Mannulus Posted September 28, 2018 Report Share Posted September 28, 2018 The PAC Collective Brief Summary: Welcome to The PAC Collective! This is a mega guide meant to combine, organize, and distribute information regarding PAC for Garry's Mod and more specifically, the SSTRP Community. Background: The PAC Collective was originally thought up roughly a month or so ago but was put on hold due some issues I had at the time within the community. It was meant to act as a combination of the eight or so threads spread all over the forums and reorganized into a proper format that is easy to read, search, and explore when it comes to doing PAC. The primary goal of The PAC Collective overall is to provide resources (Models, Textures, Etc.) as well as training and overviews of certain aspects of PAC, as provided by you, the community. Anyone can contribute to the PAC Collective and be credited as such. This will be primarily maintained by me almost daily with assistance from those who wish to help if I deem necessary. Otherwise, you are free to contribute (Post a reply to this topic) with models, tutorials (written or video), guides, and so on and it will be added into the main post in a nice formatted way. Due to the "Open Source" method of this project of mine, I will be going around asking permissions of those who made topics in regards to PAC to see if they would like their information merged into this project and be credited appropriately. So, I hope you enjoy and welcome to The PAC Collective. Roles If you wish to be part of the PAC Collective, either pm me or simply provide something below and I will fit you in depending on what you would like to contribute. You can also be in more than one position (Such as a mentor who also contributes guides and models, etc.) Currently, we maintain the following roles: Head Editor - Responsible for maintaining and editing the main post to ensure quality and ease of use. Editor - Individual who helps me (Mannulus) brainstorm and provide feedback on the organization and display of content within the post. Mentors - Individuals experienced in PAC to help teach and provide feedback on PAC usage. Contributors - Individuals who provides their knowledge and resources to the PAC Collective, whether that be guides, models, etc. Roster Spoiler Head Editor Mannulus Editors (None) Mentors Jun Nagase Fitz Contributors dog! Ratatouille redneckrOadkill Bohannon Fitz Argon Lalatina LoadedGun Submission Rules: 1. Please put lengthy lists into a spoiler to make it easier for me to look through multiple posts. 2. Content should have a link for a model and a link for a material. If the model lacks a material for w/e reason, please state so. 3. Please ensure the links for your models / materials work. 4. If its a guide, try to write it in as simple as terms as possible, pictures help. 5. If doing a video guide, minimum 1080p is required. We don't want to squint to see what you are clicking. Information Portal Spoiler Basic Information Spoiler Height Guide - Contributor: dog! - Found elsewhere Spoiler 4'0 - 48 inches - 1.23 meters - 0.667 scale 4'1- 49 inches - 1.25 meters - 0.681 scale 4'2 - 50 inches - 1.27 meters - 0.694 scale 4'3 - 51 inches - 1.30 meters - 0.708 scale 4'4 - 52 inches - 1.32 meters - 0.722 scale 4'5 - 53 inches - 1.35 meters - 0.736 scale 4'6 - 54 inches - 1.37 meters - 0.750 scale 4'7 - 55 inches - 1.40 meters - 0.764 scale 4'8 - 56 inches - 1.42 meters - 0.778 scale 4'9 - 57 inches - 1.45 meters - 0.792 scale 4'10 - 58 inches - 1.47 meters - 0.806 scale 4'11 - 59 inches - 1.50 meters - 0.819 scale 5'0 - 60 inches - 1.52 meters - 0.833 scale 5'1 - 61 inches - 1.55 meters - 0.847 scale 5'2 - 62 inches - 1.57 meters - 0.847 scale 5'3 - 63 inches - 1.60 meters - 0.875 scale 5'4 - 64 inches - 1.63 meters - 0.888 scale (Average height of an adult female human in the U.S.) 5'5 - 65 inches - 1.65 meters - 0.902 scale 5'6 - 66 inches - 1.68 meters - 0.917 scale 5'7 - 67 inches - 1.70 meters - 0.931 scale 5'8 - 68 inches - 1.73 meters - 0.944 scale 5'9 - 69 inches - 1.75 meters - 0.958 scale 5'10 - 70 inches - 1.78 meters - 0.972 scale (Average height of an adult male human in the U.S.) 5'11 - 71 inches - 1.80 meters - 0.986 scale 6'0 - 72 inches - 1.83 meters - 1.000 scale (Default PAC3 standard) 6'1 - 73 inches - 1.85 meters - 1.014 scale 6'2 - 74 inches - 1.88 meters - 1.028 scale 6'3 - 75 inches - 1.91 meters - 1.042 scale 6'4 - 76 inches - 1.93 meters - 1.056 scale 6'5 - 77 inches - 1.96 meters - 1.069 scale 6'6 - 78 inches - 1.98 meters - 1.083 scale 6'7 - 79 inches - 2.01 meters - 1.097 scale 6'8 - 80 inches - 2.03 meters - 1.111 scale 6'9 - 81 inches - 2.06 meters - 1.125 scale 6'10 - 82 inches - 2.08 meters - 1.139 scale 6'11 - 83 inches - 2.11 meters - 1.153 scale 7'0 - 84 inches - 2.13 meters - 1.167 scale 7'1 - 85 inches - 2.16 meters - 1.181 scale 7'2 - 86 inches - 2.18 meters - 1.194 scale 7'3 - 87 inches - 2.21 meters - 1.208 scale 7'4 - 88 inches - 2.24 meters - 1.222 scale 7'5 - 89 inches - 