice.

    Note that two primary types of BT exist; Old pattern and New pattern. Old pattern are those you are likely most familiar with, and the simplest.

    New pattern BTs have basic senses built into them. These senses are touch related; texture, pressure, temperature. These senses are built to mimic the natural sense of touch but are in the end utilitarian. As such, none of the senses can experience pain. You won't feel pain from your BT burning or being crushed or shot.

     

    Author: Mary Hamilton

     

     Legend

    Page 1 - Foreword, Legend

    Page 2 - Pre-Operation

    Page 3 - Biotech Limb Attachment Surgery

    Page 4 - Post-Operation

    Page 5 - Biotech Limb Rehabilitation Exercises

    Page 6 - Repairs, Battery Repair, Recharge Unit Repair

    Page 7, 8 - Servo Repair, Nerve Cluster Housing, and Computer Repair

    Page 8 - Biotech Eye Surgery Part One

    Page 9 - Biotech Eye Surgery Part Two

    Page 10 - Biotech Eye Rehabilitation Exercises

    Page 11 - Biotech Eye Repairs and Cleaning

    Page 12 - New Pattern vs Old Pattern

                                                                                                                                                                                                                                             

     

    Pre-Operation

     

    General Pre-Operation Procedures

     

    Before beginning the surgery, these things should be taken into account for all surgeries, regardless of the type of BT.

     

    • Ensure Biotech is delivered to the surgery room and packaging is undamaged. Damaged packaging may lead to contaminants on the BT entering the bloodstream. Note which type of BT is used.
    • Check patient records for allergies and previous medical records that may apply, ask in person in case of incomplete records
    • Ensure all required equipment is available and properly sterile in the surgery room, including general anesthesia gas tank being adequately filled. Ensure BT Base plate is of correct pattern type
    • Ensure the surgery room is properly sterilized
    • Ensure crew is aware of surgery taking place to prevent walk-ins, causing possible contaminants and subsequent complications with the surgery
    • Ensure recording camera is turned on for the duration of the surgery
    • When starting the operation, ensure the door is locked and all participants are wearing scrubs, nitrile gloves, hair nets, and surgical masks
    • Place oxygen mask located on the side of the surgery table on top of the patient's face
    • Attach vitals monitors to the patient
    • Ensure oxygen mask is properly fitted over the patient's face and turn on general anesthesia gas flow
    • Ask the patient to count down from ten to ascertain when they go unconscious
    • Ensure patient is properly unconscious and hooked up to vitals monitors before proceeding with the surgery
    • Ensure incision area(s) are shaved with an electric razor

     

    Failure to complete any item on this list could lead to severe complications and even patient fatality. (except the recording camera.)

     

                                                                                                                                                                                                                                             

     

    Biotech Limb Attachment Surgery

     

    This segment will cover common biotech surgery.

    Limbs are frequently lost in the Mobile Infantry, as such this is one of the relatively common surgeries you will face in your medical career in the Mobile Infantry.

     

