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Jun Nagase

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Everything posted by Jun Nagase

  1. Denied for being a stinky XA. jk ur good, keep us posted Maybe look for a less singularity-looking cigar effect when you've got time, small fry though
  2. PAC sans walkman is approved until the council convenes and reaches a decision on said walkman
  3. Approved. Keep us up to date if and when you make additions 👍
  4. On-Duty PAC has been reduced in size to 11.5mb in line with new Fleet models being perma-mounted so I don't need to include the textures for them anymore Addition of round glasses option at 800kb
  5. Looks good to me. If you ever get into photoediting, you could maybe swap out or clean off the cyrillic letters, but it's small stuff so don't sweat that. Approved.
  6. Name: Jun Character Name: Jiro Horikoshi Character Rank (EG: Private): Lieutenant Character Division (EG: Engineer): Fleet Steam ID: STEAM_0:1:9772086 On-Duty or Off-Duty: On Duty Total size of imported assets (if any): Standard Duty: 27.8mb | Maintenance Duty: 17.2mb Images/Videos of the PAC or Imgur link to load: Explanation of any IC events leading up to this application (if necessary): Two separate PACs on the same thread (per-character thread after all). Headphones and glasses are bodygrouped to be removable, the former of which will be most of the time. Entity size is set to 0.95 (we'll see if it works on server). Additional comments: Even after compressing the Sci-fi citizen textures for the On-Duty uniform to half size they're still big, but it's within current limits! | On-Duty size may drop significantly if/when we get updated Sci-fi Citizens textures on server, which are currently WIP.
  7. Optimization & Compression Optimization and Compression of PAC models and textures. Good evening class, today we will look at how to optimize and compress our PACs for the benefits of everyone. There are various levels of complexity, and some measures are more involved than others. First to be said however, the Golden Rule is, and always will be, that less is always less, and more is always more. There is no getting around that having less = smaller PAC, and having more = bigger PAC. Rather than try a dozen different things to try to compress your PAC, it might be worth considering if you really need all those items, or at least if some of them can be substituted with something else. This thread will mostly be focusing on the models and textures, and less so on optimizing events and PAC structure etc. Texture Compression First we'll go over some rules for textures when it comes to importing them into the format Gmod uses. Gmod uses two file types to render textures; VMT (Valve Material Type) and VTF (Valve Texture Format). To edit these, we need VTFEdit. You can find it here. VMT Files VTF Files Other Textures Other texture options are available in PAC, namely importing JPG or PNG files through the Material slots using URLs to places like imgur or dropbox. It should be noted however that these externally imported textures do not benefit from many of the filtering effects VTF textures benefit from and so likely wont look as good, and it's uncertain if these non-native texture types require more processing power to render than native VTF textures do. It's recommended to make use of VTFs for your PACs, however if you're experimenting or whatever, it's not the end of the world to make use of a few JPG or PNG urls. Though if you want to experiment and want quick view of your results, VTF and VMT files in singleplayer do update live in-game if they're mounted normally (aka in the materials folder, or in the materials folder of an addon in the Addons folder). Models Models are the backbone of a lot of PACs and provide a lot of unique opportunities to add character and aesthetic to your character when used right. They are however also subject to some, albeit usually more involved, options for optimization. Bodygroups Other .qc file options Model Format Gmod is a Source 1 game, and so it's natural format is .mdl files. PAC allows the use of .obj imports, however as this isn't the native model format for the Source engine, you'll be increasing the render costs of the model by not-insignificant amounts. Not generally a huge deal for a few smaller items, but always strive to use .mdl models when possible especially for larger and more complex models. They'll end up looking better anyway. Importing models from Blender to Gmod isn't generally that difficult. I might post a tutorial here at some point, but others do exist online that you can seek out if you want to start shifting models into gmod the proper way. This thread will be updated with time as more things come up. If you need any help, you can find Jun in the SSTRP.net discord as "Jun", search "Auntie Atago~#0048" if you can't find me.