2.26 meters - 1.236 scale 7'6 - 90 inches - 2.29 meters - 1.250 scale 7'7 - 91 inches - 2.31 meters - 1.264 scale 7'8 - 92 inches - 2.34 meters - 1.278 scale 7'9 - 93 inches - 2.36 meters - 1.292 scale 7'10 - 94 inches - 2.39 meters - 1.306 scale 7'11 - 95 inches - 2.41 meters - 1.319 scale 8'0 - 96 inches - 2.44 meters - 1.333 scale PAC Optimization Tips - Contributed by Lalatina Spoiler Optimizing PAC is simple. Don’t use a ton of imported models (models that require you to give custom urls, usually to .obj files). Don’t add unneeded shit to it, roleplay is all about implying, so u don’t need to have every single piece of gear on your person. Use less groups, groups actually add to the lag via magical reasons. Garry's Mod is horribly optimized, so adding tons of high poly models lags the server. (You can tell the difference if you were to turn off PAC and look at the FPS before turning it on again) Tutorials Spoiler Holstered Weapons - Contributed by Ratatouille Spoiler Create a "group", by right clicking on the menu and clicking on "group". Create an "event" and make sure that the event is the child of the group; Meaning the event should be under the group. Click on the newly created event and change the "event" parameter to "weapon_class". Exit PAC and hold Q. Click on the weapons tab and right click on the weapon you want to be holstered. Then hit "Copy to Clipboard". (E.g.: If using the jackhammer shotgun: m9k_jackhammer) Reopen PAC and click on your event, then click on the space beside the "find" argument, at the bottom under arguments. Right click on the event and click on "model" to create a model. A white ball should now cover the subjects face. If not, make sure your character does not have the desired weapon equipped. Click on the newly created model and click on the ellipsis beside "model" in the table, under "generic". Find the same model as your weapon. This step can take longer than usual, especially if you have countless add-ons installed. Change the "bone" parameter to the point nearest to the desired location; As in, where you want your weapon to be holstered. (E.g.: If you want a rifle holstered on your back, you'd pick "spine 2" as your target.) Translate the model to the desired location. If done correctly, the model should disappear if the desired weapon is equipped; And reappear if the weapon is unequipped. Holstered Weapons Method #2 - Contributed by Fitz Spoiler Fitz suggested a better way to do Holstered Weapons by doing the following: Make sure you are holding the weapon you'd like to edit for, and create the model with which you'd like to replace it Click the model, then go to the tools tab, from there, "show only with active weapon", then "show weapon" Then click on the event under the model that has been created, and uncheck the box "inverse" at the bottom, MAKE SURE THERE IS NOT A CHECK IN THE BOX! Content Spoiler M.I Uniform Assets - Contributed by redneckrOadkill Spoiler These are all of our MI Uniform Assets that can be used in PAC. Folder 1- Armor and Off-duty Models with Berets Folder 2 - Dress Uniforms and Undergarment Models Click to Download Clothing Accessories - Contributed by Bohannon Spoiler Beard Spoiler Beard Model https://www.dropbox.com/s/80jivqb65l36m64/Survivalist Beard FO4.obj?dl=1 Beard Material 1- Black only https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist Beard FO4.png?dl=1 Beard Material 2-Black with White hairs https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist Beard FO4.png?dl=1 Beard Material 3 -White beard http://puu.sh/wWhse/ccfb5f4a8f.png Knife in Sheathe Spoiler Model https://www.dropbox.com/s/i6qxcfw875wlo0q/Knife scabbard Model.obj?dl=0 Material https://www.dropbox.com/s/kxqtn37y9r8r5c7/marinegear2.jpg?dl=0 Brit Pack Spoiler Model https://www.dropbox.com/s/ftzdburwo22gbl4/Brit pack.obj?dl=0 Material https://www.dropbox.com/s/fmnh2xlmltpqjk8/british_nm_col_%230.jpg?dl=0 Breadbag Spoiler Model https://www.dropbox.com/s/ssgn6oubddwqmyw/Breadbag.obj?dl=0 Material https://www.dropbox.com/s/cqqbglcu9bbqiyj/1a44a140.jpg?dl=0 Machete Spoiler Model https://www.dropbox.com/s/7tw8o13mnbmwfpv/Machete.obj?dl=0 Material https://www.dropbox.com/s/erq2bbx97mi10lc/usnamgear2.jpg?dl=0 Gas Mask Bag Spoiler Model https://www.dropbox.com/s/6tzxygi92g4dndy/Gasmask bag.obj?dl=0 Material https://www.dropbox.com/s/w2oeigvpaquporm/1301aee0.jpg?dl=0 German Shovel Spoiler Model https://www.dropbox.com/s/dhiwx8b64obqhaj/German Shovel.obj?dl=0 Material https://www.dropbox.com/s/dhiwx8b64obqhaj/German Shovel.obj?dl=0 Lab Goggles Spoiler Model https://www.dropbox.com/s/uxxd0eu54yw7r74/Lab Goggles.obj?dl=0 Material https://www.dropbox.com/s/rfx7if1iui7yj56/Lab Goggle Material.jpg?dl=0 Vietnam Radio Pack Spoiler Model https://www.dropbox.com/s/uhntiyd5d758imk/Vietnam RadioPack.obj?dl=0 Material https://www.dropbox.com/s/3cnu8algh4u2gdh/Vietname RadioPack Material.jpg?dl=0 Alice Pack with Rail Frame Spoiler Model https://www.dropbox.com/s/dar05cnpufxyvsi/Alice Pack with Rail mount.obj?dl=0 Material https://www.dropbox.com/s/663xb5o7kohbabw/c_usa_jungle_marine_gear4_c.jpg?dl=0 WWII Parachute Pack Spoiler Model https://www.dropbox.com/s/fib1u74444anwv1/WWII Parachute.obj?dl=0 Material https://www.dropbox.com/s/q3q6cm6ubiq85xi/parachute1 Material.jpg?dl=0 U.S Radio Pack Spoiler Model https://www.dropbox.com/s/gtceniaay2hjmje/Us Radio.obj?dl=0 Material https://www.dropbox.com/s/qvxsly7r198x3w5/rd_usradio_Material.jpg?dl=0 Acoustic Guitar Spoiler Model https://www.dropbox.com/s/dlocp818ahb3l5q/Guitar.obj?dl=0 Material https://www.dropbox.com/s/l0fqyg42peg6ye9/guitar.jpg?dl=0 Payday 2 Armor Spoiler Left Bicep Model https://www.dropbox.com/s/vlq1iqkimceh7zm/Left Bicep.