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Psychic Classification A -- Telepaths


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Psychic Classification Type A

Telepath

 

What IS a telepath?

Telepaths are the most common type of psychic found among humanity, and they hold the ability to manipulate minds. This ranges from emotions, vision, perception of the world around them, feeling, to physical suggestions.

What exactly can a telepath do?

Telepaths are extremely proficient in the field of therapy; Doubly so when working in tandem with Class C type psychics. They are valued both in combat, and out of combat for their skills.


Telepaths are the most versatile psychics and are found commonly within combat assignments. They can perform a variety of feats, from knocking out an HVT, to searching throughout psychically for life signs during search and rescue. While they have a core baseline of skills, no two psychics are ever the same, and some can develop uniquely.

 

Telepath Skills

 

Skinless Contact

- Ability to use psychic abilities without the need for skin contact

 

1/2 - You can start to psychically interact with people without the need for skin on skin contact only with those who have already interacted on more than one occasion with the psychic, but this will put a lot more fatigue onto you as it requires a lot more energy, and will increase the negative effects of using psychic abilities due to this cost.

 

2/2 - The process of psionic affliction without contact has been more refined by this point, allowing the operative to afflict anyone, regardless if there is a psychic link present (Although, this link will make things far more easier).

 

Telepathic Communication

- Ability to send verbal thoughts to someone through the mind

 

 1/3 - You can send a few words at a time, high probability of contracting a headache or nosebleed because of the lack of training in the area.

2/3 - You can start to speak clearer and for longer within someone’s mind, up to a single sentence, a headache or nosebleed is still a possibility and still a large one.

3/3 - You can speak to people through their mind as if it was second nature, depending on your overall psychic level you may still get negative side effects but your’ skill at communication is now at a good level.

 

Lie Detection

- Ability to psychically determine whether an individual is lying through intrusion and study

 

1/2 - You can determine whether an individual is lying by monitoring their various exterior thoughts and feelings, this is relatively low risk but you may still suffer headaches or nosebleeds. Weaker psychics may also be unreliable with this ability so training with it extensively is advised if you wish to use it for benefit to the MI.

 

2/2 - Like part one, but you’re just better. With skin-on-skin contact, no rolls needed.

 

Thought Reading

- Ability to read someone’s surface thoughts

 

1/3 - You can start to gauge at someone’s surface thoughts, though at a starting level you will be largely weak in this aspect, as there is a possibility you may misinterpret and get wrong information along with contracting the negative side effects of headaches or nose bleeds.

2/3 - You can now get a more accurate depiction of someone’s thoughts, you still have the possibility of reading them wrong but the chance is lower, although the probability of negative effects is lowered, they are still possible.

3/3 - you can start to accurately read people’s thoughts, with a small chance of misreading. You also have a low chance of having a negative effect happen, possibly only extent is a small nosebleed at this point in training.

 

Emotion Manipulation

- Ability to alter people’s emotions to make them feel better or worse

 

1/3 - You can influence people’s emotions to a small extent, only being able to make them feel hints of what you feel like, such as a bit happier or sadder, complex emotions will be unable to be influenced and strong enough emotions may block out what you try to inhibit. High probability for headaches, nosebleeds or more severe ailments such as passing out or backfires.

2/3 - You can start to inhibit stronger emotions within people and are less likely to be drowned out by people’s own emotion, though you’re still not powerful enough in the aspect to completely override someone’s emotion and still have to resort to suggestions. You are still likely to get negatives such as the aforementioned, though the risks are lower than previously.

3/3 - You are well versed in emotional manipulation at this point, able to inhibit specific emotions within people that can alter their mood or feelings, as this is still a field which is difficult to use, negative side effects will still be common such as headaches and nosebleeds, but the risks of passing out and backfires should subside slightly.

 

Sensory Manipulation

- Ability to alter people’s sensory feelings, such as auditory or visual. (Making them hear or see things)

 

1/3 -  You can inhibit short term and albeit weak sensory feelings, this can include small visual and auditory hallucinations. This is another somewhat high risk skill and can often end in negative effects, up to and including a knockout or backfire.

