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Heresiarch Grimm

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Everything posted by Heresiarch Grimm

  1. @Tonic Zaiger has been filled out.
  2. Somewhere, this file disconnected from the Federal Network and stored remotely exists. [[Image corrupted, please notify Federal Database Manager]] Basic Information: Name: Aphelion Dominica Age: 23 D.O.B: Corrupted Database Error Gender: Female Affiliation: Federation. Role(s): Infantry, Flame-Thrower specialised. Kin: Corrupted Database Error Homeworld: Corrupted Database Error Alignment: Federation Hair color: Auburn Eye color: Brown Build: Slightly below average Rank: Rct -> Private -> First Class -> Private -> First Class -> Lance Corporal -> Corporal -> Sergeant -> Rct -> Private -> First Class -> Acting Lance Corporal -> Lance Corporal Backstory: FSR-TS access required. Other Information: FSR-TS access required. Characteristics: FSR-TS access required. Notable actions or facts: Trained in the Flamethrower. Conducted the Rites of the Scion to obtain location of a HVT, saving two Judicial Marines in the process. Lead a small squad to obtain vital supplies during the Omega incident, obtaining medical supplies and ammunition alongside a power pack that would power a marauder. In doing so, she lost her sternum. Commendations and Awards: Purple Heart - Awarded for: Extreme Injury to the entire right leg caused by a Flamethrower Losing her Sternum during a resource raid conducted in the Omega Incident. Mobile Infantry Service Ribbon. Edenwell Incident Unit Citation. Operation Adrestia Unit Citation. Operation Breadbasket Unit Citation. Operation Moros Unit Citation. Operation Restoring Hope Unit Citation. Operation Omega Unit Citation. Pre-Omega Incident Entries: Post Omega Incident Entries:
  3. It's his team line-up in Smash Bros.
  4. See, I got to witness this. I was the one who mowed down the Sep (Played by @Deckers). During the entire event across this map and the one before it, no-one had to /roll to walk away from the explosive, nor was the explosive anything more than a gbomb prop or such that explodes. You either get away from it or you don't. I don't see why you decided to pick up the dead man, run towards a barricade and then run away from the exploding man when you could just walk away in the first place. If anything, by going ahead and trying to do something heroic (Hauling the dead-man with the bomb vest towards the barricade he vaulted), that's something which can result in severe injury or a PK (As described within the PK thread). As for the second one, it's a convoluted issue that has a few explanations: You ran towards, by yourself, a position already being watched by hostile soldiers. Given the situation of everyone having guns pointed at anyone and everyone everywhere, it's not too far-fetched to assume that there would also be guns pointed at the barricade. One thing that's missing from your account is that the barricades were on the ground floor and waist high, whilst the armed people were on the floor above, overlooking the barricade and able to shoot down behind it. If someone charged towards said barricade, one of the Separatists could easily start shooting you as you reach the barricade and kill you, regardless of whatever the roll is (Your cover is effectively useless, they'd either hit you as you arrive or as you hide behind what was a table on it's side). In the grand scheme of things, you do not roll unless the situation would not be disrupted by it. That is to say, if there is a Hostage situation involving the entire player-base and your rolls aren't directly involved with shooting the guy with the hostage, breaking into the window behind them to catch them by surprise or some other action that directly affects the main situation, you don't roll. Similarly, if you are walking with the unit through a town and a guy jumps out infront of you, the go-to reaction is to just light them up because whilst you yourself might want to Roll, the other 1-10 people next to you might not. If you were to begin using a roll system to resolve that, you'd be holding up the event for the people involved. The roll system, as mentioned before, was originally conceived for Sparring before developing into this strange "Case-by-case" basis system that it is today. Because of this, it is best suited to situations where it's basically just you and one or to others. This is in part due to the point raised in 2. (Not slowing or otherwise holding up the event for everyone else) but also because the Surprise Soldier / Admin Man with a Gun might not have the time or the chance to do an intricate /roll /me fight with someone because they're occupied with running the event itself, keeping track of players and their requests (Updating the spawn point, issuing weapons to those who need them when they die, TP-ing people, dealing with actions such as looking at intel or just general questions). This means that if the Admin doesn't have time to devote to your /rolls, then they do not have time