    • Ensure patient is properly unconscious
    • Mark incision points on the stub with dotted lines using a surgical marker
    • Sterilize incision areas with antiseptic skin agent (generally applied with a cotton piece)
    • Make initial incisions along dotted lines
    • Peel back skin and hold in place using small strips of surgical tape
    • Isolate open blood vessels and cauterize as necessary
    • Isolate and remove any remaining unnecessary bones, ligaments, and tendons (any below the ulna and radius in the case of hand BT surgery for example)
    • Isolate tendons and ligaments in the open stump, hold out with clamps
    • Carefully isolate nerve clusters in the open stump, keep in control with small clamps
    • Drill into the side of the bone for attachment (radius in the case of a hand replacement), two on top and two on the underside, ensure they are in their correct position by placing the BT baseplate on the bone and drilling through premade holes on the plate
    • Ensure proper fit for the BT baseplate and secure with screws
    • Remove clamps and attach ligaments and tendons to the BT baseplate on their respective positions as marked on the plate itself
    • Carefully assign nerves into the BT plate nerve center, this procedure takes by far the longest. Note that new pattern BTs have more nerve connection points and will take longer to perform
    • Once complete, ensure all nerves are safely held in position and close the BT plate nerve center
    • Remove tape from the skin and place the skin over the BT nerve cluster, ensure a seal between the BT bone attachment point and the visible part of the BT. No parts of the plate where nerves, tendons, and ligaments attach must be visible when closed, graft skin if necessary
    • Stitch incisions, flush with saline and wipe with sterile wipes
    • Attach BT limb to the baseplate attachment point, ensure proper attachment to the attachment point
    • Once fit is confirmed, remove BT limb and bandage stump
    • Transport patient back to their original room and continue to monitor vitals await the patient awakening
    • Once the patient is awake and aware, remove bandages and reattach BT limb, ask them to move individual 'muscles', such as fingers, toes and the like. If the BT is a new pattern BT limb, gently press on the BT and ask if the patient feels anything. What they feel likely wont make any sense to them, but they should feel something if the BT functions
    • Most cases will show limited movement at best, this is normal. Ensure each 'muscle' is able to move to confirm nerve cluster is assigned correctly
    • Once the functionality is confirmed, explain the learning procedure they must undergo to learn to use their new BT limb. This will be covered on a later page

     

    The procedure may vary from BT to BT, though a limb surgery is by far the most common. Eye surgeries, however, do occur at times when eye damage is beyond repair, or when the eye is entirely missing.

     

                                                                                                                                                                                                                                             

     

     

    Post-Operation

     

    General Post-Operation Procedures

     

    Once the surgery is complete, these things should be taken into account.

     

    • Move the patient to their room, ensure vitals are being monitored
    • Ensure all used disposable equipment is safely disposed of in biowaste bins
    • Ensure the surgery room is properly sterilized
    • Ensure all reusable equipment is properly sterilized and stored in their proper locations
    • Ensure recording camera is turned off post-surgery and log video file accordingly
    • Ensure surgery is properly logged in the database along with any possible complications, anomalies or anything generally noteworthy

     

     

                                                                                                                                                                                                                                             

     

     

    Biotech Limb Rehabilitation

     

    Procedures for teaching Troopers to use their new biotech limb

     

    This page will go over the methods used for teaching troopers the best ways to properly learn to use their new limb so that it may mimic their original limb best as it can.

    Some people will learn faster than others, so consistency is key.

    Some Troopers may have trouble accepting their new state of being, in which case if you suspect significant trouble coping, you should refer them to a psychologist for evaluation and assistance. Losing a limb is a highly traumatic experience and many Troopers experience depression, sometimes for extended periods of time after losing a limb.

     

    1. Fine Motor Control Exercises

    Fine motor control is highly important especially for those with BTs that replace their hands. It's vital to function in the Mobile Infantry to be able to finely manipulate small and delicate objects. This point will cover exercises that teach a Trooper to finely manipulate everyday objects in a safe environment.

     

    1. A. Utensils

    Give the trooper who's lost a hand a fork, instruct them first to grab the fork as one would normally, then instruct them to pick up various small items like a small ball, a pen, and eventually food with the fork. Have them eat foods that frequently rely on the use of forks, knives, and spoons to get them used to every day fine-motor control. Eating with utensils uses more fine motor control than most realize.

       

          1. B. Eggs

    Eggs are small, delicate objects that easily break if dropped or mishandled. Regularly hand a trooper with a new BT hand an egg and tell them to perform various tasks. At first, simply instruct them to pick up the egg without dropping it or cracking the shell. Once they can comfortably pick up an egg, instruct them to place them in specific spots. This will teach them to know how much pressure to exert on an object to pick it up without dropping or squeezing it and teach them to put it down gently, without releasing too soon.

     

          1. C. Small puzzles.

    Give a trooper a puzzle including small pieces. Things like placing a pin inside a neatly fit hole, later putting the thread in a sewing needle et cetera. This will teach them to finely manipulate objects.