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Bicep Model http://www.dropbox.com/s/091cadf0jo5fwnq/Right Bicep.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Calf Model https://www.dropbox.com/s/v4eftel35ezhzg5/Armor right Calf.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Left Calf Model https://www.dropbox.com/s/7s2ze454fy3wo6f/Armorleft calf.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Forearm Model https://www.dropbox.com/s/bhgpe0tjkbqkr6a/Right Forearm.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Left Forearm Model https://www.dropbox.com/s/o5sy5l05epd5g7f/Armor left forearm.obj?dl=0 Material https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Wedding Band / Ring Spoiler Model https://www.dropbox.com/s/ldeu50207b2db94/Wedding Ring.obj?dl=0 Material: Use something from in game. Pilot Headset & Helmet Spoiler Helicopter Pilot’s Helmet Model https://www.dropbox.com/s/yj3zc5k0d8u2dz5/Helicopter Pilot Helmet.obj?dl=0 Material Air Cav - https://www.dropbox.com/s/678cbi0yz0smnzv/pilot_helmet_1cav.jpg?dl=0 Pilot Headset Model https://www.dropbox.com/s/yfjioqkl3ceyfrm/Pilot Headset.obj?dl=0 Material I'll find this Medical Bag / Pouch Spoiler Model https://www.dropbox.com/s/4gnzzvsgpc8rity/MedicalBag.obj?dl=1 Material http://i.imgur.com/JpA0G42.jpg Zippo Spoiler Model https://www.dropbox.com/s/pugn4kl2dblu2qj/Zippo.obj?dl=0 Material https://www.dropbox.com/s/x4u3a1onz6l91dw/Zippo.jpg?dl=0 Fallout Objects (Blood Bag, Stealthboy, Flamer Fuel, Etc.) Spoiler Blood Bag Model https://www.dropbox.com/s/cvaedh9yjygbnhi/Blood Bag.obj?dl=0 Material https://www.dropbox.com/s/nifj09pndai48yq/Blood Bag.jpg?dl=0 Stimpak Model https://www.dropbox.com/s/lwgzyqsgw3d06zl/Stimpak.obj?dl=0 Material https://www.dropbox.com/s/lvclxyj8dy7tzo2/stimpack.jpg?dl=0 Stealthboy Model https://www.dropbox.com/s/s993cv9ebdybhi6/Stealth Boy.obj?dl=0 Material https://www.dropbox.com/s/jnucz49a9amem3m/Stealth Boy.jpg?dl=0 Flamer Fuel Model https://www.dropbox.com/s/1fk6smif7n9bia1/Flamer Fuel.obj?dl=0 Material https://www.dropbox.com/s/mk87ndr1a5yd5ju/flamerfuel_.jpg?dl=0 Fusion Cell Model https://www.dropbox.com/s/c2lvdwk2aagbaqb/MicroFusionCell.obj?dl=0 Material https://www.dropbox.com/s/g3mu6z6f340stb4/microfusioncell_d.jpg?dl=0 Flare Model https://www.dropbox.com/s/9rq1y8vme6v4nf3/Flare.obj?dl=0 Material https://www.dropbox.com/s/1bc3ddax7v863fn/flare_d.jpg?dl=0 Fallout Mask - Posted originally by E.Fox Spoiler Model https://www.dropbox.com/s/8nt24tjor8ankdp/mask.obj?dl=0 Material https://www.dropbox.com/s/oe5xe1lv5hp9nqp/NanoMask_d.jpg?dl=0 Shemagh / Headband / Aviators / Bandit Mask / Dog Tags / Colt Grip / Eyepatch - Posted originally by Loaded Gun - Provided by Bohannon Spoiler Shemagh Model https://www.dropbox.com/s/glvsdx95xzlnguu/Shemagh.obj?dl=0 Material https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0 Headband Model https://www.dropbox.com/s/2wzl9vfrnzin1i3/Headband.obj?dl=0 Material https://puu.sh/pZm3C/d7df5d4b04.jpg Aviators Model https://www.dropbox.com/s/qxvzbvmwywuxrel/Aviators.obj?dl=0 Material https://puu.sh/pYKbN/f53006292b.jpg Bandit mask Model https://www.dropbox.com/s/awpzo2c3i5q211j/Bandit Mask.obj?dl=0 Material https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0 Dog Tags Model https://www.dropbox.com/s/qatpvstlodgonhn/Dog tags.obj?dl=0 Material https://puu.sh/qguvH/437b1f6cd1.jpg Colt Grip Model https://www.dropbox.com/s/703sa5pgoqx26gc/ColtGrip.obj?dl=0 Material https://puu.sh/wFE7Z/366bfda647.png Eyepatch Model https://www.dropbox.com/s/zh05r0dtjy9yxmz/Right_eyepatch.obj?dl=0 Material https://puu.sh/wReZp/54f1568212.jpg Custom Content - Provided by Argon Spoiler Backpacks Spoiler Model files: Numbered in order with the picture below left to right. Backpack 1: https://www.dropbox.com/s/sb0aooc0v0t950o/Backpack_1.obj?dl=0 Backpack 2: https://www.dropbox.com/s/konkz0rdd9l9biu/Backpack_2.obj?dl=0 Backpack 3: https://www.dropbox.com/s/wuiafb9hl4ye0l5/Backpack_3.obj?dl=0 Backpack 4: https://www.dropbox.com/s/2al0qkzg6nxcue3/Backpack_4.obj?dl=0 Backpack 5: https://www.dropbox.com/s/80p4lzam9en9wnz/Backpack_5.obj?dl=0 Backpack 6: https://www.dropbox.com/s/0k7u54p5ue5z3cr/Backpack_6.obj?dl=0 Texture files: Normal: https://www.dropbox.com/s/zxl3gx1lp6wye5h/backpack35wg.jpg?dl=0 Medical: