Mannulus
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Posts posted by Mannulus
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10 hours ago, El Excellente said:
Sure; Done.
Mobile Infantry Uniform content textures have been shrinked from 482 MB to 80. The result is a .GMA sized at 26 MB and a second workshop addon for the materials is now redundant; your turn.
Danke Schön.
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5 hours ago, Jun Nagase said:
https://www.dropbox.com/s/2j01v6mbwu773xq/06DianaA.zip?dl=0
Update to Diana A hair @Mannulus
Is that the Diana hair option under HQ Hairs that I need to replace?
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5 hours ago, El Excellente said:
you guys are ridiculous and need to get your filesize in order.
most of your textures can be reduced to a mere kb without a loss of quality and you're going with 70 mb textures for hairs and other minor details
Feel free to contribute with optimized textures.
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2 minutes ago, Jun Nagase said:
Added it Jun Bun.
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I can't even put an avatar on.
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2 hours ago, El Excellente said:
i wish people spent this amount of effort on the server rather than on personal PACs
PAC's are not locked behind admin bureaucracy.
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47 minutes ago, El Excellente said:
just insert an html table
Doesn't work. Tried just copy and pasting my code as well as using the Insert Code method, neither work.
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Thanks for contributing @Lalatina!
I also took the time to add even more of Bohannon's contributions. Still hunting for the BT Models.
@El Excellente - Do you know if we can get an insert table function for posts?
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@Argon Custom Content has been added / absorbed into the PAC Collective. Thanks mate
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6 hours ago, Lalatina said:
Remember to fucking optimize your shitty pacs so we don't have to deal with the lag
1 hour ago, dog! said:How would you do that?
Yes indeed, provide a tutorial on how to do such.
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49 minutes ago, redneckrOadkill said:
Here are three previous PAC Threads that are on the Forums
I have only been given permission from Argon for one, still working on the others.
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12 hours ago, redneckrOadkill said:
It would be nice if anyone with the Biotech PACs can post them here.
I know the models and whatnot are hard to find, so if someone could find them, I would love to add em.
2 hours ago, Fitz said:On another note, that mentor thing sounds pretty cool. I like giving people advice and all that.
Want me to put you down as someone people can ask PAC questions too?
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@Ratatouille & @redneckrOadkill
Both have been edited and credited! Thanks for y'all's contributions! Welcome to the PAC Collective.
Could an Administrator perhaps pin this thread as a replacement for others?
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10 minutes ago, Cipher said:
Yo, I'll write guides if you want?
Feel free. Anything you post will be added into the main topic!
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The PAC Collective
Brief Summary:
Welcome to The PAC Collective! This is a mega guide meant to combine, organize, and distribute information regarding PAC for Garry's Mod and more specifically, the SSTRP Community.
Background:
The PAC Collective was originally thought up roughly a month or so ago but was put on hold due some issues I had at the time within the community. It was meant to act as a combination of the eight or so threads spread all over the forums and reorganized into a proper format that is easy to read, search, and explore when it comes to doing PAC. The primary goal of The PAC Collective overall is to provide resources (Models, Textures, Etc.) as well as training and overviews of certain aspects of PAC, as provided by you, the community. Anyone can contribute to the PAC Collective and be credited as such. This will be primarily maintained by me almost daily with assistance from those who wish to help if I deem necessary. Otherwise, you are free to contribute (Post a reply to this topic) with models, tutorials (written or video), guides, and so on and it will be added into the main post in a nice formatted way. Due to the "Open Source" method of this project of mine, I will be going around asking permissions of those who made topics in regards to PAC to see if they would like their information merged into this project and be credited appropriately. So, I hope you enjoy and welcome to The PAC Collective.
Roles
If you wish to be part of the PAC Collective, either pm me or simply provide something below and I will fit you in depending on what you would like to contribute. You can also be in more than one position (Such as a mentor who also contributes guides and models, etc.)
Currently, we maintain the following roles:
Head Editor - Responsible for maintaining and editing the main post to ensure quality and ease of use.
Editor - Individual who helps me (Mannulus) brainstorm and provide feedback on the organization and display of content within the post.
Mentors - Individuals experienced in PAC to help teach and provide feedback on PAC usage.
Contributors - Individuals who provides their knowledge and resources to the PAC Collective, whether that be guides, models, etc.
Roster
SpoilerHead Editor
Editors
(None)
Mentors
Contributors
Submission Rules:
1. Please put lengthy lists into a spoiler to make it easier for me to look through multiple posts.
2. Content should have a link for a model and a link for a material. If the model lacks a material for w/e reason, please state so.