  8. Added Sigrun @Kris Added Seydar @Husky Added Vond @Luna Added Holtz @Mighty Mouse
  9. Mabel in 2299 Name: Mabel S. Airhart Age: 24 Height: 5'7" D.O.B: 2275/01/14 Gender: Female Homeworld: Iskander, Virgil's Point Hair color: Black Eye color: Honey Brown Build: Athletic Rank: Private Service Record 6 years, joined MI at age 18 Highest rank achieved: Sergeant Divisions participated in: Weaponry Division Division Specific Highest Rank(s): Senior Specialist of Weaponry Medals and Ribbons Purple Heart x 3 Combat Action Medal Veteran Combat Medal Meritorious Unit Medal Character Description Mabel is a five foot seven athletic built girl with a twist of an accent. She sometimes speaks with what could be described as a lack of an accent, and other times with what sounds like various usually american accents like a southern drawl or bostonian accent. During her time in the 47th she took up various hobbies including training in some light mixed martial arts from an NCO who had done professional MMA before their time in the MI. She carries around a unique Morita Mark One rifle with noticeable wooden furniture on the foregrip and the pistol grip, as well as a nearly full-length barrel on a Carbine front end and, most noticeably, a complete lack of a carry handle and top charging handle. There is also '47' marked in white above the magwell next to the rifle's serial number. Her uniform is often also an original 47th uniform that, while mostly identical to a normal MI uniform, has minor differences such as darker sleeves and darker side pockets, as well as '47' marked on the side of the pants. This used to be an old practice in the 47th that has since stopped after the resignation of their then-Major Obb a year ago. Her voice can be described as somewhat husky. Criminal Record Caught stealing candy at age 6; five packets of gum Interviewed by police after a car accident at age 14 Charged with Article 134; Disorderly Conduct in 2295; sentenced to demotion of one rank and one week of confinement Charged with Articles 134; Disorderly Conduct and 91; Insubordinate Conduct towards NCO in 2296; sentenced to demotion of one rank, two months confinement and total forfeiture of allowance and pay for four months Charged with Article 91; Insubordinate Conduct towards NCO in 2296; cleared of all charges Character Background Mabel's old nicknames included names such as Marble, Maple, Airhead occasionally Airfart. Mabel grew up on Iskander, born on January 14th 2275 to her two citizen parents, both of whom had served in the same unit together in the MI. She was raised to be strong but also grew to be a bit of a rebel towards her parents. While she never had a goth phase, she did cause a bunch of problems for her parents up until her early teens, getting in with the rowdy kids and occasionally stealing candy and soda or breaking objects. She eventually smartened up and took things more seriously, then decided when she was 16 that she'd follow in her parents steps when she became of age. In the meantime she worked smaller jobs like working at a local diner in Virgil's Point and cashier jobs at the various street stores. Two years later she had come of age and became a graduate, from which she moved straight on to the Mobile Infantry Bootcamp. Her record for Bootcamp was fairly spotless, eventually finishing bootcamp and being assigned to the 47th Mobile Infantry Rifle Battalion, Bravo Company, 1st Platoon. There she quickly integrated into the ranks and made a name for herself among her fellow Troopers. She was eventually promoted to Corporal after 8 months with the 47th, however honorably demoted herself when she felt she wasn't ready for an NCO position. Two years later she was promoted up to Corporal again and got a shaky record as Corporal before she briefly got Sergeant. Due to a drop that resulted in several troopers' deaths she was demoted to Private and has remained there since. She has participated in several large campaigns and notable incidents, such as the Progenitor War, various campaigns in the the Civil War, excursions onto Perxies and more recently, the liberation of Scarvis from the arachnid invasion. In July 2299 the 112th Morita Battalion was combined with the 47th Morita Battalion