to devote to your rolls. To demand actions and results because you /roll'd when it wasn't required of you is much the same as wounding yourself with something serious when you weren't given that wound by an Admin or /event. You end up slowing everything down just so you can be dealt with, feeding into 2. Due to the amount of work involved with running an event, you cannot simply just /roll something and then say "Oh by the way, you are involved in this" without any prior warning that you intend to use /me and /roll to deal with a situation / do something. Not only is it, by one point of view, selfish (You're effectively saying that whoever the other person is must now be involved with what you're doing regardless of what they were doing before) but it also can come across as unfair for much the same reason. It's much preferable if something happens that you'd rather was RP'd to say in a /report "Can we RP that? Like with Rolls or something?". You won't always get a Yes or a Sure, but it's easier for everyone involved because A) The Event Runner can allocate someone or some time to try and accommodate you if they can do so, and B) If they don't or can't, then you carry on with whatever the result of the situation was. Using /Roll is more of an art than anything else. You need to figure out when it is and isn't a good idea to /roll your actions because in some situations yes, it can work. But in others it doesn't, it causes problems and it bogs everything down which ultimately makes things more frustrating for practically everyone, involved or not. Generally speaking, keep /roll to situations that are 1-on-1 or notify someone that you're going to do X. Most people just copy-paste their /me into a /report to keep the Admins updated on what's happening.
  5. Neodogs exist in the rpg solely because drones aren't a thing, sensors can fail and nothing else can track as well as a Neodog. Neodogs are able to detect Arachnids far better than technology can, largely due to the myriad of enhancements to the already fantastic sensing ability of the canine itself. Add on the fact that they have their own sensing equipment integrated into them and they, from how the lore for them is written, become the best detection and tracking system bar none.
  6. http://lmgtfy.com/?iie=1&q=Rebecca+striker+pastebin
  7. If you think this thread was anything other than why people wouldn't have Neodogs, have had Neodogs and would almost never see a Neodog, you missed the point of the thread. A fact I am well aware of. This is not a proposal to say we should have them, it's a thread reinforcing and heavily fortifying the idea that we never will. Anyone and everyone who thinks that this thread is an attempt to add anything other than a solid understanding of what a Neodog is and why we never will have them, nor would anyone in the unit at any period of their life, is wrong. The opening post serves only to fix the issue of people either not knowing what a Neodog is and treating the concept like a pet or to provide multi reasons why the MI in the 112th would never handle, own or otherwise interact with a Neodog past seeing them in the distance or on FedNet.
  8. Since this information isn't commonly available anywhere, and some people believe that you can have them as a pet / become buddies with them / some other form of companionship / generally don't know what they are but assume, this post is being made to fix the information hole. A Tl;Dr is supplied at the bottom. What is a NeoDog? A Neodog is a biomechanical organism that has been created from years upon years of genetic tampering and purifying from Canine breeds of Alsatian and Wolf. Once a Neodog pup is born, a Neodog handler is then selected and raises the young Neodog by hand for it's entire life. During this time, cybernetic enhancements are integrated with the animal such as sensory enhancements which boost their sight and sense of smell, a small radar-type device that enhances their ability to "Feel" things nearby and track movement and finally, most crucially, the cerebellum implant that is also surgically attached to the Handler's cerebellum that allows the two to communicate to each other silently and in a manner that allows both the Neodog and the Handler to process the other's sensory information (The Handler can "see" what the Neodog sees, for example). Neodogs are also always fitted with an explosive designed to go off on either the death of the Neodog or its handler. It may also detonate if the Neodog is deemed a threat and has begun attacking friendly people or civilians of it's own accord. Neodogs are intelligent enough (thanks to their genetic alterations, years of selective breeding and other Federation "inputs") to be able to talk, although they cannot pronounce B, M, V or P. They're also difficult to understand by normal people, though a Handler could understand their own Neodog perfectly fine. Sounds cool, can I have one or say that I used to? Absolutely not. There are a few major reasons as to why you would never, ever have a Neodog nor have had