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NeoDogs and You.


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19 minutes ago, Pilotfish said:

Please stop spamming. I don't support Grimm's proposal but it at least deserves to be heard out.

If you think this thread was anything other than why people wouldn't have Neodogs, have had Neodogs and would almost never see a Neodog, you missed the point of the thread.

 

directly from what grimm said, he only mentioned it because people have wanted them or made jokes. Grimm made this thread because he wanted to explain the reasoning on why we wouldn't/shouldn't have them on the ship.

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25 minutes ago, radical roach said:

neo-pilotfish

you know it really seems impractical to have neo-dogs if you look at it objectively.

it seems like their jobs could be handled by tracking and sensor technology and drones

Yeah, but then who would ERP with Stryker? Think about the logistics. She'd have to work out a pulley system and get a horse delivered.

 

All joking aside, kind of have to agree. You don't need a psychic attachment to your sophisticated fish finder. I know people want to be 'kool K9 klub', but Grimm's right. Neodogs would be a relatively rare thing, and not likely to even be seen on server.

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3 hours ago, radical roach said:

neo-pilotfish

you know it really seems impractical to have neo-dogs if you look at it objectively.

it seems like their jobs could be handled by tracking and sensor technology and drones

Neodogs exist in the rpg solely because drones aren't a thing, sensors can fail and nothing else can track as well as a Neodog.

 

Neodogs are able to detect Arachnids far better than technology can, largely due to the myriad of enhancements to the already fantastic sensing ability of the canine itself. Add on the fact that they have their own sensing equipment integrated into them and they, from how the lore for them is written, become the best detection and tracking system bar none.

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