and took on their number. Mabel was transferred to what is now Alpha Company, 1st Platoon that primarily consists of Troopers from the 112th. Personal Relationships Relations: Loved|Admired|Like Family, Brethren|Good friends|Friends|Aquaintance|Neutral|Mixed|Dislikes|Hates|Fears --[[Federation Mobile Infantry]]-- - Aaron Holtz: "Daddy Top is a weird one, he's been around for so long you'd think he'd be dead by now. If you looked at him, you could tell he's been close to that many times, and even more so when you actually talk to him. He seems like the lonely type; he can't show emotion or he thinks he'll ruin his men's morale. He can't socialize too much or he'll ruin the respect his rank requires. Not that he doesn't socialize a bit anyway. He does have a love interest though, so good for him." F - Jeremy Smith: "His name is as damned generic as our uniforms are grey, but he's a nice guy in the end who cares about his fellow Troopers. Hopefully he doesn't care too much, since that will just get him bit in the ass later down the line. It's nice to have someone in our platoon who will genuinely walk around just to ask if people need a hand with anything though. Good on him." F --[[Federation Engineering Division]]-- - Berivan Seydar: "She's definitely still in the old middle-eastern traditions. That's a kind-of broad term I realize, but it's not a subject I know a whole lot about to be honest. She's a friendly personality though, always wanting to meet and greet new faces. She's also as green as grass and gets herself in dangerous situations all the time. She's been injured a few times already too. Hopefully she'll learn to stay a bit safer on the battlefield, it'd be a shame to lose a personality like hers." F --[[Federation Hospital Corps]]-- - Vond: "Vond is a medic, and a Corporal. A dangerous mix at times since medics have to fully dedicate themselves to being medics when injuries occur, but she's also a veteran so she's probably one of the more likely candidates to be able to do both. I don't know much about her personality wise, she doesn't talk to me much, but I know she at least has some nice side to her soul. She got Seydar a k-..Kaffiya? I don't know. A head scarf." AF --[[Federation Marauders]]-- - Kristina Sigrun: "She's weirder than Daddy Top. She's a Lieutenant so she's obviously been around for a while and should know how shit works. She didn't get to Lieutenant by being a pushover, yet she advised Holtz to bend over and take it when obviously that isn't what she did to get where she is- and isn't what Holtz did to get where he is now either. I doubt she likes me after the friction we had between us, but she didn't let that get in the way on the battlefield so I think it's safe to say she's not an asshole. Not entirely anyway. Or maybe she is, but just waits for the right opportunity to be 'unable to save me', which is a scary thought. Hopefully that's not her though. That mountain of a woman has more testosterone than most gung-ho male Troopers do, and probably killed more than most of them combined too." MA --[[Federation Fleet]]-- --[[Ex-Federation Provost Corps (Marines)]]-- --[[The Fallen, Forgotten, Transferred]]-- - "Everyone in my old unit. You bastards better stay alive without me to save your asses. I guess I'm the one that got transferred out so this category doesn't quite fit, but it's close enough." F
  10. @Clokr Accepted, try to find me or another senior medical in the next few days (I play Bennet and Mabel primarily, just give me a poke ingame or on discord if I'm not ingame and we'll get you set ICly)
  11. Jun Nagase

    Logbook

    Patient Name: Lobov Vissarion AnatoleivichPatient Sex: MPrimary Care Physician and/or Medic: MSpc. Lisa BennetPatient Injuries: Damanged optical nerves from chemical attackPatient Vitals: StrongTreatment / Care Provided: Scan of optical nervesTime of Treatment: 01:00Current Patient Status: StableDrugs Administered: N/AOverview of Situation: Damaged optical nerves result in non-reversible damage that leaves the patient with occasional complete loss of sight lasting from seconds to minutes.Additional Notes: Patient has been advised to pursue a non-combat role as they cannot serve in combat roles with their condition.
