It feels more realistic that people drop like stones sometimes, I shouldn't have to cater to someone who died to a machine gun because they rolled a 1 and is upset because their slightly melodramatic character died after two months.
For a rather serious wound, we already force a time limit; for example: Xalpox used /ev "X and Y will probably bleed out soon of not treated soon." This gives medics a clear priority list, I never feel 'rushed' by a admin as a medic; rather by IC circumstances such as bugs or seps closing in on your position. Basically, you never have all the time you need in combat, force choice, not cuddle to their needs.