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Mobile Infantry - NCO Mega-thread


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Franco's NCO and OOC Duties

 

Howdy. I'm going to hit some key points every NCO needs to know on SST. It's not just about In Character leading. You, as an NCO (and even the officers) have a duty to ensure everyone on the server is involved and having fun during an event. We're here to tell a story, not win medals on our virtual characters.

 

Dropleads:

 

Communicate with the staff running the event. If you're an admin, this should be a piece of cake. If you're not, don't sweat it. Use /report to ask questions, and Staff will give you all information you need in order for you to ensure everyone is involved and the story continues at a steady pace.

 

Example, yes, it would be a 100% good idea to leave ONE SQUAD outside, whilst another clears a complex, or a bunker. That is a logical idea. However, before doing so, ask an admin if it's really necessary.

 

/report 'Hey, do you want me to leave a squad outside to watch our rear, or is that not required?' At times, you may even utilise NPCs to ensure you cannot be outflanked. During recent campaigns, we had three platoons deploy ICly, allowing the entire playerbase to be involved in whatever the event admins had in store, whilst also ensuring out 1st platoon didn't get cucked from the rear or a certain flank. Not only does this help us icly, as players, it also helps staff condense the area they need to work with. There won't always be 4+ admins on an event, and sometimes splitting up is very hard, and even impossible for a singular admin, or even a duo. 

 

Let's face it, not everyone likes to sit around doing garrison roleplay. Some do, and that's fine, but at the end of the day, many people would rather roleplay kicking in doors than cracking an MRE open. Often on sstrp.net we'll break realism for fun and enjoyment of the masses. There is absolutely nothing wrong with this, and it's highly encouraged.

 

Squadlead:

 

This applies to you, though not in the same capacity as Dropleads. 'Should I leave a fireteam in this building whilst the rest of my squad pushes forward?' With squads theres a bit more wiggle room, as squad leads, by NATURE, have less people to worry about than the Droplead. However, if you fear than not everyone in your SQUAD will be entertained, ask via /report if the action you're about to do is alright, generally, follow the same rules of thumb as the other points hit.

 

What if I don't get an answer?:

 

Play it by ear and always do what's best for the player base as a whole., using your discretion to decide the best course of action. If you TRULY believe you absolutely need to get this question answered, and it simply isn't being answered by the staff running the event, and /report and /pm are both not working, try asking another staff member, who is partaking in the event, to relay your question. 

 

You won't be punished because you did not have the information you needed to do your OOC job effectively. That being said, it's not a petty excuse you can use whenever you want. If an admin straight up refuses to cooperate with you, be it on purpose or otherwise, It'll more likely than not be investigated.

 

Tying it all together:

 

This is not something you guys should depend on / overtly abuse. it'd be best to try and get as much information as you can near the beginning of an event to ensure there s no mid-event panic trying to replay information between people. If the drop lead wants to be in teamspeak with you, and you do in fact go to our teamspeak, everything would just be simplified further and flow much more smoothly. This is not required by you, and surely not required by the admin running the event.

 

If you have any questions, please SEND ME A FORUM PM. I DO NOT WANT QUESTIONS ASKED IN THIS THREAD. THANK YOU.

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Cronk's NCO FAQ

 

 

Alright. This will be a general OOC message to LCpl's +. Over the next few days, I'll begin to compile some basic rules and FAQ's for NCO's or prospective NCO's, including some things from the old forums.

 

Who can join the MI Command Club?

As it stands. Only Cpl+ may join the club on the forums. However, there is a lot of material for trainings and the like that Lance Corporals will not be able to see. I will happily spend half an hour packing all the content into a Google Document if anyone would like it. Let me know. 

 

What are my duties as my rank?

The following:

  • Lance Corporals are to run small trainings such as basic trainings and weapons specializations.
  • Corporals are to mediate and assist in policing LCpl's. Can conduct NJP's at the order of a superior, OR if no Sergeant is online. Squad Level training. Tasked with creating passive.
  • Sergeants are to police the Corporals, conducting reviews and demoting if needed. Conducts and issues NJP's. Platoon level training. Tasked with creating passive.
  • Staff Sergeant's are to police the Sergeants and assist in policing the Corporals, it is suggested that Sergeants take any demotion recommendations to them.
  • Master Sergeant, polices all listed above. Acting as the final part of the Chain of Command between officers and enlisted. They're also responsible for handling relationship papers and other menial requests.

