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Dark

Executive Administrator
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  1. Subject to change. Medical Conditions: Giving your character disabilities including but not limited to: - Schizophrenia - Suicide attempts in the past, or known suicidal thoughts - PTSD - Maniacal behavior - Missing eyes/limbs and refusal to use prosthetics Will earn you a psych eval IC at the best, instant medical discharge at the worst, and a talk with an Admin+ in any case. The Federation's goal is to emphasize choice, ensuring those that enlist are fully committed to serving the Federation - with no second thoughts, doubts, or anything of the like. The recruiters are actively talking people out of joining throughout the whole process of enlisting. Recruits are also ran through every kind of testing: Medical, Psychological, History screening, and more. All of it could be used against the person who wants to join in hopes of changing their mind. The Federation doesn't have the right to deny you joining, but if you don't qualify for the position you picked, it will send your character elsewhere, and you most certainly won't be sent to MI or Fleet if you don't qualify medically. Generally, if it can get you discharged IRL, it will likely be the same course of action in-game. Prosthetics are okay, but it'd look weird if you're joining as a Recruit with a prosthetic already, most likely not going to be accepted or end up being placed elsewhere. Criminal Past: The Federation doesn't accept criminals into the military ranks either. If your character was in prison for stuff like rape, murder, robbery (bank robbery and the like is implied), major theft, and others of the caliber, your character would be denied the right to enroll into the Federal Service by default. Very petty crimes like hooliganism, minor assaults and other would likely be turned a blind eye to, as these kinds of criminals are allowed to enroll into the colonization program in exchange for their crimes being pardoned. Gang activity would likely be acceptable, too - provided the character didn't commit major crimes during their time in the gang. Separatists and Problematic Troopers: Because of how the enlistment process works (partially detailed above), the average MI soldier is highly motivated and patriotic - after all, the character's been fighting through the long, tedious medical tests, recruitment officers' speeches, the view of their missing limbs, tales of casualty rates, etc.. - and has refused to back down from their decision to enlist. On top of that, the character's been subject to weeks of boot camp designed to root out the weak, the rebels, and those that can't work as a team - turning them into the best trained and equipped soldiers in all of human space. All of that leaves little to no reason for any kind of rebellious thought or any room for sympathizing with the enemy - or even acting dumb within the platoon. For example: A trooper backtalks his sergeant, and threatens him with legal action based on 'rules' describing how NCOs should act. Before doing that, ask yourself a question. What'd happen to your character if they did that in boot? Nothing good, I hope you thought. You'd probably end up being lashed. The level of punishment would increase until you yield and change your behavior or simply wash out, that is, in bootcamp. In-game, the 14th is almost constantly in a combat environment. Any stunts like that would earn you a harsh punishment, or at worst even a court-martial which can end up with your execution, or a dishonorable discharge (read: PK). Additional note is, bodily harm punishment is a common practice even outside of the Federation military, so lashings or beat-ups of problematic troopers shouldn't be a thing that surprises your character. Employment in the Government and Politics: Being employed in the government (including being part of public service such as the police, medical services, firefighter services, others), as well as having the ability to vote or be elected, and other privileges like being allowed to have more than two children in a family, requires you to be a Citizen. This means that your character cannot be involved with the government (being a cop or a doctor or a politic before enlisting in the MI) without having completed his service first (impossible in this case, as it equals a PK); and if your character comes from a fairly big family (read Bohannon), that means their parents are both Citizens with everything that fact entails. It's worth noting that you're not forced to abide by what I've described above - though I highly suggest those in the position of power keep it in mind. In the end, your story is up to you - though always remember that there will be consequences for your character based on how you play them in-game - and what you put in your char's medical or criminal record in the char bios section. If you're in doubt or if you think parts of your biography will make little sense from the lore's standpoint, consult an Admin+. Thanks to @Archer for writing this. I just proof-read some parts here and there.