https://www.dropbox.com/s/8gw2owudsz6lkjw/backpack50wg.jpg?dl=0 Acoustic Guitar Spoiler Model https://www.dropbox.com/s/dlocp818ahb3l5q/Guitar.obj?dl=0 Texture https://www.dropbox.com/s/l0fqyg42peg6ye9/guitar.jpg?dl=0 Scarf Spoiler Model https://www.dropbox.com/s/laltyhbuvi4fg8e/Scarf.obj?dl=0 Textures Black: https://www.dropbox.com/s/7h2tjjgclboipeg/scarf01_3.jpg?dl=0 Navy: https://www.dropbox.com/s/cwaq4zcuknecz1c/scarf01_4.jpg?dl=0 Torch (Flashlight) Spoiler Model https://www.dropbox.com/s/wu1lgliii33mi89/USGEARTORCH.obj?dl=0 Texture https://www.dropbox.com/s/iz41utpwksz0e1u/usnamgear2.jpg?dl=0 Combat Knife Spoiler Model https://www.dropbox.com/s/3ibghm7p1vo9l3p/knife_survival.obj?dl=0 Texture https://www.dropbox.com/s/clttryt7tbo4z67/knife_survival.jpg?dl=0 USMC ILBE Main Ruck (Or as Argon calls, it the "Fuck off bag") Spoiler Left Bag https://www.dropbox.com/s/dvawkqramif691t/SmallTankBag2.obj?dl=0 Right Bag https://www.dropbox.com/s/izf6b9iroz1u305/SmallTankBag5.obj?dl=0 Texture https://www.dropbox.com/s/732xb021vvepso8/bagtextures01.jpg?dl=0 HQ Hairs - Contributed by Jun Spoiler Use Rightclick > Experimental > Model to load these in PAC. Note some have bodygroups, also they require readjusting to fit the head (they will load offset a ways). 01 - JillA - Based off Jill Valentine's hairs, has multiple bodygroups, Brunette 03 - Tina - Based off Tina Armstrong's hair, Blonde 04 - Hitomi - Based off Hitomi's hair, Brunette 05 - Jodie - Based off Jodie Foster's hair, includes 2 versions + hat versions via bodygroups, Darkbrown 06 - Diana - Based off Diana Burnwood's hairs, has multiple bodygroups, Brown? 11 - VictoriaA - Based off Victoria's hair from Hitman, has multiple bodygroups, Brunette 12 - VictoriaB - Based off Victoria's Hair from Hitman, has multiple bodygroups, Brunette 13 - Wallaby - Based off Laughing Wallaby's hair from MGSV, has multiple bodygroups, Blonde, Messy Don't forget to tick the 'Translucent' option on the hairs. Also don't forget the IC rules about hair length, keep it short and/or in a ponytail. Some of these have long hair bodygroups. Let me know if any of them have bugs Others may come with time - Jun de Pac Snac Regarding the impact of these models, the largest file is 79mb (Wallaby's hair), others usually fall between 13-40mb, however the models themselves are usually 1-2mb. Most of the file size is textures. Also afaik PAC caches files, so once you've downloaded them, unless it detects changes with the file or the cache is deleted, you wont be downloading the 13-79mb -every- time someone wears it, only the first time. I don't know where the cache is though. PAC4 itself is in general more optimized than PAC3 was, and furthermore .mdl imported models (aka experimental models, such as these hairs are) are significantly more optimized than the classic .obj imports judging from my experiments. For example, my character Elizabeth Graham's PAC, based off Christie's head, is ~0.500ms when fully loaded. If I change it to a full-body experimental .mdl import and clip it so it's just the head visible, it still drops to ~0.400ms loading time despite loading a whole body with advanced textures and 3 hair bodygroups. That's a -full body-, fully textured model with normal maps, specular maps and high-quality diffuse maps with a handful of bodygroups, and yet the load time is reduced by ~0.100ms. The model includes hair too. These models above are -just- hair. Not a full body, granted their textures are quite high quality hence their file size. Kuro Head w/ Accesories - Contributed by Jun Spoiler https://puu.sh/C82Cd/ccdf97b2d9.txt Male PAC head currently unused, Kuro from the Ghost In The Shell game, Young, short slick hair, Asian, Brown hair It's a full PAC with helmet and a set of blue shades and aviators, click PAC > Load > Load From URL and put in the URL above Improved Morita with HQ Textures - Contributed by Jun Spoiler https://puu.sh/C9vhT/98c855b45e.txt Imported Morita and retextured standard Morita Our morita originally comes from an FO4 mod, though somehow the person who imported it got the barrel set offset from where it's supposed to be Anyway, this includes both a new imported FO4 Morita and a retextured old Morita with new, better textures (imo) and a few options for dirtiness of the textures. Already set up with events and individual groups so all you have to do is load one of the two groups, carbine barrel model, compensator and 20rnd small straight mag model are also included for the imported model. Note that there's a texture brightness difference between the receiver and the barrel on the imported morita for some reason, might update later to add matching texture brightness Imported Morita w/ Clean texture set, Long barrel, 30rnd Mag and Compensator Also note that the imported model has a higher and not insignificant rendertime impact than just retexturing the old morita (obviously) This is because it uses the old .obj import method, which is much less efficient on the render time than the experimental model version Edit: Darker