 

At what rank can I promote people?

  • Lance Corporals may promote up to and including Private First Class.
  • Corporals may promote up to and including Lance Corporal.
  • Sergeants may promote up to and including Corporal, however, it is recommended that the Sergeant consults a Staff Sergeant for Corporals.
  • Staff Sergeants may promote up to and including Sergeant.
  • Master Sergeant assists in managing the NCO staff. Can promote up to and including Staff Sergeant.

 

How do I promote people?

Alright. One final thing for me today. For those of you that aren't admins. If you promote or demote someone. /report the characters name and rank they're to be set to. Same thing goes for the MI roster, let one of the other sergeants or command staff know and we'll update it. Alternatively, tell whoever you promote to comment in the format posted on the MI Roster. Format: Rank. Character Name - Steam handle - Timezone (GMT ???)

 

What is my duty in the field?

  • Lance Corporal: Often acts as a squad 2iC or fire team leader.
  • Corporal: Squad Leader or Squad 2iC.
  • Sergeant: Drop Leader, Squad Leader or Assigned to Command Squad.
  • Staff Sergeant: Drop Leader or Squad Leader.
  • Master Sergeant: Drop Leader or Assigned to Command Squad.

 

How the MI Roster is set up.

 

RANK

 

Actives

----------

Can't removes

---------

LOA's

--------

Haven't been on in the last 2 weeks from last check

 

If you're leaving the server for more than 3-4+ days, please drop a message on the MI Roster Thread, with reason and time if you can manage. We wont get angry at you, it's just so we don't remove you, thinking that you've left the server.

LOA Example:

MSgt. Mikayla Kowalski - Cronk, Illness, 1-2 weeks.

 

 

 

Join in Progress: (Curtsies to W0rthy)

JIP is a difficult subject to broach. Generally speaking, it is not forbidden to join drops that are already in progress. I will not stop any player from trying to do that. However, when you JIP as an NCO things get complicated. Going forward, the steps to take as a JIP NCO are fairly simple.

  1. You make the drop leader aware that you are around.
  2. You ask the drop leader where he needs you to be. If a Sergeant isn't required, they are within their rights to assign you as a simple rifleman to one of the squads.
  3. You do not pull rank. Even if the drop leader is a Corporal and you are a Staff Sergeant, you do what they tell you to. If they put you under command of anyone else, you do as they say too.
  4. You do as your told. That's the biggest one.

Tips for Running Trainings: (Curtsies to PilotFish)

  1. Keep it short. Under 20 minutes is perfect. Under 30 is good. Anything over that and people will phase out.
  2. Keep it engaging. Don't just lecture. Throw in questions, have troopers brainstorm, and run practical activities to break it all up.
  3. Pre-type. If you're waiting for a slow typer to answer a question, or anything that means you'd otherwise be doing nothing, pre-type what comes next. Use notepad, or a googledoc, or anything. Don't use mass paragraphs. Split it into shorter lines and paste them in sequence to keep it easy to parse.
  4. Know it. Have a list of what you're covering and work through it, or you'll meander and it'll be less snappy. Don't get side-tracked or bogged down. Offer to answer questions after you're done if someone has a specific line of enquiry you don't want to go down in detail.
  5. Allow characterisation. Don't punish people for roleplaying their characters. This isn't a competition to be the best starship trooper. Ultimately the reason we do these trainings is so people will have more fun during drops. Less friendly fire and deader enemies makes for happier players.

Types of Trainings:

  • Weapon Specialisations
  • Basic Close Quarters Fighting
  • Basic Trooper Competencies
  • Advanced Close Quarters Fighting (Reference Command Thread)
  • Competitions 
     

31 Crash Landings of S.I.C.O.N. (Not complete/Curtsies to Archer) 

The following are a list of Capital Crimes in the Mobile Infantry, that may see you killed. These are enforced in basic.

-Fraudulent enlistment, appointment or separation.
-Desertion.
-Absence without leave.
-Contempt toward officials.
-Disrespect towards a superior commisioned officer.
-Assaulting or willfully disobeying superior commisioned officer.
-Mutiny or sedition.
-Noncompliance with procedural rules.
-Aiding the enemy.
-False official statements.
-Destruction of Federation property.
-Drunken or reckless operation of vehicle, spacecraft, aircraft, powersuit or vessel.
-Wrongful use, possession, etc. of controlled substances.
-Malingering.
-Provoking speeches or gestures.
-Rape.
-Larceny and wrongful appropriation.
-Assault.
-Conduct unbecoming of an officer.
-Disloyal statements.
-Disorderly conduct, drunkenness.
-Unauthorised Insignia.
-Fraternization with the enemy.

