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Mist

Executive Administrator
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  1. I hid the complaint because it had sexually inappropriate content in it. I felt uncomfortable hiding a complaint, but it had to go. This was after it was resolved and well over 200 people read through the affairs, alongside a public statement from Orwell and myself, mind you. I act as an XA in the best interest of the community and I'm willing to spend my time here because I love the community. I don't always make the right decisions; I'm not perfect, I don't even know what perfect looks like frankly. But I have to think about what I allow to fester and harbor in my community - I don't want my name attached to a community that allows deviancy and fetishism of the extreme. Do you?
  2. I'd like to add an addendum onto this for transparency: As for why Sting was not addressed, Sting is not a member of SSTRP.Net's staff team. He formerly held a staff position, an executive one at that, but he no longer does. Said abuse relates to banning Newman off the forums - He is categorically wrong in banning them when he is no longer staff; However he did such in good faith to remove content that could be perilous. He's lost his forum admin and I've gone through admins on forums to give it a cleaning.
  3. Mist

    Content

    Name: Starship Troopers RP | sstrp.net Forums: http://sstrp.net (I hope you know this one.) Wiki: http://wiki.sstrp.net Content pack: https://steamcommunity.com/workshop/filedetails/?id=2392936852
  4. Pathfinders Rank & Responsibilities As per SICON-OSW regulations and documentation LAA: DEC21 2301 Corporal ---- Corporals are newly inducted Pathfinders. These people have yet to pass through the Yukon, the final test in Pathfinder training and are still considered to be learning. Sergeant ---- Sergeant is the standard rank allotted to Pathfinders after they’ve completed their training in the Yukon. These are full Pathfinders, they are the bread and butter of the OSW. Technical Sergeant ---- Technical Sergeants within the OSW fulfill a variety of different, specialized roles depending on their group. They make up a small cadre of experienced Pathfinders, who've chosen to decline leading on the field. They train newer Pathfinders and excel at their speciality traditionally. Staff Sergeant ---- Staff Sergeants act as squad leaders within the OSW’s elite teams. They’re veteran Pathfinders and are entrusted with leading, both on the field, and off the field by representing the culture of their Pathfinder Group. Master Sergeant ---- Master Sergeants operate on a squad-wide level within a Pathfinder group. They’re directly responsible for the lives of 12 Pathfinders beneath them and managing their team leaders. Lieutenant ---- Overall commander of a Pathfinder platoon, they’re low in numbers due to the extreme standards of the OSW. While often seen on the field, their concerns lay mainly in ensuring the health of each Pathfinder in their platoon. Warrant Officer ---- Warrant Officers are rare within the OSW. They’re one of two breeds: Retired officers, who’ve since then resigned their commissions, or experienced SNCOs who've denied a commission. Warrant Officers act in an advisory level with the Master Sergeant and Lieutenant, looking over the health of a platoon.
  5. Pathfinders – SF A Comprehensive Guide What are special forces? "Soldiers that exceed the average trooper's capabilities, and that are used in clandestine operations to achieve previsionary goals." Special Forces, in essence, are exactly what was listed in quotes. But, they're much, much more than just that. There are three main things to discuss when talking about the creation of an SF character. Ethics Rules, and Knowledge -=- Ethics Arguably one of the most important aspects of this document should be teaching the ethics that should be practiced in SFs characters. Teaching the goals of a unit, and the purpose of them is vital in creating a cohesive unit that plays off one another, as well as other units. Things to note are the following: - Special Forces are not psychopaths. They receive extensive psych evals in order to stay at the top of their game. - Special Forces are not invincible, and are arguably more likely to die in the field than your average trooper. - Special Forces have years of experience, and have learned much over this time. They know when to be quiet, and when to listen when the officer is talking. - Special Forces are, more times than not, more humble than most infantrymen you’ll come across. In the Federation, each infantryman must serve two years before applying to become a Pathfinder – They aren’t going to pick on grunts when they’ve been in their position. Proper Ethics is something that is vital to playing out a good SF character. Without ethics, we run into many pitfalls that are ultimately the reason why PFs are seen as a joke by some. -=- Rules Simple, basic things. Guidelines that can’t be violated without resulting in removal. Can’s - Give advice to non-SF, so long as no information they give is classified. - Offer to train non-SF, but cannot order them to undergo a training. A simple hand-to-hand combat training can not only spark roleplay, but also encourage those not in SF to strive to roleplay at a higher quality, like yourself. - Do cool Special Forces events, and show off high-quality roleplay! Cant’s - Commit crimes on and off the field because they’re ‘valuable assets’. - Indirectly or directly undermine command of another branch such as the M.I, or those of a non-SF standing. - Belittle those of another branch for the sole standing of them not being SF, and feeling the need to compensate. - Deploy with the M.I outside of rare, XA approved circumstances. - Metagame by ass-pulling technology or information. What you know ICly is what you know, and what you have in your kit is all you have. You have the environment, but sometimes, you can fuck up. Yes, even a special forces person can fuck up. -=- Knowledge Perhaps the most extensive of the categories, the knowledge of a special forces is split into two parts. Their specialization, and