reciever texture (clean) that fits if you want to simply retexture the standard morita instead of the imported one Improved Morita w/ HQ Textures - Addon Edition - Contributed by Jun Spoiler Update to the Morita textures, compiled them into .vtfs and made them into a simple addon. Also compensator .obj included. https://puu.sh/CaDg9/6c5cec3ea9.zip Download that and simply place the "Morita Worn Textures" folder inside your "Addons" folder and Gmod should load them. Top: The standard morita texture w/ compensator (roughly, it's imported from the FO4 mod so it doesn't suffer from the texture quality loss gmod has so it looks a bit more mint than ours actually does) Bottom: New Morita texture w/ compensator, a bit more rugged and more metallic (this is the addon version hence the textures look lower quality, ours does too when loaded by gmod rather than PAC) Also changed the scope texture to fit better. This addon is purely clientside, so nobody but you will see the different textures, however -all- Moritas will look like the bottom one (also in first person) unless they were manually changed in PAC to look different. Compensator isn't included on our model, but you can add it in PAC with the following links Model: https://puu.sh/C8wes/bc8992df71.obj Material: models/kippo_sst/receiver_d Put it in an event that hides the compensator when your Morita isn't drawn, and simply adjust it to fit (no resizing required) This also works if you want a compensator without the texture, as the compensator texture already exists in our files. It'll look like it does up top, dark and clean, if you don't have the rugged texture addon installed. The reason to use this as opposed to just changing it in PAC is that; A: This is simpler to do, and also allows you to see it differently in First Person, B: This doesn't use PAC at all (assuming you don't add the compensator) so there's 0 rendertime impact, C; It doesn't interfere with other people's view of your rifle, so if they don't want to see a more metallic, more rugged morita (which IMO makes a bit more sense considering the Morita design is from like, 2218? so some of them will be old af) then they don't have to. Those who wish to apply these through PAC so others see the different texture regardless of their addons, https://puu.sh/CaD2Q/06282e95cf.jpg ^ That's the Scope texture to match the textures posted on the previous morita texture entry https://puu.sh/CaCSQ/dcc203f5f4.png ^ That's the brighter and not as dirty magazine textures to fit the textures posted on previous morita texture entry Using those and the textures included in the PAC on the previous entry you can get a full set, even if you DMR it up 1 3 Link to comment
rarewatch Posted September 28, 2018 Report Share Posted September 28, 2018 This is actually a really good idea Link to comment
Cipher Posted September 28, 2018 Report Share Posted September 28, 2018 Yo, I'll write guides if you want? Link to comment
Mannulus Posted September 28, 2018 Author Report Share Posted September 28, 2018 10 minutes ago, Cipher said: Yo, I'll write guides if you want? Feel free. Anything you post will be added into the main topic! Link to comment
Ratatouille Posted September 28, 2018 Report Share Posted September 28, 2018 Take note that I'm no PAC wizard like you guys, but this is how I create holstered weapons, that appear / disappear when equipped with PAC. Spoiler Weapon Unequipped Weapon Equipped Create a "group", by right clicking on the menu and clicking on "group". Create an "event" and make sure that the event is the child of the group; Meaning the event should be under the group. Click on the newly created event and change the "event" parameter to "weapon_class". Exit PAC and hold Q. Click on the weapons tab and right click on the weapon you want to be holstered. Then hit "Copy to Clipboard". (E.g.: If using the jackhammer shotgun: m9k_jackhammer) Reopen PAC and click on your event, then click on the space beside the "find" argument, at the bottom under arguments. Right click on the event and click on "model" to create a model. A white ball should now cover the subjects face. If not, make sure your character does not have the desired weapon equipped. Click on the newly created model and click on the ellipsis beside "model" in the table, under "generic". Find the same model as your weapon. This step can take longer than usual, especially if you have countless add-ons installed. Change the "bone" parameter to the point nearest to the desired location; As in, where you want your weapon to be holstered. (E.g.: If you want a rifle holstered on your back, you'd pick "spine 2" as your target.) Translate the model to the desired location. If done correctly, the model should disappear if the desired weapon is equipped; And reappear if the weapon is unequipped. 1 Link to comment
redneckrOadkill Posted September 28, 2018 Report Share Posted September 28, 2018 https://www.dropbox.com/s/uhj1ol0iugssbka/MI Uniforms.zip?dl=0 These are all of our MI Uniform Assets Folder 1 is the Original One (Armor and Offduty Models with Berets) Folder 2 is the one with the Dress Uniforms and Undergarment Models Link to comment