  12. Image taken by surviving FedNet film crew in central Perxul - Jane Osman Earlier this morning Federation Officials announced that Perxies is considered a 'lost cause'. What this means for the fate of the planet has yet to be detailed, but rumors have it that they may Q-Bomb the planet to ensure the destruction of the Regeneration Bug infestation on the planet to prevent it from spreading further. A full quarantine of the quadrant Perxies finds itself in is already in full effect, with no ships being allowed to leave or enter the quadrant. This quarantine however is reportedly understaffed and does not effectively prevent travel in and out of the quadrant. Fleet has stated they cannot dedicate enough ships to effectively quarantine the quadrant, stating that the Third Bug War has their ships occupied elsewhere. Colonies nearest to Perxies have been showing their concern for the Regeneration Bug spreading through the blockade, though whether the Regeneration Bug has any means for interplanetary or interstellar travel has yet to be determined. We've been receiving intermittent transmissions from our reporter Jane Osman who unfortunately found herself in Perxul when the outbreak happened, updating us on the situation in capital city. Things are grim in the capital; firebombing has continued throughout the weeks, burning ever larger sectors of the city in attempts to deal with the regeneration bug infestation that has taken hold. The few interplanetary shuttles that have attempted to leave in between snow storms have been swiftly shot down by PDF fighters. How many survivors are left is unknown, but our reporter Jane states that run-ins with fellow survivors are few and far between, and any attempts to create more permanent refuges for survivors quickly ended in them either being overrun by hordes of regeneration bugs or firebombed by PDF forces. A truly tragic story. The planet once held millions of inhabitants, and while it may have been a poverty stricken planet it still exported not-insignificant amounts of raw metals to fuel the factories across Federation space. This planet has now been given up on by that very Federation, who sees no choice left but to destroy it. Whether there are any plans to attempt evacuations is unknown, however due to the nature of the bugs that plague the planet, evacuations are deemed extremely unlikely. We have been unable to get into contact with any PDF forces from Perxies, but will continue to update you on the situation and what the Federation will decide for the ultimate fate of the planet Perxies. Listen to this post Perxul2.webm
  13. Jun Nagase

    [IC] Home

    Pvt. Freja Østergård The Federation isn't for me.
  14. OUTBREAK ON PERXIES Photo taken by a FedNet film crew in Perxul near the outskirts New Feature: Listen to this FedNet article Perxul.webm "Amidst the growing protests in the streets of Perxul following the elections earlier this month, many Perxians' worst nightmare came to life as yet another outbreak of the Regeneration Bug broke out in central Perxul. Reports are coming in that a massive hole connecting to the underground metro system opened up letting loose a horde of regeneration bugs upon the civilians in Perxul. I'm Peter Morworth, and this is FedNet Breaking News." "We now go to our reporter Jane Osman, reporting to us from the very streets of Perxul." The feed switches to what appears to be a previously recorded TV interview. PM: "Jane, tell us what you saw." JO: "It's late at night here in Perxul, we were filming near a PDF security checkpoint near the governor's office complex. Protestors were getting impatient, more and more had been showing up over the past few days, even reports of isolated incidents of rioting began coming in from other districts in Perxul. I remember crawling up onto the base of an elevated street light to get a view of the crowd we were stuck in, looking down at the PDF checkpoint where they were holding the protestors back." PM: "What did you see from up there?" JO: "At first it seemed like a normal protest; disgruntled people massing against the police barricades demanding change. But as I looked back towards the other end, I thought I saw something that looked like a claw raising up over the crowd. Then I saw another, and another, and before I knew it chaos had consumed the crowd as people began to realize what was going on. It felt like a nightmare had come true; a monster had awoken to haunt us yet again. People were screaming and panicking, running to wherever they could, trampling down anyone in their way trying to get away from those monsters." PM: "That sounds terrible Jane, how did you get out of there?" JO: "We just, sort of, followed the crowd. It wasn't like we had any say in which way we were going; the crowd was too tightly packed. We were just along for the ride at this point. I started hearing sporadic gunshots ring out over the crowd, I couldn't see but I think it was the PDF forces trying to shoot towards the back from their towers. Before I knew it, bullets began flying around us rather than above us. I guess someone gave the order to fire, because the machineguns at the checkpoint began shooting through the crowd to get to the bugs at the back. Eventually we got pushed into an alley way about fifty meters off the side of the checkpoint. I looked back and saw the bugs already at the checkpoint, clawing their way through the defences.. I first saw them over a hundred meters behind us. I remember being amazed at how fast they had worked through the crowd, already right on our heels.." PM: "That's.. That's horrible.. How many do you think died?" JO: "I don't know.. We got pushed along and ended up in an old quarantine zone from the last outbreak. PDF forces had already set up there and rushed us inside, where we still are now, waiting for a way out." PM: "Aren't there any shuttles you can