their baseline knowledge. Their specialization is what they are top-tier at. They may not be able to be the best at everything, but this one thing is something they can nearly never mess up on, and perform well above average at. Their baseline knowledge, however, envelops a large portion of certifications, such as: - Combat Life Saver Course (Secure Area, Call, Stop Bleeding, Stabilize) - Mapping & Compass Usage - Basic Non-Standard Firearm Usage (Non-standard issue firearms) - Basic Standard Firearm Usage (Snipers, Rocket Launchers, GL’s) - Proficient Standard Firearm Usage (Moritas DMR’s, SMG’s, Shotguns Handguns) - Wilderness Survival (Staying warm, staying dry, [sometimes] staying hidden) - Basic Reconnaissance (Know what to look for, what to write down, how to stay undetected) - SERE (Distract yourself, make friends, stay discreet) - Security Clearances Any new Pathfinder should be thinking about what specialization they want to take up! There’s plenty of unique opportunities within SF, such as technical specialists, translators. Think beyond a trigger, you should be looking for something that brings unique opportunities for roleplay! There’s more training to SF than can be explained through a doc, going through it all would take weeks. Use common sense and always think, “what does this add to roleplay?” CREDIT TO @Nyx
  6. this is still a thing.
  7. From what I've been told, this was a PK by a 'fire tornado'. If you want to bring back your SSpc talk to cipher from engineering or prim for medical - PK's fairly lifted in light of the circumstances and cause.
  8. Sebastian pictured on Eden circa 2302, prior to joining the Corsairs on the TBX-Basilone Meaning of This Name: Sebastian Thompson was named so because his parents are Mormon (extremist and uncreative) Who Gave Him This Name: God (allegedly), his parents Sex: Yes (but don't tell God) Bio: Find out IC Relationships: Find out IC Likes: God, The Book of Mormon, Marauder Women, Lesbians (Engineering) Dislikes: Snarky Pathfinders, Lesbians (Medical)
  9. you're using my format so you can add my fleet lieutenant (derogatory)
  10. CREDIT TO ARCHER, I DID NOT MAKE THIS The presence of Arachnids on a planet is classified by SICON with the Arachnid Infestation Index (AII). There are three levels of Arachnid planetary infestation, which defines how long the Arachnid presence has been expanding across the planet – they are divided into Infected, Compromised and Bug Central. Infected A planet is considered ‘Infected’ when there are one or more Arachnid colonies on its surface and they are just starting to expand. Native species, if any, are still dominant on the world and the presence of Arachnids may still be undetected. Phase One: Arachnid infestation of a planet begins here. Spore capsules or a transport bug arrives on the planet’s surface and the Arachnids begin to expand their areas of control. Detailed analysis of the planet’s surface can detect the presence of bugs by discovering small patches of devastation near their landing site. However, it can be quite hard to find the Arachnid presence and much harder to locate their small colonies. Phase Two: The first couple of colonies have matured and begun to spread their influence, aiming to expand quickly before the world is alerted to their presence. The first Arachnid warriors and workers are already making increasingly daring raids on the environment, identifying the dangers in the ecosystem, including rivals among indigenous life. The first brain bugs appear, their individual growth closely linked to everything they learn and assimilate from the surrounding environment. If a dangerous life form is identified, its habits, strength and weaknesses are assessed and studied by the brainbugs, so measures can be taken to reduce their power (such as attacking their food sources or giving specialised abilities to future warrior bug swarms). Phase Three: The presence of the Arachnids becomes more perceptible. The most dangerous native species has been identified and systematically slaughtered. Wholly devastated ecosystems become more evident in small areas, which is primarily what makes the presence of Arachnids more obvious. Compromised A planet is considered ‘Compromised’ when several colonies are present, to the point the Arachnid presence cannot be ignored any longer. The colonies have begun to breed specialised orevolved sub-species and environmental damage can be seen from space. All of the Arachnids’ main contenders in the food chain have become a target for constant harassment, to the point of extermination. Phase One: At this point, colonies are capable of expanding very rapidly. Attacks on other life forms have multiplied and the planet’s ecosystem has been irreparably altered. Phase Two: Now comes the last onslaught on the planet’s strongest species, after which the Arachnids can proliferate freely without interference. Devastated areas have extended so much that entrances to Arachnid colonies can be found with relatively little effort. Bug Central ‘Bug Central’ is a planet completely dominated by Arachnids, its natural ecosystems virtually eliminated and its landmasses occupied by colonies. Phase One: Most other life forms have been eliminated from the planet’s surfaces. Devastated zones are becoming larger than non-infested areas. Phase Two: The majority of the planet’s surface is devastated, merging into a single ever-growing Arachnid colony, resembling Klendathu more as time passes. Phase Three: The surface of the planet is a wasteland. Nothing remains of the original ecology and the only organic landscape features are Arachnid colonies and swarms of bugs on the land and in the sky. By the end of phase three, there is effectively just one giant colony, all others having merged into this one.This colony is a single, immense network of underground passages connecting the entire planet. At least one queen bug will almost certainly have beenbred by this time. After phase three has been achieved, spores and transport bugs are sent to nearby planets, which continues the process of Arachnid expansion across space.
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