Mannulus Posted September 29, 2018 Author Report Share Posted September 29, 2018 @Ratatouille & @redneckrOadkill Both have been edited and credited! Thanks for y'all's contributions! Welcome to the PAC Collective. Could an Administrator perhaps pin this thread as a replacement for others? Link to comment
Bohannon Posted September 29, 2018 Report Share Posted September 29, 2018 Beard Model https://www.dropbox.com/s/80jivqb65l36m64/Survivalist%20Beard%20FO4.obj?dl=1 Beard Material 1- Black only https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist%20Beard%20FO4.png?dl=1 Beard Material 2-Black with White hairs https://dl.dropbox.com/s/my67ef5qsg0e9rv/Survivalist%20Beard%20FO4.png?dl=1 Beard Material 3 -White beard http://puu.sh/wWhse/ccfb5f4a8f.png Knife in scabbard Model https://www.dropbox.com/s/i6qxcfw875wlo0q/Knife%20scabbard%20Model.obj?dl=0 Material https://www.dropbox.com/s/kxqtn37y9r8r5c7/marinegear2.jpg?dl=0 Brit Pack Model https://www.dropbox.com/s/ftzdburwo22gbl4/Brit%20pack.obj?dl=0 Material https://www.dropbox.com/s/fmnh2xlmltpqjk8/british_nm_col_%230.jpg?dl=0 Breadbag Model https://www.dropbox.com/s/ssgn6oubddwqmyw/Breadbag.obj?dl=0 Material https://www.dropbox.com/s/cqqbglcu9bbqiyj/1a44a140.jpg?dl=0 Machete Model https://www.dropbox.com/s/7tw8o13mnbmwfpv/Machete.obj?dl=0 Material https://www.dropbox.com/s/erq2bbx97mi10lc/usnamgear2.jpg?dl=0 Gasmask Bag Model https://www.dropbox.com/s/6tzxygi92g4dndy/Gasmask%20bag.obj?dl=0 Material https://www.dropbox.com/s/w2oeigvpaquporm/1301aee0.jpg?dl=0 Rope Model https://www.dropbox.com/s/qfhima8gqru2431/Rope.obj?dl=0 Material German Shovel Model https://www.dropbox.com/s/dhiwx8b64obqhaj/German%20Shovel.obj?dl=0 Material https://www.dropbox.com/s/dhiwx8b64obqhaj/German%20Shovel.obj?dl=0 Binocular Case Model https://www.dropbox.com/s/gtzxvgr0mo4840v/Binocular%20Case.obj?dl=0 BAR Pouch Model https://www.dropbox.com/s/w4vml2lbmmlbrar/BAR%20Ammo%20pouch.obj?dl=0 Material Flash Light Model https://www.dropbox.com/s/z0wpdsomrm76seo/Flashlight.obj?dl=0 Flak Jacket Model https://www.dropbox.com/s/mt88j743uxsoy9i/Flak%20Jacket.obj?dl=0 Blue Medal Model https://www.dropbox.com/s/1uoy6xx0vytg8h2/Medal.obj?dl=0 Material https://www.dropbox.com/s/8f4lctiwk2vo4qd/Medal%20Blue.jpg?dl=0 Lab Goggles Model https://www.dropbox.com/s/uxxd0eu54yw7r74/Lab%20Goggles.obj?dl=0 Material https://www.dropbox.com/s/rfx7if1iui7yj56/Lab%20Goggle%20Material.jpg?dl=0 Vietnam Radio Pack Model https://www.dropbox.com/s/uhntiyd5d758imk/Vietnam%20RadioPack.obj?dl=0 Material https://www.dropbox.com/s/3cnu8algh4u2gdh/Vietname%20RadioPack%20Material.jpg?dl=0 Vietnam ButtPouch Model https://www.dropbox.com/s/izsc0pdqkkoldwa/Vietnam%20Buttpouch.obj?dl=0 Alice Pack with Rail mount Model https://www.dropbox.com/s/dar05cnpufxyvsi/Alice%20Pack%20with%20Rail%20mount.obj?dl=0 Material https://www.dropbox.com/s/663xb5o7kohbabw/c_usa_jungle_marine_gear4_c.jpg?dl=0 WWII Parachute Pack Model https://www.dropbox.com/s/fib1u74444anwv1/WWII%20Parachute.obj?dl=0 Material https://www.dropbox.com/s/q3q6cm6ubiq85xi/parachute1%20Material.jpg?dl=0 US Radio Pack Model https://www.dropbox.com/s/gtceniaay2hjmje/Us%20Radio.obj?dl=0 Material https://www.dropbox.com/s/qvxsly7r198x3w5/rd_usradio_Material.jpg?dl=0 K98 Punches Model https://www.dropbox.com/s/ad4iojggtxp2tdl/K98punches.obj?dl=0 Country Gee-Tar Model https://www.dropbox.com/s/w10pw8p20u1j5bc/Country%20Gee-Tarr.obj?dl=0 Acoustic Guitar Model: https://www.dropbox.com/s/dlocp818ahb3l5q/Guitar.obj?dl=0 Texture: https://www.dropbox.com/s/l0fqyg42peg6ye9/guitar.jpg?dl=0 PAYDAY 2 ARMOR Left Bicep Model: https://www.dropbox.com/s/vlq1iqkimceh7zm/Left Bicep.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Bicep Model:http://www.dropbox.com/s/091cadf0jo5fwnq/Right%20Bicep.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Calf Model:https://www.dropbox.com/s/v4eftel35ezhzg5/Armor%20right%20Calf.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Left Calf Model: https://www.dropbox.com/s/7s2ze454fy3wo6f/Armorleft calf.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Right Forearm Model:https://www.dropbox.com/s/bhgpe0tjkbqkr6a/Right%20Forearm.