take out of the city?" JO: "No, even if they had any it wouldn't do us any good. Winter is in full effect on Perxies, there's a blizzard going through the city that would give even the best dropship pilots a run for their money, let alone a commercial shuttle craft. All we can do is hunker down and pray the outbreak isn't as bad as it looked.." PM: "Our hearts and minds are with those who have lost their lives, Jane. Thank you for your time, and stay safe." "That was Jane Osman, Journalist with us here at FedNet, recorded two hours ago.. We have since lost contact with her, and reports have come in that her district has fallen to the outbreak. We pray she made it out safely with her camera crew. We now go to live drone footage from above Perxul." The video feed cuts to a hovering view above Perxul. The blizzard had since died down, showing a clear view of a city on fire. It was eerily silent; the feed almost seemed as if it was without any audio as the thick black smoke of the city on fire slowly rose into the dense skies above. Slowly, the sound of jet engines faded in, eventually revealing some sort of fast atmospheric aircraft rapidly flying past the view. A couple of seconds later the ground in the forefront catches fire in a massive fiery explosion that spreads across the sides of the tall building structures. Shortly after, the feed cuts off as the drone gets engulfed by flames from another bomb. ".. It would seem they have begun firebombing the city in hopes of dealing with the outbreak... Federation Fleet reports they have already begun quarantining the quadrant Perxies resides in to prevent further spread of this unique type of bug. We are working on getting an official statement on the situation on Perxies from Federation Military. We will continue to keep you up to date on Perxies here on FedNet Breaking News as the Third Bug War rages on, claiming another peaceful planet to the war." Audio recording from 'Fence Five' Fence V.webm
  15. I think the issue goes beyond just administration, since I don't think it's the mere admins who'd be the ones to actually progress this story line; I think that has to come from above, IE the XA's an Xal (who I understand have been busy lately) since this is a larger campaign that requires DMs to rule over it to progress it, a power not usually given to admins. There were parts of this storyline I liked, like our time on Dantana, the Zion and when we got onto the sea ship. It felt fresh and new, and gave a good breath of life into it at least for me. It certainly gave some unique situations and character growth opportunities. Even now I'd say we get the chances for some unique characters considering we're not so much getting conscripts anymore, rather we're getting whoever wants to sign on with us. People who aren't even necessarily interested in the Federation, more rebellious types who'd probably leave us before we rejoined the Federation proper if given the choice to. But it does feel dragged out, yeah. Although I like parts of the design of our Upham more, parts of me also feel the Grant was better in some ways when it came to RP opportunities. On a different note, I wish we'd get Wire back on server permanently, since it's pretty useful for puzzles and perhaps more importantly, for passive RP. I as a player can do some nifty passive opportunities with some wiring if we had it.
  16. http://markkirschner.com/starshiptroopers/stlogo2.jpg.jpg PROTESTS IN PERXUL Protesters in Perxul near a PDF Checkpoint As winter approached Perxies again, so did the Elections. Following last Monday's election day results, protesters took to the streets of Perxul to protest what many there say was a rigged election. This is now the fourth term for Governor Антон Вячеслав (Anton Vyacheslav) who last Monday won the election with 42% of the votes, with Jennifer Pavlov with 23% and Viktor Yefim with 35%. Vyacheslav has been Governor of Perxies for the past 12 years and is now set to reach his 16th year at the end of this term following his re-election as Governor of Perxies last Monday. However, many civilians dispute these election results stating they are rigged. "There is no way Vyacheslav was re-elected! Everyone I know hates him! This is an outrage and a crime against Democracy!" said a disgruntled protester. Last year's polls show a significant drop in popularity for Governor Vyacheslav after the outbreak of the 'Regeneration Bug' that threatened all life on Perxies. Many state that his response to the outbreak was insufficient and that many lives were needlessly lost due to his incompetence in handling the outbreak, fearing another outbreak could occur with equally poor response from the Governor. Perxies Governor Anton Vyacheslav Governor Vyacheslav has refused any private interviews, and insists that the elections were fair and democratic. "I know many people are still affected by last year's outbreak, but we must stand together and look to the future so that Perxies may prosper! The Arachnids have no presence on our planet anymore! They have been erradicated!" Governor Vyacheslav stated in a public press appearance while addressing a question raised about reports of regeneration bugs having been seen in the far off ends of the underground metro system tunnels built outside Perxul. Religious Officials near protests in the east wing of Perxul Religious officials have also joined the protests, stating that repenting is the only way to prevent another outbreak and that the outbreak was because of people's mistrust in God, stating that if people do not repent and ask for forgiveness, another outbreak will occur to purge those who do not seek the wisdom of God. They state that by ignoring God, they have allowed Satan to enter their soul which turns them into demons, which is what the Religious officials state that the Regeneration Bugs were. "These creatures are not