     

     

          1. D. New Pattern BTs

    The brain is slow to learn to interpret more complex signals such as the senses related to touch. It's important that the trooper observes as their BT limb touches various objects such as a tufted carpet, a squishy ball and a warm plate. Picking up objects of varying weights also helps the brain to recognize the pressure senses in the new pattern BT limb. It's especially important early on that the brain is able to see what is causing the input, so if the object is warm (which ordinarily is not visible), make sure it's obvious that it's visibly warm. Such as, a plate with steaming food or a coffee cup with steaming hot coffee.

    Note that some minor sensation of pain may occur in the first few days as the brain begins to learn to interpret the signals from the BT. If sensations of pain persist past the first two weeks, surgery may be required to correct misplaced nerve endings. Once fully functional, the Trooper should never feel any pain from their BT itself. Phantom pain may still occur, however is significantly less likely in a new-pattern BT and will likely last for a much shorter duration if phantom pain does occur.

     

     

     

          2. Reaction Speed Exercises

    Reaction speed is important for a Trooper. Being able to quickly and properly react to threats is vital for combat roles. These exercises will help a Trooper learn to react properly with their new Biotech limb. This is mostly for Troopers who have full limbs replaced, though just hands need this too.

     

          2. A. Squishy ball

    Throw small softballs at the Trooper and tell them to only react with their new Biotech limb. Instruct them to catch it with their BT hand, or return the ball with a kick from their BT leg. This will teach them to move their limb in accordance with an oncoming object and catch it.

     

          2. B. Throwing balls

    Throwing items, mainly softballs, is a safe way of teaching a Trooper to use their arm effectively to throw objects. By throwing balls into specific areas or passing the ball between them and someone else will teach them how to properly manipulate their BT arm and hand to accurately throw objects like grenades or magazines and teach them how to manipulate their BT to release in a timely manner.

     

                                                                                                                                                                                                                                             

     

     

     

    Biotech Limb Repairs

     

    Biotechnological limbs are frequently damaged by various means, from general wear and tear to misuse to accidental and combat damage. While engineers may be able to fix the simplest damage and superficial damage, it takes someone trained specifically in the intricate functions of a biotechnological limb to properly and safely restore damaged biotech to full function.

     

    This segment will teach you how to properly and safely repair military-grade biotechnological limbs to full functionality without causing further damage.

    Before conducting repairs, please ensure to shut down the BT entirely as to prevent injury.

     

     

    Power Source

    Your average biotechnological limb is powered by a small, portable and replaceable long-lasting battery along with a small motion recharging unit.

     

       Battery

    The battery in a biotechnological limb is sized proportionally to the size of the BT itself and the required power output for extended combat use. For example, a single finger has a tiny power pack inside it providing enough power to last up to three weeks of constant combat deployment (with the motion recharge unit disabled), providing sufficient power to simulate the strength of a finger. Similarly, a full arm holds a battery in the upper arm capable of sustaining the BT on its own for a similar length of time, providing enough power to simulate a well-trained soldier's strength.

     

    For safety reasons, if damage to the battery pack is suspected it must be replaced immediately. Damage to the battery pack could lead to violent combustion and severe damage to the BT and the user.

     

       Motion Recharge Unit

    All standard military-issue biotech limbs are fitted with proportionally small motion recharge units, converting the average daily motions into small amounts of power to recharge the battery. While the motion recharge unit itself cannot sustain full power to a BT, the constant daily charge will, in most cases, be sufficient to keep a BT fully charged at the end of the day assuming both recharge unit and battery are in full functioning order.

     

    Should you find a motion recharging unit damaged in biotech, a simple replacement is the simplest fix as the motion recharge units are relatively simple and cheap to replace, often kept in stock wherever BTs are stored and used. Should a replacement not be possible, ensuring the unit is not rusty or sticky and is properly oiled can help increase the output. Ensuring no parts of the housing unit is dented, and if it is, fixing said dents, can help fix and increase a damaged or low-output unit, as dents can cause friction inside the unit, reducing its charge.