one in the past. Due to the hand raising of the Neodog by the Handler, the two form a special emotional bond that is incredibly hard to describe to normal individuals. This bond is responsible for enabling the pair to operate in their capacity as sentries, early warning devices, trackers and generally out on their own away from others. Because of this isolationist behaviour that comes with the job, Neodogs (and sometimes their handlers) are not outwardly friendly to anyone they meet. They may tolerate you much the same as a cat would, but they wouldn't enjoy your company that much. In addition, because of the factor of Neodogs requiring such extensive work to raise and maintain they are almost always assigned to highly critical operations where the chance of something not being detected cannot be taken meaning that a Neodog and its Handler are constantly redeployed everywhere and anywhere they are needed. You would not be in this unit if you had a Neodog. Thanks largely in part to the Cerebellum implant but also the bond mentioned before, the death of the Neodog has disastrous effects on the Handler. In the best case scenario the Handler slips into a coma and dies. In the worst case scenario the Handler survives the extremely traumatic experience of going through what the Neodog did when it died / was ripped apart / was burned alive, as well as having something the Handler was closely attached to being killed leaving them all alone, and is left in a near catatonic state of shock and pain for the rest of their life. Only on really rare occasions does a Handler recover from the mental damage caused by the Neodog death and, if they do, they would most likely be re-assigned to a new Neodog. If you had a Neodog that died, you would not be in the unit. You would be in permanent care or dead, or not in the unit after, during or before therapy. Because of the highly valuable nature of the Neodog in not just the tactical and strategic sense (Being able to detect sneaking Arachnids far before any form of Sensing equipment is incredibly useful) but also the financial sense, they are incredibly expensive and take an extensive amount of time to get right, which they don't always do. To put it into perspective, a typical marauder suit (the Aegis that we use on the server) is about the same cost as attempting to raise one Neodog. That's not taking into account that raising a Neodog isn't always successful as sometimes the Neodog may "break" and go berserk in active combat. Because of this, Neodogs are not sold on any form of market. Not even the black market. If you somehow do purchase a "Neodog" on the black market you have more than likely actually bought the puppy before any of the cybernetic attachments are surgically grafted and attached to the animal. You would have, in effect, just bought a well bred dog rather than a Neodog. There is no market in which you could purchase a Neodog, nor would you even be able to afford one if such a market existed. Oh. Okay then. Can I say I saw one on R'n'R / A civilian station / a place that isn't an active warzone of a Campaign scale? The answer to that question depends upon the place. In order of example, the answer is Absolutely not, No and Possibly. As mentioned in Part 1 of the wall of text above, Neodogs and there Handlers are getting shipped all over the place because they perform an absolutely crucial role in a lot of engagements and are always involved in some capacity on Campaigns. Due to the nature of the Neodog and the Handler, they wouldn't be left on a regular old R'n'R like you and your friends might go to. Instead, they'd probably be left in the aftermath of the Campaign for a few weeks to relax and unwind as they do their tracking jobs before being sent back into the thick of it. As for the Civilian Station example, something as useful and vital to a mission's success as a Neodog wouldn't be walking around on a Civilian station. It might get shot, injured, stolen or lost. Instead, it'd probably stay aboard the ship with it's Handler. It's also far more likely that they would be on a Military station, but only to change over to another unit's ship for deployment to wherever they're going. If you're on a Campaign however, there is an ever so slight chance you might see a Neodog and its Handler at a distance and an even slimmer chance that you might speak to the Neodog itself. This is because they operate either as sentries posted far away from the nearby units so they can keep watch for anything not-friendly that might take a stab at the Mobile Infantry or because they are tracking something through whatever terrain they are in. This means they are almost always positioned far away from you. Tl;Dr: You would only have had a Neodog if you were a Handler. A Neodog would not bond, nor really talk, to anyone that isn't the Handler. If you were a Handler, you would not be in this unit. If you somehow had a Neodog and it died, you yourself would be dead, in permanent care or otherwise not in the unit.
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