Arachnids! These monsters are demons! They have allowed Satan to enter their soul and turn them into these wicked creatures! Repent so that you may bask in the glory of God and survive this purge!" A bishop stated. Much of how last year's outbreak initially happened is still a mystery to the public, sparking distrust in Federal authority as their questions and concerns go unanswered. "We want to see their burning hive! Show us that you have actually destroyed them, and aren't just doing tests on them, keeping them alive!" said one angry protester to a Federal Research Team passing through the PDF Checkpoint. Many civilians are understandably paranoid after last year's sudden breakout, fearing that another outbreak could happen just as suddenly if the Federation and the Government don't search the entire planet thoroughly. Some civilians have even reported seeing these malformed 'necros', as they call those affected by the Regeneration Bug, in the large metro tunnels built in and around the capital city of Perxul, sparking more distrust in their Government who stated these claims were "unfounded lies to spread panic". Protesters in the outskirts of Perxul Protests have also sparked in the outskirts of Perxul over the Governor's intentions to begin selling water to the Federation. "We must support our Federation in these needing times! We MUST support them in this bug war!" Governor Vyacheslav stated at a press conference after revealing his intentions to begin selling water, which is considered by many civilians as a lacking commodity, to the Federation in support of the Third Bug War. Predictably, people in the outskirts where liquid water is especially hard to come by during the long winter have begun protesting against this decision by the Governor. "Without water we cannot maintain what little crops we have. 'Blyatcheslav' will be dooming us to starvation if he sells our water." a farmer stated to us at a protest outside Perxul. Workers in the orbital Korolev Station have also threatened to strike if their water supplies are cut any further. ALSO IN NEWS, CLEANUP EFFORTS ON PALLAS REVEAL THE TRUE DAMAGES CAUSED BY THE ASTEROID. WOULD YOU LIKE TO KNOW MORE?
  17. I'd still argue physiotherapy wouldn't be as niche of a subject in the SST universe as it is in real life. This has less to do with "it's the future" and more to do with "this is the lore of our universe we reside in."
  18. Bennet or Nichols!
  19. This wouldn't be a case of 'we can do everything' though, as I detailed above. With the Arachnids being our canon main enemy, I reckon we get a lot of cases of arachnids bashing into people. I figure physiotherapeutic services would be very sought after in the SST universe specifically for this reason. We have to take the logic and reason of our universe into account too, not just pull from reality. That's what we do with our BTs. We know they're a canon thing and that many people have and get them in the MI, so having someone on our medical team being able to do BT surgery isn't some speciality; most medics will likely learn it as they progress the rank. Physiotherapeutic services are a niche and a speciality in the real world, but we don't live in the real world in SST, so why would they be here? This may be in part due to us not facing bugs as often anymore, but one way or another we don't face the spine-crushing kicks from Arachnids very often probably because the first type of injury you imagine coming from an arachnid isn't a punt. It's probably decapitation of limbs. The second injury you think of is probably stab wounds, or the other way around. That's what we usually see from bugs, but I'd argue that it makes just as much sense for us to frequently see blunt force based injuries too, canonically speaking. Also there's no reason to say 'fuck it', we have a forum where we can jot down and track the kind of supplies that need tracking (such as BTs). We RPed having a lack of supplies before, like a lack of BTs on the Zion (and a lack of the facilities required to attach them anyway). I had to cauterize a person's thigh artery with a hot piece of metal I got from the Engineers on the Zion because we lacked the equipment to properly deal with it. And we RPed the chances for infection that gave, and the shoddy nature of the work which meant more pain for him. And later when we got equipment, we redid surgery to ensure his artery would be fine. That's a lot of rp from the lack of supplies. There are people who've walked around with eyes missing for weeks because we hadn't gotten any eye BTs from our supply runs. And I RPed that; we just got the upham, we have jack shit, you're gonna have to work with an eyepatch for a while. And they did. If the adminges give us injuries that we don't have the supplies or equipment to deal with, then we don't have the supplies or equipment to deal with them, simple as that. They will go undealt with until we get what we need. If their condition requires immediate action, we'll do what we can with what we have just like we would've irl. Besides, physiotherapy definitely falls under "giving the medics something to do." Even today, technology does many of the things that we'd previously have to do ourselves, and while yes we still learn to do them manually, technology exists to assist us and lessen the chances of error. Why our scanner beds wouldn't be able to read and diagnose spinal injury when they seem perfectly capable of diagnosing just about any other physical ailment is beyond me. While our tech cannot do the physiotherapy for us, I damned well reckon they could help guide us on what type of physiotherapeutic procedures a patient requires, with some human input to verify of course. In the end, it still requires us to learn about a subject before we can proceed, and gives us RP to do. Quite intimate RP in this case. I don't see that as a bad thing.