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Left Forearm Model: https://www.dropbox.com/s/o5sy5l05epd5g7f/Armor left forearm.obj?dl=0 Material: https://www.dropbox.com/s/7o25f8lwedns0ms/vest_big_01_df.jpg?dl=0 Wedding Band/Ring Model https://www.dropbox.com/s/ldeu50207b2db94/Wedding%20Ring.obj?dl=0 Material: Use something from in game. Helicopter Pilot’s Helmet Model https://www.dropbox.com/s/yj3zc5k0d8u2dz5/Helicopter%20Pilot%20Helmet.obj?dl=0 Air Cav https://www.dropbox.com/s/678cbi0yz0smnzv/pilot_helmet_1cav.jpg?dl=0 Pilot Headset Model https://www.dropbox.com/s/yfjioqkl3ceyfrm/Pilot%20Headset.obj?dl=0 Material: I'll find this Medical Bag Model: https://www.dropbox.com/s/4gnzzvsgpc8rity/MedicalBag.obj?dl=1 Material:http://i.imgur.com/JpA0G42.jpg Zippo Model:https://www.dropbox.com/s/pugn4kl2dblu2qj/Zippo.obj?dl=0 Material: https://www.dropbox.com/s/x4u3a1onz6l91dw/Zippo.jpg?dl=0 Some Random Fallout Things I ripped. Blood Bag Model:https://www.dropbox.com/s/cvaedh9yjygbnhi/Blood%20Bag.obj?dl=0 Material: https://www.dropbox.com/s/nifj09pndai48yq/Blood%20Bag.jpg?dl=0 Stimpak Model:https://www.dropbox.com/s/lwgzyqsgw3d06zl/Stimpak.obj?dl=0 Material:https://www.dropbox.com/s/lvclxyj8dy7tzo2/stimpack.jpg?dl=0 Stealthboy Model:https://www.dropbox.com/s/s993cv9ebdybhi6/Stealth%20Boy.obj?dl=0 Material:https://www.dropbox.com/s/jnucz49a9amem3m/Stealth%20Boy.jpg?dl=0 Flamer Fuel Model:https://www.dropbox.com/s/1fk6smif7n9bia1/Flamer%20Fuel.obj?dl=0 Material:https://www.dropbox.com/s/mk87ndr1a5yd5ju/flamerfuel_.jpg?dl=0 Fusion Cell Model:https://www.dropbox.com/s/c2lvdwk2aagbaqb/MicroFusionCell.obj?dl=0 Material:https://www.dropbox.com/s/g3mu6z6f340stb4/microfusioncell_d.jpg?dl=0 Flare Model:https://www.dropbox.com/s/9rq1y8vme6v4nf3/Flare.obj?dl=0 Material:https://www.dropbox.com/s/1bc3ddax7v863fn/flare_d.jpg?dl=0 Posted Originally by E. Fox (below) Fallout Mask Model https://www.dropbox.com/s/8nt24tjor8ankdp/mask.obj?dl=0 Material https://www.dropbox.com/s/oe5xe1lv5hp9nqp/NanoMask_d.jpg?dl=0 Originally Posted by Loaded Gun(Below) Shegmah Model https://www.dropbox.com/s/glvsdx95xzlnguu/Shemagh.obj?dl=0 material https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0 Headband Model https://www.dropbox.com/s/2wzl9vfrnzin1i3/Headband.obj?dl=0 maeterial https://puu.sh/pZm3C/d7df5d4b04.jpg Avaitors Model https://www.dropbox.com/s/qxvzbvmwywuxrel/Aviators.obj?dl=0 material https://puu.sh/pYKbN/f53006292b.jpg Bandit mask Model https://www.dropbox.com/s/awpzo2c3i5q211j/Bandit Mask.obj?dl=0 material https://www.dropbox.com/s/e7garzm819j2ecb/shemagh.jpg?dl=0 Dog Tags Model https://www.dropbox.com/s/qatpvstlodgonhn/Dog tags.obj?dl=0 Material https://puu.sh/qguvH/437b1f6cd1.jpg Colt Grip Model https://www.dropbox.com/s/703sa5pgoqx26gc/ColtGrip.obj?dl=0 Material https://puu.sh/wFE7Z/366bfda647.png Eyepatch Model https://www.dropbox.com/s/zh05r0dtjy9yxmz/Right_eyepatch.obj?dl=0 Material https://puu.sh/wReZp/54f1568212.jpg Material https://i.gyazo.com/25e51dadbe0d6e2df9f792f575ddeeb5.jpg Pouches https://www.dropbox.com/s/st9lrykhcq79uwl/Chest_Pouches_1.obj?dl=0 https://www.dropbox.com/s/9s7dmpbdxqbk83e/Chest_Pouches_2.obj?dl=0 https://www.dropbox.com/s/wzni8kv0j9c5p41/Chest_Pouches_3.obj?dl=0 Given By DeadEye(below) Camera Model https://www.dropbox.com/s/o3zu0ab9o0gsy1a/camera.obj?dl=0 Material https://dl.dropbox.com/s/77x18sbx6408i8s/cameraFINAL.jpg?dl=0 2 Link to comment
redneckrOadkill Posted September 30, 2018 Report Share Posted September 30, 2018 It would be nice if anyone with the Biotech PACs can post them here. Link to comment
Yuki || 日本語の悩み Posted September 30, 2018 Report Share Posted September 30, 2018 Remember to fucking optimize your shitty pacs so we don't have to deal with the lag Link to comment
Fitz Posted September 30, 2018 Report Share Posted September 30, 2018 On 9/28/2018 at 4:37 PM, Ratatouille said: Take note that I'm no PAC wizard like you guys, but this is how I create holstered weapons, that appear / disappear when equipped with PAC. Reveal hidden contents Weapon Unequipped Weapon Equipped Create a "group", by right clicking on the menu and clicking on "group". Create an "event" and make sure that the event is the child of the group; Meaning the event should be under the group. Click on the newly created event and change the "event" parameter to "weapon_class". Exit PAC and hold Q. Click on the weapons tab and right click on the weapon you want to be holstered. Then hit "Copy to Clipboard". (E.g.: If using the jackhammer shotgun: m9k_jackhammer) Reopen PAC and click on your event, then click on the space beside the "find" argument, at the bottom under arguments. Right click on the event and click on "model" to create a model. A white ball should now cover the subjects face. If not, make sure your character does not have the desired weapon equipped. Click on the newly created model and click on the ellipsis beside "model" in the table, under "generic". Find the same model as your weapon. This step can take longer than usual, especially if you have countless add-ons installed. Change the "bone" parameter to the point nearest to the desired location; As in, where you want your weapon to be holstered. (E.g.: If you want a rifle holstered on your back, you'd pick "spine 2" as your target.) Translate the model to the desired location. If done correctly, the model should disappear if the desired weapon is equipped; And reappear if the weapon is unequipped. Better way to do this would be to Make sure you are holding the weapon you'd like to edit for, and create the model with which you'd like to replace it https://www.dropbox.com/s/7lz9szttlxt8a0e/20180930153231_1.jpg?dl=1 Click the model, then go to the tools tab, from there, "show only with active weapon", then "show weapon" https://www.dropbox.com/s/m3rotif2jag7n16/20180930153242_1.jpg?dl=1 Then click on the event under the model that has been created, and uncheck the box "inverse" at the bottom, MAKE SURE THERE IS NOT A CHECK IN THE BOX! https://www.dropbox.com/s/eka2i0f84ethrco/Inked20180930153310_1_LI.jpg?dl=1 On another note, that mentor thing sounds pretty cool. I like giving people advice and all that. 1 Link to comment