3. Please ensure the links for your models / materials work.
4. If its a guide, try to write it in as simple as terms as possible, pictures help.
5. If doing a video guide, minimum 1080p is required. We don't want to squint to see what you are clicking.
Information Portal
SpoilerBasic Information
SpoilerHeight Guide - Contributor: dog! - Found elsewhere
Spoiler4'0 - 48 inches - 1.23 meters - 0.667 scale
4'1- 49 inches - 1.25 meters - 0.681 scale
4'2 - 50 inches - 1.27 meters - 0.694 scale
4'3 - 51 inches - 1.30 meters - 0.708 scale
4'4 - 52 inches - 1.32 meters - 0.722 scale
4'5 - 53 inches - 1.35 meters - 0.736 scale
4'6 - 54 inches - 1.37 meters - 0.750 scale
4'7 - 55 inches - 1.40 meters - 0.764 scale
4'8 - 56 inches - 1.42 meters - 0.778 scale
4'9 - 57 inches - 1.45 meters - 0.792 scale
4'10 - 58 inches - 1.47 meters - 0.806 scale
4'11 - 59 inches - 1.50 meters - 0.819 scale
5'0 - 60 inches - 1.52 meters - 0.833 scale
5'1 - 61 inches - 1.55 meters - 0.847 scale
5'2 - 62 inches - 1.57 meters - 0.847 scale
5'3 - 63 inches - 1.60 meters - 0.875 scale
5'4 - 64 inches - 1.63 meters - 0.888 scale
(Average height of an adult female human in the U.S.)
5'5 - 65 inches - 1.65 meters - 0.902 scale
5'6 - 66 inches - 1.68 meters - 0.917 scale
5'7 - 67 inches - 1.70 meters - 0.931 scale
5'8 - 68 inches - 1.73 meters - 0.944 scale
5'9 - 69 inches - 1.75 meters - 0.958 scale
5'10 - 70 inches - 1.78 meters - 0.972 scale
(Average height of an adult male human in the U.S.)
5'11 - 71 inches - 1.80 meters - 0.986 scale
6'0 - 72 inches - 1.83 meters - 1.000 scale
(Default PAC3 standard)
6'1 - 73 inches - 1.85 meters - 1.014 scale
6'2 - 74 inches - 1.88 meters - 1.028 scale
6'3 - 75 inches - 1.91 meters - 1.042 scale
6'4 - 76 inches - 1.93 meters - 1.056 scale
6'5 - 77 inches - 1.96 meters - 1.069 scale
6'6 - 78 inches - 1.98 meters - 1.083 scale
6'7 - 79 inches - 2.01 meters - 1.097 scale
6'8 - 80 inches - 2.03 meters - 1.111 scale
6'9 - 81 inches - 2.06 meters - 1.125 scale
6'10 - 82 inches - 2.08 meters - 1.139 scale
6'11 - 83 inches - 2.11 meters - 1.153 scale
7'0 - 84 inches - 2.13 meters - 1.167 scale
7'1 - 85 inches - 2.16 meters - 1.181 scale
7'2 - 86 inches - 2.18 meters - 1.194 scale
7'3 - 87 inches - 2.21 meters - 1.208 scale
7'4 - 88 inches - 2.24 meters - 1.222 scale
7'5 - 89 inches - 2.26 meters - 1.236 scale
7'6 - 90 inches - 2.29 meters - 1.250 scale
7'7 - 91 inches - 2.31 meters - 1.264 scale
7'8 - 92 inches - 2.34 meters - 1.278 scale
7'9 - 93 inches - 2.36 meters - 1.292 scale
7'10 - 94 inches - 2.39 meters - 1.306 scale
7'11 - 95 inches - 2.41 meters - 1.319 scale
8'0 - 96 inches - 2.44 meters - 1.333 scale
PAC Optimization Tips - Contributed by Lalatina
SpoilerOptimizing PAC is simple.
- Don’t use a ton of imported models (models that require you to give custom urls, usually to .obj files).
- Don’t add unneeded shit to it, roleplay is all about implying, so u don’t need to have every single piece of gear on your person.
- Use less groups, groups actually add to the lag via magical reasons.
- Garry's Mod is horribly optimized, so adding tons of high poly models lags the server. (You can tell the difference if you were to turn off PAC and look at the FPS before turning it on again)
Tutorials
SpoilerHolstered Weapons - Contributed by Ratatouille
Spoiler- Create a "group", by right clicking on the menu and clicking on "group".