     

       Alternate power/recharging

    All standard military-issue biotech limbs are fitted with some form of recharging socket, depending on size. Plugging the BT into a power source will recharge the battery directly. It is also possible, if necessary, to open up the BT limb and directly wire into the connection between the battery and the motion recharge unit to recharge the battery that way, should a suitable plug not be available, or the BT socket damaged somehow.

    If necessary, an alternate battery can also be fitted to the BT, though BTs may have reduced functionality when connected to non-standard batteries. For voltage, please refer to the inside of the respective BT cover.

     

     

     

                                                                                                                                                                                                                                             

     

     

    Servos

    All biotechs are fitted with servos to function the various daily motions. These are especially prone to wear and tear damage.

    In order to repair a damaged servo, replacement is an easy option. Should a replacement not be available, please ensure all wiring in the servos are undamaged, ensure circuits are undamaged and clean, ensure the motor is undamaged and clean, ensure gears are not rusted, sticky or damaged and is properly cleaned to reduce wear and tear.

    Please note that most BTs come with multiple servos per range of motion, both for the sake of strength and for the sake of reliability. If a range of motion is completely disabled, it likely means the main gear connected to the servos is damaged and needs replacement or repair, or the nerve cluster minicomputer is damaged as opposed to a servo being damaged. The exception to this is fingers and toes, which generally only have a single servo functioning their respective range of motions.

     

    Nerve Cluster Computer/Nerve Cluster Housing Unit

    All biotechs are fitted with small computers used to decode nerve signals from the nerve cluster housing unit and transform them into usable signals for the BTs various functions, primarily servos.

    In order to repair a nerve cluster computer, the easiest option is a simple replacement. Please note that in some rare instances, the computer may have been adjusted for the specific person. If a replacement is not available, attempt to identify which part of the computer is damaged;

    • CPU
    • Motherboard
    • Power Unit
    • Circuitry
    • Data Storage Unit
    • Sensory Receptors
    • Software

     

       CPU

    If the CPU is damaged, there is no option but replacement as the CPU is likely too small and intricate to be repaired outside of a dedicated BT parts repair shop.

     

       Motherboard

    If the motherboard is damaged, there is also no option but replacement.

     

       Power Unit

    If the power unit is damaged, it is highly recommended to replace the unit. If a replacement is not possible and function is necessary, it -is- possible, though not recommended, to try to create a small power unit from spare parts to replace the damaged one, usually done so with assistance from an engineer or technician. These power units are made to regulate power output to various parts of the computer. Please refer to the individual parts for power requirements and ensure their needs are met and not exceeded.

     

       Circuitry

    If the circuitry is damaged, handing off the BT to either a dedicated BT repair shop or if necessary, a skilled engineer or technician is recommended. It is possible to re-circuit damaged parts if necessary.

     

       Data Storage Unit

    If a Data Storage Unit is damaged, replacement is required. Ideally, this is done with a dedicated BT data storage unit, however should one not be available, it -is- possible to download software onto a repurposed generic data storage unit, such as a solid state drive, and convert it into a functioning unit for the BT.

     

       Sensing Receptors

    If the receptors responsible for sensation in new-pattern BTs are damaged beyond minor scratches they should be disabled via the access hatch on the BT base plate. There, individual sectors of sensing receptors can be disabled. Due to the complex nature of the receptors, they cannot be repaired in the field and requires specialist tools to repair. Individual sectors can be taken off of the BT limb itself if engineer-level tools are available, and be replaced with functional replacements. If necessary, all sensation of touch can be disabled in the access panel on the base of the BT.

     

     

                                                                                                                                                                                                                                             

     

     

       Nerve Cluster Housing Unit

    The nerve cluster housing unit is there to hold the nerves in place, read nerve signals and transmit them to the nerve cluster computer. If this is damaged, complete replacement is required along with extensive surgery to replace and repair all nerves connected.

