radical roach Posted September 7, 2017 Report Share Posted September 7, 2017 11 minutes ago, Dan said: Like the m55 not spawning with engineers, the minigun as well doesn't spawn with marauders, as a result it's a hassle to ask Admins for your gun and the proper amount of ammo you can get the m55 at spawn, you need an admin to give you the auths though. report it next time u are on and u will probably get ignored anyways 14 minutes ago, Dan said: -Follow up to that, maybe make it so you don't auto prone after hitting control twice, prime example is when trying crouch jump numerous times cause the height is so small. this is prone mod, u can turn that off or change the bind key so it's a different key to trigger it. type prone_config in console, or go to Prone Options, under User, in the Utilities tab in spawn menu Link to comment
MasterMedicMan Posted September 7, 2017 Report Share Posted September 7, 2017 10 hours ago, Dan said: -Follow up to that, maybe make it so you don't auto prone after hitting control twice, prime example is when trying crouch jump numerous times cause the height is so small. -Please make a @ or /a command for reports, less tedious then typing /report 1.) Change your prone key under Utilities > Users > Prone. 2.) Typing /report isn't awfully difficult. Link to comment
Archer Posted September 7, 2017 Report Share Posted September 7, 2017 difficult or not, i prefer using @ when i need to type fast -chat commands ought to be colored in their own way, see blue for whisper, red for yell, purple for PM etc - including the character names who use them. -report and admin chat are both highlighted in red, its hard to discern the info like that. if possible, /a should be yellow and /report a full red just like on the old script. -/broadcast shortened to /b or /c for command radio and given a yellow color or any color that will distinguish it from normal radio chatter and mobcomm - again, the entire line including the charname colored tha. 1 Link to comment
Spooks Posted September 7, 2017 Report Share Posted September 7, 2017 worth noting that moritas occasionally fire "backwards" under intense periods of lag. Link to comment
Guest Posted September 7, 2017 Report Share Posted September 7, 2017 4 hours ago, Tony said: worth noting that moritas occasionally fire "backwards" under intense periods of lag. Does this happen when firing at bugs specifically? Or just at anything? I have noted that shots can ricochet off bugs, especially when they get close. Link to comment
Spooks Posted September 7, 2017 Report Share Posted September 7, 2017 Point. Never noticed it with Separatists. It could be Arachnid-Ricochets, but it's always so laggy that I can't tell. Link to comment
Rook Posted September 7, 2017 Report Share Posted September 7, 2017 Can we get an actual separate faction for event characters back? It would be a lot more useful for keeping track of who is who. Link to comment
radical roach Posted September 7, 2017 Report Share Posted September 7, 2017 since some time during the campaign, the /admins command has stopped working. i can type it and it doesn't say invalid command, but it also doesn't print anything to the chat. it used to show the number of admins online and their names Link to comment
Spooks Posted September 8, 2017 Report Share Posted September 8, 2017 Emplacements can't be used unless you have a weapon out and unholstered. Link to comment
erby Posted September 8, 2017 Report Share Posted September 8, 2017 Female_04 and Female_06 are unavailable for character creation. Female_03 and Female_06 off-duty models are errors. Link to comment
jimalfkie Posted September 10, 2017 Report Share Posted September 10, 2017 Increase my yell range please. It should at least reach everyone in the briefing room from any point tbh. Thanks! Oh, and add an unban command. Link to comment
SvenPek Posted September 10, 2017 Report Share Posted September 10, 2017 The chatrange is waaaay too small. I don't mind being able to hear people talk even though my character wouldn't, seeing as this might be why it has been reduced so much. But at this point it has really damper on my own RP. Link to comment
Guest Posted September 14, 2017 Report Share Posted September 14, 2017 When characters sit you cannot see their name / if they are typing. Also, when you sit, you can see every nametag through walls, including any admins who are no-clipping. Edit: And still can't delete characters from the character selection. Link to comment