- Create an "event" and make sure that the event is the child of the group; Meaning the event should be under the group.
- Click on the newly created event and change the "event" parameter to "weapon_class".
- Exit PAC and hold Q. Click on the weapons tab and right click on the weapon you want to be holstered. Then hit "Copy to Clipboard". (E.g.: If using the jackhammer shotgun: m9k_jackhammer)
- Reopen PAC and click on your event, then click on the space beside the "find" argument, at the bottom under arguments.
- Right click on the event and click on "model" to create a model. A white ball should now cover the subjects face. If not, make sure your character does not have the desired weapon equipped.
- Click on the newly created model and click on the ellipsis beside "model" in the table, under "generic".
- Find the same model as your weapon. This step can take longer than usual, especially if you have countless add-ons installed.
- Change the "bone" parameter to the point nearest to the desired location; As in, where you want your weapon to be holstered. (E.g.: If you want a rifle holstered on your back, you'd pick "spine 2" as your target.)
- Translate the model to the desired location.
If done correctly, the model should disappear if the desired weapon is equipped; And reappear if the weapon is unequipped.
Holstered Weapons Method #2 - Contributed by Fitz
SpoilerFitz suggested a better way to do Holstered Weapons by doing the following:
Make sure you are holding the weapon you'd like to edit for, and create the model with which you'd like to replace it
Click the model, then go to the tools tab, from there, "show only with active weapon", then "show weapon"
Then click on the event under the model that has been created, and uncheck the box "inverse" at the bottom, MAKE SURE THERE IS NOT A CHECK IN THE BOX!
Content
SpoilerM.I Uniform Assets - Contributed by redneckrOadkill
SpoilerClothing Accessories - Contributed by Bohannon
SpoilerBeard
SpoilerBeard Model
https://www.dropbox.com/s/80jivqb65l36m64/Survivalist Beard FO4.obj?dl=1
Beard Material 1- Black only
https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist Beard FO4.png?dl=1
Beard Material 2-Black with White hairs
https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist Beard FO4.png?dl=1
Beard Material 3 -White beard
http://puu.sh/wWhse/ccfb5f4a8f.png
Knife in Sheathe
SpoilerBrit Pack
SpoilerBreadbag
SpoilerMachete
SpoilerGas Mask Bag
SpoilerGerman Shovel
SpoilerLab Goggles
SpoilerVietnam Radio Pack
SpoilerAlice Pack with Rail Frame
SpoilerWWII Parachute Pack
SpoilerU.S Radio Pack
SpoilerAcoustic Guitar
SpoilerPayday 2 Armor
SpoilerLeft Bicep
Modelhttps://www.dropbox.com/s/vlq1iqkimceh7zm/Left Bicep.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Right Bicep
Model
http://www.dropbox.com/s/091cadf0jo5fwnq/Right Bicep.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Right Calf
Model
https://www.dropbox.com/s/v4eftel35ezhzg5/Armor right Calf.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Left Calf
Model
https://www.dropbox.com/s/7s2ze454fy3wo6f/Armorleft calf.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Right Forearm
Model
https://www.dropbox.com/s/bhgpe0tjkbqkr6a/Right Forearm.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Left Forearm
Model
https://www.dropbox.com/s/o5sy5l05epd5g7f/Armor left forearm.obj?dl=0
Material
https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0
Wedding Band / Ring
SpoilerModel
https://www.dropbox.com/s/ldeu50207b2db94/Wedding Ring.obj?dl=0
Material:
Use something from in game.
Pilot Headset & Helmet
SpoilerHelicopter Pilot’s Helmet
Model
https://www.dropbox.com/s/yj3zc5k0d8u2dz5/Helicopter Pilot Helmet.obj?dl=0
Material
Air Cav - https://www.dropbox.com/s/678cbi0yz0smnzv/pilot_helmet_1cav.jpg?dl=0
Pilot Headset
Model
https://www.dropbox.com/s/yfjioqkl3ceyfrm/Pilot Headset.obj?dl=0
Material
I'll find this
Medical Bag / Pouch
SpoilerZippo
SpoilerFallout Objects (Blood Bag, Stealthboy, Flamer Fuel, Etc.)