     

     

    Biotechnological Eye Replacement Surgery

     

    As happens, eyes are damaged beyond repair in the field and in accidents. To our luck, our brightest have created biotechnological eyes to fix this type of damage.

    However, for standard combat deployments, these eyes function with little difference from a natural eye, but with a lack of sensation. As such, a person with a BT eye will no longer feel pain or discomfort in the BT eye when exposed to bright light, even as far as flashbangs will not produce discomfort. It will still, however, overload the optic and temporarily blind the eye, as it would a normal eye.

     

    Due to rehabilitation time and power limits, BT eyes cannot perform things like night vision, thermal vision, zoom or even light emission. It would either drain the power too much and/or take too long for the brain to learn to use to be a useful addition to the standard military biotech eye.

     

    Pre-Operation

    For eye surgery, a sterile environment is especially important as the surgery will be dealing with a direct connection to the brain, and any foreign objects could cause severe complications and fatality in the patient. Otherwise, the same procedure as standard Pre-Op applies.

     

    Operation, Part One

    Part one of the operation consists of establishing the base computer on the end of the optic nerve and inserting the battery and motion recharge units.

     

    • Open empty eye socket and sterilize inside
    • Remove any unnecessary leftovers via scalpel (no natural eye muscles will be necessary, the optic nerve should not extend beyond 2 centimeters from its entry point to the brain)
    • Insert nerve cluster housing unit into the eye and secure, begin assigning nerves from the optic nerve into the nerve cluster (this takes a very long time, sharing this step with a second senior medical person is recommended)
    • Once nerve cluster has been assigned and confirmed, u the nerve cluster housing unit and place into the optic nerves entrance to the brain, then carefully secure with small drills into the premade screw holes, then secure with screws
    • Attach the nerve cluster computer to the end of the nerve cluster housing unit, ensure proper fit
    • Attach the battery pack to the side of the inside at 45 degrees clockwise or counterclockwise depending on which eye is being replaced, by means of drill and screws (battery pack should be fitted towards the outside of the head, ie if replacing patients left the eye, attach battery at 45 degrees clockwise from surgeons perspective)
    • Attach motion recharging units to the side of the battery pack, ensure proper fit and connection
    • Connect battery pack with a nerve cluster computer and ensure it is powered (small green LED)

     

     

                                                                                                                                                                                                                                             

     

     

     

    Operation, Part Two

    Part two of the operation consists of attaching the eye muscles to the nerve cluster computer and anchor points, then finally attaching the BT eye to the nerve cluster computer and the muscles to the eye. Because relearning is a lengthy process, the muscles have been made to mimic the eyes natural muscles, as such please refer to the image below the steps.

     

    • Attach both lateral rectus muscles to the nerve cluster computer and their anchor points (refer to nerve cluster computers connection points, LLR and RLR (left and right lateral rectus), refer to anchor points on nerve cluster housing unit with same designations)
    • Clamp ends of both lateral rectus muscles and keeps out of the way, muscles will be long and flaccid until powered on, allowing them to hang out of the eye socket
    • Repeat with inferior rectus muscle
    • Attach inferior oblique muscle, secure anchor point by drilling into the maxilla and securing with a screw
    • Remove trochlea and replace with artificial trochlea attached to the superior oblique muscle, secure with the drill and subsequent screw
    • Attach superior oblique muscle to nerve cluster computer and housing unit anchor points, clamp out of the way
    • Repeat with superior rectus muscle
    • Turn on the nerve cluster computer
    • Insert biotech eye's connection to the nerve cluster computer
    • Connect biotech eye to the battery and ensure it is powered
    • Insert muscles into their anchor points, refer to anchor point labels on the biotech eye
    • Fully insert the biotech eye, roll eye up 90 degrees and press a small button next to the inferior rectus anchor point on the eye itself, return the eye to the neutral position
    • In ~10 seconds, muscles should come to life and keep the eye in place inside its socket

     

     

     

    Extrinsic muscles of the eye.jpg

     

     

                                                                                                                                                                                                                                             

    Page 10

     

    Biotech Eye Rehabilitation

     

    To train a Trooper to use their new biotech eye, task them with fairly standard eye exercises.