Mannulus Posted September 30, 2018 Author Report Share Posted September 30, 2018 12 hours ago, redneckrOadkill said: It would be nice if anyone with the Biotech PACs can post them here. I know the models and whatnot are hard to find, so if someone could find them, I would love to add em. 2 hours ago, Fitz said: On another note, that mentor thing sounds pretty cool. I like giving people advice and all that. Want me to put you down as someone people can ask PAC questions too? Link to comment
Fitz Posted September 30, 2018 Report Share Posted September 30, 2018 54 minutes ago, Mannulus said: I know the models and whatnot are hard to find, so if someone could find them, I would love to add em. Want me to put you down as someone people can ask PAC questions too? Yes, thanks. Link to comment
dog! Posted October 1, 2018 Report Share Posted October 1, 2018 5 hours ago, Lalatina said: Remember to fucking optimize your shitty pacs so we don't have to deal with the lag How would you do that? Link to comment
redneckrOadkill Posted October 1, 2018 Report Share Posted October 1, 2018 Here are three previous PAC Threads that are on the Forums Link to comment
Mannulus Posted October 1, 2018 Author Report Share Posted October 1, 2018 49 minutes ago, redneckrOadkill said: Here are three previous PAC Threads that are on the Forums I have only been given permission from Argon for one, still working on the others. Link to comment
Mannulus Posted October 1, 2018 Author Report Share Posted October 1, 2018 6 hours ago, Lalatina said: Remember to fucking optimize your shitty pacs so we don't have to deal with the lag 1 hour ago, dog! said: How would you do that? Yes indeed, provide a tutorial on how to do such. 1 Link to comment
Mannulus Posted October 1, 2018 Author Report Share Posted October 1, 2018 @Argon Custom Content has been added / absorbed into the PAC Collective. Thanks mate Link to comment
Yuki || 日本語の悩み Posted October 1, 2018 Report Share Posted October 1, 2018 Optimizing pac is simple. Step 1: Don’t use a shit ton of imported models Step 2: Don’t add unneeded shit to it, rp is all about implying, so u don’t need to have every single piece of gear on ur person. Step 3: Use less groups, groups actually add to the lag via magical reasons. Step 4: STOP USING SO MUCH IMPORTED SHIT, gmod is horribly optimized, and now ur just adding high poly models into it, so ur tanking the server. Link to comment
StevieJr Posted October 1, 2018 Report Share Posted October 1, 2018 7 hours ago, Lalatina said: Optimizing pac is simple. Step 1: Don’t use a shit ton of imported models Step 2: Don’t add unneeded shit to it, rp is all about implying, so u don’t need to have every single piece of gear on ur person. Step 3: Use less groups, groups actually add to the lag via magical reasons. Step 4: STOP USING SO MUCH IMPORTED SHIT, gmod is horribly optimized, and now ur just adding high poly models into it, so ur tanking the server. No one has to listen to neir but he makes a fair point. Be as creative as you want to be as long as it is in realistic standards and doesn't go too overboard. If your PAC is out of regulation ICly you will get fucked for it so be careful. Link to comment
Mannulus Posted October 1, 2018 Author Report Share Posted October 1, 2018 Thanks for contributing @Lalatina! I also took the time to add even more of Bohannon's contributions. Still hunting for the BT Models. @El Excellente - Do you know if we can get an insert table function for posts? Link to comment
El Excellente Posted October 1, 2018 Report Share Posted October 1, 2018 1 hour ago, Mannulus said: Thanks for contributing @Lalatina! I also took the time to add even more of Bohannon's contributions. Still hunting for the BT Models. @El Excellente - Do you know if we can get an insert table function for posts? just insert an html table Link to comment
Mannulus Posted October 1, 2018 Author Report Share Posted October 1, 2018 47 minutes ago, El Excellente said: just insert an html table Doesn't work. Tried just copy and pasting my code as well as using the Insert Code method, neither work. Link to comment
rarewatch Posted October 2, 2018 Report Share Posted October 2, 2018 Can somebody post some biotech limbs tutorials Link to comment
Toasty_Supreme Posted October 3, 2018 Report Share Posted October 3, 2018 6 hours ago, rarewatch said: Can somebody post some biotech limbs tutorials Joe posted some biotech pacs in the medic club I’ll send you one tomorrow Link to comment
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