  2. Klendathu is nothing but a vast desert where sand and rocks sprawl over the few patches of vegetation. The surface of Klendathu is dominated by steep, rocky mountain chains. It is also rich in craters, chasms and pits. The planet is surrounded by an asteroid chain, which may have been a whole planet – perhaps Klendathu’s twin – many millennia ago. This asteroid ring has functioned as a platform for launching spores and devastation meteors since the Arachnids matured as a species. The Aries Range mountain range is known for the ferocious radioactive winds that endlessly hit its peaks. It is also home to a great colony specialized in breeding flying bugs with swarms of ripplers, hoppers and kamikazes. The Aries’ Southeast range ends in the rock known as Bug Peak, an awesomely tall mountain, which is in fact the planet’s largest colony, housing millions upon millions of Arachnids. This massive mountain chain covers about 40% of Klendathu’s circumference and may be the largest mountain range in the galaxy. Klendathu’s weather is quite a challenge for humans, with equatorial temperatures ranging from 150ºF during the day to –15ºF at night. The lack of humidity in the area makes it a hostile wasteland for most life forms. Polar temperatures range from 80ºF to –100ºF. These abysmal differences in temperature breed violent winds, sandstorms and hurricanes from one end of the planet to the other; causing dunes to shift wildly all over its surface. Arachnids have adapted wonderfully to these cruel environmental conditions, having grown used to the climate with little or no genetic modifications. The Black Wind is a terrible storm, created by climactic conditions unique to Klendathu. It sweeps over Klendathu once or twice a year, at which time it causes the sky and horizon to darken completely. The razor-sharp silicates and irradiated winds carried by this storm blow with such strength and fury that they can peel the shell right off an Arachnid, stripping even warrior bugs to shreds if it catches them in the open. General Information Planet Name: Klendathu Star System: Alpha Hydrae Allegiance: Arachnid Empire Population: Bug Central Capital City: N/A Physics Radius: 9071.92 km (1.42 * Earth) Mass: 1.50 * 10^25 (2.51 * Earth) Composition: 24.9% Silicon, 11.0% Magnesium, 4.3% Sodium, 1.8% Other Metals, 1.0% Other Elements. Gravity: 12.14 m/s² (1.24G) Rotation Period: 21.47 hours Atmosphere Type: Dense Composition: 75.9% Nitrogen, 24.1% Methane, 1.0% Other Gases. Climate: Arid Minimum Temperature: 251K (-21°C) Average Temperature: 308K (35°C) Maximum Temperature: 377K (104°C)
  3. This is the subforum where you can post your own literacy about a planet uniquely created by yourself, or about of the existing ones already. If your unique planet that you create falls into the category of a well established planet, we might visit it in the future with events tailored around it! (That is, if you allow us to.) Anyway. Go ahead and write to your heart's content! Template for a planet/moon/solar system if you plan to write one (Info we'd need if you want us to use it!): Planet Name: (can also be a Moon!) Star that it orbits: (Example: Majoris IV {you can create your own solar systems}) Location: (Inner Colonies / Outer Colonies) Capital: (You can have states/countries/continents if you wish too!) Population: (Humanity's current estimated population is at roughly 12 trillion (12.000.000.000.000), being just Earth. Be mindful that a higher population count is more inclined to be in the Inner Colonies) Gravity: (Earth: 1G / Klendathu: 1.24G) Primary Climate: (Arid / Tropical / Temperate / Mixed / Continental / Polar {continental means it has multiple climates depending on continent, like Earth}) Length of Day: (Earth: 24h / Klendathu: 21.47h) Key Features: (Stuff that would matter about the planet such as natural resources (resources for the war, or just humanity in general), flourished fauna or flora (food/medicine respectively), location (strategic value for war), anyway reasons that would make it prone to be colonized.) Key Locations: (Points of interest such as facilities, mines, fishing docks, hunting ground, towns, cities, villages, military complexes, factories, the gist of it.) Species: (Any alien species that would be noteworthy {not inherently rational}, stuff like a variant of Cows, or a variant of Fish. Be creative.) Description: (Story of the planet, about it's colonization, important historical events, or other details not predicted above.)
  4. Going forward into .net 2023 this is still the official place to go to for the Articles of the Federation.
  5. Still very much in effect going into .net 2023.
  6. This will continue as the main official reference going forward into .net 2023 by executive decree.
  7. Below is the link to the updated Database of Mobile Infantry affairs, including the 104th Heroes & 14th Highlanders outline, and other useful documentation. link tba
  8. Manual https://docs.google.com/document/d/1MdSN3q6k9UxY5G05xzT2c7P5nzN2bzZgkIH6-iv9bYU/edit?usp=sharing The link above will lead to all of our information regarding the faction's abilities and tools. Rosters https://docs.google.com/spreadsheets/d/1zVngsiHKIJBjEccGKWrZz70UphBkCmugJNjizzKoDls/edit?usp=sharing The links above will lead to all of our information regarding the faction's rosters. Mechanized Add-ons Below will be a list with all our current in-use Vehicle add-ons from Simfphys. IFV: https://steamcommunity.com/sharedfiles/filedetails/?id=2190247257 SPAAG: https://steamcommunity.com/sharedfiles/filedetails/?id=2203311673 MBT: https://steamcommunity.com/sharedfiles/filedetails/?id=2193246982 APC: https://steamcommunity.com/sharedfiles/filedetails/?id=2209704927 LAV: These are perma-mounted.
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