    Since single eye biotechs are most common, patients will be unable to use both eyes at once as the brain has not learned to coordinate them together yet. Place an eyepatch over the other eye while early rehabilitation exercises take place. During early stages, an eyepatch must be worn over the biotech eye while moving around to prevent confusion in the patient as they will struggle to coordinate their movements with an eye that does not yet function to their expectations.

    Later, eye coordination is trained and eyepatches will no longer be necessary.

     

     

    Single eye exercises

     

    • Point to point

    Task a trooper with looking from one point to another while keeping their head still. A simple task that will teach their brain how much input to give on the muscles to efficiently look between points in the world.

    Later, ask them to look from point to point while turning their head slightly as well, this will teach the brain to be able to look to points efficiently while moving.

     

    • Tracking

    Task a trooper with tracking objects. At first, something simple like a pen, then ask them to follow your face as you pace around. Later task them with tracking more erratic motions, such as a TV show. Finally, throw balls at them and ask them to catch it. These will teach them to effectively track objects and use the information to coordinate their body's movement.

    Ask them to keep their eyes on a single point while rotating their head, effectively tracking while on the move.

     

    • Reading

    Task a trooper with reading once they're capable of some level of tracking and point to point movement. Generally, books are preferred, though subtitles are also effective.

     

     

    Double eye exercises

     

    • Point to point

    Task a trooper with looking between points with both eyes, essentially the same as with single eye exercises. This time, it will teach the brain to coordinate the movement between both eyes so they do not give conflicting information.

     

    • Tracking

    Task a trooper with similar tracking exercises as the single eye exercises, this will teach their brain to coordinate their eyes to track objects.

     

    • Reading

    Task a trooper with reading with both eyes once some level of dual-eye tracking and point to point a movement has established.

     

     

                                                                                                                                                                                                                                             

    Page 11

     

    Biotech Eye Repairs and Cleaning

     

    In order to repair components of a biotech eye, the eye itself must first removed from its socket and its anchors.

    To do this, relax the eye muscles by rotating the eye upwards 90 degrees and pressing the small button next to the inferior rectus muscle's anchor point.

    In ~10 seconds the muscles should relax, allowing the eye to come out of its socket.

    In the event of power failure to the eye, the muscles will automatically relax when power is cut, and no optical signal will be sent from the eye.

     

    For battery and motion recharge units, as well as nerve cluster housing and computers, same applies as in standard BTs described on page 6.

     

    Biotech Eye Repair

    In order to repair the eye itself, remove the eye completely from its socket and any connections and anchors to the inside of the eye.

    Carefully unscrew the four screws on the back of the eye and take off the piece gently, then remove all connections from the back plate of the eye to allow full removal.

    Once removed, access to the inside of the biotech eye is available.

     

    Most pieces inside the eye itself will require replacements in order to be functional again, with the exception of dirt within the eye.

    Carefully remove layer after layer of components to clean them effectively. Usually, dirt inside the eye is recognized by the eye struggling or being outright unable to refocus on objects at a certain distance (dirt preventing gears from properly rotating), or by strange mixed signals usually recognized by struggling to make sense of what the eye sees (dirt or loose connection to the optic nerve)

     

    Should it be necessary, the gears and optic itself can be replaced by non-standard equipment in emergency situations, however full functionality or safety to the wearer is not guaranteed.

    Before the eye is reinserted, it is highly recommended the eye is sterilized to prevent infections.

     

     

                                                                                                                                                                                                                                             

    Page 12

     

     

    New Pattern vs Old Pattern

     

    In 2299 the Federation put a radically new pattern of BTs into standard service use. These new patterns BTs have built-in senses that help the trooper with more finely manipulating objects, particularly objects they cannot see.

    They also significantly reduce instances of phantom pain in lost limbs once the BT has been attached. Observation also indicates that instances of phantom pain are also lighter and disappear sooner in patients with new pattern BTs.