SpoilerBlood Bag
Model
https://www.dropbox.com/s/cvaedh9yjygbnhi/Blood Bag.obj?dl=0
Material
https://www.dropbox.com/s/nifj09pndai48yq/Blood Bag.jpg?dl=0
Stimpak
Model
https://www.dropbox.com/s/lwgzyqsgw3d06zl/Stimpak.obj?dl=0
Material
https://www.dropbox.com/s/lvclxyj8dy7tzo2/stimpack.jpg?dl=0
Stealthboy
Model
https://www.dropbox.com/s/s993cv9ebdybhi6/Stealth Boy.obj?dl=0
Material
https://www.dropbox.com/s/jnucz49a9amem3m/Stealth Boy.jpg?dl=0
Flamer Fuel
Model
https://www.dropbox.com/s/1fk6smif7n9bia1/Flamer Fuel.obj?dl=0
Material
https://www.dropbox.com/s/mk87ndr1a5yd5ju/flamerfuel_.jpg?dl=0
Fusion Cell
Model
https://www.dropbox.com/s/c2lvdwk2aagbaqb/MicroFusionCell.obj?dl=0
Material
https://www.dropbox.com/s/g3mu6z6f340stb4/microfusioncell_d.jpg?dl=0
Flare
Model
https://www.dropbox.com/s/9rq1y8vme6v4nf3/Flare.obj?dl=0
Material
https://www.dropbox.com/s/1bc3ddax7v863fn/flare_d.jpg?dl=0
Fallout Mask - Posted originally by E.Fox
SpoilerShemagh / Headband / Aviators / Bandit Mask / Dog Tags / Colt Grip / Eyepatch - Posted originally by Loaded Gun - Provided by Bohannon
SpoilerShemagh
Model
https://www.dropbox.com/s/glvsdx95xzlnguu/Shemagh.obj?dl=0
Material
https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0
Headband
Model
https://www.dropbox.com/s/2wzl9vfrnzin1i3/Headband.obj?dl=0
Material
https://puu.sh/pZm3C/d7df5d4b04.jpg
Aviators
Model
https://www.dropbox.com/s/qxvzbvmwywuxrel/Aviators.obj?dl=0
Material
https://puu.sh/pYKbN/f53006292b.jpg
Bandit mask
Model
https://www.dropbox.com/s/awpzo2c3i5q211j/Bandit Mask.obj?dl=0
Material
https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0
Dog Tags
Model
https://www.dropbox.com/s/qatpvstlodgonhn/Dog tags.obj?dl=0
Material
https://puu.sh/qguvH/437b1f6cd1.jpg
Colt Grip
Model
https://www.dropbox.com/s/703sa5pgoqx26gc/ColtGrip.obj?dl=0
Material
https://puu.sh/wFE7Z/366bfda647.png
Eyepatch
Model
https://www.dropbox.com/s/zh05r0dtjy9yxmz/Right_eyepatch.obj?dl=0
Material
Custom Content - Provided by Argon
SpoilerBackpacks
SpoilerModel files:
Numbered in order with the picture below left to right.
Backpack 1: https://www.dropbox.com/s/sb0aooc0v0t950o/Backpack_1.obj?dl=0
Backpack 2: https://www.dropbox.com/s/konkz0rdd9l9biu/Backpack_2.obj?dl=0
Backpack 3: https://www.dropbox.com/s/wuiafb9hl4ye0l5/Backpack_3.obj?dl=0
Backpack 4: https://www.dropbox.com/s/2al0qkzg6nxcue3/Backpack_4.obj?dl=0
Backpack 5: https://www.dropbox.com/s/80p4lzam9en9wnz/Backpack_5.obj?dl=0
Backpack 6: https://www.dropbox.com/s/0k7u54p5ue5z3cr/Backpack_6.obj?dl=0
Texture files:
Normal: https://www.dropbox.com/s/zxl3gx1lp6wye5h/backpack35wg.jpg?dl=0
Medical: https://www.dropbox.com/s/8gw2owudsz6lkjw/backpack50wg.jpg?dl=0
Acoustic Guitar
SpoilerScarf
SpoilerTorch (Flashlight)
SpoilerCombat Knife
SpoilerUSMC ILBE Main Ruck (Or as Argon calls, it the "Fuck off bag")
SpoilerHQ Hairs - Contributed by Jun
SpoilerUse Rightclick > Experimental > Model to load these in PAC.
Note some have bodygroups, also they require readjusting to fit the head (they will load offset a ways).
01 - JillA - Based off Jill Valentine's hairs, has multiple bodygroups, Brunette
03 - Tina - Based off Tina Armstrong's hair, Blonde
04 - Hitomi - Based off Hitomi's hair, Brunette
05 - Jodie - Based off Jodie Foster's hair, includes 2 versions + hat versions via bodygroups, Darkbrown
06 - Diana - Based off Diana Burnwood's hairs, has multiple bodygroups, Brown?