  20. Okay serious talk for a moment though. We obviously don't RP everything to a fully realistic degree, since that would mean not only every admin having to become intimately familiar with the biological workings of a human being and the effects of combat injuries on the body, but also things like BTs would take actual months before you'd be able to even close your fist, and a simple GSW to the abdomen would land you a several week TK. But we take liberties because in the end we're here to have fun. Of course we strive to have some level of realism; like all good lore, it has to sound like it would make sense to the common person. I'm sure if we asked a surgeon to look at what I've written about BT surgery he'd chuckle and say "that's cute", but to someone who hasn't a damned clue about surgery they'd look and go "well, at least I don't see anything that's obviously terrible". Realism is good to some degree, since realism means we have to actually learn things. When I first joined medical I knew jack shit, now I know a lot more. I have to say, learning to perform my combat medic duties was some of the most fun I had on .net in 2018. But sometimes we run into things we rarely face, like I don't know, spinal damage that requires neurological physiotherapy. Something we obviously aren't taught in our standard CLS courses. But of course, no combat medic would be taught many of the things we know, like performing intricate nerve surgery to attach biotechnological limbs, or the rehabilitation process that follows. Not to say that we'd necessarily have been taught physiotherapy and so we'd just 'know it'. (although an argument could be made that we would be taught it when we took our BT surgery course, since it includes rehabilitation) So where do we draw the line? Obviously we can't fix everything, because that'd be boring (unless we had to actually learn to fix each specific instance I guess), but I'd argue things like spinal injury would not be uncommon for the MI to deal with. If we take a logical step and say "Well today our militaries don't deal with them a lot," that's probably true. However, we as the MI deal with giant hulking space knives that hurl us around pretty often, so I'd argue we probably deal with a lot more bash damage than IRL (same as we deal with a lot more limb loss than IRL) and therefore things like physiotherapy wouldn't be some entirely niche field like it is today. Just like how BTs aren't a niche field in the MI, unlike today. And that's the human aspect of it, we also have to consider that we're in 2299 on a space ship that can travel across the galaxy in the same timespan as ships sail across the globe today. This ship of ours produces more power a day than a million modern-day NYC's spend a day (roughly). I think it'd be a safe bet to say we'd have a lot of technological advances across the board, not just in the medical department. We even see it working in SST1 when the biotank straight up fixes Rico's fucked leg in what looks like minutes, which I see as a hint that their medical technology is far superior to our modern day. So ask again, where do we draw the line? We have a case here where their injury roll was not a PK, yet if we were to take it realistically we cannot deal with this patient right now and would have to discharge him, which is a PK. In this case it may be reverted in post to something lighter, but I'm more interested in what our policy is for the future. Personally I'm for saying that, with help from technology, we devise a way to RP fixing these unusual cases that aren't PKs. We write that extra bit of lore each time. We do as we're already doing, splitting RL and Scifi together to create something that isn't just some mind-numb jumble of words but has some attachment to reality; something to actually learn, without requiring you to actually have to learn the real deal to the point of having to spend potential hours reading medical texts. In the end, I feel Medical should be a learning experience that's fun and rewarding in the same way I felt when I was learning to be a medic. Grounded enough in reality to be exciting and interesting to learn, but not so grounded in reality that you end up getting bogged down in it. Mind you, this is specifically for cases that are NOT supposed to be PKs, AKA the outcome of the situation is that the character is NOT discharged (effective PK). What are your thoughts? Because maybe I'm just an idiot, but I wanna know it, and I wanna know what you think. Hopefully together we can strive for improvement and spark some conversation.
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