     

    The primary reason why Federal Research laboratories have focused on this particular upgrade to BTs is that, particularly with hands, it is difficult to know the 'when's and 'how's of objects you're manipulating. Such as being able to feel if the object is slipping from the grasp, or if you've even grabbed an object you're not looking at. With these sensory upgrades, Troopers will now be able to feel if they've properly grasped a magazine in their pouch without having to look down at what they're doing, or be able to manipulate objects that they cannot see.

     

     

    The Differences

    • New pattern BTs have basic sensations of touch built into them. Pressure, texture, temperature.
    • New pattern BTs have significantly reduced instances and severity of phantom pain.
    • New pattern BTs require a new pattern of BT Baseplate that has expanded functionality.
    • New pattern BTs have minor reliability upgrades in the nerve computer.

     

    Interchangeability

    By default, parts do not interchange between new and old pattern BTs.

    In surgery, the BT Base plate used for new pattern BTs is an updated, upgraded version which allows for two-way information flow, being able to both receive nerve signals from the brain and send nerve signals back to indicate sensation. As such, using an old-pattern base plate for a new pattern BT would mean the complete loss of sensation and would effectively turn the BT into an old pattern.

    Using a new pattern base plate for an old pattern BT is ill-advised without an adapter attached, as rogue signals may be sent up to the brain that could significantly disturb the wearer.

    The attachment points between new and old pattern are different by design, so one cannot accidentally attach an old pattern forearm to a new pattern BT base.

     

    Internally some parts may be interchangeable, particularly gears, motors, batteries and recharge units, and similar mechanical parts.

     

    Moving from Old to New

    In order to update a patient's BT from an old pattern BT to a new pattern BT, surgery is required to completely rework the entire BT base.

    The old BT base must be removed, meaning nerves must be unassigned from the nerve center and the base plate unscrewed, then replaced with a new pattern base plate with nerves reassigned into the more complex nerve center fitted to new pattern base plates.

    New BT bases only accept new BT limbs. Some experimental adapters have been developed to allow old BT limbs to fit onto new bases, requiring only some adjustment to the old BT's length settings.

  7. This is an update and condensing of the medical kits and equipment, a lot is the same, however, from the Equipment Info Megathread. The specifics of each item can be found again on the Google Doc. I know it's really fuck off long and spoilers would be nice but they keep glitching out, so deal with it.

     

    VEHICLE FIRST AID KIT

    WEIGHT: 50lbs / 22.7kg

    Found on all vehicles.

     

    HEMORRHAGE

    x3 extremity tourniquet

    x4 X-STAT

    x6 hybrid combat bandage

    x1 hemostatic dressing

    x2 occlusive dressing

    x2 abdominal dressing

     

    AIRWAY/BREATHING

    x1 manual suction kit

    x1 BVM

    x1 NRB

    x2 oxygen D-tank w/ flow regulator

     

    CIRCULATION

    x1 AED

     

    BANDAGES/MUSCULOSKELETAL

    x1 rigid splint pack (various sizes)

    x2 traction splint

    x3 cravat w/ safety pins

    x2 roll elastic bandage w/ safety pins

    x2 roll cling gauze bandage

    x1 C-collar

     

    MISCELLANEOUS

    x3 roll surgical tape

    x3 thermal blanket

    x1 trauma shears

    x1 box nitrile gloves

    x4 casualty card

    x1 black surgical marker

    x2 foldable litter

     

     

    STANDARD MEDICAL BAG

    WEIGHT: 20lbs / 9.0kg

    Carried by medics on standard drops of standard duration.