2/3 - You can start to make larger, yet not clear or complex sensory stimuli, such as the visual and auditory, along with being able to alter more senses, such as feelings on the skin and within the body (You cannot alter bodily functions), there is also an added ability to make people feel pains in the head (Headaches) and around the body. The risk of negative effects is still high at this level and you may still have them occur often.

3/3 - You can start to make people have clear visual hallucinations, you can inhibit painful inner brain headaches in people and alter other primary senses. You still have high risk of negative effects but the possibility of passing out from psychic fatigue should be minimised at this point.

 

Premonition

- Can determine when a hostile action is being taken against you or by someone in the area

 

1/3 - You can often detect when you are in the danger, for example if a sniper is aiming at you and about to fire you will recognise this and be able to avoid it if you have the reactions.

2/3 - You can start to detect the dangers in a larger radius around you, not just for yourself, though it will only apply to the room you are in most likely, depending on the size.

3/3 - You can start to detect the dangers present to a larger area and in a more accurate way, being able to predict and sense the danger present to your squad mates in the general surrounding area.

 

Lifesign Detection

- Ability to detect lifesigns in a large radius, active ability not passive detection.

 

1/3 - You can actively focus to scan for a number of lifesigns in the small surrounding area, this will be an unreliable ability to begin with, and the strain of it may cause a major headache, nosebleed, vomiting or a pass out. Though is incredibly useful to some operations.

2/3 - You start to become more accurate in your detection, able to pick up on the lifesigns of various alien species to a good degree of precision, you are still liable to the various negative effects but they are less likely and less severe from this point.

3/3 - You can accurately and precisely get a number of the number and severity of the surrounding life forms present in the general area, you should be fairly well versed in your detection so the possibility of severe negative effects should be subsided but they are still highly present but in a smaller degree.

 

Psychic Detection

- Ability to detect psychic individuals from a longer distance

 

1/2 - You can start to be able to detect psychic individuals in the area, able to pick them out from a large group of people or through terrain or obstructions by sensing their psychic energy. Your’ detection may start off ‘fuzzy’ but with training it will become more precise and acute.

 

2/2 - Like part 1, but better. Longer range, less kickback for failure.

 

Psychic Therapy

- Ability to repair people’s mental state through emotional and sensory stimuli.

 

1/3 - You are able to offer people mental respite at this level, calming their brain and briefly cleansing them of negative thought and painful feelings, at this level you may not be trained thoroughly in therapy, so there is a large chance you will feel the backfire of this which would be that their negative emotion gets passed to you, with the trade off that they will be better. 

2/3 - You can start to get more thorough in your therapy, instead of just offering a short term solution to people’s mental issues, you can start to delve further into people’s minds and get to the root of their issues in order to actually repair them mentally, using your’ psychic ability to offer them closure, respite or acceptance for whatever their problem may be, this kind of thing is not for the faint of heart and requires a strong spirit from the psychic to perform, as the backfire may be severe with this.

3/3 - Your’ ability with psychic therapy has exceeded to the point at which you can start to create visual landscapes and situations within the mind in order to help with the psychic therapy, carefully plucking at the person's senses to make them feel something different, so that you can really start to help them in a comfortable and safe way.

 

Suggestion/ Control

- Ability to suggest someone’s actions via their mind in order to make them do as you wish

 

1/3 - You can start to mildly influence people’s actions and suggest their actions psychically, though it can be resisted with some willpower you should be able to make people perform simple actions if they’re mentally unoccupied, or if they’re consenting in order for you to train. This is a very mentally straining task, so the outcome of it will often end in a strong headache, nose bleed or at worst passing out or backfire.

2/3 - You can start to make people with a higher mental fortitude to perform the action that you wish, though the actions you can make them perform is still simple and there is still a large chance of the negative effects occurring, though they may not hit as hard at this level and are still random.

3/3 - You can start to make people perform more complex actions, akin to more mind control, due to the immobility you go under when you focus on controlling an entity, you will get an extreme fatigue along with the general negative effects, though the larger effects may be lowered in severity.


(Credit to Nyx, Orwell & Jinny.)

(OOC Note: These skills are a guideline. All psychics develop uniquely and may find some abilities easier, while others are near impossible. Some fortunate ones may have abilities are entirely unique to themselves.)

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