11 - VictoriaA - Based off Victoria's hair from Hitman, has multiple bodygroups, Brunette
12 - VictoriaB - Based off Victoria's Hair from Hitman, has multiple bodygroups, Brunette
13 - Wallaby - Based off Laughing Wallaby's hair from MGSV, has multiple bodygroups, Blonde, Messy
Don't forget to tick the 'Translucent' option on the hairs.
Also don't forget the IC rules about hair length, keep it short and/or in a ponytail. Some of these have long hair bodygroups.
Let me know if any of them have bugs
Others may come with time
- Jun de Pac Snac
Regarding the impact of these models, the largest file is 79mb (Wallaby's hair), others usually fall between 13-40mb, however the models themselves are usually 1-2mb. Most of the file size is textures.
Also afaik PAC caches files, so once you've downloaded them, unless it detects changes with the file or the cache is deleted, you wont be downloading the 13-79mb -every- time someone wears it, only the first time. I don't know where the cache is though.
PAC4 itself is in general more optimized than PAC3 was, and furthermore .mdl imported models (aka experimental models, such as these hairs are) are significantly more optimized than the classic .obj imports judging from my experiments.
For example, my character Elizabeth Graham's PAC, based off Christie's head, is ~0.500ms when fully loaded. If I change it to a full-body experimental .mdl import and clip it so it's just the head visible, it still drops to ~0.400ms loading time despite loading a whole body with advanced textures and 3 hair bodygroups.
That's a -full body-, fully textured model with normal maps, specular maps and high-quality diffuse maps with a handful of bodygroups, and yet the load time is reduced by ~0.100ms. The model includes hair too.
These models above are -just- hair. Not a full body, granted their textures are quite high quality hence their file size.
Kuro Head w/ Accesories - Contributed by Jun
Spoilerhttps://puu.sh/C82Cd/ccdf97b2d9.txt
Male PAC head currently unused,
Kuro from the Ghost In The Shell game,
Young, short slick hair, Asian, Brown hair
It's a full PAC with helmet and a set of blue shades and aviators, click PAC > Load > Load From URL and put in the URL above
Improved Morita with HQ Textures - Contributed by Jun
Spoilerhttps://puu.sh/C9vhT/98c855b45e.txt
Imported Morita and retextured standard Morita
Our morita originally comes from an FO4 mod, though somehow the person who imported it got the barrel set offset from where it's supposed to be
Anyway, this includes both a new imported FO4 Morita and a retextured old Morita with new, better textures (imo) and a few options for dirtiness of the textures.
Already set up with events and individual groups so all you have to do is load one of the two groups, carbine barrel model, compensator and 20rnd small straight mag model are also included for the imported model.
Note that there's a texture brightness difference between the receiver and the barrel on the imported morita for some reason, might update later to add matching texture brightness
Imported Morita w/ Clean texture set, Long barrel, 30rnd Mag and Compensator
Also note that the imported model has a higher and not insignificant rendertime impact than just retexturing the old morita (obviously)
This is because it uses the old .obj import method, which is much less efficient on the render time than the experimental model version
Edit:
Darker reciever texture (clean) that fits if you want to simply retexture the standard morita instead of the imported one
Improved Morita w/ HQ Textures - Addon Edition - Contributed by Jun
SpoilerUpdate to the Morita textures, compiled them into .vtfs and made them into a simple addon.
Also compensator .obj included.
https://puu.sh/CaDg9/6c5cec3ea9.zip
Download that and simply place the "Morita Worn Textures" folder inside your "Addons" folder and Gmod should load them.
Top: The standard morita texture w/ compensator (roughly, it's imported from the FO4 mod so it doesn't suffer from the texture quality loss gmod has so it looks a bit more mint than ours actually does)
Bottom: New Morita texture w/ compensator, a bit more rugged and more metallic (this is the addon version hence the textures look lower quality, ours does too when loaded by gmod rather than PAC)
Also changed the scope texture to fit better.
This addon is purely clientside, so nobody but you will see the different textures, however -all- Moritas will look like the bottom one (also in first person) unless they were manually changed in PAC to look different.
Compensator isn't included on our model, but you can add it in PAC with the following links
Model: https://puu.sh/C8wes/bc8992df71.obj
Material: models/kippo_sst/receiver_d
Put it in an event that hides the compensator when your Morita isn't drawn, and simply adjust it to fit (no resizing required)
This also works if you want a compensator without the texture, as the compensator texture already exists in our files. It'll look like it does up top, dark and clean, if you don't have the rugged texture addon installed.