     

    HEMORRHAGE

    x2 extremity tourniquet

    x4 X-STAT

    x1 AAJT

    x4 hybrid combat bandage

    x2 hemostatic dressing

    x2 occlusive dressing

    x2 abdominal dressing

    x1 DARPA cannister

     

    AIRWAY/BREATHING

    x2 valved chest seal

    x1 manual suction kit

    x1 NPA kit

    x1 SGA kit

    x1 BVM

    x1 needle chest decompression kit

    x1 cricothyroidotomy kit

    x1 pulse oximeter

    x1 capnograph

     

    CIRCULATION

    x1 blood pressure cuff

    x1 stethoscope

    x2 IV access kit

    x1 IOID

    x1 Normal Saline bag 1000mL

    x1 Lactated Ringers bag 1000mL

    x2 Hextend bag 500mL

     

    BANDAGES/MUSCULOSKELETAL

    x3 moldable splint

    x1 C-collar

    x3 cravat w/ safety pins

    x3 elastic bandage roll w/ safety pins

    x3 cling gauze bandage roll

     

    DRUGS

    x1 ATNAA

    x4 Epinephrine autoinjector

    x4 Saline-Ketamine autoinjector

    - Levaquin

    - Mobic

    - Morphine

    - Narcan

    - Phenergan

    - TXA

     

    MISCELLANEOUS

    x1 thermal blanket

    x1 temporal artery thermometer

    x1 penlight

    x2 eye shield

    x1 trauma shears

    x1 saline bottle 1000mL

    x1 steri-strips kit

    x4 surgical tape roll

    x2 instant cold pack

    x2 instant heat pack

    x1 box alcohol swabs

    x1 box povidone-iodine swabs

    x1 hand sanitizer bottle

    x1 roll biohazard bags

    x1 box nitrile gloves

    x6 casualty cards

    x1 black surgical marker

    x1 foldable litter

     

     

    EXPANDED MEDICAL KIT

    WEIGHT: 50lbs / 22.7kg

    Carried by medics on missions of extended duration, generally, those that exceed three days. It is also brought when many casualties or relief aid is being provided, such as being dropped to assist as a colony that was attacked and you know there will be many wounded that need to be treated.

     

    HEMORRHAGE

    Combat Patrol loadout x2

     

    AIRWAY/BREATHING

    Combat Patrol loadout x2

    +2 tube thoracostomy kit

     

    CIRCULATION

    Combat Patrol loadout x2

    +1 AED

    +1 pericardiocentesis kit

     

    BANDAGES/MUSCULOSKELETAL

    Combat Patrol loadout x2

    +1 fasciotomy kit

     

    DRUGS

    Combat Patrol loadout x2

    + activated charcoal

    + Cefotan

    + Haldol autoinjectors

    + Romazicon

    + Valium

    + "Snivel" drugs

     

    MISCELLANEOUS

    Combat Patrol loadout x2

    +1 lateral canthotomy kit

    +2 box blister cushions

    +2 Dermabond tube

    +3 suture kit

    +1 sharps container

    +1 set soft restraints

  8. Akib2Y2.png

    112TH BN \\ 34TH IR || 1ST MED BDE \\ 182ND DET

     

    MEDICAL COMMAND

    CO 

    TSgt. Katrina Geier - Latias

    XO

    MSpc Tyvus West - Some Guy

     

    ADVISORY/SPECIALTY PERSONNEL

    MSpc. Lisa Bennet

    WO. Arryn Falco

     

    SENIOR MEDICAL STAFF

    MSpc - OPEN

    MSpc - OPEN

     

    SSpc - OPEN

    SSpc - OPEN

    SSpc - Open

     

    MEDICAL STAFF

    Spc Asa Gunnarsdottir

    Spc Devin Knocker

    Spc Alicia White

    Spc Christopher Miller

     

    JUNIOR MEDICAL STAFF

    2Spc Wendy Goodwin

    2Spc Francis Ramsey

    2Spc Seamus Leeds

    2Spc Felix Jakobsson

    2Spc Bradley Gore

     

    MEDICAL TRAINEE

    3Spc Alessandro Noviello

    3Spc Zachary Kelso 

    3Spc Maxwell Devries

    3Spc Gavin Mackenzie

    3Spc Allison Maldin

    3Spc Natalia Thompson

    3Spc Francesca Pavia

×
×
  • Create New...