 

Squad Colour Codes (For admins as well)

Orange - 255 150 0
Orange Lead(s) - 255 90 0
Blue - 0 150 255
Blue lead(s) - 0 50 255
Green - 0, 120, 30 
Green lead(s) - 33 255 0

Command - 100 100 100

 

 

Table of Organization:

Company: 90 - 200 Troopers, Lead by a Captain.

Platoon: 30 - 50 Troopers, Lead by a Lieutenant.

Squad: 6 - 12 Troopers, Lead by a Sergeant

Fire team: 3 - 6 Troopers, Lead by a Corporal or Lance Corporal

 

Chain of Command:

The Chain of Command may only be broken in the event of the following:

  • An emergency.
  • There is a break in the Chain of Command. (Go to the next highest rank)
  • There is an issue with a higher up in the Chain of Command.

 

Enlisted/Specialists > Lance Corporal > Corporal > Sergeant > Staff Sergeant >Master Sergeant >Lieutenant > Captain

 

What is the Mobile Infantry?

The Mobile Infantry IS the army, for the United Citizens Federation. The Mobile Infantry is a completely volunteer force, making up one of the few combative branches in Federal Service. For it's size, the Mobile Infantry is the smallest military in history, compared to the civilian population it guards. Officers in the Mobile infantry, total 3% of the total man power. Also, the smallest margin in history. 

 

The Infantry pride themselves on being Infantry, you're proud to be M.I. and the M.I. is proud of you. There are a few main virtues the M.I. follow; (The book explains the well)

 

"We're all volunteers; we're M. I. because we want to be, we're proud to be M. I. and the M. I. is proud of us. If a man doesn't feel that way about it, from his callused feet to his hairy ears, I don't want him on my flank when trouble starts."

 

"If you have 10,000 soldiers, how many fight? And how many just peel potatoes, drive lorries, count graves, and shuffle papers? -- In the M.I. 10,000 fight."

 

"It's scarce. We use all of it, waste none. The M. I. is the smallest army in history for the size of the population it guards. You can't buy an M. I., you can't conscript him, you can't coerce him — you can't even keep him if he wants to leave. He can quit thirty seconds before a drop, lose his nerve and not get into his capsule, and all that happens is that he is paid off and can never vote."

 

"Everybody works, everybody fights."

 

"... the M. I. never commissions a man simply to fill vacancy. In the long run, each boot regiment must supply its own share of officers and the percentage can't be raised without lowering the standards."

 

"But you don't walk away on another cap trooper, not while there's a chance he's still alive — not in Rasczak's Roughnecks. Not in any outfit of the Mobile Infantry. You try to make pickup."

 

Radio discipline:

While on ship and in the field, the radio is to only be used in the following situations;

  • To convey orders (Briefings, Debriefings, orders to units or individuals)
  • An emergency requiring immediate attention ("There's a sniper!" "There's a fire in the galley!" "I'm hurt, medic!")
  • Requests and passing information along ("I wish to speak with a Corporal.")

 

NCO Characters:

Despite popular belief, NCO's are not purely based around yelling or hating the Infantry. An NCO character should in fact be rather caring, but in a tough love sort of way. The infantries failures, are your failures, the Infantries success, is your success. You are the role model for the enlisted, act like it.

In the book, Recruit Private, Theodore Hendrick's was charged under Article 9080 'Striking s superior officer" when he hit Sergeant Zim. The following quotes are in regards to that:

 

"The idea that this invincible robot could feel that he had failed, could feel so deeply and personally disgraced that he wanted to run away, hide his face among strangers, and offer the excuse that his leaving would be "best for the outfit," shook me up as much, and in a way even more, than seeing Ted flogged."

"But I was sure of one thing: I didn't even want to find out what the M. I. really was. If it was so tough that even the gods-that-be — sergeants and officers — were made unhappy by it, it was certainly too tough for Johnnie!"

 

Relationship Roleplay as an NCO:

All infantry are expected to comply by the following rules; (Violation will result in the agreement being cancelled and one or both, will be transferred off ship.)

