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Pathfinder -- Ethics, Rules, Knowledge.


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Pathfinders – SF

A Comprehensive Guide

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What are special forces?

 

 

"Soldiers that exceed the average trooper's capabilities, and that are used in clandestine operations to achieve previsionary goals." 
 

 

Special Forces, in essence, are exactly what was listed in quotes. But, they're much, much more than just that. There are three main things to discuss when talking about the creation of an SF character. Ethics Rules, and Knowledge
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Ethics

Arguably one of the most important aspects of this document should be teaching the ethics that should be practiced in SFs characters. Teaching the goals of a unit, and the purpose of them is vital in creating a cohesive unit that plays off one another, as well as other units.
Things to note are the following:
- Special Forces are not psychopaths. They receive extensive psych evals in order to stay at the top of their game. 
- Special Forces are not invincible, and are arguably more likely to die in the field than your average trooper.
- Special Forces have years of experience, and have learned much over this time. They know when to be quiet, and when to listen when the officer is talking.
- Special Forces are, more times than not, more humble than most infantrymen you’ll come across. In the Federation, each infantryman must serve two years before applying to become a Pathfinder – They aren’t going to pick on grunts when they’ve been in their position.

 

Proper Ethics is something that is vital to playing out a good SF character. Without ethics, we run into many pitfalls that are ultimately the reason why PFs are seen as a joke by some.
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Rules

Simple, basic things. Guidelines that can’t be violated without resulting in removal.
Can’s
- Give advice to non-SF, so long as no information they give is classified.
- Offer to train non-SF, but cannot order them to undergo a training. A simple hand-to-hand combat training can not only spark roleplay, but also encourage those not in SF to strive to roleplay at a higher quality, like yourself.
- Do cool Special Forces events, and show off high-quality roleplay!

Cant’s
- Commit crimes on and off the field because they’re ‘valuable assets’.
- Indirectly or directly undermine command of another branch such as the M.I, or those of a non-SF standing.
- Belittle those of another branch for the sole standing of them not being SF, and feeling the need to compensate.
- Deploy with the M.I outside of rare, XA approved circumstances.
- Metagame by ass-pulling technology or information. What you know ICly is what you know, and what you have in your kit is all you have. You have the environment, but sometimes, you can fuck up. Yes, even a special forces person can fuck up.


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Knowledge

Perhaps the most extensive of the categories, the knowledge of a special forces is split into two parts. Their specialization, and their baseline knowledge. Their specialization is what they are top-tier at. They may not be able to be the best at everything, but this one thing is something they can nearly never mess up on, and perform well above average at.

 

Their baseline knowledge, however, envelops a large portion of certifications, such as:

- Combat Life Saver Course (Secure Area, Call, Stop Bleeding, Stabilize)
- Mapping & Compass Usage
- Basic Non-Standard Firearm Usage (Non-standard issue firearms)
- Basic Standard Firearm Usage (Snipers, Rocket Launchers, GL’s)
- Proficient Standard Firearm Usage (Moritas DMR’s, SMG’s, Shotguns Handguns)
- Wilderness Survival (Staying warm, staying dry, [sometimes] staying hidden)
- Basic Reconnaissance (Know what to look for, what to write down, how to stay undetected) 
- SERE (Distract yourself, make friends, stay discreet)

- Security Clearances

 

 

Any new Pathfinder should be thinking about what specialization they want to take up! There’s plenty of unique opportunities within SF, such as technical specialists, translators. Think beyond a trigger, you should be looking for something that brings unique opportunities for roleplay!

 

There’s more training to SF than can be explained through a doc, going through it all would take weeks. Use common sense and always think, “what does this add to roleplay?”

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CREDIT TO @Nyx

 


 

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