The reason to use this as opposed to just changing it in PAC is that;
A: This is simpler to do, and also allows you to see it differently in First Person,
B: This doesn't use PAC at all (assuming you don't add the compensator) so there's 0 rendertime impact,
C; It doesn't interfere with other people's view of your rifle, so if they don't want to see a more metallic, more rugged morita (which IMO makes a bit more sense considering the Morita design is from like, 2218? so some of them will be old af) then they don't have to.
Those who wish to apply these through PAC so others see the different texture regardless of their addons,
https://puu.sh/CaD2Q/06282e95cf.jpg
^ That's the Scope texture to match the textures posted on the previous morita texture entry
https://puu.sh/CaCSQ/dcc203f5f4.png
^ That's the brighter and not as dirty magazine textures to fit the textures posted on previous morita texture entry
Using those and the textures included in the PAC on the previous entry you can get a full set, even if you DMR it up
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On 9/21/2018 at 2:06 AM, OpTiCFaZeSoCkzZz said:
Leana Wells 'thinks really hard about shitting on Stevenson.'
Liliana Verbeck 'Remains blank minded, staring at the floor'
Leana Wells 'changes her tactic. She begins thinking really hard about holding Verbeck's hand.'
Liliana Verbeck rolled 93
Leana Wells rolled 80
Leana Wells'was still thinking really hard about holding Verbeck's hand, staying silent as she concentrated.'
Liliana Verbeck rolled 70
Leana Wells rolled 47
Liliana Verbeck 'Seems to remain blank faced, sniffling slightly'
Leana Wells 'imagines sloooowly reaching over to rest her hand on Verbeck's as they sit together on a bus, two total strangers in this scenario.'
Leana Wells rolled 38
Liliana Verbeck rolled 96
Leana Wells 'frowned as Mental Verbeck pulled her hand away.'
Liliana Verbeck: You are doing a dreadful job, Wells.
Leana Wells 'starts thinking really, REALLY hard about hugging Verbeck.'
Leana Wells rolled a 86.
Liliana Verbeck rolled a 97
Leana Wells 'was visibly tense as she put all of her effort into using her big brain, the cogs slooowly turning as she pictured Verbeck and herself together at a table, a single candle between them, eating Chinese food and staring lovingly at each other, blowing kisses back and fourth.'
Leana Wells rolled a 98.
Liliana Verbeck rolled a 50.
Liliana Verbeck 'Cringed visibly, a shiver running down their spine as they emitted a low "eugh"'
Leana Wells 'slowly grinned.'
Leana Wells 'mentally reaches to touch Verbeck's hand now that she was trapped in this mental hell.'
Liliana Verbeck rolled 38.
Leana Wells rolled 79.
Lilian Verbeck 'Shook her head somewhat, groaning "Wells!"'
Leana Wells 'burst into laughter, shaking her head. "You have soft hands, Ma'am."'
Liliana Verbeck: I will strangle you
Leana Wells: I'll die comfortably, Ma'am.
I demand more.
Also, I ship it.
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Alysia Harper. Got to fill in that Fleet section.
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Oh I been waiting for Freeman's bio. Alysia Harper fam.
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Update Harper too! It's been months!
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7 minutes ago, StevieJr said:
Should update steve too nerd
Okay, I will.
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Finally overhauled the entire bio. Relations should be a lot easier to read due to the dropdowns and easier text.
Updated:
@Jun Nagase - Sabine (Its only 4 months overdue.)
@Troy Hughes - Hughes
@Coleision - Holiday - Updated, again. Sorry fam.
Changed:
@StevieJr - Chevosky / Simplified the finale to just part 1 as the overall summary.
- Update me too u jerks, otherwise imma cri <(;-;<) (Except Stevie cause Chev dead. Unless Stevenson has an update.)
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Big updates since the website been down. Currently now working on optimizing how to display the relations page to make it easier to go through as it grows and grows. Those with an original view that has since changed will be merely crossed out and a new one added below.
Updated the following
@Troy Hughes - Hughes
@alright sassy - Knoxx
@Coleision - Blanka
@The_Harmacist - Elswood
Added the following:
@Jinny - Jee-un Choi
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Alysia Harper!
The PAC Collective
in PAC Applications
Posted
Talk to whoever is in charge of the medical faction. They have them. We are not allowed to post biotechs.