  • Job before relationship.
  • Out of public view (No acts of attraction in public, Kiss, hugging, etc.)
  • Must have signed the relationship papers (Link), with witness being MSgt.+ or divisional officer. (If inter-divisional, requires both.)
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Rarewatch's New NCO Guide

 

Introduction

    Instead of going over for what has already been covered by Vickers in her manual, I decided I would write a manual more oriented on your NCO responsibilities outside of combat. You might ask, “Hasn’t this been covered in the other manual?” and the answer is yes, however, this serves to act as a learning tool for NCO’s who find themselves lacking clarity on certain aspects of their non combat duties. I highly advise reading Vickers manual alongside this as it contains many valuable tips and tricks for newcomers and veterans alike.

The Learning Phase.

    So you made Lance Corporal? Lance Corporal is a interesting rank to be at as they’re not technically official NCO’s, rather apprentices in training, who are on the path to Corporal. Lance Corporals are essentially there to solve problems at the very lowest part of the chain and keep them contained there if possible. You’re there to keep morale up and help troopers however you can. This will often consists of things such as resolving non violent disputes, comforting troopers with low morale and giving advice to those who need it. You will often rely on your superiors as a backbone and this is nothing to be ashamed of. If you find yourself not knowing what to do and confused how to handle a situation, ask for help from someone who will, which in this case will often be Corporals, the greatest ally of the Lance. Your higher ranking NCO’s will serve as your mentors, in many cases you will even be assigned one as a mentor. Learn what you can and watch them closely, in many cases troopers who make it to Corporal are doing something right that can be learned from.

Being a leader

    So you now know the basics of your duties and responsibilities, this will serve you well, but being a leader requires initiative and assertiveness. Below I have laid out some basic guidelines on things to do and avoid in your early days as either a NCO or NCO in training.

Don’t be a Asshole.

The title of this is rather self explanatory but can be hard for certain individuals to understand. You’re here to lead these men and women, not bully them. You’re their equal in every aspect other then the patches you carry, meaning mutual respect must be earned, not demanded. Guide troopers when they fuck up, don’t belittle or punish troopers for making a mistake that is unintentional. When punishing someone ensure that they’re told why they’re being punished and the punishment is something that will actually correct the behavior, rather than creating another spiteful trooper who has failed to learn anything from what you did to him. NJP’s are not for your own personal amusement, rather they’re to be a learning experience and correct unwanted behavior.

Take Initiative

    Part of being a leader is getting things done that need to be done without being told to do them. You’re aware of your duties and you’re aware of the state of your peers. This means going out of your way to lead trainings (ask permission if below the rank of Sergeant), giving advice, holding meetings with your peers to address things you can all improve on, finding things to keep the troops occupied and more. A good NCO is a busy NCO and if you find yourself sitting on your ass rather frequently, perhaps you may be lacking initiative. There is constant need for training and guidance within the 112th and it’s up to individuals such as yourself to address these needs out of your own free will without constantly being told to do so. If you don’t know what needs to be addressed, ask your superiors or peers.

Ranks and Responsibility.

    With every rank you inherit, you will take on new and challenging responsibilities. A good NCO will think on his feet and know ahead of time what his next promotion will entail. It’s not recommended to learn only the responsibilities of the rank you’re at, rather it’s best to learn what each and every rank does, so that one is potentially ready to function at any level should you be called upon to do so.

 

Lance Corporal

  • Act as role model for peers.

  • Address issues at the bottom of the chain.

  • Give advice and aid fellow troopers.

  • Assist Corporals in their duties.

Corporal

  • Carry out tasks given to them by Sergeants

  • Mentor Lance Corporals/troopers in general

  • Lead trainings if given permission

  • Hold meetings with Lance Corporals

  • Identify Potential Leaders                    Sergeant                   

  • Mentor Corporals/troopers in general

  • Lead trainings

  • Hold meetings with Corporal and Lance Corporals

  • Delegate tasks to Corporals

  • Maintain Discipline Throughout The Platoon

 

Staff Sergeant       

  • Oversee day to day operations of the NCOs

  • Hold NCO meetings

  • Maintain discipline and standards within the NCOs

  • Delegate tasks to Sergeants and Corporals

  • Enforce platoon agenda within the NCOs

Master Sergeant

  • Oversee NCOs as a whole

  • Act as communication link between Officers and NCOs

  • Delegate tasks to Staff Sergeants

  • Enforce officers agenda for platoon.

 

 

@rarewatch Forum message me if you wish for more to be added to this post. 

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