Executive Administrator Xalphox Posted September 15, 2017 Author Executive Administrator Report Share Posted September 15, 2017 Kipper is predisposed with RL stuff atm (moving, etc) - keep logging faults here and he'll get to them some time in the next few weeks. Link to comment
Heresiarch Grimm Posted September 15, 2017 Report Share Posted September 15, 2017 Lack of /charfallover makes the stun rifle (I.e, training rifle from the tacoscript weapons) not work as intended (as far as I know). It'll just kill someone rather than ragdoll them when health is low enough. Link to comment
Guest Posted September 16, 2017 Report Share Posted September 16, 2017 When you are model Female 06, and you go /offduty your model is changed to Female 04. Plz fix. <3 Link to comment
Dimov Posted September 21, 2017 Report Share Posted September 21, 2017 Not sure if a script or content error, but every player model (except male_07, the heroic and greatest soljur) appears as an error, and this message floods my console: [ERROR] addons/sst_morita/lua/weapons/sst_morita/shared.lua:383: bad argument #2 to 'GetBonePosition' (number expected, got no value) 1. GetBonePosition - [C]:-1 2. unknown - addons/sst_morita/lua/weapons/sst_morita/shared.lua:383 Subscribed to all content in the dedi packs for sstrp 1 and 2 so I'm not sure what I can do at this point. Link to comment
Dimov Posted September 21, 2017 Report Share Posted September 21, 2017 8 hours ago, Dimov said: Not sure if a script or content error, but every player model (except male_07, the heroic and greatest soljur) appears as an error, and this message floods my console: [ERROR] addons/sst_morita/lua/weapons/sst_morita/shared.lua:383: bad argument #2 to 'GetBonePosition' (number expected, got no value) 1. GetBonePosition - [C]:-1 2. unknown - addons/sst_morita/lua/weapons/sst_morita/shared.lua:383 Subscribed to all content in the dedi packs for sstrp 1 and 2 so I'm not sure what I can do at this point. fixed the issue with a restart of gmod and making sure I was subbed to all the workshop stuff, but offduty models are errors. they used to be just fine for me Link to comment
Deadeye Posted September 21, 2017 Report Share Posted September 21, 2017 Unsub from the offduty models, close gmod, delete everything inside your cache folder and downloads folder, then resub. Lmk how that goes. Links to them are in the offduty model thread. Can't paste atm since i'm on my phone Edit: Also, be sure you're subscribed to sw's models. They're dependant. As well as the other sstrpnet content Link to comment
Appetite Ruining Kebab Posted September 21, 2017 Report Share Posted September 21, 2017 If you're having trouble with the playermodels in particular, try connecting to server without mounting them from workshop. It seems that you get the proper models by default as you're connecting anyways. Link to comment
Dimov Posted September 21, 2017 Report Share Posted September 21, 2017 /savebodygroups is, somehow, linked to lrr flags and the two cannot be used together. /savebodygroups removes lrr flags and lrr flags removes saved bodygroup settings. how do you even do that Link to comment
MasterMedicMan Posted September 28, 2017 Report Share Posted September 28, 2017 Here's the situation with some current crashing. @HazyDay and @LoFiSuicide have had a problem with this so far. Person A cannot see Person B, but Person A can see Person B's PAC. That's it. Person B dies while in Person A's sight, and Person A crashes. I do not know if our "person A" would still crash if they weren't in range of "person B" when they died. Link to comment
Tonic Posted October 10, 2017 Report Share Posted October 10, 2017 Would love to have a "X player has just joined! Help them out!" message be sent to admins whenever a new character/player is created and loaded into the server. Helps us grab new players that need to be given a rundown. 2 Link to comment
Centrix Posted October 12, 2017 Report Share Posted October 12, 2017 On 10/10/2017 at 6:39 PM, Tonic said: Would love to have a "X player has just joined! Help them out!" message be sent to admins whenever a new character/player is created and loaded into the server. Helps us grab new players that need to be given a rundown. but people like me who have 50 characters will flood admin chat Link to comment
Appetite Ruining Kebab Posted October 12, 2017 Report Share Posted October 12, 2017 There's a script in CW that notifies the admins when a new player connects, and after sorting them out, they can classify them as "approved" in the server list. They don't show up from then on. Link to comment
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