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Posts posted by Deadeye
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hey only i can bait people with new models
\stop it
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what happens when u go afk bitch
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18 hours ago, Rook said:
They work nicely! My only grievance is that the TAC have too much health. It's hard to perform a dogfight when it's nigh impossible to shoot the enemy down.
They now have the same health as bug fighters
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Oh I forgot to mention, to fly the dropship you have to enter via the circle hatch looking thing on the head of the cockpit.
And yes basically what Kris said. Also press Alt to get an inside look to see when your ramp is open/closed.
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DID ANYONE ASK FOR A FULLY CGI MODEL OF THE RODGER YOUNG???
too bad it's way too big for source to ever handle.........
on the other hand we have a new dropship model
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Not a bad idea. Actually have carpet bomb missions or something..... Wonder if smaller arachnids cause less lag too
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there, flyable
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Ok I'll do the methuselahhhh when I get home. Then I'll work on bug ships. Ffs
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Moved thread out of staff forums. Seems more of a thing the whole community should get an opinion on.
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All flyable Fed transports side-by-side (Athena, Star, Saratoga, Shiloh, Corvette)
Flyable TAC fighters for scale.
Next up, bugs.
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Shiloh from SST 3
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So I'm looking to revive Xal's idea of miniature fighters to give the illusion of long distance travel, allowing for some pretty cool operations. This includes new ship models.
Feel free to give feedback as I go through and potentially brainstorm how we could implement something like this.
https://gyazo.com/b03df5622fb3db210284061103cb428b
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Unsub from the offduty models, close gmod, delete everything inside your cache folder and downloads folder, then resub.
Lmk how that goes. Links to them are in the offduty model thread. Can't paste atm since i'm on my phone
Edit: Also, be sure you're subscribed to sw's models. They're dependant. As well as the other sstrpnet content
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Do bind n "+duck; +duck" and bind m "-duck; -duck"
That'll toggle it. Make sure to include the ;
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I just bind +duck to n and -duck to m lol
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~Hello darkness my old friend...
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Kipper, is it possible or would you be capable of adding equipment to a playermodel entirely external from the model (not bodygroup). Essentially using whatever properties PAC uses to stick props on people. I ask since if we could, then that'd save me vertices and materials when I compile the models
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Can we customize the background of the forum? You know, make it darker for those late nights
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bane...?