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Kraegus

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Posts posted by Kraegus

  1. 52 minutes ago, Xalphox said:

    Arachnids attack whoever is closest to them (as someone rightly mentioned). So long as you aren't closest to them, they won't attack you. Ergo don't be closest to them and you'll survive. Hell even if you are closest to them - retreat behind somebody else and suddenly they're somebody else's problem. 

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  2. I feel like the threat of Xal coming down on someone is enough to keep many people away from targeting. That or ya know, the idea of not being a scumbag.

    If an admin is NPC dropping, do the right thing and call them out. Im sure logs gathered or eye-witness accounts will revert the PK.

  3. The PK to injury ratio is actually really fucking low. Lets take Kraut for example, before I pulled him back onto the server he had 40+ different injuries, not to forget a near full third degree face burn, taking a big chunk of APC shrapnel to the god damn legs (and not losing them), bullets to all four limbs from a turret (His first drop), AA round to the chest, and many many GSWs that he gained over his time in the MI. He should have died his first drop. He felt untouchable, and as much as I loved him, I am glad he finally died, though I wish the circumstances were a bit different in how.

    SST had been lacking in deaths, and meaningful (if any of you actually found his death meaningful) ones even more.

    Our characters, in the SST universe, should be dead 10x over (old quote from Xal (I think)). 

  4. 2 minutes ago, Lalatina said:

     

     I think PK thresholds make no sense, the lower the roll the worse the injury. We all know simple veins and arterys in the arms, legs, chest, and so on. So maybe instead of saying,"Roll", then u roll and get a 4 and badda bing die. You roll a 4 and something major is hit and the medic is then told,"This is hit.", and you are given maybe a .. 20 minute timer to fix it, and so on. 

    If the wound is pretty non lethal, the threshold will be lower. You get shot in the shoulder, the PK threshold will be like 20 and death would be like 1. 

    Personally I think of 1-5s on the roll as crit fails from DnD, somehow luck has fucked you

  5. And lets say an event runner does find out someone died a ways back and it shoulda been their death to end all deaths, the time has kinda past for that to happen. If the person doesn't die again and makes it home, well nothing is going to happen. If the event runner tries to bring the death to bare, they may be accused of targeting. Its more complicated than. "I sees death, I makes note and makes dem roll."

     

    *this is an addon to my last comment, the forums didnt tell me you lot talked more

  6. If an event run can keep track of the numbers, good for them, but it shouldn't be a requirement. They are already doing a lot and have a lot to already memorize and remember. First event I ran, with the help of a friend, we were barely able to keep up with the MI and plans kept changing. Sure, one could have a piece of paper next to them, but when the list grows and one has to search for names, things on server will be missed and plans will have been changed without the event runner being able to intervene. 

     

    Also, how will an event runner know a person has died? Often event runners will say "/report us that you have died" to which many people (I presume) don't do. They are a bit too busy running the event and the basic trust people may instill upon one another to say they died generally is betrayed so people can keep their characters  nice and safe.

     

    Event runners aren't going to sift through logs and go "AHA, AT 7:38 YOU DIED, YOU'VE DONE IT NOW BUDDY!" and people are going to get pissy with each other if they learn others are telling admins a person died (Example: A dies, doesnt say shit. B tells admin. A gets injured, A finds out B said something, anger ensues.)

     

    While I do think players who died over and over should be penalized, its just a bit hard to follow through with a solution that works for everyone. If you can keep a list, go ahead, but dont hold everyone to the same standards. We don't hold all events to the same standards, or at least we shouldn't.

     

    For now I think the roll to die systems works, but some modifiers (such as I stated in a previous comment) should be applied here and there. 

     

    I don't know how many of you have run events (those who are calling for change that is), but I do know that those who tend to be fighting for the system to stay the same are the ones who, ya know, run the god damn events. If they can change, let them, but if they can't, don't get pissy with them.

  7. 1 hour ago, Xalphox said:

    mentioned during his appeal that another player had been let off a situation (like jumping on a grenade) that clearly ought to have been a PK - but was let off instead.

    Maybe certain actions like jumping on a grenade should have either a negative roll modifier, as the action is deemed 'heroic', or should just be PKed. I remember when it used to be, which it may still be, "The more heroic actions tend to get PKs". I can see why Kebab would be a bit upset about that (I did read why they were PKed).

    I don't think jumping on a grenade and getting shot should have the same chances of survival. One is jumping on a live explosive, covering it with your body to actively shield your comrades, the other is getting shot in a undetermined place until rolled.

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